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Commander
Size: 100Salt sum: 28.73
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Pencilshaved

207 views11 days ago
Commander
Size: 100Salt sum: 28.73

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{"ops":[{"insert":"As head of the insidious Null Group, "},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" regularly exploits mutants and other inhumans for her company's benefit. What group of nonhuman villains could be better business partners than a star team of aristocratic vampires? It's high time the Null Group expanded into a new Transylvanian branch.\n\nThis deck places Madame Null at the head of a grindy Vampire deck, leveraging the way her ability interacts with many characteristic Vampire traits. The deck is built around a three-step plan:\n"},{"attributes":{"bold":true},"insert":"Use lifegain to keep Madame Null's ability sustainable:"},{"insert":" Her ability to turn life into +1/+1 counters is powerful, but normally has to be used in moderation. But Vampires are often associated with gaining life. Creatures like "},{"insert":{"card-link":"Gifted Aetherborn"}},{"insert":" feature Lifelink, and opponents can be drained of life with engines like "},{"insert":{"card-link":"Twilight Prophet"}},{"insert":" and interaction like "},{"insert":{"card-link":"Feast of Blood"}},{"insert":". This lets us put the old adage of \"life is a resource\" to the test."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leverage the +1/+1 counters for advantage:"},{"insert":" Many effects in a Vampire deck can take advantage of a creature's power being essentially doubled. "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" can be stationed with high-power creatures, then sacrifice them for burst draw. "},{"insert":{"card-link":"Tenured Inkcaster"}},{"insert":" can turn any swing into life drain. "},{"insert":{"card-link":"Dying Wish"}},{"insert":" and "},{"insert":{"card-link":"Rite of Consumption"}},{"insert":" can do double-digit damage to close out a game or disincentivize removal. It becomes much easier to hit power or toughness thresholds for "},{"insert":{"card-link":"Desperate Plea"}},{"insert":"'s reanimation effect, or for cards like "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" and "},{"insert":{"card-link":"Kheru Bloodsucker"}},{"insert":". Counters can even be spent, with "},{"insert":{"card-link":"Retribution of the Ancients"}},{"insert":" using them to shrink opposing creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Use the death of creatures for further value: "},{"insert":"Many ways to get value from toughness need us to sacrifice our own creatures, but in fact, that only gives more potential for advantage. After all, Vampires are closely aligned with the Aristocrat deck style, with iconic cards like "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Falkenrath Noble"}},{"insert":", and "},{"insert":{"card-link":"Vein Ripper"}},{"insert":" turning every sacrifice, removal spell, or blocker into an opportunity to whittle down our opponents. Some cards can also be repeatedly recurred from the graveyard to use over and over, like "},{"insert":{"card-link":"The Falcon, Airship Restored"}},{"insert":" and "},{"insert":{"card-link":"Silversmote Ghoul"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAn important consideration for typal decks is the exceptions; that is, which creatures are worth breaking the Vampire theme for? For us, it's value engines that offer a level of consistency or explosiveness that Vampires alone may struggle to match. Much of that is card draw: "},{"insert":{"card-link":"Vilis, Broker of Blood"}},{"insert":" turns each of Madame Null's activations into draw, "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" can turn any creature into a huge burst of cards, and "},{"insert":{"card-link":"Skyclave Shadowcat"}},{"insert":" puts a card into our hand when anything buffed by Madame Null hits the graveyard. \n\nSome utility cards that caught my eye help round out the deck. 1-mana ramp sources like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Dark Ritual"}},{"insert":", and "},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" (since Madame Null is a Demon) can get our commander out as early as turn 1 or 2, or can give us a burst of mana later on for our most expensive cards. Lands like "},{"insert":{"card-link":"Karn's Bastion"}},{"insert":" and "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" can redistribute or grow our +1/+1 counters. "},{"insert":{"card-link":"Withering Boon"}},{"insert":" is one of my favorites: it can catch opponents off guard with a black counterspell, plus it offers another source of life payment.\n"}]}

Commander

Qty: 1 Price: $0.49
Madame Null, Power Broker
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
Legendary Creature - Demon Advisor
Madame Null, Power Broker (tmt) 66

Commander

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Card Draw

Qty: 9 Price: $43.87
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (j22) 811
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Shadowheart, Dark Justiciar
,
, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Cleric Elf
Shadowheart, Dark Justiciar (clb) 146
Silversmote Ghoul
At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped.
, Sacrifice this creature: Draw a card.
Creature - Vampire Zombie
Silversmote Ghoul (m21) 122
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (peoe) 259p
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (rix) 88
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (j25) 70
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361

Card Draw

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Card Selection

Qty: 3 Price: $8.83
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (potj) 91p
Kamber, the Plunderer
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Legendary Creature - Vampire Rogue
Kamber, the Plunderer (otc) 137
Necrosynthesis
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Enchantment - Aura
Necrosynthesis (mid) 115

Card Selection

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Death Matters

Qty: 11 Price: $25.07
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (avr) 86
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (lcc) 189
Falkenrath Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire Noble
Falkenrath Noble (plst) VOC-128
Kalastria Highborn
Whenever this creature or another Vampire you control dies, you may pay
. If you do, target player loses 2 life and you gain 2 life.
Creature - Vampire Shaman
Kalastria Highborn (fdn) 607
Kheru Bloodsucker
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Vampire
Kheru Bloodsucker (ktk) 75
Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak
.
You may cast creature spells from your graveyard using their sneak abilities.
Enchantment - Class
Ninja Teen (tmt) 67
Susurian Voidborn
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Vampire Soldier
Susurian Voidborn (eoe) 118
Vein Ripper
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Creature - Vampire Assassin
Vein Ripper (pmkm) 110p
Vengeful Bloodwitch
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
Vengeful Bloodwitch (fdn) 76
Vindictive Vampire
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
Creature - Vampire
Vindictive Vampire (plst) RNA-90
Vraan, Executioner Thane
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
Legendary Creature - Vampire Phyrexian
Vraan, Executioner Thane (plst) ONE-114

Death Matters

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Land

Qty: 29 (30 w/ MDFC)Price: $52.91
Accursed Duneyard
: Add
.
,
: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Accursed Duneyard (drc) 20
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (mb2) 102
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Detection Tower
: Add
.
,
: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Land
Detection Tower (m19) 249
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Leechridden Swamp
(
: Add
.)
This land enters tapped.
,
: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Land - Swamp
Leechridden Swamp (ddr) 65
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (mh3) 302
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (akh) 261
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249

Land

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Life Gain & Drain

Qty: 7 Price: $28.15
Dying Wish
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Enchantment - Aura
Dying Wish (gtc) 64
Gifted Aetherborn
Deathtouch, lifelink
Creature - Vampire Aetherborn
Gifted Aetherborn (plst) AER-61
Qarsi Revenant
Flying, deathtouch, lifelink
Renew —
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature - Vampire
Qarsi Revenant (tdm) 426
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Creature - Knight Vampire
Sanctum Seeker (j25) 485
Sorin, Imperious Bloodlord
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.
Legendary Planeswalker - Sorin
Sorin, Imperious Bloodlord (inr) 476
Tenured Inkcaster
When this creature enters, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
Tenured Inkcaster (stx) 88
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (pm21) 127★

Life Gain & Drain

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Protection

Qty: 9 Price: $25.09
Changing Loyalty
Flash
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Enchantment - Aura
Changing Loyalty (soc) 23
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Fake Your Own Death (otj) 87
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (plst) AFR-103
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
Not Dead After All (woe) 101
Oblivion's Hunger
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
Instant
Oblivion's Hunger (znr) 119
Return to Action
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Return to Action (neo) 121
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Undying Malice (fdn) 528
Vincent's Limit Break
Tiered (Choose one additional cost.)
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast —
— 3/2.
• Death Gigas —
— 5/2.
• Hellmasker —
— 7/2.
Instant
Vincent's Limit Break (fin) 126
Withering Boon
As an additional cost to cast this spell, pay 3 life.
Counter target creature spell.
Instant
Withering Boon (mir) 152

Protection

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Ramp

Qty: 7 Price: $28.03
Blood Pet
Sacrifice this creature: Add
.
Creature - Thrull
Blood Pet (7ed) 121
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (6ed) 322
Dark Ritual
Add
.
Instant
Dark Ritual (mmq) 129
Ebon Stronghold
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Ebon Stronghold (6ed) 324
Master of Dark Rites
, Sacrifice another creature: Add
. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Creature - Vampire Cleric
Master of Dark Rites (lcc) 83
Peat Bog
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Peat Bog (plst) MMQ-322
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 56

Ramp

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Recursion

Qty: 9 Price: $30.11
Aberrant Return
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
Sorcery
Aberrant Return (ecc) 7
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Sorcery
Bloodline Bidding (ecl) 359
Funeral Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Funeral Room // Awakening Hall (pdsk) 100p
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (j22) 817
Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock
Moseo, Vein's New Dean (psos) 91p
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 183
The Falcon, Airship Restored
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
: Return this card from your graveyard to the battlefield tapped.
Crew 2
Legendary Artifact - Vehicle
The Falcon, Airship Restored (fic) 45
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (scd) 118
Witch of the Moors
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Creature - Human Warlock
Witch of the Moors (soc) 230

Recursion

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Removal

Qty: 12 Price: $26.94
Avatar of Woe
If there are ten or more creature cards total in all graveyards, this spell costs
less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature - Avatar
Avatar of Woe (cn2) 128
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Desperate Plea
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Sorcery - Lesson
Desperate Plea (tle) 103
Feast of Blood
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Sorcery
Feast of Blood (j22) 118
Font of Agonies
Whenever you pay life, put that many blood counters on this enchantment.
, Remove four blood counters from this enchantment: Destroy target creature.
Enchantment
Font of Agonies (rna) 74
Gift of Fangs
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
Enchantment - Aura
Gift of Fangs (vow) 113
Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery
Gix's Command (bro) 97
Kalitas, Bloodchief of Ghet
,
: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Legendary Creature - Vampire Warrior
Kalitas, Bloodchief of Ghet (zen) 99
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 12
Retribution of the Ancients
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Enchantment
Retribution of the Ancients (ktk) 85
Rite of Consumption
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
Sorcery
Rite of Consumption (plst) SHM-76
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c20) 306

Removal

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Sacrifice

Qty: 3 Price: $5.93
Indulgent Aristocrat
Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature - Vampire Noble
Indulgent Aristocrat (soi) 118
Kalitas, Traitor of Ghet
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
Legendary Creature - Vampire Warrior
Kalitas, Traitor of Ghet (ogw) 86
Skyclave Shadowcat
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature - Cat Horror
Skyclave Shadowcat (znr) 126

Sacrifice

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
83 pips - 61 cards
41 mana - 34 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
1 pip - 1 card
14 mana - 11 cards
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Description

{"ops":[{"insert":"As head of the insidious Null Group, "},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" regularly exploits mutants and other inhumans for her company's benefit. What group of nonhuman villains could be better business partners than a star team of aristocratic vampires? It's high time the Null Group expanded into a new Transylvanian branch.\n\nThis deck places Madame Null at the head of a grindy Vampire deck, leveraging the way her ability interacts with many characteristic Vampire traits. The deck is built around a three-step plan:\n"},{"attributes":{"bold":true},"insert":"Use lifegain to keep Madame Null's ability sustainable:"},{"insert":" Her ability to turn life into +1/+1 counters is powerful, but normally has to be used in moderation. But Vampires are often associated with gaining life. Creatures like "},{"insert":{"card-link":"Gifted Aetherborn"}},{"insert":" feature Lifelink, and opponents can be drained of life with engines like "},{"insert":{"card-link":"Twilight Prophet"}},{"insert":" and interaction like "},{"insert":{"card-link":"Feast of Blood"}},{"insert":". This lets us put the old adage of \"life is a resource\" to the test."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leverage the +1/+1 counters for advantage:"},{"insert":" Many effects in a Vampire deck can take advantage of a creature's power being essentially doubled. "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" can be stationed with high-power creatures, then sacrifice them for burst draw. "},{"insert":{"card-link":"Tenured Inkcaster"}},{"insert":" can turn any swing into life drain. "},{"insert":{"card-link":"Dying Wish"}},{"insert":" and "},{"insert":{"card-link":"Rite of Consumption"}},{"insert":" can do double-digit damage to close out a game or disincentivize removal. It becomes much easier to hit power or toughness thresholds for "},{"insert":{"card-link":"Desperate Plea"}},{"insert":"'s reanimation effect, or for cards like "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" and "},{"insert":{"card-link":"Kheru Bloodsucker"}},{"insert":". Counters can even be spent, with "},{"insert":{"card-link":"Retribution of the Ancients"}},{"insert":" using them to shrink opposing creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Use the death of creatures for further value: "},{"insert":"Many ways to get value from toughness need us to sacrifice our own creatures, but in fact, that only gives more potential for advantage. After all, Vampires are closely aligned with the Aristocrat deck style, with iconic cards like "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Falkenrath Noble"}},{"insert":", and "},{"insert":{"card-link":"Vein Ripper"}},{"insert":" turning every sacrifice, removal spell, or blocker into an opportunity to whittle down our opponents. Some cards can also be repeatedly recurred from the graveyard to use over and over, like "},{"insert":{"card-link":"The Falcon, Airship Restored"}},{"insert":" and "},{"insert":{"card-link":"Silversmote Ghoul"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAn important consideration for typal decks is the exceptions; that is, which creatures are worth breaking the Vampire theme for? For us, it's value engines that offer a level of consistency or explosiveness that Vampires alone may struggle to match. Much of that is card draw: "},{"insert":{"card-link":"Vilis, Broker of Blood"}},{"insert":" turns each of Madame Null's activations into draw, "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" can turn any creature into a huge burst of cards, and "},{"insert":{"card-link":"Skyclave Shadowcat"}},{"insert":" puts a card into our hand when anything buffed by Madame Null hits the graveyard. \n\nSome utility cards that caught my eye help round out the deck. 1-mana ramp sources like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Dark Ritual"}},{"insert":", and "},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" (since Madame Null is a Demon) can get our commander out as early as turn 1 or 2, or can give us a burst of mana later on for our most expensive cards. Lands like "},{"insert":{"card-link":"Karn's Bastion"}},{"insert":" and "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" can redistribute or grow our +1/+1 counters. "},{"insert":{"card-link":"Withering Boon"}},{"insert":" is one of my favorites: it can catch opponents off guard with a black counterspell, plus it offers another source of life payment.\n"}]}
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