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Commander
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{"ops":[{"insert":"As head of the insidious Null Group, "},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" regularly exploits mutants and other inhumans for her company's benefit. What group of nonhuman villains could be better business partners than a star team of aristocratic vampires? It's high time the Null Group expanded into a new Transylvanian branch.\n\nThis deck places Madame Null at the head of a grindy Vampire deck, leveraging the way her ability interacts with many characteristic Vampire traits. The deck is built around a three-step plan:\n"},{"attributes":{"bold":true},"insert":"Use lifegain to keep Madame Null's ability sustainable:"},{"insert":" Her ability to turn life into +1/+1 counters is powerful, but normally has to be used in moderation. But Vampires are often associated with gaining life. Creatures like "},{"insert":{"card-link":"Gifted Aetherborn"}},{"insert":" feature Lifelink, and opponents can be drained of life with engines like "},{"insert":{"card-link":"Twilight Prophet"}},{"insert":" and interaction like "},{"insert":{"card-link":"Feast of Blood"}},{"insert":". This lets us put the old adage of \"life is a resource\" to the test."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leverage the +1/+1 counters for advantage:"},{"insert":" Many effects in a Vampire deck can take advantage of a creature's power being essentially doubled. "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" can be stationed with high-power creatures, then sacrifice them for burst draw. "},{"insert":{"card-link":"Tenured Inkcaster"}},{"insert":" can turn any swing into life drain. "},{"insert":{"card-link":"Dying Wish"}},{"insert":" and "},{"insert":{"card-link":"Rite of Consumption"}},{"insert":" can do double-digit damage to close out a game or disincentivize removal. It becomes much easier to hit power or toughness thresholds for "},{"insert":{"card-link":"Desperate Plea"}},{"insert":"'s reanimation effect, or for cards like "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" and "},{"insert":{"card-link":"Kheru Bloodsucker"}},{"insert":". Counters can even be spent, with "},{"insert":{"card-link":"Retribution of the Ancients"}},{"insert":" using them to shrink opposing creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Use the death of creatures for further value: "},{"insert":"Many ways to get value from toughness need us to sacrifice our own creatures, but in fact, that only gives more potential for advantage. After all, Vampires are closely aligned with the Aristocrat deck style, with iconic cards like "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Falkenrath Noble"}},{"insert":", and "},{"insert":{"card-link":"Vein Ripper"}},{"insert":" turning every sacrifice, removal spell, or blocker into an opportunity to whittle down our opponents. Some cards can also be repeatedly recurred from the graveyard to use over and over, like "},{"insert":{"card-link":"The Falcon, Airship Restored"}},{"insert":" and "},{"insert":{"card-link":"Silversmote Ghoul"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAn important consideration for typal decks is the exceptions; that is, which creatures are worth breaking the Vampire theme for? For us, it's value engines that offer a level of consistency or explosiveness that Vampires alone may struggle to match. Much of that is card draw: "},{"insert":{"card-link":"Vilis, Broker of Blood"}},{"insert":" turns each of Madame Null's activations into draw, "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" can turn any creature into a huge burst of cards, and "},{"insert":{"card-link":"Skyclave Shadowcat"}},{"insert":" puts a card into our hand when anything buffed by Madame Null hits the graveyard. \n\nSome utility cards that caught my eye help round out the deck. 1-mana ramp sources like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Dark Ritual"}},{"insert":", and "},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" (since Madame Null is a Demon) can get our commander out as early as turn 1 or 2, or can give us a burst of mana later on for our most expensive cards. Lands like "},{"insert":{"card-link":"Karn's Bastion"}},{"insert":" and "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" can redistribute or grow our +1/+1 counters. "},{"insert":{"card-link":"Withering Boon"}},{"insert":" is one of my favorites: it can catch opponents off guard with a black counterspell, plus it offers another source of life payment.\n"}]}
Card Draw
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Card Draw
(CTRL to add secondary)
Card Selection
Kamber, the Plunderer
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Legendary Creature - Vampire Rogue

Necrosynthesis
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Enchantment - Aura

Card Selection
(CTRL to add secondary)
Death Matters
Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak .
You may cast creature spells from your graveyard using their sneak abilities.
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak .
You may cast creature spells from your graveyard using their sneak abilities.
Enchantment - Class

Susurian Voidborn
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Vampire Soldier

Death Matters
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Life Gain & Drain
Sorin, Imperious Bloodlord
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.
Legendary Planeswalker - Sorin

Life Gain & Drain
(CTRL to add secondary)
Protection
Changing Loyalty
Flash
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Enchantment - Aura

Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Vincent's Limit Break
Tiered (Choose one additional cost.)
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock

The Falcon, Airship Restored
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
: Return this card from your graveyard to the battlefield tapped.
Crew 2
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
: Return this card from your graveyard to the battlefield tapped.
Crew 2
Legendary Artifact - Vehicle

Recursion
(CTRL to add secondary)
Removal
Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery

Removal
(CTRL to add secondary)
Sacrifice
Sacrifice
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"As head of the insidious Null Group, "},{"insert":{"card-link":"Madame Null, Power Broker"}},{"insert":" regularly exploits mutants and other inhumans for her company's benefit. What group of nonhuman villains could be better business partners than a star team of aristocratic vampires? It's high time the Null Group expanded into a new Transylvanian branch.\n\nThis deck places Madame Null at the head of a grindy Vampire deck, leveraging the way her ability interacts with many characteristic Vampire traits. The deck is built around a three-step plan:\n"},{"attributes":{"bold":true},"insert":"Use lifegain to keep Madame Null's ability sustainable:"},{"insert":" Her ability to turn life into +1/+1 counters is powerful, but normally has to be used in moderation. But Vampires are often associated with gaining life. Creatures like "},{"insert":{"card-link":"Gifted Aetherborn"}},{"insert":" feature Lifelink, and opponents can be drained of life with engines like "},{"insert":{"card-link":"Twilight Prophet"}},{"insert":" and interaction like "},{"insert":{"card-link":"Feast of Blood"}},{"insert":". This lets us put the old adage of \"life is a resource\" to the test."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leverage the +1/+1 counters for advantage:"},{"insert":" Many effects in a Vampire deck can take advantage of a creature's power being essentially doubled. "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" can be stationed with high-power creatures, then sacrifice them for burst draw. "},{"insert":{"card-link":"Tenured Inkcaster"}},{"insert":" can turn any swing into life drain. "},{"insert":{"card-link":"Dying Wish"}},{"insert":" and "},{"insert":{"card-link":"Rite of Consumption"}},{"insert":" can do double-digit damage to close out a game or disincentivize removal. It becomes much easier to hit power or toughness thresholds for "},{"insert":{"card-link":"Desperate Plea"}},{"insert":"'s reanimation effect, or for cards like "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" and "},{"insert":{"card-link":"Kheru Bloodsucker"}},{"insert":". Counters can even be spent, with "},{"insert":{"card-link":"Retribution of the Ancients"}},{"insert":" using them to shrink opposing creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Use the death of creatures for further value: "},{"insert":"Many ways to get value from toughness need us to sacrifice our own creatures, but in fact, that only gives more potential for advantage. After all, Vampires are closely aligned with the Aristocrat deck style, with iconic cards like "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Falkenrath Noble"}},{"insert":", and "},{"insert":{"card-link":"Vein Ripper"}},{"insert":" turning every sacrifice, removal spell, or blocker into an opportunity to whittle down our opponents. Some cards can also be repeatedly recurred from the graveyard to use over and over, like "},{"insert":{"card-link":"The Falcon, Airship Restored"}},{"insert":" and "},{"insert":{"card-link":"Silversmote Ghoul"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAn important consideration for typal decks is the exceptions; that is, which creatures are worth breaking the Vampire theme for? For us, it's value engines that offer a level of consistency or explosiveness that Vampires alone may struggle to match. Much of that is card draw: "},{"insert":{"card-link":"Vilis, Broker of Blood"}},{"insert":" turns each of Madame Null's activations into draw, "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" can turn any creature into a huge burst of cards, and "},{"insert":{"card-link":"Skyclave Shadowcat"}},{"insert":" puts a card into our hand when anything buffed by Madame Null hits the graveyard. \n\nSome utility cards that caught my eye help round out the deck. 1-mana ramp sources like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Dark Ritual"}},{"insert":", and "},{"insert":{"card-link":"Master of Dark Rites"}},{"insert":" (since Madame Null is a Demon) can get our commander out as early as turn 1 or 2, or can give us a burst of mana later on for our most expensive cards. Lands like "},{"insert":{"card-link":"Karn's Bastion"}},{"insert":" and "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":" can redistribute or grow our +1/+1 counters. "},{"insert":{"card-link":"Withering Boon"}},{"insert":" is one of my favorites: it can catch opponents off guard with a black counterspell, plus it offers another source of life payment.\n"}]}




































































