Torte.Pigolanti
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Commander
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{"ops":[{"attributes":{"italic":true},"insert":"Our dear "},{"attributes":{"italic":true},"insert":{"card-link":"Kellan, Daring Traveler // Journey On"}},{"attributes":{"italic":true},"insert":" has lost himself in the woods."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Little does he know, this is no normal forest: this is a"},{"attributes":{"italic":true,"bold":true},"insert":" Kami Forest"},{"attributes":{"italic":true},"insert":", from the old Kamigawa plane. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Am I going insane? Are those… "},{"attributes":{"italic":true,"bold":true},"insert":"Ghosts"},{"attributes":{"italic":true},"insert":"?\"."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Yes. Yes they are."},{"insert":"\n\nAnd just like that, Kellan is fleeting. Turn after turn, he tries to get away from the haunted woods by running towards an opponent. And boy is he fast! So fast, actually, that every grove, every stream, every glade he goes through passes as a brief image and gets instantly milled. He cannot stops: the ghosts are right behind him!\nPoor guy doesn't know this is a "},{"attributes":{"bold":true},"insert":"Typal deck: Spirits!"},{"insert":"\n\nHowever, not every spirit is here to harm. "},{"insert":{"card-link":"Tallowisp"}},{"insert":" will grant boons and blessings to Kellan, helping him avoiding obstacles with "},{"insert":{"card-link":"Kithkin Armor"}},{"insert":" or removing threats with "},{"insert":{"card-link":"Sheltered by Ghosts"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"But how does the deck work?"},{"insert":"\n\nThe goal of the deck is to set up an "},{"attributes":{"bold":true},"insert":"engine "},{"insert":"with "},{"insert":{"card-link":"Promised Kannushi"}},{"insert":", a recursion piece (like "},{"insert":{"card-link":"Abiding Grace"}},{"insert":"), and a sac outlet, to let us recover as many spirits as we want. There are quite a few tutors to help with this plan (see "},{"insert":{"card-link":"Altar of Bone"}},{"insert":"), and stax pieces to slow down our opponents ("},{"insert":{"card-link":"Eidolon of Rhetoric"}},{"insert":", "},{"insert":{"card-link":"Spirit of the Labyrinth"}},{"insert":"). The best part is that, in case of need, we can sac our own stax pieces, to make them asymmetrical. \n"},{"insert":{"card-link":"Celestial Kirin"}},{"insert":" can blow up quite a few threats on his own!\n\nThen, we can start dropping"},{"attributes":{"bold":true},"insert":" value bombs"},{"insert":" with the help of our lovely "},{"insert":{"card-link":"Lifespinner"}},{"insert":". \n\nTo finish the game, we will rely on the grindy nature of the deck. Once "},{"insert":{"card-link":"Hunting Grounds"}},{"insert":" is in play, if the "},{"insert":{"card-link":"Promised Kannushi"}},{"insert":" engine is active, we can repeatedly mill, recover and cast"},{"attributes":{"bold":true},"insert":" for free"},{"insert":" our biggest baddest creatures, like "},{"insert":{"card-link":"Ao, the Dawn Sky"}},{"insert":", or "},{"insert":{"card-link":"Kura, the Boundless Sky"}},{"insert":". And if that wasn't enough, there is always "},{"insert":{"card-link":"Oyobi, Who Split the Heavens"}},{"insert":" + "},{"insert":{"card-link":"Kodama of the South Tree"}},{"insert":" to create an army tokens and deliver the final blow!\n\n\n"}]}
Commander
Commander
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Draw
Ao, the Dawn Sky
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Legendary Creature - Dragon Spirit

Esper Origins
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery


For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Draw
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Finishers
Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock


Finishers
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Hate
Hate
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Land
Land
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Mill
Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment

Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment

Mill
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Protection
Protection
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Ramp
Elder Pine of Jukai
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Creature - Spirit

Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Ramp
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Recursion
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Removal
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Tallowisp's boons
Tallowisp's boons
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Tutor
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"Our dear "},{"attributes":{"italic":true},"insert":{"card-link":"Kellan, Daring Traveler // Journey On"}},{"attributes":{"italic":true},"insert":" has lost himself in the woods."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Little does he know, this is no normal forest: this is a"},{"attributes":{"italic":true,"bold":true},"insert":" Kami Forest"},{"attributes":{"italic":true},"insert":", from the old Kamigawa plane. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Am I going insane? Are those… "},{"attributes":{"italic":true,"bold":true},"insert":"Ghosts"},{"attributes":{"italic":true},"insert":"?\"."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Yes. Yes they are."},{"insert":"\n\nAnd just like that, Kellan is fleeting. Turn after turn, he tries to get away from the haunted woods by running towards an opponent. And boy is he fast! So fast, actually, that every grove, every stream, every glade he goes through passes as a brief image and gets instantly milled. He cannot stops: the ghosts are right behind him!\nPoor guy doesn't know this is a "},{"attributes":{"bold":true},"insert":"Typal deck: Spirits!"},{"insert":"\n\nHowever, not every spirit is here to harm. "},{"insert":{"card-link":"Tallowisp"}},{"insert":" will grant boons and blessings to Kellan, helping him avoiding obstacles with "},{"insert":{"card-link":"Kithkin Armor"}},{"insert":" or removing threats with "},{"insert":{"card-link":"Sheltered by Ghosts"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"But how does the deck work?"},{"insert":"\n\nThe goal of the deck is to set up an "},{"attributes":{"bold":true},"insert":"engine "},{"insert":"with "},{"insert":{"card-link":"Promised Kannushi"}},{"insert":", a recursion piece (like "},{"insert":{"card-link":"Abiding Grace"}},{"insert":"), and a sac outlet, to let us recover as many spirits as we want. There are quite a few tutors to help with this plan (see "},{"insert":{"card-link":"Altar of Bone"}},{"insert":"), and stax pieces to slow down our opponents ("},{"insert":{"card-link":"Eidolon of Rhetoric"}},{"insert":", "},{"insert":{"card-link":"Spirit of the Labyrinth"}},{"insert":"). The best part is that, in case of need, we can sac our own stax pieces, to make them asymmetrical. \n"},{"insert":{"card-link":"Celestial Kirin"}},{"insert":" can blow up quite a few threats on his own!\n\nThen, we can start dropping"},{"attributes":{"bold":true},"insert":" value bombs"},{"insert":" with the help of our lovely "},{"insert":{"card-link":"Lifespinner"}},{"insert":". \n\nTo finish the game, we will rely on the grindy nature of the deck. Once "},{"insert":{"card-link":"Hunting Grounds"}},{"insert":" is in play, if the "},{"insert":{"card-link":"Promised Kannushi"}},{"insert":" engine is active, we can repeatedly mill, recover and cast"},{"attributes":{"bold":true},"insert":" for free"},{"insert":" our biggest baddest creatures, like "},{"insert":{"card-link":"Ao, the Dawn Sky"}},{"insert":", or "},{"insert":{"card-link":"Kura, the Boundless Sky"}},{"insert":". And if that wasn't enough, there is always "},{"insert":{"card-link":"Oyobi, Who Split the Heavens"}},{"insert":" + "},{"insert":{"card-link":"Kodama of the South Tree"}},{"insert":" to create an army tokens and deliver the final blow!\n\n\n"}]}















































































