legendofa
19 views11 days ago
Commander
Size: 100Salt sum: 30.42
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Commander
Jaya Ballard, Task Mage
, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
, , Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Legendary Creature - Human Spellshaper

Commander
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Boars and Spellshapers
Boars and Spellshapers
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Other
Other
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Self Sacrifice
Embereth Veteran
, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Creature - Human Knight

Self Sacrifice
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Time
Arc Blade
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Dual Strike
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Glimpse of Tomorrow
Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Sorcery

Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Keldon Halberdier
First strike
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Human Warrior

Rift Bolt
Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Seize the Storm
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery

Wheel of Fate
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
Sorcery

Time
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This series of instructional decks are designed to help new players learn the strengths of each color. Each one will discuss two major themes and two major creatures types in that color. This one focuses on red, R, the color of selflessness, time control, and advancement.\n\nAs mountains rise above the surrounding landscape, so red takes the high ground of generosity. Red is filled with creatures and enchantments that sacrifice themselves to help you and your other creatures. Whether it's a buff from [[Embereth Veteran]], or a pop of mana from [[Catalyst Elemental]], or a recovered important spell from [[Pillardrop Warden]], there's a red card ready to make that happen.\n\nOf course, it's easy for red to be generous when it's also the master of time magic. It can pull spells from the past with flashback and cast more spells in the future with suspend and foretell, using cards like [[Reckless Charge]] and [[Dwarven Reinforcements]]. [[Warp World]] and [[Glimpse of Tomorrow]] can even project the color into alternate timelines with shuffle-and-replay effects.\n\nBoars are a major creature type in red. Solid and unflinching, quick to action, prepared to put their lives on the line, boars make a strong mascot and provide the offensive core of red. Spellshapers also represent red well. They all have activated abilities that give you a benefit if you pay a cost and discard a card, effectively exchanging the effect of the discarded card for their own. Spellshapers change the cards in hand that you actually have into the cards that they should be.\n\nRed is a paradox of change and stability, always shifting away from what isn't useful and locking into what is. Creatures enter and leave play as they're needed, spells can be precast, recast, and turned into other spells, and this all works toward outmaneuvering and overcoming your opponent's defenses and into victory.\n\n"},{"attributes":{"italic":true},"insert":"Disclaimer: Do not use this deck to teach the game unless you want your learner to be very confused later."},{"insert":"\n"}]}





















































