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Commander
Size: 100Salt sum: 51.63
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legendofa

23 views11 days ago
Commander
Size: 100Salt sum: 51.63
No deck tags

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Commander

Qty: 1 Price: $0.49
Hakim, Loreweaver
Flying
: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted.
,
: Destroy all Auras attached to Hakim.
Legendary Creature - Human Wizard
Hakim, Loreweaver (mir) 68

Commander

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Auras

Qty: 19 Price: $25.86
Academy Researchers
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
Creature - Human Wizard
Academy Researchers (10e) 63
Aether Tunnel
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
Enchantment - Aura
Aether Tunnel (m19) 43
Arcanum Wings
Enchant creature
Enchanted creature has flying.
Aura swap
(
: Exchange this Aura with an Aura card in your hand.)
Enchantment - Aura
Arcanum Wings (fut) 48
Aura Finesse
Attach target Aura you control to target creature.
Draw a card.
Instant
Aura Finesse (roe) 54
Auramancer's Guise
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Enchantment - Aura
Auramancer's Guise (plst) PLC-34
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (plst) 8ED-72
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eel Umbra (2x2) 48
Enchantment Alteration
Attach target Aura attached to a creature or land to another permanent of that type.
Instant
Enchantment Alteration (usg) 72
Followed Footsteps
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Enchantment - Aura
Followed Footsteps (cn2) 111
Fool's Demise
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fool's Demise (c14) 111
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (plst) SOK-38
Launch
Enchant creature
Enchanted creature has flying.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Launch (usg) 82
Octopus Umbra
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Octopus Umbra (plst) C18-11
Oracle's Insight
Enchant creature
Enchanted creature has "
: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Enchantment - Aura
Oracle's Insight (bbd) 127
Rootwater Shaman
You may cast Aura spells with enchant creature as though they had flash.
Creature - Merfolk Shaman
Rootwater Shaman (tmp) 84
Sigil of Sleep
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Enchantment - Aura
Sigil of Sleep (plst) UDS-46
Spectral Flight
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Enchantment - Aura
Spectral Flight (isd) 79
Viscerid Armor
Enchant creature
Enchanted creature gets +1/+1.
: Return this Aura to its owner's hand.
Enchantment - Aura
Viscerid Armor (all) 41b

Auras

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Forced Damage

Qty: 20 Price: $98.66
Apprentice Sorcerer
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Creature - Human Wizard Sorcerer
Apprentice Sorcerer (plst) P02-32
Capricious Sorcerer
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Creature - Human Wizard Sorcerer
Capricious Sorcerer (por) 43
Creature Bond
Enchant creature
When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Enchantment - Aura
Creature Bond (4ed) 66
Energy Vortex
As this enchantment enters, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from this enchantment.
At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay
for each vortex counter on this enchantment.
: Put X vortex counters on this enchantment. Activate only during your upkeep.
Enchantment
Energy Vortex (mir) 64
Errant Minion
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Enchantment - Aura
Errant Minion (ice) 68
Fledgling Mawcor
Flying
: This creature deals 1 damage to any target.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Beast
Fledgling Mawcor (plst) DD2-10
Hermetic Study
Enchant creature
Enchanted creature has "
: This creature deals 1 damage to any target."
Enchantment - Aura
Hermetic Study (dmr) 53
Mawcor
Flying
: This creature deals 1 damage to any target.
Creature - Beast
Mawcor (7ed) 87
Prodigal Sorcerer
: This creature deals 1 damage to any target.
Creature - Human Wizard Sorcerer
Prodigal Sorcerer (plst) EMA-67
Psionic Blast
Psionic Blast deals 4 damage to any target and 2 damage to you.
Instant
Psionic Blast (2ed) 75
Psionic Gift
Enchant creature
Enchanted creature has "
: This creature deals 1 damage to any target."
Enchantment - Aura
Psionic Gift (ody) 95
Psychic Purge
Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, that player loses 5 life.
Sorcery
Psychic Purge (leg) 68
Psychic Venom
Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Enchantment - Aura
Psychic Venom (6ed) 91
Rootwater Hunter
: This creature deals 1 damage to any target.
Creature - Merfolk
Rootwater Hunter (ddt) 16
Soul Barrier
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay
.
Enchantment
Soul Barrier (5ed) 125
Stinging Barrier
Defender (This creature can't attack.)
,
: This creature deals 1 damage to any target.
Creature - Wall
Stinging Barrier (plst) MMQ-107
Suq'Ata Firewalker
This creature can't be the target of red spells or abilities from red sources.
: This creature deals 1 damage to any target.
Creature - Human Wizard
Suq'Ata Firewalker (plst) MIR-94
Thornwind Faeries
Flying
: This creature deals 1 damage to any target.
Creature - Faerie
Thornwind Faeries (plst) CMA-42
Wu Longbowman
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Creature - Human Soldier Archer
Wu Longbowman (ptk) 61
Zuran Spellcaster
: This creature deals 1 damage to any target.
Creature - Human Wizard
Zuran Spellcaster (ice) 112

Forced Damage

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Knights and Frogs

Qty: 20 Price: $32.84
Bellowing Crier
When this creature enters, draw a card, then discard a card.
Creature - Advisor Frog
Bellowing Crier (blb) 42
Burrog Befuddler
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
Creature - Wizard Frog
Burrog Befuddler (fdn) 504
Cavalier of Gales
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Elemental
Cavalier of Gales (j25) 296
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Gryff Vanguard
Flying
When this creature enters, draw a card.
Creature - Human Knight
Gryff Vanguard (ddq) 25
Herald of Hoofbeats
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.
Creature - Human Knight
Herald of Hoofbeats (moc) 22
Isperia's Skywatch
Flying
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature - Knight Vedalken
Isperia's Skywatch (rtr) 43
Long River Lurker
Ward

Other Frogs you control have ward
.
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Creature - Scout Frog
Long River Lurker (blb) 57
Outrider of Jhess
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Outrider of Jhess (ala) 52
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 15
Protocol Knight
When this creature enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Human Knight
Protocol Knight (mom) 74
Skyskipper Duo
Flying
When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature - Bird Frog
Skyskipper Duo (blb) 71
Splash Lasher
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Wizard Frog
Splash Lasher (blb) 73
Spring Splasher
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
Creature - Beast Frog
Spring Splasher (otj) 69
Syr Elenora, the Discerning
Syr Elenora's power is equal to the number of cards in your hand.
When Syr Elenora enters, draw a card.
Spells your opponents cast that target Syr Elenora cost
more to cast.
Legendary Creature - Human Knight
Syr Elenora, the Discerning (j25) 64
Tenacious Tomeseeker
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Knight
Tenacious Tomeseeker (woe) 74
Thunderhead Squadron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flying
Creature - Human Knight
Thunderhead Squadron (mom) 81
Vantress Paladin
Flying
Adamant — If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Creature - Human Knight
Vantress Paladin (eld) 72
Waterspout Warden
Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.
Creature - Soldier Frog
Waterspout Warden (blb) 80
Whiptongue Frog
: This creature gains flying until end of turn.
Creature - Frog
Whiptongue Frog (exo) 52

Knights and Frogs

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Other

Qty: 40 Price: $31.06
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (scd) 273
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Staff of the Mind Magus
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
Artifact
Staff of the Mind Magus (m15) 234

Other

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Deck Info

Deck stats

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73 pips - 60 cards
37 mana - 37 cards
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2 mana - 1 card
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Description

{"ops":[{"insert":"This series of instructional decks are designed to help new players learn the strengths of each color. Each one will discuss two major themes and two major creatures types in that color. This one focuses on blue, U, the color of aggression, warding, and dedication.\n\nBlue approaches aggression in a couple of different ways. The first is the typical combat step activities. The other is direct damage. Blue specializes in dealing noncombat damage from precision damage and damage over time with effects like Psychic Venom, Errant Minion, and Suq'Ata Firewalker. This allows blue to threaten an opponent's life total from many different angles, making it very difficult to avoid without wasting resources or taking heavy losses.\n\nTurning to the actual combat step, blue has a special relationship with Auras. These enchantments power up a single creature, and a well-played sequence of Auras like [[Auramancer's Guise]] and [[Aether Tunnel]] can put blue on a par with, or even temporarily above, green's evasion and black's bulk. [[Hakim, Loreweaver]] is a powerful commander for blue decks, allowing you to recover Auras from destroyed creatures and move them around with Aura Finesse and Enchantment Alteration.\n\nTwo creature types that play well in blue are Knights and Frogs. Knights surround themselves in armor, so magical wards and reinforcements are a logical next step. They also appreciate the support from direct damage, removing distractions and allowing them to focus on their duty of enforcing combat and winning the game. Frogs support this by drawing cards, pinning down your opponents' creatures, and refreshing your \"enters the battlefield\" abilities, making sure you don't run out of resources and lines of attack.\n\nAll of this means that blue is a very direct color, able to pick off obstacles and willing to go face first into the opponent. It's the best color in direct combat and can apply relentless pressure quickly while keeping itself alive and stable.\n\n"},{"attributes":{"italic":true},"insert":"Disclaimer: Do not use this deck to teach the game unless you want your learner to be very confused later."},{"insert":"\n"}]}
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