legendofa
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Commander
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Commander
Commander
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Auras
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Octopus Umbra
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura

Auras
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Forced Damage
Energy Vortex
As this enchantment enters, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from this enchantment.
At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay for each vortex counter on this enchantment.
: Put X vortex counters on this enchantment. Activate only during your upkeep.
At the beginning of your upkeep, remove all vortex counters from this enchantment.
At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay for each vortex counter on this enchantment.
: Put X vortex counters on this enchantment. Activate only during your upkeep.
Enchantment

Forced Damage
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Knights and Frogs
Cavalier of Gales
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Elemental

Long River Lurker
Ward
Other Frogs you control have ward .
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Other Frogs you control have ward .
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Creature - Scout Frog

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Splash Lasher
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Wizard Frog

Knights and Frogs
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Other
Other
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This series of instructional decks are designed to help new players learn the strengths of each color. Each one will discuss two major themes and two major creatures types in that color. This one focuses on blue, U, the color of aggression, warding, and dedication.\n\nBlue approaches aggression in a couple of different ways. The first is the typical combat step activities. The other is direct damage. Blue specializes in dealing noncombat damage from precision damage and damage over time with effects like Psychic Venom, Errant Minion, and Suq'Ata Firewalker. This allows blue to threaten an opponent's life total from many different angles, making it very difficult to avoid without wasting resources or taking heavy losses.\n\nTurning to the actual combat step, blue has a special relationship with Auras. These enchantments power up a single creature, and a well-played sequence of Auras like [[Auramancer's Guise]] and [[Aether Tunnel]] can put blue on a par with, or even temporarily above, green's evasion and black's bulk. [[Hakim, Loreweaver]] is a powerful commander for blue decks, allowing you to recover Auras from destroyed creatures and move them around with Aura Finesse and Enchantment Alteration.\n\nTwo creature types that play well in blue are Knights and Frogs. Knights surround themselves in armor, so magical wards and reinforcements are a logical next step. They also appreciate the support from direct damage, removing distractions and allowing them to focus on their duty of enforcing combat and winning the game. Frogs support this by drawing cards, pinning down your opponents' creatures, and refreshing your \"enters the battlefield\" abilities, making sure you don't run out of resources and lines of attack.\n\nAll of this means that blue is a very direct color, able to pick off obstacles and willing to go face first into the opponent. It's the best color in direct combat and can apply relentless pressure quickly while keeping itself alive and stable.\n\n"},{"attributes":{"italic":true},"insert":"Disclaimer: Do not use this deck to teach the game unless you want your learner to be very confused later."},{"insert":"\n"}]}

























































