djant
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Commander
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{"ops":[{"attributes":{"italic":true},"insert":"New Achievement: You've discovered a thematic commander deck! I bet your pod will love hearing you talk all about Dungeon Crawler Carl all night long. They might even invite you back if you're not too annoying and insufferable! Reward? You've received a \"Determine Value\" skill potion so you can recognize that this is all just overpriced cardboard!"},{"insert":"\n\nWe'd like to introduce the latest bootleg "},{"attributes":{"italic":true},"insert":"Dungeon Crawler World: Earth"},{"insert":" merchandise: commander decks! While we couldn't pay the licensing fees for official Carl & Donut content, we trust you'll see the connection. Help them level up, acquire new gear and meet other crawlers to take down the pod bosses! Now get out there and kill, kill, kill!\n\n"},{"attributes":{"italic":true},"insert":"Note: this primer has minor spoilers (mostly crawler/item names or generic actions) for the Dungeon Crawler Carl book series by Matt Dinniman. It should be safe to read even if you aren't all caught up with the series, though I may draw attention to some characters/items. I've also included some items in early books even if they aren't relevant later on."},{"insert":"\n\nGeneral Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck operates as a grindy voltron deck with some group hug chaos thrown in. "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" and "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" offer a compelling keyword soup that makes it very painful to block. As they gain new equipment and skills, you'll eventually grind down their army. The other crawlers can offer some assistance and a backup plan if the main voltron strategy falls apart. A group hug/exchange subtheme encourages extra politicking and infighting!\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"General turns"},{"insert":"\nTurns 1-2: Tap land(s) and ideally a value equipment or creature\nTurn 3: Play "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" (optionally delay for "},{"insert":{"card-link":"Theater of Horrors"}},{"insert":" to get its card \"draw\" going)\nTurn 4: Play "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" and likely attack with Falthis\nTurn 5+: Decide on value or aggression. For value, set up some engines or chaos to carry you into the late game. For aggression, use stronger equipment to eliminate a player quickly. If you have protection, start looking to hold up mana in the turn 6-8 range.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Mulligan strategy"},{"attributes":{"italic":true},"insert":":"},{"insert":" Get mana of all three colors and ideally 3 lands and you're good. With the current manabase, you have about a 50/50 shot of getting at least 3 lands with all 3 colors available, so you don't have room to mulligan for anything else. This is a consequence of a relatively low number of overall mana sources (lands + ramp). The deck has 41 lands, but no ramp to help with color fixing.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Fun synergies"},{"insert":"\nDouble Strike doubles \"deals combat damage\" triggers. Cards like "},{"insert":{"card-link":"Vibranium Strike Gauntlets"}},{"insert":" and "},{"insert":{"card-link":"Mask of Memory"}},{"insert":" get way better"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Commander creatures have\" effects get doubled when you have two commanders. "},{"insert":{"card-link":"Tavern Brawler"}},{"insert":"and "},{"insert":{"card-link":"Popular Entertainer"}},{"insert":" become doubly good! "},{"insert":{"card-link":"Noble Heritage"}},{"insert":" is especially good because you can put all four +1/+1 counters on "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":"!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch + Pinger = death. Your commanders have deathtouch, so "},{"insert":{"card-link":"Power of Fire"}},{"insert":" will just kill a creature and "},{"insert":{"card-link":"Waltz of Rage"}},{"insert":" will kill everything but one creature!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Bracket Discussion"},{"attributes":{"italic":true},"insert":": "},{"insert":"This was intended to be a bracket 1 deck. It's highly thematic with many substandard choices made to prioritize theme. However, in playtesting, it can get the first voltron player kill around turn 7-9. When combined with deathtouch pinging, this might be too much for bracket 1 and is better suited for bracket 2 or maybe even low 3. If you do play this in bracket 1, mention the grindy nature and offer a rule 0 where you don't deal commander damage, just regular damage.\n\nThe deck speed/performance is variable and depends heavily on what you draw. A turn 2 "},{"insert":{"card-link":"Noble Heritage"}},{"insert":" will drop 10 +1/+1 counters on Carl by turn 6 and be swinging for lethal commander damage, while an early "},{"insert":{"card-link":"Inventor's Goggles"}},{"insert":" offers a much smaller buff.\n\nWeaknesses/Backup Plans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is weak against go-wide strategies. Any board that can reliably make two chump blockers per turn cycle won't mind blocking. You'll need evasion, a board wipe or some way to shut down their engine before you're overrun. The massive lifegain on "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" should help against a swarm of small creatures. In a similar vein, an indestructible creature can really shut down the plan as it survives first-strike deathtouch. Some of the disruption can handle indestructible permanents so hope you draw it.\n\nThis deck can struggle against removal because you need both"},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" and "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" for the main attack and each will have a commander tax after removal. Each successful boardwipe is an additional 4 mana to kick things off again. There's some Plot Armor to help you through.\n\nIf the "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" voltron strategy isn't working out, there are a few other ways to win.\nLoad up another crawler with equipment and swing. You won't get as good of a keyword soup, but "},{"insert":{"card-link":"Bre of Clan Stoutarm"}},{"insert":" can help with some of that"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vizkopa Guildmage"}},{"insert":" can let you drain someone from lifelink. This can get around a lot of pillow fort effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stormwild Capridor"}},{"insert":" and "},{"insert":{"card-link":"Fire Covenant"}},{"insert":" is an instant-speed deadly threat!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steal a wincon from someone else's deck. It's a long shot, but can work. We have Carl's"},{"insert":{"card-link":"Dream-Thief's Bandana"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThematic Components"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Crawlers/Pets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck only has creatures that map to main characters in the book. My choices are primarily thematic (name, art, effect, type, etc), but they have to offer some functionality in the deck. For example, "},{"insert":{"card-link":"Ronin Houndmaster"}},{"insert":" is perfect for Lucia Mar, but that card sucks and luckily she doesn't get along with Carl and Donut so I feel fine leaving her out.\n\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Carl"},"insert":"Carl"},{"insert":": "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Donut"},"insert":"Princess Donut"},{"insert":": "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Mongo"},"insert":"Mongo"},{"insert":": "},{"insert":{"card-link":"Etali, Primal Storm"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Mordecai"},"insert":"Moredecai"},{"insert":":"},{"insert":{"card-link":"Mirror Entity"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Katia_Grim"},"insert":"Katia"},{"insert":": "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Chris_Andrews"},"insert":"Chris"},{"insert":": "},{"insert":{"card-link":"Howling Golem"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Elle_McGibbons"},"insert":"Elle"},{"insert":": "},{"insert":{"card-link":"Adarkar Valkyrie"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Imani"},"insert":"Imani"},{"insert":": "},{"insert":{"card-link":"Hushbringer"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Bautista"},"insert":"Bautista"},{"insert":": "},{"insert":{"card-link":"Alms Collector"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Louis"},"insert":"Louis"},{"insert":": "},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Florin"},"insert":"Florin"},{"insert":": "},{"insert":{"card-link":"Underdark Explorer"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Miriam_Dom"},"insert":"Miriam Dom"},{"insert":": "},{"insert":{"card-link":"Bre of Clan Stoutarm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Prepotente"},"insert":"Prepotente"},{"insert":": "},{"insert":{"card-link":"Oft-Nabbed Goat"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Bianca"},"insert":"Bianca"},{"insert":": "},{"insert":{"card-link":"Stormwild Capridor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Li_Na"},"insert":"Li Na"},{"insert":": "},{"insert":{"card-link":"Vizkopa Guildmage"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Li_Jun"},"insert":"Li Jun"},{"insert":": "},{"insert":{"card-link":"Githzerai Monk"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Zhang"},"insert":"Zhang"},{"insert":": "},{"insert":{"card-link":"Humble Defector"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Samantha"},"insert":"Samantha"},{"insert":": "},{"insert":{"card-link":"Tormented Soul"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Garret"},"insert":"Rend"},{"insert":": "},{"insert":{"card-link":"Death Kiss"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCarl"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Carl introduces a few deckbuilding restrictions to the deck.\nNo footwear: he's famously barefoot in the books. So no "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" or other good footwear"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No weapons: he kills with his fists and feet so I've avoided any bladed equipment. "},{"insert":{"card-link":"Improvised Arsenal"}},{"insert":" feels particularly thematic and is kept. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vibranium Strike Gauntlets"}},{"insert":"/"},{"insert":{"card-link":"Wrecking Ball Arm"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Enchanted_War_Gauntlet_of_the_Exalted_Grull"},"insert":"Enchanted War Gauntlet of the Exalted Grull"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fire/Bomb/Explosion focus: Cards like "},{"insert":{"card-link":"Pumpkin Bombs"}},{"insert":" and "},{"insert":{"card-link":"Smoke Bomb"}},{"insert":" help keep him active. "},{"insert":{"card-link":"Fire Covenant"}},{"insert":" can board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Minimal evasion: Carl is often direct and in melee. I want his presence to be felt and for players to make hard decisions about their board state, not have some unblockable threat. There's a little evasion in the deck as backup, but it's not the primary plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dream-Thief's Bandana"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Enchanted_Anarchist's_Battle_Rattle"},"insert":"Enchanted Anarchist's Battle Rattle"},{"insert":" (book 4 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Underworld Cookbook"}},{"insert":": Those "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Dungeon_Anarchist%27s_Cookbook_(Item)"},"insert":"chicken and goblin recipes"},{"insert":" might come in handy! (book 3 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPrincess Donut"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Donut brings her royalty to the deck list with a few special cards. I've tried to make her more relevant to the deck plan with Magic Missile effects, but that can fall short if you don't draw them. Unfortunately, commander damage is tracked separately per partner so attacking directly with Donut doesn't make much sense if "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" is out.\nMagic Missile: A deathtouch pinger means death for many creatures. Pinging effects like "},{"insert":{"card-link":"Power of Fire"}},{"insert":", "},{"insert":{"card-link":"Lavamancer's Skill"}},{"insert":", "},{"insert":{"card-link":"Fire Whip"}},{"insert":", and "},{"insert":{"card-link":"Viridian Longbow"}},{"insert":" let her snipe enemy mobs! Viridian Longbow is only included for this flavor; otherwise it would have been removed with Carl's no weapons restriction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crown of Doom"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Enchanted_Crown_of_the_Sepsis_Whore"},"insert":"Enchanted Crown of the Sepsis Whore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crown of Gondor"}},{"insert":": She always loves a new crown or jewelry!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Inventor's Goggles"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Prism_Industries_Capacitating_and_Focusing_Goggles"},"insert":"Prism Industries Capacitating and Focusing Goggles"},{"insert":", though they will realistically be equipped on Carl in the deck(book 3 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Noble Heritage"}},{"insert":": She is nobility after all. It's also one of the strongest buffs for the deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Champion's Helm"}},{"insert":" because she's an award-winning champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Popular Entertainer"}},{"insert":": She's ready to put on a show!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Form a Posse"}},{"insert":": like a Princess Posse?!? Or is this a reference to all the mercenaries they hire in later books? Why not both?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDungeon Chaos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I wanted to encourage chaos in the pod with some light group hug/slug effects. This helps keep everyone on their toes and the game moving along. This can help you politic too!\n\n"},{"insert":{"card-link":"Howling Golem"}},{"insert":"/"},{"insert":{"card-link":"Oft-Nabbed Goat"}},{"insert":"/"},{"insert":{"card-link":"Pumpkin Bombs"}},{"insert":"/"},{"insert":{"card-link":"Humble Defector"}},{"insert":" : Who doesn't like free cards? Just try to politic it a bit so you don't accelerate the top player"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Coveted Jewel"}},{"insert":"("},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Memorial_Crystal"},"insert":"Apito's Memorial Crystal"},{"insert":"): Card draw for you and everyone will be fighting over it!. "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" will make it painful for others to hold onto it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Death Kiss"}},{"insert":"/"},{"insert":{"card-link":"Crown of Doom"}},{"insert":" : Encourage your opponents to attack each other and not you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crown of Gondor"}},{"insert":": Add in the monarch. I'll see how this plays. At 3 mana, it may not come out until after the commanders"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Trailblazer's Torch"}},{"insert":"/"},{"insert":{"card-link":"Underdark Explorer"}},{"insert":" : Add in the initiative. Yeah, it's a little annoying, but it's a dungeon crawl!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlot Armor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Carl and Donut have some protective options available to them, as well as obvious plot armor. I chose relevant protection that fit well thematically.\n"},{"insert":{"card-link":"Protection Magic"}},{"insert":" is basically "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Protective_Shell_Spell"},"insert":"Protective Shell"},{"insert":". If you don't have a third creature, politic and save someone else's!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sejiri Shelter // Sejiri Glacier"}},{"insert":" also looks like protective shell. It's also evasion in a pinch"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Smoke Bomb"}},{"insert":"s were used to great effects in the early books!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Together Forever"}},{"insert":" for Carl and Donut's bond that grows through the series <3"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOther Connections"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These vary from intentional thematic decisions to shoving lore into a card I already wanted/had into the deck\n\n"},{"insert":{"card-link":"Theater of Horrors"}},{"insert":" feels close to "},{"attributes":{"italic":true},"insert":"A Parade of Horribles"},{"insert":" (book 8) which is why it's included"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tome of Legends"}},{"insert":" could be the cookbook or "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Filthy_Little_Crawlers_Book_of_Voodoo"},"insert":"another book"},{"insert":" that comes up later in the series"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thorough Investigation"}},{"insert":" and "},{"insert":{"card-link":"Immovable Rod"}},{"insert":" \"venture into the dungeon\" for more dungeon crawl action"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Foot Headquarters"}},{"insert":" you know why"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Waltz of Rage"}},{"insert":" could be for "},{"attributes":{"italic":true},"insert":"The Butcher's Masquerade. "},{"insert":"Though it's mostly a budget "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hand of Vecna"}},{"insert":": More like Hand of "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Growler_Gary"},"insert":"Growler Gary"},{"insert":". It's even a left hand in the art! Sadly, it's legendary so you can't make 14 copies of it (book 3 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eye of Vecna"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Engine_of_Tomorrow"},"insert":"Engine of Tomorrow"},{"insert":" (book 7 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arcane Lighthouse"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Nest"},"insert":"The Nest Tower"},{"insert":" (book 7 spoilers in link))"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Merciless Eviction"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Larracos#Book_4"},"insert":"This event in book 4"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mythos of Snapdax"}},{"insert":": Similar to "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Nine-Tier_Attack"},"insert":"Scolependra's Nine-Tier Attack"},{"insert":", but a bit of a stretch for a good in-color boardwipe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" : "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Enchanted_Paupers_Ring_of_the_Steadfast_Emberus"},"insert":"Enchanted Paupers Ring of the Steadfast Emberus"},{"insert":" Emberus is the god of Sun and Ash and it's a ring! Okay... this one is a bit of a stretch"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chaos Warp"}},{"insert":": Orzhov has better removal, but I like that it encapsulates many of Carl's plans. Sometimes they are fine, sometimes solving one problem introduces a new, bigger problem"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Black Dragon Gate"}},{"insert":"/"},{"insert":{"card-link":"Cliffgate"}},{"insert":": Mostly good color-fixing lands, but a mild homage to the "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Gate_of_the_Feral_Gods"},"insert":"Gate of the Feral Gods"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Commander
(CTRL to add secondary)
Card Advantage
Theater of Horrors
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
Enchantment

Card Advantage
(CTRL to add secondary)
Crawlers
Bre of Clan Stoutarm
, : Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
Legendary Creature - Warrior Giant

Death Kiss
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, goad up to X target creatures your opponents control.
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, goad up to X target creatures your opponents control.
Creature - Beholder

Oft-Nabbed Goat
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
Creature - Goat

Crawlers
(CTRL to add secondary)
Dungeon Mayhem
Dungeon Mayhem
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Level Up!
Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background

Popular Entertainer
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment - Background

Level Up!
(CTRL to add secondary)
Mass Disruption
Mass Disruption
(CTRL to add secondary)
Other
Other
(CTRL to add secondary)
Plot Armor
Plot Armor
(CTRL to add secondary)
Targeted Disruption
Targeted Disruption
(CTRL to add secondary)
Maybeboard
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Bloodsoaked Insight
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery


Citadel Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Enchantment

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Field-Tested Frying Pan
When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it.
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip
Artifact - Equipment

Jinxed Choker
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
Artifact

Leader's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Enchantment - Class

Ring of Valkas
Equipped creature has haste. (It can attack and no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Scourge of the Nobilis
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has ": This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is red, it gets +1/+1 and has ": This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura

Stomped by the Foot
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Instant

The Book of Vile Darkness
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Legendary Artifact - Book

Yes Man, Personal Securitron
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Legendary Creature Artifact - Robot

Maybeboard
(CTRL to add secondary)
Too Expensive?
Too Expensive?
(CTRL to add secondary)
Vaguely Relevant
Archery Training
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Enchantment - Aura

Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Duke Ulder Ravengard
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature - Human Soldier Noble

Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat

From the Catacombs
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery

Impulsive Maneuvers
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Enchantment

Plasma Caster
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Artifact - Equipment

Plate Armor
Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)
Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sarevok's Tome
When this artifact enters, you take the initiative.
: Add . If you have the initiative, add instead.
, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
: Add . If you have the initiative, add instead.
, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Artifact - Book

Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature - Human Peasant

Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant

Vaguely Relevant
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"New Achievement: You've discovered a thematic commander deck! I bet your pod will love hearing you talk all about Dungeon Crawler Carl all night long. They might even invite you back if you're not too annoying and insufferable! Reward? You've received a \"Determine Value\" skill potion so you can recognize that this is all just overpriced cardboard!"},{"insert":"\n\nWe'd like to introduce the latest bootleg "},{"attributes":{"italic":true},"insert":"Dungeon Crawler World: Earth"},{"insert":" merchandise: commander decks! While we couldn't pay the licensing fees for official Carl & Donut content, we trust you'll see the connection. Help them level up, acquire new gear and meet other crawlers to take down the pod bosses! Now get out there and kill, kill, kill!\n\n"},{"attributes":{"italic":true},"insert":"Note: this primer has minor spoilers (mostly crawler/item names or generic actions) for the Dungeon Crawler Carl book series by Matt Dinniman. It should be safe to read even if you aren't all caught up with the series, though I may draw attention to some characters/items. I've also included some items in early books even if they aren't relevant later on."},{"insert":"\n\nGeneral Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck operates as a grindy voltron deck with some group hug chaos thrown in. "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" and "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" offer a compelling keyword soup that makes it very painful to block. As they gain new equipment and skills, you'll eventually grind down their army. The other crawlers can offer some assistance and a backup plan if the main voltron strategy falls apart. A group hug/exchange subtheme encourages extra politicking and infighting!\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"General turns"},{"insert":"\nTurns 1-2: Tap land(s) and ideally a value equipment or creature\nTurn 3: Play "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" (optionally delay for "},{"insert":{"card-link":"Theater of Horrors"}},{"insert":" to get its card \"draw\" going)\nTurn 4: Play "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" and likely attack with Falthis\nTurn 5+: Decide on value or aggression. For value, set up some engines or chaos to carry you into the late game. For aggression, use stronger equipment to eliminate a player quickly. If you have protection, start looking to hold up mana in the turn 6-8 range.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Mulligan strategy"},{"attributes":{"italic":true},"insert":":"},{"insert":" Get mana of all three colors and ideally 3 lands and you're good. With the current manabase, you have about a 50/50 shot of getting at least 3 lands with all 3 colors available, so you don't have room to mulligan for anything else. This is a consequence of a relatively low number of overall mana sources (lands + ramp). The deck has 41 lands, but no ramp to help with color fixing.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Fun synergies"},{"insert":"\nDouble Strike doubles \"deals combat damage\" triggers. Cards like "},{"insert":{"card-link":"Vibranium Strike Gauntlets"}},{"insert":" and "},{"insert":{"card-link":"Mask of Memory"}},{"insert":" get way better"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\"Commander creatures have\" effects get doubled when you have two commanders. "},{"insert":{"card-link":"Tavern Brawler"}},{"insert":"and "},{"insert":{"card-link":"Popular Entertainer"}},{"insert":" become doubly good! "},{"insert":{"card-link":"Noble Heritage"}},{"insert":" is especially good because you can put all four +1/+1 counters on "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":"!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch + Pinger = death. Your commanders have deathtouch, so "},{"insert":{"card-link":"Power of Fire"}},{"insert":" will just kill a creature and "},{"insert":{"card-link":"Waltz of Rage"}},{"insert":" will kill everything but one creature!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Bracket Discussion"},{"attributes":{"italic":true},"insert":": "},{"insert":"This was intended to be a bracket 1 deck. It's highly thematic with many substandard choices made to prioritize theme. However, in playtesting, it can get the first voltron player kill around turn 7-9. When combined with deathtouch pinging, this might be too much for bracket 1 and is better suited for bracket 2 or maybe even low 3. If you do play this in bracket 1, mention the grindy nature and offer a rule 0 where you don't deal commander damage, just regular damage.\n\nThe deck speed/performance is variable and depends heavily on what you draw. A turn 2 "},{"insert":{"card-link":"Noble Heritage"}},{"insert":" will drop 10 +1/+1 counters on Carl by turn 6 and be swinging for lethal commander damage, while an early "},{"insert":{"card-link":"Inventor's Goggles"}},{"insert":" offers a much smaller buff.\n\nWeaknesses/Backup Plans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is weak against go-wide strategies. Any board that can reliably make two chump blockers per turn cycle won't mind blocking. You'll need evasion, a board wipe or some way to shut down their engine before you're overrun. The massive lifegain on "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" should help against a swarm of small creatures. In a similar vein, an indestructible creature can really shut down the plan as it survives first-strike deathtouch. Some of the disruption can handle indestructible permanents so hope you draw it.\n\nThis deck can struggle against removal because you need both"},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" and "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" for the main attack and each will have a commander tax after removal. Each successful boardwipe is an additional 4 mana to kick things off again. There's some Plot Armor to help you through.\n\nIf the "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" voltron strategy isn't working out, there are a few other ways to win.\nLoad up another crawler with equipment and swing. You won't get as good of a keyword soup, but "},{"insert":{"card-link":"Bre of Clan Stoutarm"}},{"insert":" can help with some of that"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vizkopa Guildmage"}},{"insert":" can let you drain someone from lifelink. This can get around a lot of pillow fort effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stormwild Capridor"}},{"insert":" and "},{"insert":{"card-link":"Fire Covenant"}},{"insert":" is an instant-speed deadly threat!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steal a wincon from someone else's deck. It's a long shot, but can work. We have Carl's"},{"insert":{"card-link":"Dream-Thief's Bandana"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThematic Components"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Crawlers/Pets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck only has creatures that map to main characters in the book. My choices are primarily thematic (name, art, effect, type, etc), but they have to offer some functionality in the deck. For example, "},{"insert":{"card-link":"Ronin Houndmaster"}},{"insert":" is perfect for Lucia Mar, but that card sucks and luckily she doesn't get along with Carl and Donut so I feel fine leaving her out.\n\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Carl"},"insert":"Carl"},{"insert":": "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Donut"},"insert":"Princess Donut"},{"insert":": "},{"insert":{"card-link":"Falthis, Shadowcat Familiar"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Mongo"},"insert":"Mongo"},{"insert":": "},{"insert":{"card-link":"Etali, Primal Storm"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Mordecai"},"insert":"Moredecai"},{"insert":":"},{"insert":{"card-link":"Mirror Entity"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Katia_Grim"},"insert":"Katia"},{"insert":": "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Chris_Andrews"},"insert":"Chris"},{"insert":": "},{"insert":{"card-link":"Howling Golem"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Elle_McGibbons"},"insert":"Elle"},{"insert":": "},{"insert":{"card-link":"Adarkar Valkyrie"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Imani"},"insert":"Imani"},{"insert":": "},{"insert":{"card-link":"Hushbringer"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Bautista"},"insert":"Bautista"},{"insert":": "},{"insert":{"card-link":"Alms Collector"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Louis"},"insert":"Louis"},{"insert":": "},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Florin"},"insert":"Florin"},{"insert":": "},{"insert":{"card-link":"Underdark Explorer"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Miriam_Dom"},"insert":"Miriam Dom"},{"insert":": "},{"insert":{"card-link":"Bre of Clan Stoutarm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Prepotente"},"insert":"Prepotente"},{"insert":": "},{"insert":{"card-link":"Oft-Nabbed Goat"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Bianca"},"insert":"Bianca"},{"insert":": "},{"insert":{"card-link":"Stormwild Capridor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Li_Na"},"insert":"Li Na"},{"insert":": "},{"insert":{"card-link":"Vizkopa Guildmage"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Li_Jun"},"insert":"Li Jun"},{"insert":": "},{"insert":{"card-link":"Githzerai Monk"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Zhang"},"insert":"Zhang"},{"insert":": "},{"insert":{"card-link":"Humble Defector"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Samantha"},"insert":"Samantha"},{"insert":": "},{"insert":{"card-link":"Tormented Soul"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Garret"},"insert":"Rend"},{"insert":": "},{"insert":{"card-link":"Death Kiss"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCarl"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Carl introduces a few deckbuilding restrictions to the deck.\nNo footwear: he's famously barefoot in the books. So no "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" or other good footwear"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No weapons: he kills with his fists and feet so I've avoided any bladed equipment. "},{"insert":{"card-link":"Improvised Arsenal"}},{"insert":" feels particularly thematic and is kept. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vibranium Strike Gauntlets"}},{"insert":"/"},{"insert":{"card-link":"Wrecking Ball Arm"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Enchanted_War_Gauntlet_of_the_Exalted_Grull"},"insert":"Enchanted War Gauntlet of the Exalted Grull"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fire/Bomb/Explosion focus: Cards like "},{"insert":{"card-link":"Pumpkin Bombs"}},{"insert":" and "},{"insert":{"card-link":"Smoke Bomb"}},{"insert":" help keep him active. "},{"insert":{"card-link":"Fire Covenant"}},{"insert":" can board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Minimal evasion: Carl is often direct and in melee. I want his presence to be felt and for players to make hard decisions about their board state, not have some unblockable threat. There's a little evasion in the deck as backup, but it's not the primary plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dream-Thief's Bandana"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Enchanted_Anarchist's_Battle_Rattle"},"insert":"Enchanted Anarchist's Battle Rattle"},{"insert":" (book 4 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Underworld Cookbook"}},{"insert":": Those "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Dungeon_Anarchist%27s_Cookbook_(Item)"},"insert":"chicken and goblin recipes"},{"insert":" might come in handy! (book 3 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPrincess Donut"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Donut brings her royalty to the deck list with a few special cards. I've tried to make her more relevant to the deck plan with Magic Missile effects, but that can fall short if you don't draw them. Unfortunately, commander damage is tracked separately per partner so attacking directly with Donut doesn't make much sense if "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" is out.\nMagic Missile: A deathtouch pinger means death for many creatures. Pinging effects like "},{"insert":{"card-link":"Power of Fire"}},{"insert":", "},{"insert":{"card-link":"Lavamancer's Skill"}},{"insert":", "},{"insert":{"card-link":"Fire Whip"}},{"insert":", and "},{"insert":{"card-link":"Viridian Longbow"}},{"insert":" let her snipe enemy mobs! Viridian Longbow is only included for this flavor; otherwise it would have been removed with Carl's no weapons restriction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crown of Doom"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Enchanted_Crown_of_the_Sepsis_Whore"},"insert":"Enchanted Crown of the Sepsis Whore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crown of Gondor"}},{"insert":": She always loves a new crown or jewelry!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Inventor's Goggles"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Prism_Industries_Capacitating_and_Focusing_Goggles"},"insert":"Prism Industries Capacitating and Focusing Goggles"},{"insert":", though they will realistically be equipped on Carl in the deck(book 3 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Noble Heritage"}},{"insert":": She is nobility after all. It's also one of the strongest buffs for the deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Champion's Helm"}},{"insert":" because she's an award-winning champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Popular Entertainer"}},{"insert":": She's ready to put on a show!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Form a Posse"}},{"insert":": like a Princess Posse?!? Or is this a reference to all the mercenaries they hire in later books? Why not both?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDungeon Chaos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I wanted to encourage chaos in the pod with some light group hug/slug effects. This helps keep everyone on their toes and the game moving along. This can help you politic too!\n\n"},{"insert":{"card-link":"Howling Golem"}},{"insert":"/"},{"insert":{"card-link":"Oft-Nabbed Goat"}},{"insert":"/"},{"insert":{"card-link":"Pumpkin Bombs"}},{"insert":"/"},{"insert":{"card-link":"Humble Defector"}},{"insert":" : Who doesn't like free cards? Just try to politic it a bit so you don't accelerate the top player"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Coveted Jewel"}},{"insert":"("},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Memorial_Crystal"},"insert":"Apito's Memorial Crystal"},{"insert":"): Card draw for you and everyone will be fighting over it!. "},{"insert":{"card-link":"Bruse Tarl, Boorish Herder"}},{"insert":" will make it painful for others to hold onto it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Death Kiss"}},{"insert":"/"},{"insert":{"card-link":"Crown of Doom"}},{"insert":" : Encourage your opponents to attack each other and not you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crown of Gondor"}},{"insert":": Add in the monarch. I'll see how this plays. At 3 mana, it may not come out until after the commanders"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Trailblazer's Torch"}},{"insert":"/"},{"insert":{"card-link":"Underdark Explorer"}},{"insert":" : Add in the initiative. Yeah, it's a little annoying, but it's a dungeon crawl!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlot Armor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Carl and Donut have some protective options available to them, as well as obvious plot armor. I chose relevant protection that fit well thematically.\n"},{"insert":{"card-link":"Protection Magic"}},{"insert":" is basically "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Protective_Shell_Spell"},"insert":"Protective Shell"},{"insert":". If you don't have a third creature, politic and save someone else's!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sejiri Shelter // Sejiri Glacier"}},{"insert":" also looks like protective shell. It's also evasion in a pinch"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Smoke Bomb"}},{"insert":"s were used to great effects in the early books!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Together Forever"}},{"insert":" for Carl and Donut's bond that grows through the series <3"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOther Connections"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These vary from intentional thematic decisions to shoving lore into a card I already wanted/had into the deck\n\n"},{"insert":{"card-link":"Theater of Horrors"}},{"insert":" feels close to "},{"attributes":{"italic":true},"insert":"A Parade of Horribles"},{"insert":" (book 8) which is why it's included"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tome of Legends"}},{"insert":" could be the cookbook or "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Filthy_Little_Crawlers_Book_of_Voodoo"},"insert":"another book"},{"insert":" that comes up later in the series"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thorough Investigation"}},{"insert":" and "},{"insert":{"card-link":"Immovable Rod"}},{"insert":" \"venture into the dungeon\" for more dungeon crawl action"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Foot Headquarters"}},{"insert":" you know why"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Waltz of Rage"}},{"insert":" could be for "},{"attributes":{"italic":true},"insert":"The Butcher's Masquerade. "},{"insert":"Though it's mostly a budget "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hand of Vecna"}},{"insert":": More like Hand of "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Growler_Gary"},"insert":"Growler Gary"},{"insert":". It's even a left hand in the art! Sadly, it's legendary so you can't make 14 copies of it (book 3 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Eye of Vecna"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Engine_of_Tomorrow"},"insert":"Engine of Tomorrow"},{"insert":" (book 7 spoilers in link)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arcane Lighthouse"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Nest"},"insert":"The Nest Tower"},{"insert":" (book 7 spoilers in link))"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Merciless Eviction"}},{"insert":": "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Larracos#Book_4"},"insert":"This event in book 4"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mythos of Snapdax"}},{"insert":": Similar to "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Nine-Tier_Attack"},"insert":"Scolependra's Nine-Tier Attack"},{"insert":", but a bit of a stretch for a good in-color boardwipe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" : "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Enchanted_Paupers_Ring_of_the_Steadfast_Emberus"},"insert":"Enchanted Paupers Ring of the Steadfast Emberus"},{"insert":" Emberus is the god of Sun and Ash and it's a ring! Okay... this one is a bit of a stretch"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chaos Warp"}},{"insert":": Orzhov has better removal, but I like that it encapsulates many of Carl's plans. Sometimes they are fine, sometimes solving one problem introduces a new, bigger problem"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Black Dragon Gate"}},{"insert":"/"},{"insert":{"card-link":"Cliffgate"}},{"insert":": Mostly good color-fixing lands, but a mild homage to the "},{"attributes":{"link":"https://dungeon-crawler-carl.fandom.com/wiki/Gate_of_the_Feral_Gods"},"insert":"Gate of the Feral Gods"},{"attributes":{"list":"ordered"},"insert":"\n"}]}












































































































































































