drcroissant
200 views18 days ago
Commander
Size: 100Salt sum: 29.31
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Card Advantage - Draw
Summon: Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward
Creature Enchantment - Saga Leviathan

Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Creature - Merfolk God

Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Legendary Creature - Wizard Merfolk


Titan of Littjara
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Creature - Illusion

Card Advantage - Draw
(CTRL to add secondary)
Card Advantage - Top Deck
Deepfathom Echo
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Merfolk Spirit

Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk

Jadelight Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Creature - Scout Merfolk Ranger

Jadelight Spelunker
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk

Topography Tracker
When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
If a creature you control would explore, instead it explores, then it explores again.
Creature - Scout Merfolk

Card Advantage - Top Deck
(CTRL to add secondary)
Evasion / Buff
Mist Dancer
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Other Merfolk you control get +1/+0 and have flying.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Wizard Merfolk

Evasion / Buff
(CTRL to add secondary)
Interaction
Interaction
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Ramp
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Kolvori, God of Kinship
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - God


Namor, Scourge of the Seas
Flying
Each other Merfolk you control with a +1/+1 counter on it has flying.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Each other Merfolk you control with a +1/+1 counter on it has flying.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Merfolk Mutant Villain

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Amareth, the Lustrous"}},{"insert":" benefits from top-deck manipulation to guarantee it's trigger. Merfolk, leveraging the explore mechanic that they have in abundance ("},{"insert":{"card-link":"Cenote Scout"}},{"insert":"), are a well supported tribe in bant that allow us to manipulate the top of our deck to create a value engine with our commander. Additionally, Merfolk are so synergistic with each other that we can use them for all aspects of the game, such as: draw ("},{"insert":{"card-link":"Seafloor Oracle"}},{"insert":"), evasion ("},{"insert":{"card-link":"Mist Dancer"}},{"insert":") and interaction ("},{"insert":{"card-link":"Singer of Swift Rivers"}},{"insert":"), which allows us to keep creature numbers in the deck high.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Amareth + Explore on ETB:"},{"insert":"\nWhen a creature enters and explores at the same time, it makes our commanders ability much stronger. If we resolve explore first, because our decks in almost excusively lands and creatures, one of two things are likely to happen:\nWe explore a land card. If we hadn't explored then this would've just sat on top with Amareth's trigger, but instead now we put it in our hand. And then we can try for another creature, which ~2/3 of the cards in the deck are"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We explore a creature, we draw it after the explore and get the counter, or can put it in the yard and try again for a more impactful piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Either way, it turns creatures that explore on ETB into creatures that net us up to 2 cards on ETB. This makes "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" one of the strongest cards in the deck.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Other Top Deck Manipulation:"},{"insert":"\nNot all of our creatures explore on ETB, so we use map tokens and cards like "},{"insert":{"card-link":"Realmwalker"}},{"insert":" to gain top deck information to inform what order we should play our permanents.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Points to note:"},{"insert":"\nCreatures that put lands from our hand onto the battlefield like "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" allow us to get lands off the top of our library at instant speed when one is played using the activated ability. Additionally, exploring generally means we will have more lands in our hand than we can play."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Cream of the Crop"}},{"insert":" can help to guarantee that we draw off of Amareth's ability, as we can decide to put a creature on top of our library as we cast the creature spell."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Adventure and mdfc cards like"},{"insert":{"card-link":"Blessed Hippogriff // Tyr's Blessing"}},{"insert":" ,"},{"insert":{"card-link":"Hydroelectric Specimen // Hydroelectric Laboratory"}},{"insert":" give us some instant speed interaction thatcan be drawn from our commanders ability."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nThe deck lets us use the fun azorious merfolk from lorwyn, and since merfolk is such a focused tribe; with thematic tutors and plenty of cards that care about merfolk, the deck functions well even before the commander hits the table. However, with a solid ramp package we can get the commander down on the table quickly and explode!\n\nI would personally play this deck with high bracket 2 decks as it is very focused and everything you play will usually be relevant to helping the game plan. I'd perhaps avoid playing against some of the lower power, more unfocused precons. \n\nI hope you enjoy!\n"}]}

























































































