legendofa
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Commander
Size: 100Salt sum: 44.01
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Burn
Leyline of Combustion
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
Enchantment

Burn
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Draw
Calix, Destiny's Hand
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.
−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.
Legendary Planeswalker - Calix

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Protection
Protection
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Pump
Pump
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Ramp
Klothys, God of Destiny
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Legendary Creature Enchantment - God

Ramp
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Removal
Removal
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Tokens
Hallowed Haunting
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Enchantment

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Here's a RGW deck. It can attack with big creatures, but that's not the focus. It can attack with lots of creatures, but that's not the focus either. In fact, most turns, this deck won't attack at all. Instead, it puts up barriers, gathers resources, and sets everything on fire.\n\nThere are a lot of synergistic interactions in the deck. Effects like [[Abundant Growth]], [[Trace of Abundance]], and [[Prismatic Omen]] make [[Blood Moon]] easier to handle while locking down your opponents. [[Lightmine Field]], [[Powerstone Minefield]], and [[Sphere of Safety]] keep the combat away from you. [[Privileged Position]] and the Leylines keep targeted effects away from you. Once this deck gets set, there's not much opponents can do to you.\n\nOf course, you want to win the game, too. [[Manabarbs]] and [[Citadel of Pain]] combine to make players take damage as long as they control lands, and [[Personal Sanctuary]] and [[Solitary Confinement]] keep you safe from your own cards. There are lots of enchantress effects to offset Solitary Confinement's downside, and lots of cheap, recastable enchantments like [[Whip Silk]] and [[Gossamer Chains]] to keep the enchantress advantage flowing. There's no problem casting Whip Silk or [[Ghitu Firebreathing]] on an opponent's creature if it gets you a few cards when you need them. [[Sigil of the Empty Throne]] and [[Hallowed Haunting]] push some evasive combat damage through. Finally, [[Fiery Emancipation]] turns chip damage from [[Sulfuric Vortex]] or [[Cindervines]] into explosions.\n\nThe commander isn't really important here, until a non-aura enchantment commander shows up. [[Gahiji, Honored One]] is mostly an inoffensive placeholder that won't draw early heat. Other current options are [[Go-Shintai of Life's Origin]] and [[Marina Vendrell]], both of which rely on five colors and focus on enchantment subtypes.\n\n\n"}]}


















































































