J3ff18
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Commander
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{"ops":[{"insert":"⚒️ Kíli's Armory"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"A Resourceful Guide to Overkill"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Why carry one legendary weapon when you can carry all of them?"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"This is a mono-white "},{"attributes":{"bold":true},"insert":"Equipment Voltron"},{"insert":" deck built around "},{"attributes":{"bold":true},"insert":"Kíli the Resourceful"},{"insert":". Rather than simply loading Kíli with the biggest weapons available, the deck is designed to exploit his ability to turn cheap Equipment into card advantage while assembling "},{"attributes":{"bold":true},"insert":"Storied"},{"insert":" as quickly as possible.\nOnce Kíli becomes Storied, the armory really opens.\n⚔️ The Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wants to establish Kíli alongside legendary and artifact permanents, reach "},{"attributes":{"bold":true},"insert":"Storied"},{"insert":", and then abuse his free equip ability to turn otherwise cumbersome Equipment into efficient threats.\nCheap Equipment such as "},{"attributes":{"bold":true},"insert":"Bone Saw"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Accorder's Shield"},{"insert":" help keep cards flowing, while "},{"attributes":{"bold":true},"insert":"Puresteel Paladin"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sram, Senior Edificer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Esper Sentinel"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Buster Sword"},{"insert":" provide additional card advantage.\nFrom there, we graduate from tools to weapons.\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kaldra Compleat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nettlecyst"},{"insert":", the Sword cycle, "},{"attributes":{"bold":true},"insert":"Umezawa's Jitte"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Iron Man Armor"},{"insert":" turn even an innocent-looking Dwarf into a serious problem.\n🔨 The Forge"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kíli isn't working alone.\n"},{"attributes":{"bold":true},"insert":"Stoneforge Mystic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stonehewer Giant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Steelshaper's Gift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Open the Armory"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Cloud, Midgar Mercenary"},{"insert":" let us search for the right weapon rather than simply hoping to draw it.\n"},{"attributes":{"bold":true},"insert":"Sigarda's Aid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Puresteel Paladin"},{"insert":", "},{"attributes":{"bold":true},"insert":"Codsworth, Handy Helper"},{"insert":", and Kíli himself help bypass the normally expensive process of moving all that Equipment around.\n"},{"attributes":{"bold":true},"insert":"Masterwork of Ingenuity"},{"insert":" provides one final piece of resourcefulness: when one legendary weapon isn't enough, make another one.\n🛡️ Protect the Dwarf"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A Voltron deck without its creature is just a pile of swords lying on the floor.\nSo Kíli gets bodyguards.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Skrelv, Defector Mite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mithril Coat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lavaspur Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":", "},{"attributes":{"bold":true},"insert":"Orim's Chant"},{"insert":", and other protection effects make removing Kíli considerably harder than it first appears.\nThe goal isn't merely to protect him indefinitely. It's to create the window where one heavily armed attack is enough.\n🗡️ Choose the Right Weapon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Equipment package functions as a toolbox.\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":" — Raw killing power.\n"},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":" — Trample, lifelink, and an answer to hexproof/indestructible.\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":" — Mana advantage and hand pressure.\n"},{"attributes":{"bold":true},"insert":"Sword of Forge and Frontier"},{"insert":" — Card advantage and additional land drops.\n"},{"attributes":{"bold":true},"insert":"Sword of Hearth and Home"},{"insert":" — Ramp and value.\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" — Protection and commander-damage pressure.\n"},{"attributes":{"bold":true},"insert":"Kaldra Compleat"},{"insert":" — A self-contained monster and excellent cheat target.\n"},{"attributes":{"bold":true},"insert":"Umezawa's Jitte"},{"insert":" — Flexible removal, pump, and life.\n"},{"attributes":{"bold":true},"insert":"Nettlecyst"},{"insert":" — Turns the growing armory itself into power.\nThe correct Equipment is often more valuable than simply finding the biggest one.\n🔒 Nobody Interrupt the Fitting"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kíli may be small, but the deck isn't interested in playing fair while he's getting dressed.\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":", "},{"attributes":{"bold":true},"insert":"Voice of Victory"},{"insert":", "},{"attributes":{"bold":true},"insert":"Orim's Chant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ethersworn Canonist"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Bilbo's Gambit"},{"insert":" interfere with opponents while we assemble our attack.\nMeanwhile, an extensive removal package including "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"bold":true},"insert":"Solitude"},{"insert":", "},{"attributes":{"bold":true},"insert":"Get Lost"},{"insert":", "},{"attributes":{"bold":true},"insert":"March of Otherworldly Light"},{"insert":", "},{"attributes":{"bold":true},"insert":"Static Prison"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"insert":" clears away whatever stands between Kíli and the player we're trying to introduce to a very large hammer.\n🏆 Winning"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is refreshingly uncomplicated:\n"},{"attributes":{"bold":true},"insert":"Find Dwarf."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Give Dwarf weapons."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hit player with Dwarf."},{"insert":"\nCommander damage is the cleanest route, particularly with "},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nettlecyst"},{"insert":", "},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":", or multiple Equipment stacked together.\n"},{"attributes":{"bold":true},"insert":"Rogue's Passage"},{"insert":", protection effects, and trample help force damage through crowded boards.\nThe deck can also distribute Equipment among its other creatures when committing everything to Kíli would be reckless. Kaldra, Nettlecyst, the Swords, and the rest of the armory mean the deck doesn't completely stop functioning just because commander tax becomes painful.\n💎 Resourceful, Not Reckless"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck's strength is flexibility.\nIt can play aggressively, but it doesn't have to blindly suit up Kíli and hope nobody has removal. Tutors find the correct tool, protection creates safe openings, interaction disrupts opposing plans, and Kíli converts the Equipment package into an engine.\nSometimes the correct weapon is "},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":".\nSometimes it's "},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":".\nAnd sometimes the most resourceful thing a Dwarf can do is cast "},{"attributes":{"bold":true},"insert":"Mana Tithe"},{"insert":".\n"},{"attributes":{"italic":true},"insert":"Kíli has a plan for everything."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Admittedly, most of those plans involve increasingly unreasonable quantities of weaponry."},{"insert":"\n"}]}
Commander
Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf

Commander
(CTRL to add secondary)
Artifact
Iron Man Armor
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has flying.
: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
Equip
Equipped creature gets +2/+1 and has flying.
: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
Equip
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Legendary Creature - Dwarf Noble

Creature
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Instant
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Instant
(CTRL to add secondary)
Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Protection
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Removal
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Tutor
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"⚒️ Kíli's Armory"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"A Resourceful Guide to Overkill"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Why carry one legendary weapon when you can carry all of them?"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"This is a mono-white "},{"attributes":{"bold":true},"insert":"Equipment Voltron"},{"insert":" deck built around "},{"attributes":{"bold":true},"insert":"Kíli the Resourceful"},{"insert":". Rather than simply loading Kíli with the biggest weapons available, the deck is designed to exploit his ability to turn cheap Equipment into card advantage while assembling "},{"attributes":{"bold":true},"insert":"Storied"},{"insert":" as quickly as possible.\nOnce Kíli becomes Storied, the armory really opens.\n⚔️ The Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wants to establish Kíli alongside legendary and artifact permanents, reach "},{"attributes":{"bold":true},"insert":"Storied"},{"insert":", and then abuse his free equip ability to turn otherwise cumbersome Equipment into efficient threats.\nCheap Equipment such as "},{"attributes":{"bold":true},"insert":"Bone Saw"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Accorder's Shield"},{"insert":" help keep cards flowing, while "},{"attributes":{"bold":true},"insert":"Puresteel Paladin"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sram, Senior Edificer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Esper Sentinel"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Buster Sword"},{"insert":" provide additional card advantage.\nFrom there, we graduate from tools to weapons.\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kaldra Compleat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nettlecyst"},{"insert":", the Sword cycle, "},{"attributes":{"bold":true},"insert":"Umezawa's Jitte"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Iron Man Armor"},{"insert":" turn even an innocent-looking Dwarf into a serious problem.\n🔨 The Forge"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kíli isn't working alone.\n"},{"attributes":{"bold":true},"insert":"Stoneforge Mystic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stonehewer Giant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Steelshaper's Gift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Open the Armory"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Cloud, Midgar Mercenary"},{"insert":" let us search for the right weapon rather than simply hoping to draw it.\n"},{"attributes":{"bold":true},"insert":"Sigarda's Aid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Puresteel Paladin"},{"insert":", "},{"attributes":{"bold":true},"insert":"Codsworth, Handy Helper"},{"insert":", and Kíli himself help bypass the normally expensive process of moving all that Equipment around.\n"},{"attributes":{"bold":true},"insert":"Masterwork of Ingenuity"},{"insert":" provides one final piece of resourcefulness: when one legendary weapon isn't enough, make another one.\n🛡️ Protect the Dwarf"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A Voltron deck without its creature is just a pile of swords lying on the floor.\nSo Kíli gets bodyguards.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Skrelv, Defector Mite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mithril Coat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lavaspur Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":", "},{"attributes":{"bold":true},"insert":"Orim's Chant"},{"insert":", and other protection effects make removing Kíli considerably harder than it first appears.\nThe goal isn't merely to protect him indefinitely. It's to create the window where one heavily armed attack is enough.\n🗡️ Choose the Right Weapon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Equipment package functions as a toolbox.\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":" — Raw killing power.\n"},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":" — Trample, lifelink, and an answer to hexproof/indestructible.\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":" — Mana advantage and hand pressure.\n"},{"attributes":{"bold":true},"insert":"Sword of Forge and Frontier"},{"insert":" — Card advantage and additional land drops.\n"},{"attributes":{"bold":true},"insert":"Sword of Hearth and Home"},{"insert":" — Ramp and value.\n"},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" — Protection and commander-damage pressure.\n"},{"attributes":{"bold":true},"insert":"Kaldra Compleat"},{"insert":" — A self-contained monster and excellent cheat target.\n"},{"attributes":{"bold":true},"insert":"Umezawa's Jitte"},{"insert":" — Flexible removal, pump, and life.\n"},{"attributes":{"bold":true},"insert":"Nettlecyst"},{"insert":" — Turns the growing armory itself into power.\nThe correct Equipment is often more valuable than simply finding the biggest one.\n🔒 Nobody Interrupt the Fitting"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kíli may be small, but the deck isn't interested in playing fair while he's getting dressed.\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":", "},{"attributes":{"bold":true},"insert":"Voice of Victory"},{"insert":", "},{"attributes":{"bold":true},"insert":"Orim's Chant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ethersworn Canonist"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Bilbo's Gambit"},{"insert":" interfere with opponents while we assemble our attack.\nMeanwhile, an extensive removal package including "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"bold":true},"insert":"Solitude"},{"insert":", "},{"attributes":{"bold":true},"insert":"Get Lost"},{"insert":", "},{"attributes":{"bold":true},"insert":"March of Otherworldly Light"},{"insert":", "},{"attributes":{"bold":true},"insert":"Static Prison"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"insert":" clears away whatever stands between Kíli and the player we're trying to introduce to a very large hammer.\n🏆 Winning"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is refreshingly uncomplicated:\n"},{"attributes":{"bold":true},"insert":"Find Dwarf."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Give Dwarf weapons."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hit player with Dwarf."},{"insert":"\nCommander damage is the cleanest route, particularly with "},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nettlecyst"},{"insert":", "},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":", or multiple Equipment stacked together.\n"},{"attributes":{"bold":true},"insert":"Rogue's Passage"},{"insert":", protection effects, and trample help force damage through crowded boards.\nThe deck can also distribute Equipment among its other creatures when committing everything to Kíli would be reckless. Kaldra, Nettlecyst, the Swords, and the rest of the armory mean the deck doesn't completely stop functioning just because commander tax becomes painful.\n💎 Resourceful, Not Reckless"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck's strength is flexibility.\nIt can play aggressively, but it doesn't have to blindly suit up Kíli and hope nobody has removal. Tutors find the correct tool, protection creates safe openings, interaction disrupts opposing plans, and Kíli converts the Equipment package into an engine.\nSometimes the correct weapon is "},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":".\nSometimes it's "},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":".\nAnd sometimes the most resourceful thing a Dwarf can do is cast "},{"attributes":{"bold":true},"insert":"Mana Tithe"},{"insert":".\n"},{"attributes":{"italic":true},"insert":"Kíli has a plan for everything."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Admittedly, most of those plans involve increasingly unreasonable quantities of weaponry."},{"insert":"\n"}]}


































































