gab1289
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Commander
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{"ops":[{"insert":"This is a Dimir Commander deck built around Phenax, God of Deception, with a simple idea: turn your creatures’ toughness into milling power.\nThe deck builds a defensive fortress using high-toughness creatures such as Wall of Frost, Glacial Wall, Fog Bank, Guard Gomazoa, and Hover Barrier. These creatures protect you from attacks early in the game, then become powerful mill engines once Phenax enters the battlefield.\nThe main strategy is to establish your defenses, cast Phenax, and tap your creatures to mill your opponents. The higher their toughness, the more cards they can mill. Cards like Mesmeric Orb, Ruin Crab, Court of Cunning, Maddening Cacophony, Fractured Sanity, and Tasha’s Hideous Laughter help accelerate this plan.\nBruvac the Grandiloquent makes the strategy even more dangerous by doubling the amount of cards your opponents mill. Combined with powerful mill effects such as Traumatize, he can remove enormous portions of a library at once.\nThe deck also takes advantage of the graveyards it creates. Consuming Aberration, Mortivore, Wight of Precinct Six, Sewer Nemesis, and Guiltfeeder become increasingly threatening as opposing graveyards fill up.\nFinally, cards such as Thousand-Year Elixir, Freed from the Real, Intruder Alarm, and Eater of the Dead provide ways to untap creatures and reuse Phenax’s ability.\nOverall, this is a defensive mill deck that turns walls and other high-toughness creatures into weapons. It starts by building an intimidating defensive board, then slowly grinds away opposing libraries before finishing them with massive mill effects.\n"}]}
Commander
Commander
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Clones
Wall of Stolen Identity
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Shapeshifter Wall

Clones
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Discard
Discard
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Draw
Draw
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Land
Land
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Mill
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror

Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment

Mill
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Removal
Removal
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Tokens
The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Tokens
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Untap
Untap
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This is a Dimir Commander deck built around Phenax, God of Deception, with a simple idea: turn your creatures’ toughness into milling power.\nThe deck builds a defensive fortress using high-toughness creatures such as Wall of Frost, Glacial Wall, Fog Bank, Guard Gomazoa, and Hover Barrier. These creatures protect you from attacks early in the game, then become powerful mill engines once Phenax enters the battlefield.\nThe main strategy is to establish your defenses, cast Phenax, and tap your creatures to mill your opponents. The higher their toughness, the more cards they can mill. Cards like Mesmeric Orb, Ruin Crab, Court of Cunning, Maddening Cacophony, Fractured Sanity, and Tasha’s Hideous Laughter help accelerate this plan.\nBruvac the Grandiloquent makes the strategy even more dangerous by doubling the amount of cards your opponents mill. Combined with powerful mill effects such as Traumatize, he can remove enormous portions of a library at once.\nThe deck also takes advantage of the graveyards it creates. Consuming Aberration, Mortivore, Wight of Precinct Six, Sewer Nemesis, and Guiltfeeder become increasingly threatening as opposing graveyards fill up.\nFinally, cards such as Thousand-Year Elixir, Freed from the Real, Intruder Alarm, and Eater of the Dead provide ways to untap creatures and reuse Phenax’s ability.\nOverall, this is a defensive mill deck that turns walls and other high-toughness creatures into weapons. It starts by building an intimidating defensive board, then slowly grinds away opposing libraries before finishing them with massive mill effects.\n"}]}



































































