legendofa
19 views11 days ago
Commander
Size: 100Salt sum: 26.75
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Artifact
Artifact
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Counters
Counters
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Creature
Agent of Acquisitions
Draft this card face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Creature Artifact - Construct

Creature
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Draw
Draw
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Land
Land
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Lifegain
Lifegain
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Mill
Mill
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Ramp
Ramp
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Recursion
Recursion
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Removal
Volatile Rig
Trample
This creature attacks each combat if able.
Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature.
When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
This creature attacks each combat if able.
Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature.
When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Creature Artifact - Construct

Removal
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Stax
Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact

Stax
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck has no good resources. The mana base is slow, the creatures are clunky, everything is inefficient. Everything a multicolored deck can do, this deck can do for twice the cost and half the reliability. When you dump it on someone else and make it their responsibility, you get to watch the color drain from their face(less one).\n\nIn the Nihilist format, you create a deck for an opponent to use against you. The deck building rules are the same as Commander, with the following additions:\nThe Commander must have at least one ability, even if it's evergreen, and cannot have more than two colors in its color identity. If the Commander expects use of a specific card type, subtype, or supertype, at least 12 of those cards must be included. For example, if you choose [[Ezuri, Renegade Leader]] as your Commander, the deck must include at least 12 Elf cards.\nThe deck must have exactly 36 lands, and at least 26 of them must be basic. The basic lands must be evenly divided between the Commander's colors. All lands must provide mana.\nThe deck must have at least 32 creatures without defender. At least 26 of those creatures must have power 1 or greater. There must be at least 20 colored creatures, with at least 10 of each color. Multicolored creatures count for only one of their colors.\nAll effects and abilities must be reasonably usable. For example, including [[Atog]] in a deck with no artifacts violates this fair-play rule.\n"}]}







































































