legendofa
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Commander
Size: 100Salt sum: 49.93
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Creature
Giant Shark
This creature can't attack unless defending player controls an Island.
Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this creature gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice this creature.
Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this creature gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice this creature.
Creature - Shark

Island Fish Jasconius
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap this creature.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
At the beginning of your upkeep, you may pay . If you do, untap this creature.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Creature - Fish

Creature
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Enchantment
Fasting
At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy this enchantment.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy this enchantment.
Enchantment

Enchantment
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Land
Sand Silos
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
Land

Land
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Protection
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Enchantment

Protection
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Removal
Removal
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Stax
Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact

Stax
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck takes the restrictions set by WU to the extreme. It locks itself down harder than any opponent, ignoring any thoughts of self-preservation. The mana balance is completely wrong. If it doesn't lose to opponents' attacks, it'll probably die from boredom and frustration. So whoever gets stuck using it doesn't stand a chance!\n\nIn the Nihilist format, you create a deck for an opponent to use against you. The deck building rules are the same as Commander, with the following additions:\nThe Commander must have at least one ability, even if it's evergreen, and cannot have more than two colors in its color identity. If the Commander expects use of a specific card type, subtype, or supertype, at least 12 of those cards must be included. For example, if you choose [[Ezuri, Renegade Leader]] as your Commander, the deck must include at least 12 Elf cards.\nThe deck must have exactly 36 lands, and at least 26 of them must be basic. The basic lands must be evenly divided between the Commander's colors. All lands must provide mana.\nThe deck must have at least 32 creatures without defender. At least 26 of those creatures must have power 1 or greater. There must be at least 20 colored creatures, with at least 10 of each color. Multicolored creatures count for only one of their colors.\nAll effects and abilities must be reasonably usable. For example, including [[Atog]] in a deck with no artifacts violates this fair-play rule.\n"}]}







































































