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Commander
Size: 100Salt sum: 34.57
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bananaz987

192 views9 days ago
Commander
Size: 100Salt sum: 34.57
No deck tags

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Commander

Qty: 1 Price: $0.49
Tazri, Stalwart Survivor
Each creature you control has "
: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
,
: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
Legendary Creature - Human Warrior
Tazri, Stalwart Survivor (mat) 154

Commander

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Alternate Win Cons

Qty: 8 Price: $338.92
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (brr) 3
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (ori) 137
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (ons) 133
Hatred
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
Instant
Hatred (exo) 64
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (rtr) 174
Mask of Griselbrand
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip
Legendary Artifact - Equipment
Mask of Griselbrand (mid) 347
Rite of Consumption
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
Sorcery
Rite of Consumption (shm) 76
Wall of Blood
Defender (This creature can't attack.)
Pay 1 life: This creature gets +1/+1 until end of turn.
Creature - Wall
Wall of Blood (mrd) 82

Alternate Win Cons

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BBM (Big Black Mana) + Fixing

Qty: 17 Price: $1028.85
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 589
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (mmq) 116
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (uds) 54
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (brr) 8
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (rvr) 390
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 382
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (rvr) 322
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Dark Ritual
Add
.
Instant
Dark Ritual (leb) 99
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (tmp) 292
Magus of the Coffers
,
: Add
for each Swamp you control.
Creature - Human Wizard
Magus of the Coffers (plc) 73
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of
equal to the sacrificed creature's mana value.
Instant
Sacrifice (lea) 124
Sceptre of Eternal Glory
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
Legendary Artifact
Sceptre of Eternal Glory (40k) 166★
Sol Ring
: Add
.
Artifact
Sol Ring (plg22) 1
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (tsr) 400
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 40
Troop of Ponies
,
, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature - Horse
Troop of Ponies (hob) 3

BBM (Big Black Mana) + Fixing

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Infinite Mana Combo Pieces

Qty: 13 Price: $4071.87
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (tor) 139
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (lea) 104
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (ody) 320
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (lrw) 259
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (tsr) 367
The Enigma Jewel
The Enigma Jewel enters tapped.
: Add
. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities
(
, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact
The Enigma Jewel // Locus of Enlightenment (lci) 362The Enigma Jewel // Locus of Enlightenment (lci) 362
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (rvr) 466
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (plc) 165
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 314
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (v12) 14

Infinite Mana Combo Pieces

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Land

Qty: 31 Price: $19613.50
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 397
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ons) 313
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (7ed) 327★
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (j12) 8
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 407
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (p30a) 25
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ons) 321
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 312
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 284
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (pgru) 3
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 295

Land

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Removal

Qty: 6 Price: $470.74
Consuming Corruption
Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.
Instant
Consuming Corruption (mh3) 407
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Crippling Fear (khm) 350
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (h1r) 13
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (tor) 73
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (mmq) 162
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 412

Removal

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Shades

Qty: 21 Price: $274.70
Cinder Shade
: This creature gets +1/+1 until end of turn.
, Sacrifice this creature: It deals damage equal to its power to target creature.
Creature - Shade
Cinder Shade (inv) 240
Crypt Ripper
Haste
: This creature gets +1/+1 until end of turn.
Creature - Shade
Crypt Ripper (zen) 85
Darkling Stalker
: Regenerate this creature.
: This creature gets +1/+1 until end of turn.
Creature - Spirit Shade
Darkling Stalker (tmp) 119
Deepwood Legate
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Deepwood Legate (mmq) 132
Dirtwater Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: This creature gets +1/+0 until end of turn.
Creature - Wraith
Dirtwater Wraith (mir) 117
Dread Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Dread Shade (dom) 88
Drifting Shade
Flying
: This creature gets +1/+1 until end of turn.
Creature - Shade
Drifting Shade (m12) 96
Dungeon Shade
Flying
: This creature gets +1/+1 until end of turn.
Creature - Spirit Shade
Dungeon Shade (sth) 58
Evernight Shade
: This creature gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Shade
Evernight Shade (avr) 101
Fetid Horror
: This creature gets +1/+1 until end of turn.
Creature - Horror Shade
Fetid Horror (mir) 123
Frozen Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Frozen Shade (lea) 109
Gateway Shade
: This creature gets +1/+1 until end of turn.
Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
Creature - Shade
Gateway Shade (gtc) 65
Hoar Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Hoar Shade (ice) 131
Liliana's Shade
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Liliana's Shade (m13) 98
Looming Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade
Looming Shade (7ed) 145★
Misery's Shadow
If a creature an opponent controls would die, exile it instead.
: This creature gets +1/+1 until end of turn.
Creature - Shade
Misery's Shadow (bro) 330
Nakaya Shade
: This creature gets +1/+1 until end of turn unless any player pays
.
Creature - Shade
Nakaya Shade (pcy) 69
Nantuko Shade
: This creature gets +1/+1 until end of turn.
Creature - Shade Insect
Nantuko Shade (tor) 74
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (roe) 120
Undercity Shade
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: This creature gets +1/+1 until end of turn.
Creature - Shade
Undercity Shade (rav) 110
Whispering Shade
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: This creature gets +1/+1 until end of turn.
Creature - Shade
Whispering Shade (ody) 167

Shades

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Value Cards

Qty: 3 Price: $50.98
Greed
, Pay 2 life: Draw a card.
Enchantment
Greed (7ed) 140★
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (eld) 373
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (nec) 35

Value Cards

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Deck Info

Deck stats

1 pip - 1 card
17 mana - 10 cards
1 pip - 1 card
16 mana - 9 cards
57 pips - 44 cards
53 mana - 41 cards
3 pips - 2 cards
19 mana - 12 cards
4 pips - 3 cards
18 mana - 11 cards
0 pips - 0 cards
13 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"I typically don't like tribal decks because of their repetitive nature, however, when you can use a tribe to do cool things is where it gets interesting. Few creature types have their own unique ability, which includes walls with defender, scepters with discard on damage, illusions sac on target, etc. The type I chose to build on are Shades. Shades have the unique ability of B: +1/+1 until end of turn. So I made a deck with 21 of said shades (thanks to errata for creature types they are all shades) with ways of abusing their respective mechanic. The commander I chose is which is "},{"insert":{"card-link":"Tazri, Stalwart Survivor"}},{"insert":" as it lets all my creatures pay for activations, and later on in the game get my shades with her activated ability.\nThe main combo line of the deck is to generate infinite black mana with a variety of land combos like: "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" / "},{"insert":{"card-link":"The Enigma Jewel // Locus of Enlightenment"}},{"insert":" which can be used to untap lands that tap for large amounts of mana like "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" , "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" and"},{"insert":{"card-link":"Cabal Stronghold"}},{"insert":", generating infinite mana. With this mana we make our shades infinitely big.\nNow, this isn't always possible, but we still want to generate a lot of black mana. Hence, we run a lot of ramp, lots of ones that gets swamps for our land combos, as well as mana doublers like "},{"insert":{"card-link":"Nirkana Revenant"}},{"insert":" , "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":" and "},{"insert":{"card-link":"Bubbling Muck"}},{"insert":", and obviously many other stereotypical ramp pieces.\nNow, once I have the big shades, whether infinite of not, attacking is not always reliable enough, despite many of them having great evasion like "},{"insert":{"card-link":"Whispering Shade"}},{"insert":" , "},{"insert":{"card-link":"Undercity Shade"}},{"insert":" , "},{"insert":{"card-link":"Dungeon Shade"}},{"insert":" , and many more. Therefore, there are alternate win cons like "},{"insert":{"card-link":"Rite of Consumption"}},{"insert":" , "},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" , and "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" which let you throw shades at people. "},{"insert":{"card-link":"Cover of Darkness"}},{"insert":" and "},{"insert":{"card-link":"Mask of Griselbrand"}},{"insert":" giving more evasion. Finally, "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" to just mill people out. Additionally, big creatures also mean big value that can be used with "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" , and "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" .\nIn conclusion, Shades are in my opinion an awesome type as they fall out of the normal tribal deck category in which you go wide with lords like in elves, goblins, vampires, dinosaurs, etc. Additionally, Shades don't actually have a real \"shades\" commander, making the selection process much more fun and creative.\n"}]}
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