SimicDragon
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Queza, Augur of Vampires [WUB Vampires]"},{"insert":"\n\nVampires thrive on draining opponents, but lifelink and aristocrats effects can be inefficient. "},{"insert":{"card-link":"Queza, Augur of Agonies"}},{"insert":" advises Vampires from a different angle, bringing blue value to drain by simply drawing cards. This deck aims to draw a lot of cards to find and trigger our Vampires that care about instances of life gain, ultimately overwhelming our opponents.\n\n(1) Vampire Lifegain Triggers\nThese Vampires trigger whenever you gain life, resulting in either +1/+1 counter growth (e.g., "},{"insert":{"card-link":"Bloodthirsty Aerialist"}},{"insert":"), additional draining (e.g., "},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":"), or other powerful effects (e.g., card draw from "},{"insert":{"card-link":"Markov Purifier"}},{"insert":" or recursion from "},{"insert":{"card-link":"Veinwitch Coven"}},{"insert":" ).\n\n(2) Blood Tokens\nAlso on theme, Vampires can help Queza trigger by using Blood tokens to discard and draw. "},{"insert":{"card-link":"Restless Bloodseeker // Bloodsoaked Reveler"}},{"insert":" is especially easy to trigger in this deck.\n\n(3) Vampires Matter\nThese cards support the Vampire type, especially with token or +1/+1 counter effects that care about how wide or tall you can grow your Vampire army. Note that "},{"insert":{"card-link":"Captivating Vampire"}},{"insert":" can make Queza an official Vampire.\n\n(4) +1 Counters Matter\nWith many effects that put +1/+1 counters on Vampires, these cards grant evasion, recursion, or additional damage to make combat easier and more efficient. Notably, "},{"insert":{"card-link":"Tenured Inkcaster"}},{"insert":" was the card that originally motivated the focus on Vampires that care about +1/+1 counters.\n\n(5) Draw\nIn addition to your draw step and Blood tokens, you have additional draw in the form of spells (e.g., "},{"insert":{"card-link":"Brainstorm"}},{"insert":"), sacrifice (e.g., "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":"), or Kindred (e.g., "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":", "},{"insert":{"card-link":"Pact of the Serpent"}},{"insert":"), which serves both to fuel Queza's life drain and to find our Vampires. And with Vampires to amplify Queza's draining, "},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" can often win the game on the spot.\n\n(6) Recursion\nWe can get back the Vampires we discarded to Blood tokens or lost the old-fashioned way (e.g., "},{"insert":{"card-link":"Drana, the Last Bloodchief"}},{"insert":"). "},{"insert":{"card-link":"Oathsworn Vampire"}},{"insert":" is great fodder for our sacrifice effects.\n\n(7-10) Ramp, Removal, Board Wipes, Lands\n"},{"insert":{"card-link":"Minn, Wily Illusionist"}},{"insert":" may appear to care about Illusions, but just drawing enough cards spread out over your and opponents' turns can let you cheat out Vampires. Removal and board wipes are chosen to support our main plan (e.g., "},{"insert":{"card-link":"Urge to Feed"}},{"insert":", "},{"insert":{"card-link":"Patron of the Vein"}},{"insert":" for +1/+1 counters, "},{"insert":{"card-link":"Olivia's Wrath"}},{"insert":" for Vampire count) to clear the path to victory.\n\nI'd love to hear what you all think, thanks for reading this far!\n"}]}
01a Vampire Life to Counters
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout

01a Vampire Life to Counters
(CTRL to add secondary)
01b Vampire Life to Drain
01b Vampire Life to Drain
(CTRL to add secondary)
01c Vampire Life to Other
Nazar, the Velvet Fang
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Legendary Creature - Vampire Warlock

Rodolf Duskbringer
Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Vampire Angel

01c Vampire Life to Other
(CTRL to add secondary)
02 Blood Tokens
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact

Kamber, the Plunderer
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Legendary Creature - Vampire Rogue

Restless Bloodseeker
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
Creature - Vampire


Shilgengar, Sire of Famine
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Legendary Creature - Elder Demon

Voldaren Bloodcaster
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Creature - Wizard Vampire


02 Blood Tokens
(CTRL to add secondary)
03 Vampires Matter
03 Vampires Matter
(CTRL to add secondary)
04 +1 Counters Matter
04 +1 Counters Matter
(CTRL to add secondary)
05 Draw
Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Instant

05 Draw
(CTRL to add secondary)
06 Recursion
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric

06 Recursion
(CTRL to add secondary)
07 Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Minn, Wily Illusionist
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Legendary Creature - Wizard Gnome

07 Ramp
(CTRL to add secondary)
08 Removal
08 Removal
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Voldaren Estate
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Land

Land
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Queza, Augur of Vampires [WUB Vampires]"},{"insert":"\n\nVampires thrive on draining opponents, but lifelink and aristocrats effects can be inefficient. "},{"insert":{"card-link":"Queza, Augur of Agonies"}},{"insert":" advises Vampires from a different angle, bringing blue value to drain by simply drawing cards. This deck aims to draw a lot of cards to find and trigger our Vampires that care about instances of life gain, ultimately overwhelming our opponents.\n\n(1) Vampire Lifegain Triggers\nThese Vampires trigger whenever you gain life, resulting in either +1/+1 counter growth (e.g., "},{"insert":{"card-link":"Bloodthirsty Aerialist"}},{"insert":"), additional draining (e.g., "},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":"), or other powerful effects (e.g., card draw from "},{"insert":{"card-link":"Markov Purifier"}},{"insert":" or recursion from "},{"insert":{"card-link":"Veinwitch Coven"}},{"insert":" ).\n\n(2) Blood Tokens\nAlso on theme, Vampires can help Queza trigger by using Blood tokens to discard and draw. "},{"insert":{"card-link":"Restless Bloodseeker // Bloodsoaked Reveler"}},{"insert":" is especially easy to trigger in this deck.\n\n(3) Vampires Matter\nThese cards support the Vampire type, especially with token or +1/+1 counter effects that care about how wide or tall you can grow your Vampire army. Note that "},{"insert":{"card-link":"Captivating Vampire"}},{"insert":" can make Queza an official Vampire.\n\n(4) +1 Counters Matter\nWith many effects that put +1/+1 counters on Vampires, these cards grant evasion, recursion, or additional damage to make combat easier and more efficient. Notably, "},{"insert":{"card-link":"Tenured Inkcaster"}},{"insert":" was the card that originally motivated the focus on Vampires that care about +1/+1 counters.\n\n(5) Draw\nIn addition to your draw step and Blood tokens, you have additional draw in the form of spells (e.g., "},{"insert":{"card-link":"Brainstorm"}},{"insert":"), sacrifice (e.g., "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":"), or Kindred (e.g., "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":", "},{"insert":{"card-link":"Pact of the Serpent"}},{"insert":"), which serves both to fuel Queza's life drain and to find our Vampires. And with Vampires to amplify Queza's draining, "},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" can often win the game on the spot.\n\n(6) Recursion\nWe can get back the Vampires we discarded to Blood tokens or lost the old-fashioned way (e.g., "},{"insert":{"card-link":"Drana, the Last Bloodchief"}},{"insert":"). "},{"insert":{"card-link":"Oathsworn Vampire"}},{"insert":" is great fodder for our sacrifice effects.\n\n(7-10) Ramp, Removal, Board Wipes, Lands\n"},{"insert":{"card-link":"Minn, Wily Illusionist"}},{"insert":" may appear to care about Illusions, but just drawing enough cards spread out over your and opponents' turns can let you cheat out Vampires. Removal and board wipes are chosen to support our main plan (e.g., "},{"insert":{"card-link":"Urge to Feed"}},{"insert":", "},{"insert":{"card-link":"Patron of the Vein"}},{"insert":" for +1/+1 counters, "},{"insert":{"card-link":"Olivia's Wrath"}},{"insert":" for Vampire count) to clear the path to victory.\n\nI'd love to hear what you all think, thanks for reading this far!\n"}]}
















































































