422 views11 days ago
Commander
Size: 100Salt sum: 32.02
 avatar

SimicDragon

422 views11 days ago
Commander
Size: 100Salt sum: 32.02

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"attributes":{"bold":true},"insert":"Queza, Augur of Vampires [WUB Vampires]"},{"insert":"\n\nVampires thrive on draining opponents, but lifelink and aristocrats effects can be inefficient. "},{"insert":{"card-link":"Queza, Augur of Agonies"}},{"insert":" advises Vampires from a different angle, bringing blue value to drain by simply drawing cards. This deck aims to draw a lot of cards to find and trigger our Vampires that care about instances of life gain, ultimately overwhelming our opponents.\n\n(1) Vampire Lifegain Triggers\nThese Vampires trigger whenever you gain life, resulting in either +1/+1 counter growth (e.g., "},{"insert":{"card-link":"Bloodthirsty Aerialist"}},{"insert":"), additional draining (e.g., "},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":"), or other powerful effects (e.g., card draw from "},{"insert":{"card-link":"Markov Purifier"}},{"insert":" or recursion from "},{"insert":{"card-link":"Veinwitch Coven"}},{"insert":" ).\n\n(2) Blood Tokens\nAlso on theme, Vampires can help Queza trigger by using Blood tokens to discard and draw. "},{"insert":{"card-link":"Restless Bloodseeker // Bloodsoaked Reveler"}},{"insert":" is especially easy to trigger in this deck.\n\n(3) Vampires Matter\nThese cards support the Vampire type, especially with token or +1/+1 counter effects that care about how wide or tall you can grow your Vampire army. Note that "},{"insert":{"card-link":"Captivating Vampire"}},{"insert":" can make Queza an official Vampire.\n\n(4) +1 Counters Matter\nWith many effects that put +1/+1 counters on Vampires, these cards grant evasion, recursion, or additional damage to make combat easier and more efficient. Notably, "},{"insert":{"card-link":"Tenured Inkcaster"}},{"insert":" was the card that originally motivated the focus on Vampires that care about +1/+1 counters.\n\n(5) Draw\nIn addition to your draw step and Blood tokens, you have additional draw in the form of spells (e.g., "},{"insert":{"card-link":"Brainstorm"}},{"insert":"), sacrifice (e.g., "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":"), or Kindred (e.g., "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":", "},{"insert":{"card-link":"Pact of the Serpent"}},{"insert":"), which serves both to fuel Queza's life drain and to find our Vampires. And with Vampires to amplify Queza's draining, "},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" can often win the game on the spot.\n\n(6) Recursion\nWe can get back the Vampires we discarded to Blood tokens or lost the old-fashioned way (e.g., "},{"insert":{"card-link":"Drana, the Last Bloodchief"}},{"insert":"). "},{"insert":{"card-link":"Oathsworn Vampire"}},{"insert":" is great fodder for our sacrifice effects.\n\n(7-10) Ramp, Removal, Board Wipes, Lands\n"},{"insert":{"card-link":"Minn, Wily Illusionist"}},{"insert":" may appear to care about Illusions, but just drawing enough cards spread out over your and opponents' turns can let you cheat out Vampires. Removal and board wipes are chosen to support our main plan (e.g., "},{"insert":{"card-link":"Urge to Feed"}},{"insert":", "},{"insert":{"card-link":"Patron of the Vein"}},{"insert":" for +1/+1 counters, "},{"insert":{"card-link":"Olivia's Wrath"}},{"insert":" for Vampire count) to clear the path to victory.\n\nI'd love to hear what you all think, thanks for reading this far!\n"}]}

Commander

Qty: 1 Price: $0.39
Queza, Augur of Agonies
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Legendary Creature - Advisor Octopus
Queza, Augur of Agonies (snc) 212

Commander

(CTRL to add secondary)

01a Vampire Life to Counters

Qty: 7 Price: $8.93
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout
Amalia Benavides Aguirre (lci) 221
Bloodbond Vampire
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Shaman Ally
Bloodbond Vampire (jmp) 209
Bloodthirsty Aerialist
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Rogue
Bloodthirsty Aerialist (c21) 136
Cleric of Life's Bond
Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
Creature - Vampire Cleric
Cleric of Life's Bond (znr) 222
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Creature - Vampire Cleric
Elenda's Hierophant (lcc) 71
Scion of the Swarm
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Cleric
Scion of the Swarm (znr) 121
Vampire Scrivener
Flying
Whenever you gain life during your turn, put a +1/+1 counter on this creature.
Whenever you lose life during your turn, put a +1/+1 counter on this creature.
Creature - Vampire Warlock
Vampire Scrivener (snc) 98

01a Vampire Life to Counters

(CTRL to add secondary)

01b Vampire Life to Drain

Qty: 5 Price: $17.97
Cliffhaven Vampire
Flying
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Warrior Ally
Cliffhaven Vampire (ogw) 153
Defiant Bloodlord
Flying
Whenever you gain life, target opponent loses that much life.
Creature - Vampire
Defiant Bloodlord (c21) 142
Epicure of Blood
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire
Epicure of Blood (c21) 143
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (m21) 127

01b Vampire Life to Drain

(CTRL to add secondary)

01c Vampire Life to Other

Qty: 4 Price: $6.48
Markov Purifier
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay
. If you do, draw a card.
Creature - Vampire Cleric
Markov Purifier (vow) 241
Nazar, the Velvet Fang
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Legendary Creature - Vampire Warlock
Nazar, the Velvet Fang (j25) 43
Rodolf Duskbringer
Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay
. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Vampire Angel
Rodolf Duskbringer (j25) 482
Veinwitch Coven
Menace
Whenever you gain life, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Vampire Warlock
Veinwitch Coven (soc) 228

01c Vampire Life to Other

(CTRL to add secondary)

02 Blood Tokens

Qty: 6 Price: $2.90
Falkenrath Forebear
Flying
This creature can't block.
Whenever this creature deals combat damage to a player, create a Blood token.
, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
Creature - Vampire
Falkenrath Forebear (vow) 111
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
,
, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
,
, Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact
Glass-Cast Heart (lcc) 199
Kamber, the Plunderer
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Legendary Creature - Vampire Rogue
Kamber, the Plunderer (otc) 137
Restless Bloodseeker
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
Creature - Vampire
Restless Bloodseeker // Bloodsoaked Reveler (inr) 128Restless Bloodseeker // Bloodsoaked Reveler (inr) 128
Shilgengar, Sire of Famine
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Legendary Creature - Elder Demon
Shilgengar, Sire of Famine (mh3) 109
Voldaren Bloodcaster
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Creature - Wizard Vampire
Voldaren Bloodcaster // Bloodbat Summoner (inr) 138Voldaren Bloodcaster // Bloodbat Summoner (inr) 138

02 Blood Tokens

(CTRL to add secondary)

03 Vampires Matter

Qty: 7 Price: $68.89
Captivating Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Creature - Vampire
Captivating Vampire (inr) 100
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (lcc) 188
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (lcc) 189
Indulgent Aristocrat
Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature - Vampire Noble
Indulgent Aristocrat (inr) 118
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
Olivia's Wrath (lcc) 205
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Urge to Feed
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Instant
Urge to Feed (voc) 139

03 Vampires Matter

(CTRL to add secondary)

04 +1 Counters Matter

Qty: 3 Price: $20.33
Cauldron of Souls
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact
Cauldron of Souls (plst) CM2-180
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (lcc) 158
Tenured Inkcaster
When this creature enters, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
Tenured Inkcaster (otc) 149

04 +1 Counters Matter

(CTRL to add secondary)

05 Draw

Qty: 14 Price: $88.92
Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature - Wizard Vampire
Bloodtracker (lcc) 186
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (dsc) 113
Esper Charm
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Instant
Esper Charm (c18) 179
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (lcc) 159
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Pact of the Serpent (lcc) 206
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Painful Truths (ecc) 82
Peer into the Abyss
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Peer into the Abyss (m21) 117
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65
Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Instant
Rowan's Grim Search (woe) 104
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Shadowheart, Dark Justiciar
,
, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Cleric Elf
Shadowheart, Dark Justiciar (clb) 146
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75

05 Draw

(CTRL to add secondary)

06 Recursion

Qty: 2 Price: $2.64
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric
Drana, the Last Bloodchief (znr) 98
Oathsworn Vampire
This creature enters tapped.
You may cast this card from your graveyard if you gained life this turn.
Creature - Knight Vampire
Oathsworn Vampire (lcc) 204

06 Recursion

(CTRL to add secondary)

07 Ramp

Qty: 12 Price: $48.48
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (clu) 221
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (lcc) 304
Minn, Wily Illusionist
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Legendary Creature - Wizard Gnome
Minn, Wily Illusionist (afc) 16
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (soc) 353
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (clb) 877
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (tdc) 333
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (dsc) 256

07 Ramp

(CTRL to add secondary)

08 Removal

Qty: 3 Price: $11.77
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Patron of the Vein
Flying
When this creature enters, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Creature - Vampire Shaman
Patron of the Vein (lcc) 207

08 Removal

(CTRL to add secondary)

09 Board Wipes

Qty: 1 Price: $0.99
Merciless Eviction
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
Sorcery
Merciless Eviction (dmc) 160

09 Board Wipes

(CTRL to add secondary)

Land

Qty: 35 (37 w/ MDFC)Price: $272.95
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (m3c) 316
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (drc) 146
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (m3c) 328
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dsc) 96
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fdn) 687
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (pblb) 252p
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (tdc) 362
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (prna) 248p
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rna) 251
Island
(
: Add
.)
Basic Land - Island
Island (soi) 287
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (cmm) 1013
Plains
(
: Add
.)
Basic Land - Plains
Plains (soi) 283
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m3c) 368
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (2xm) 326
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (soi) 291
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (dsc) 321
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Voldaren Estate
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
,
: Create a Blood token. This ability costs
less to activate for each Vampire you control. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Land
Voldaren Estate (lcc) 369
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (grn) 259

Land

(CTRL to add secondary)

Deck Info

Deck stats

10 pips - 10 cards
27 mana - 23 cards
15 pips - 11 cards
28 mana - 24 cards
57 pips - 42 cards
32 mana - 28 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
16 mana - 15 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Queza, Augur of Vampires [WUB Vampires]"},{"insert":"\n\nVampires thrive on draining opponents, but lifelink and aristocrats effects can be inefficient. "},{"insert":{"card-link":"Queza, Augur of Agonies"}},{"insert":" advises Vampires from a different angle, bringing blue value to drain by simply drawing cards. This deck aims to draw a lot of cards to find and trigger our Vampires that care about instances of life gain, ultimately overwhelming our opponents.\n\n(1) Vampire Lifegain Triggers\nThese Vampires trigger whenever you gain life, resulting in either +1/+1 counter growth (e.g., "},{"insert":{"card-link":"Bloodthirsty Aerialist"}},{"insert":"), additional draining (e.g., "},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":"), or other powerful effects (e.g., card draw from "},{"insert":{"card-link":"Markov Purifier"}},{"insert":" or recursion from "},{"insert":{"card-link":"Veinwitch Coven"}},{"insert":" ).\n\n(2) Blood Tokens\nAlso on theme, Vampires can help Queza trigger by using Blood tokens to discard and draw. "},{"insert":{"card-link":"Restless Bloodseeker // Bloodsoaked Reveler"}},{"insert":" is especially easy to trigger in this deck.\n\n(3) Vampires Matter\nThese cards support the Vampire type, especially with token or +1/+1 counter effects that care about how wide or tall you can grow your Vampire army. Note that "},{"insert":{"card-link":"Captivating Vampire"}},{"insert":" can make Queza an official Vampire.\n\n(4) +1 Counters Matter\nWith many effects that put +1/+1 counters on Vampires, these cards grant evasion, recursion, or additional damage to make combat easier and more efficient. Notably, "},{"insert":{"card-link":"Tenured Inkcaster"}},{"insert":" was the card that originally motivated the focus on Vampires that care about +1/+1 counters.\n\n(5) Draw\nIn addition to your draw step and Blood tokens, you have additional draw in the form of spells (e.g., "},{"insert":{"card-link":"Brainstorm"}},{"insert":"), sacrifice (e.g., "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":"), or Kindred (e.g., "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":", "},{"insert":{"card-link":"Pact of the Serpent"}},{"insert":"), which serves both to fuel Queza's life drain and to find our Vampires. And with Vampires to amplify Queza's draining, "},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" can often win the game on the spot.\n\n(6) Recursion\nWe can get back the Vampires we discarded to Blood tokens or lost the old-fashioned way (e.g., "},{"insert":{"card-link":"Drana, the Last Bloodchief"}},{"insert":"). "},{"insert":{"card-link":"Oathsworn Vampire"}},{"insert":" is great fodder for our sacrifice effects.\n\n(7-10) Ramp, Removal, Board Wipes, Lands\n"},{"insert":{"card-link":"Minn, Wily Illusionist"}},{"insert":" may appear to care about Illusions, but just drawing enough cards spread out over your and opponents' turns can let you cheat out Vampires. Removal and board wipes are chosen to support our main plan (e.g., "},{"insert":{"card-link":"Urge to Feed"}},{"insert":", "},{"insert":{"card-link":"Patron of the Vein"}},{"insert":" for +1/+1 counters, "},{"insert":{"card-link":"Olivia's Wrath"}},{"insert":" for Vampire count) to clear the path to victory.\n\nI'd love to hear what you all think, thanks for reading this far!\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards