Goldengiant
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Commander
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{"ops":[{"insert":" Welcome to my submission for this month's deckbuilding contest! For my deck I wanted to build something a bit more off the wall with a less supported tribe, so I give you drake tribal with "},{"insert":{"card-link":"Inniaz, the Gale Force"}},{"insert":" at the helm. Now drakes don't have a ton of tribal support, with "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":" being one of the only cards that mentions them in it's rules text. However, we can build around what drakes do, namely that they are all flyers and that a few well known drakes are... thieves. "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" and "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" are two of the more infamous and frequently played drakes with their ability to swap themselves with an opponents creature, so I added a theft element to the deck with a focus on trading permanents with our opponents. \n\n The gameplan of the deck is to build up a board with a few evasive flyers, Swing out with 3 flyers while our commander is in play and then swap permanents around the board in our favor. Now there are a few options when it comes to what we are going to give to our opponents. We could hand over a smaller drake, like a 2/2 token made by "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" or "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":", or we can trade something that doesn't need to be under our control to help our board. Cards like "},{"insert":{"card-link":"Gravitational Shift"}},{"insert":" and "},{"insert":{"card-link":"Magus of the Moat"}},{"insert":" can be given to opponents and will still help us push for air superiority. Other cards like "},{"insert":{"card-link":"Claim Jumper"}},{"insert":" and "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" are easy to donate when they have already served their purpose. Furthermore, one of my favorite cards to swap is "},{"insert":{"card-link":"Coveted Jewel"}},{"insert":" since we can preemptively attack the person we are going to give it to, so that we can almost guarantee that we will get it right back, drawing us tons of cards! \n\n Our commander "},{"insert":{"card-link":"Inniaz, the Gale Force"}},{"insert":" has an activated ability that can help pump our board to push for lethal, evasive swings, but we are also running an assortment of flyer anthem effects, including cards like "},{"insert":{"card-link":"Air Nomad Legacy"}},{"insert":", "},{"insert":{"card-link":"Favorable Winds"}},{"insert":", "},{"insert":{"card-link":"Thunderclap Wyvern"}},{"insert":", and "},{"insert":{"card-link":"Windstorm Drake"}},{"insert":". Additionally, the deck is running a theft/swap package to help us maintain our trading shenanigan's with cards like "},{"insert":{"card-link":"Agent of Treachery"}},{"insert":", "},{"insert":{"card-link":"Sakashima's Will"}},{"insert":", "},{"insert":{"card-link":"Modify Memory"}},{"insert":" and "},{"insert":{"card-link":"Shifting Grift"}},{"insert":". Finally, the deck has a few alternative wincons with cards that we can benefit from, before giving them away to an opponent to get them killed. "},{"insert":{"card-link":"Illusions of Grandeur"}},{"insert":" gives us 20 life on etb and can be gifted to another player, forcing them to pay the cumulative upkeep or take 20 damage, and "},{"insert":{"card-link":"Nine Lives"}},{"insert":" can protect us from some damage before being donated to get another player eliminated. \n\n Lastly, I wanted to go over a few cool drake combos and tech pieces in the deck! The deck includes a sneaky infect wincon with the theft card "},{"insert":{"card-link":"Corrupted Conscience"}},{"insert":" and our evasive, proliferating "},{"insert":{"card-link":"Viral Drake"}},{"insert":". We can even use "},{"insert":{"card-link":"Iridescent Drake"}},{"insert":" to recure "},{"insert":{"card-link":"Corrupted Conscience"}},{"insert":" for another infect beater if there aren't any other good aura targets. As mentioned previously a lot of the inspo. for this deck comes from the classic "},{"insert":{"card-link":"Gilded Drake"}},{"insert":", and it's newer counterpart "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":", both of which can pair really nicely with the card "},{"insert":{"card-link":"Barrin, Master Wizard"}},{"insert":". With the wizard in play and some spare mana we can steal a creature with a drake, sac the creature with the Barrins ability to bounce our own drake back to our hands, giving us a repeatable removal loop, or we can hold up 2 mana incase someone tries to remove a stolen creature and sac it in response. Additionally, the deck includes the land "},{"insert":{"card-link":"Homeward Path"}},{"insert":" which can give us back our swapped creatures if all of our stolen goodies have been removed. Finally, I wanted to mention that the deck has the ability to really leverage alliances and politics, by offering players with a weaker boardstate another players more powerful pieces. This is facilitated further with cards like "},{"insert":{"card-link":"Hithlain Rope"}},{"insert":" and previously mentioned swap cards like "},{"insert":{"card-link":"Modify Memory"}},{"insert":". Overall, the deck seems like a lot of fun with tons of shenanigan's to get into. However, if you want to build the deck I would recommend running a proxy of "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" since it's $155+ price tag makes up over half of the decks total cost.\n"}]}
Commander
Inniaz, the Gale Force
Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Legendary Creature - Djinn

Commander
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Anthem
Anthem
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Counters
Counters
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Donations
Hithlain Rope
This artifact can't be sacrificed.
, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
Artifact

Illusions of Grandeur
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Enchantment

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Enchantment

Donations
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Draw
Draw
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Infect
Viral Drake
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Drake Phyrexian

Infect
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Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Protection
The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Protection
(CTRL to add secondary)
Ramp
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Ramp
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Removal
Summon: Valefor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, IV — Tap up to one target creature and put a stun counter on it.
Flying
I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, IV — Tap up to one target creature and put a stun counter on it.
Flying
Creature Enchantment - Saga Drake

Removal
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Theft
Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Theft
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Tokens
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Tokens
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":" Welcome to my submission for this month's deckbuilding contest! For my deck I wanted to build something a bit more off the wall with a less supported tribe, so I give you drake tribal with "},{"insert":{"card-link":"Inniaz, the Gale Force"}},{"insert":" at the helm. Now drakes don't have a ton of tribal support, with "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":" being one of the only cards that mentions them in it's rules text. However, we can build around what drakes do, namely that they are all flyers and that a few well known drakes are... thieves. "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" and "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" are two of the more infamous and frequently played drakes with their ability to swap themselves with an opponents creature, so I added a theft element to the deck with a focus on trading permanents with our opponents. \n\n The gameplan of the deck is to build up a board with a few evasive flyers, Swing out with 3 flyers while our commander is in play and then swap permanents around the board in our favor. Now there are a few options when it comes to what we are going to give to our opponents. We could hand over a smaller drake, like a 2/2 token made by "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" or "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":", or we can trade something that doesn't need to be under our control to help our board. Cards like "},{"insert":{"card-link":"Gravitational Shift"}},{"insert":" and "},{"insert":{"card-link":"Magus of the Moat"}},{"insert":" can be given to opponents and will still help us push for air superiority. Other cards like "},{"insert":{"card-link":"Claim Jumper"}},{"insert":" and "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" are easy to donate when they have already served their purpose. Furthermore, one of my favorite cards to swap is "},{"insert":{"card-link":"Coveted Jewel"}},{"insert":" since we can preemptively attack the person we are going to give it to, so that we can almost guarantee that we will get it right back, drawing us tons of cards! \n\n Our commander "},{"insert":{"card-link":"Inniaz, the Gale Force"}},{"insert":" has an activated ability that can help pump our board to push for lethal, evasive swings, but we are also running an assortment of flyer anthem effects, including cards like "},{"insert":{"card-link":"Air Nomad Legacy"}},{"insert":", "},{"insert":{"card-link":"Favorable Winds"}},{"insert":", "},{"insert":{"card-link":"Thunderclap Wyvern"}},{"insert":", and "},{"insert":{"card-link":"Windstorm Drake"}},{"insert":". Additionally, the deck is running a theft/swap package to help us maintain our trading shenanigan's with cards like "},{"insert":{"card-link":"Agent of Treachery"}},{"insert":", "},{"insert":{"card-link":"Sakashima's Will"}},{"insert":", "},{"insert":{"card-link":"Modify Memory"}},{"insert":" and "},{"insert":{"card-link":"Shifting Grift"}},{"insert":". Finally, the deck has a few alternative wincons with cards that we can benefit from, before giving them away to an opponent to get them killed. "},{"insert":{"card-link":"Illusions of Grandeur"}},{"insert":" gives us 20 life on etb and can be gifted to another player, forcing them to pay the cumulative upkeep or take 20 damage, and "},{"insert":{"card-link":"Nine Lives"}},{"insert":" can protect us from some damage before being donated to get another player eliminated. \n\n Lastly, I wanted to go over a few cool drake combos and tech pieces in the deck! The deck includes a sneaky infect wincon with the theft card "},{"insert":{"card-link":"Corrupted Conscience"}},{"insert":" and our evasive, proliferating "},{"insert":{"card-link":"Viral Drake"}},{"insert":". We can even use "},{"insert":{"card-link":"Iridescent Drake"}},{"insert":" to recure "},{"insert":{"card-link":"Corrupted Conscience"}},{"insert":" for another infect beater if there aren't any other good aura targets. As mentioned previously a lot of the inspo. for this deck comes from the classic "},{"insert":{"card-link":"Gilded Drake"}},{"insert":", and it's newer counterpart "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":", both of which can pair really nicely with the card "},{"insert":{"card-link":"Barrin, Master Wizard"}},{"insert":". With the wizard in play and some spare mana we can steal a creature with a drake, sac the creature with the Barrins ability to bounce our own drake back to our hands, giving us a repeatable removal loop, or we can hold up 2 mana incase someone tries to remove a stolen creature and sac it in response. Additionally, the deck includes the land "},{"insert":{"card-link":"Homeward Path"}},{"insert":" which can give us back our swapped creatures if all of our stolen goodies have been removed. Finally, I wanted to mention that the deck has the ability to really leverage alliances and politics, by offering players with a weaker boardstate another players more powerful pieces. This is facilitated further with cards like "},{"insert":{"card-link":"Hithlain Rope"}},{"insert":" and previously mentioned swap cards like "},{"insert":{"card-link":"Modify Memory"}},{"insert":". Overall, the deck seems like a lot of fun with tons of shenanigan's to get into. However, if you want to build the deck I would recommend running a proxy of "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" since it's $155+ price tag makes up over half of the decks total cost.\n"}]}










































































