210 views6 days ago
Commander
Size: 100Salt sum: 42.37
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Goldengiant

210 views6 days ago
Commander
Size: 100Salt sum: 42.37

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{"ops":[{"insert":" Welcome to my submission for this month's deckbuilding contest! For my deck I wanted to build something a bit more off the wall with a less supported tribe, so I give you drake tribal with "},{"insert":{"card-link":"Inniaz, the Gale Force"}},{"insert":" at the helm. Now drakes don't have a ton of tribal support, with "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":" being one of the only cards that mentions them in it's rules text. However, we can build around what drakes do, namely that they are all flyers and that a few well known drakes are... thieves. "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" and "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" are two of the more infamous and frequently played drakes with their ability to swap themselves with an opponents creature, so I added a theft element to the deck with a focus on trading permanents with our opponents. \n\n The gameplan of the deck is to build up a board with a few evasive flyers, Swing out with 3 flyers while our commander is in play and then swap permanents around the board in our favor. Now there are a few options when it comes to what we are going to give to our opponents. We could hand over a smaller drake, like a 2/2 token made by "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" or "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":", or we can trade something that doesn't need to be under our control to help our board. Cards like "},{"insert":{"card-link":"Gravitational Shift"}},{"insert":" and "},{"insert":{"card-link":"Magus of the Moat"}},{"insert":" can be given to opponents and will still help us push for air superiority. Other cards like "},{"insert":{"card-link":"Claim Jumper"}},{"insert":" and "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" are easy to donate when they have already served their purpose. Furthermore, one of my favorite cards to swap is "},{"insert":{"card-link":"Coveted Jewel"}},{"insert":" since we can preemptively attack the person we are going to give it to, so that we can almost guarantee that we will get it right back, drawing us tons of cards! \n\n Our commander "},{"insert":{"card-link":"Inniaz, the Gale Force"}},{"insert":" has an activated ability that can help pump our board to push for lethal, evasive swings, but we are also running an assortment of flyer anthem effects, including cards like "},{"insert":{"card-link":"Air Nomad Legacy"}},{"insert":", "},{"insert":{"card-link":"Favorable Winds"}},{"insert":", "},{"insert":{"card-link":"Thunderclap Wyvern"}},{"insert":", and "},{"insert":{"card-link":"Windstorm Drake"}},{"insert":". Additionally, the deck is running a theft/swap package to help us maintain our trading shenanigan's with cards like "},{"insert":{"card-link":"Agent of Treachery"}},{"insert":", "},{"insert":{"card-link":"Sakashima's Will"}},{"insert":", "},{"insert":{"card-link":"Modify Memory"}},{"insert":" and "},{"insert":{"card-link":"Shifting Grift"}},{"insert":". Finally, the deck has a few alternative wincons with cards that we can benefit from, before giving them away to an opponent to get them killed. "},{"insert":{"card-link":"Illusions of Grandeur"}},{"insert":" gives us 20 life on etb and can be gifted to another player, forcing them to pay the cumulative upkeep or take 20 damage, and "},{"insert":{"card-link":"Nine Lives"}},{"insert":" can protect us from some damage before being donated to get another player eliminated. \n\n Lastly, I wanted to go over a few cool drake combos and tech pieces in the deck! The deck includes a sneaky infect wincon with the theft card "},{"insert":{"card-link":"Corrupted Conscience"}},{"insert":" and our evasive, proliferating "},{"insert":{"card-link":"Viral Drake"}},{"insert":". We can even use "},{"insert":{"card-link":"Iridescent Drake"}},{"insert":" to recure "},{"insert":{"card-link":"Corrupted Conscience"}},{"insert":" for another infect beater if there aren't any other good aura targets. As mentioned previously a lot of the inspo. for this deck comes from the classic "},{"insert":{"card-link":"Gilded Drake"}},{"insert":", and it's newer counterpart "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":", both of which can pair really nicely with the card "},{"insert":{"card-link":"Barrin, Master Wizard"}},{"insert":". With the wizard in play and some spare mana we can steal a creature with a drake, sac the creature with the Barrins ability to bounce our own drake back to our hands, giving us a repeatable removal loop, or we can hold up 2 mana incase someone tries to remove a stolen creature and sac it in response. Additionally, the deck includes the land "},{"insert":{"card-link":"Homeward Path"}},{"insert":" which can give us back our swapped creatures if all of our stolen goodies have been removed. Finally, I wanted to mention that the deck has the ability to really leverage alliances and politics, by offering players with a weaker boardstate another players more powerful pieces. This is facilitated further with cards like "},{"insert":{"card-link":"Hithlain Rope"}},{"insert":" and previously mentioned swap cards like "},{"insert":{"card-link":"Modify Memory"}},{"insert":". Overall, the deck seems like a lot of fun with tons of shenanigan's to get into. However, if you want to build the deck I would recommend running a proxy of "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" since it's $155+ price tag makes up over half of the decks total cost.\n"}]}

Commander

Qty: 1 Price: $0.49
Inniaz, the Gale Force
Flying
: Attacking creatures with flying get +1/+1 until end of turn. (
can be paid with either
or
.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Legendary Creature - Djinn
Inniaz, the Gale Force (jmp) 12

Commander

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Anthem

Qty: 5 Price: $1.99
Air Nomad Legacy
When this enchantment enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creatures you control with flying get +1/+1.
Enchantment
Air Nomad Legacy (tla) 206
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
Creature - Bird Spirit
Empyrean Eagle (fdn) 239
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (scd) 52
Thunderclap Wyvern
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Creature - Drake
Thunderclap Wyvern (scd) 251
Windstorm Drake
Flying
Other creatures you control with flying get +1/+0.
Creature - Drake
Windstorm Drake (j25) 392

Anthem

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Counters

Qty: 2 Price: $0.70
Thunder Drake
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Creature - Elemental Drake
Thunder Drake (clu) 102
Trawler Drake
Flying
This creature enters with an oil counter on it.
This creature gets +1/+1 for each oil counter on it.
Whenever you cast a noncreature spell, put an oil counter on this creature.
Creature - Drake Phyrexian
Trawler Drake (one) 74

Counters

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Creature

Qty: 1 Price: $0.49
The Lord of the Eagles
Flash
This spell costs
less to cast, where X is the total power of creatures you control with flying.
Flying
Legendary Creature - Bird Noble
The Lord of the Eagles (hob) 46

Creature

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Donations

Qty: 7 Price: $31.73
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (blc) 268
Gravitational Shift
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Enchantment
Gravitational Shift (scd) 54
Hithlain Rope
This artifact can't be sacrificed.
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
,
: Draw a card. The player to your right gains control of this artifact.
Artifact
Hithlain Rope (ltc) 76
Illusions of Grandeur
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Enchantment
Illusions of Grandeur (ice) 79
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (soc) 151
Magus of the Moat
Creatures without flying can't attack.
Creature - Human Wizard
Magus of the Moat (plst) FUT-12
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Enchantment
Nine Lives (m21) 28

Donations

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Draw

Qty: 12 Price: $21.74
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (c21) 115
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (tle) 156
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (ecc) 45
Errant and Giada
Flash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
Legendary Creature - Human Angel
Errant and Giada (mom) 224
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Instant
Harmonized Crescendo (ecl) 54
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (clb) 81
Loyal Drake
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Creature - Drake
Loyal Drake (cmm) 104
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (j22) 322
Staggering Insight
Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Enchantment - Aura
Staggering Insight (scd) 246
Stormchaser Drake
Flying
Whenever this creature becomes the target of a spell you control, draw a card.
Creature - Drake
Stormchaser Drake (vow) 82
Tide Skimmer
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Creature - Drake
Tide Skimmer (j25) 375
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (j25) 393

Draw

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Evasion

Qty: 1 Price: $0.35
Aerial Guide
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Creature - Drake
Aerial Guide (j25) 282

Evasion

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Infect

Qty: 1 Price: $0.99
Viral Drake
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Drake Phyrexian
Viral Drake (plst) NPH-49

Infect

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Land

Qty: 36 (37 w/ MDFC)Price: $106.44
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (tdc) 367
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 263
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 262
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (ncc) 420
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (mkc) 281
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c21) 314
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

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Protection

Qty: 2 Price: $2.58
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
The Eagles Are Coming!
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant
The Eagles Are Coming! (hob) 12

Protection

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Ramp

Qty: 10 Price: $25.02
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (soc) 140
Geyser Drake
Flying
During turns other than yours, spells you cast cost
less to cast.
Creature - Drake
Geyser Drake (otj) 51
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 292
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (fdc) 2
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (cmm) 413
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (tdc) 333
Warden of Evos Isle
Flying
Creature spells with flying you cast cost
less to cast.
Creature - Wizard Bird
Warden of Evos Isle (j25) 385
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (m3c) 315

Ramp

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Removal

Qty: 10 Price: $43.12
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (mkc) 56
Barrin, Master Wizard
, Sacrifice a permanent: Return target creature to its owner's hand.
Legendary Creature - Human Wizard
Barrin, Master Wizard (usg) 63
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Sorcery
Dismantling Wave (tdc) 112
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Spiketail Drakeling
Flying
Sacrifice this creature: Counter target spell unless its controller pays
.
Creature - Drake
Spiketail Drakeling (tsr) 89
Spiketail Hatchling
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: Counter target spell unless its controller pays
.
Creature - Drake
Spiketail Hatchling (10e) 111
Sudden Substitution
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Sudden Substitution (c19) 11
Summon: Valefor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, IV — Tap up to one target creature and put a stun counter on it.
Flying
Creature Enchantment - Saga Drake
Summon: Valefor (fic) 42
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179

Removal

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Theft

Qty: 8 Price: $262.28
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43
Corrupted Conscience
Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Corrupted Conscience (plst) MBS-22
Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Iridescent Drake
Flying
When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.
Creature - Drake
Iridescent Drake (uma) 59
Modify Memory
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Sorcery
Modify Memory (clb) 83
Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery
Sakashima's Will (cmr) 91
Shifting Grift
Spree (Choose one or more additional costs.)
+
— Exchange control of two target creatures.
+
— Exchange control of two target artifacts.
+
— Exchange control of two target enchantments.
Sorcery
Shifting Grift (otj) 66
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 404

Theft

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Tokens

Qty: 3 Price: $12.63
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (mkc) 94
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (otc) 116
Talrand's Invocation
Create two 2/2 blue Drake creature tokens with flying.
Sorcery
Talrand's Invocation (ncc) 234

Tokens

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Untap

Qty: 1 Price: $0.35
Rally of Wings
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Instant
Rally of Wings (j25) 238

Untap

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Tokens & Extras

Qty: 5 Price: $4.05
Bird
Flying
Creature Token - Bird
Bird (tc16) 7
Bird Soldier
Flying
Creature Token - Soldier Bird
Bird Soldier (thob) 1
Clue
, Sacrifice this token: Draw a card.
Artifact Token - Clue
Clue (tafc) 10
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tecc) 1
Drake
Flying
Creature Token - Drake
Drake (tfdn) 8

Tokens & Extras

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Deck Info

Deck stats

21 pips - 16 cards
28 mana - 22 cards
62 pips - 47 cards
35 mana - 29 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":" Welcome to my submission for this month's deckbuilding contest! For my deck I wanted to build something a bit more off the wall with a less supported tribe, so I give you drake tribal with "},{"insert":{"card-link":"Inniaz, the Gale Force"}},{"insert":" at the helm. Now drakes don't have a ton of tribal support, with "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":" being one of the only cards that mentions them in it's rules text. However, we can build around what drakes do, namely that they are all flyers and that a few well known drakes are... thieves. "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" and "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" are two of the more infamous and frequently played drakes with their ability to swap themselves with an opponents creature, so I added a theft element to the deck with a focus on trading permanents with our opponents. \n\n The gameplan of the deck is to build up a board with a few evasive flyers, Swing out with 3 flyers while our commander is in play and then swap permanents around the board in our favor. Now there are a few options when it comes to what we are going to give to our opponents. We could hand over a smaller drake, like a 2/2 token made by "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" or "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":", or we can trade something that doesn't need to be under our control to help our board. Cards like "},{"insert":{"card-link":"Gravitational Shift"}},{"insert":" and "},{"insert":{"card-link":"Magus of the Moat"}},{"insert":" can be given to opponents and will still help us push for air superiority. Other cards like "},{"insert":{"card-link":"Claim Jumper"}},{"insert":" and "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" are easy to donate when they have already served their purpose. Furthermore, one of my favorite cards to swap is "},{"insert":{"card-link":"Coveted Jewel"}},{"insert":" since we can preemptively attack the person we are going to give it to, so that we can almost guarantee that we will get it right back, drawing us tons of cards! \n\n Our commander "},{"insert":{"card-link":"Inniaz, the Gale Force"}},{"insert":" has an activated ability that can help pump our board to push for lethal, evasive swings, but we are also running an assortment of flyer anthem effects, including cards like "},{"insert":{"card-link":"Air Nomad Legacy"}},{"insert":", "},{"insert":{"card-link":"Favorable Winds"}},{"insert":", "},{"insert":{"card-link":"Thunderclap Wyvern"}},{"insert":", and "},{"insert":{"card-link":"Windstorm Drake"}},{"insert":". Additionally, the deck is running a theft/swap package to help us maintain our trading shenanigan's with cards like "},{"insert":{"card-link":"Agent of Treachery"}},{"insert":", "},{"insert":{"card-link":"Sakashima's Will"}},{"insert":", "},{"insert":{"card-link":"Modify Memory"}},{"insert":" and "},{"insert":{"card-link":"Shifting Grift"}},{"insert":". Finally, the deck has a few alternative wincons with cards that we can benefit from, before giving them away to an opponent to get them killed. "},{"insert":{"card-link":"Illusions of Grandeur"}},{"insert":" gives us 20 life on etb and can be gifted to another player, forcing them to pay the cumulative upkeep or take 20 damage, and "},{"insert":{"card-link":"Nine Lives"}},{"insert":" can protect us from some damage before being donated to get another player eliminated. \n\n Lastly, I wanted to go over a few cool drake combos and tech pieces in the deck! The deck includes a sneaky infect wincon with the theft card "},{"insert":{"card-link":"Corrupted Conscience"}},{"insert":" and our evasive, proliferating "},{"insert":{"card-link":"Viral Drake"}},{"insert":". We can even use "},{"insert":{"card-link":"Iridescent Drake"}},{"insert":" to recure "},{"insert":{"card-link":"Corrupted Conscience"}},{"insert":" for another infect beater if there aren't any other good aura targets. As mentioned previously a lot of the inspo. for this deck comes from the classic "},{"insert":{"card-link":"Gilded Drake"}},{"insert":", and it's newer counterpart "},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":", both of which can pair really nicely with the card "},{"insert":{"card-link":"Barrin, Master Wizard"}},{"insert":". With the wizard in play and some spare mana we can steal a creature with a drake, sac the creature with the Barrins ability to bounce our own drake back to our hands, giving us a repeatable removal loop, or we can hold up 2 mana incase someone tries to remove a stolen creature and sac it in response. Additionally, the deck includes the land "},{"insert":{"card-link":"Homeward Path"}},{"insert":" which can give us back our swapped creatures if all of our stolen goodies have been removed. Finally, I wanted to mention that the deck has the ability to really leverage alliances and politics, by offering players with a weaker boardstate another players more powerful pieces. This is facilitated further with cards like "},{"insert":{"card-link":"Hithlain Rope"}},{"insert":" and previously mentioned swap cards like "},{"insert":{"card-link":"Modify Memory"}},{"insert":". Overall, the deck seems like a lot of fun with tons of shenanigan's to get into. However, if you want to build the deck I would recommend running a proxy of "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" since it's $155+ price tag makes up over half of the decks total cost.\n"}]}
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