funkyshake
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Commander
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Commander
MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor

Commander
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Drain
Drain
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Draw
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier

Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact

Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric

Draw
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Evasion
Evasion
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Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant

Protection
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Recursion
Recursion
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Removal
Removal
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Tokens
Tokens
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Maybeboard
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Simply put, get as many rabbits with "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" on the field as you can, have "},{"insert":{"card-link":"MacCready, Lamplight Mayor"}},{"insert":" give them all skulk, and swing in with something like "},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":" for lethal. \n\n\n"},{"attributes":{"bold":true},"insert":"Why MacCready?"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"MacCready, Lamplight Mayor"}},{"insert":" gives all of your 1/1 rabbit tokens and your "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" creatures Skulk, and also offers a defensive benefit of draining opponents who attack you with creatures power 4 or greater.\n\n\n"},{"attributes":{"bold":true},"insert":"Main Plan: Tokens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The core of this deck is 30 Hares Apparent, and there are some direct and indirect ways to maximize your token output. "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" directly doubles the creature tokens entering the battlefield, and "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" doubles the trigger of your Hares Apparent. The most explosive token generator, however, is "},{"insert":{"card-link":"Thrumming Stone"}},{"insert":" since each time you ripple into another Hare Apparent you're netting another trigger because each Hare found counts as a cast.\n\n"},{"insert":{"card-link":"Secret Salvage"}},{"insert":" offers another way to tutor some hares apparent to hand. For the price of 3BB and exiling one hare apparent from the graveyard, you can get as many hare apparent cards from the deck.\n\n\n"},{"attributes":{"bold":true},"insert":"Win Condition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main win condition of this deck is overwhelming your opponents with a massive amount of rabbits. Since "},{"insert":{"card-link":"MacCready, Lamplight Mayor"}},{"insert":" gives them skulk, many matchups cannot block your incoming swarm. However, there are a few ways to approach this and a couple of backup plans: \n"},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":" translates your wide board into each of your opponents losing X life on attack, where X is how many other attacking creatures you control. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirror Entity"}},{"insert":" allows you to pump all of your creatures at instant speed, so if MacCready has given them skulk, you can pump mana into its ability before damage is dealt."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Akroma's Will"}},{"insert":" also gives you an instant lethal strike, and acts a backup protection and lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wispdrinker Vampire"}},{"insert":" drains your opponents and heals you for tokens entering, and if they're making tokens you also make tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Corpse Knight"}},{"insert":" is another way to drain your opponents of life when tokens enter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Halo Fountain"}},{"insert":" acts as the backup to the backups and allows you to pay {W}{W}{W}{W}{W} to untap 15 creatures to win the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best things for avoiding a board wipe is massive blink protection: "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":", "},{"insert":{"card-link":"Ghostway"}},{"insert":", "},{"insert":{"card-link":"Another Round"}},{"insert":", and "},{"insert":{"card-link":"Lae'zel's Acrobatics"}},{"insert":" allow you to blink all of your hare apparent cards and rebuild a potentially larger board state than before. Each additional "},{"attributes":{"italic":true},"insert":"Nth"},{"insert":" hare apparent is "},{"attributes":{"italic":true},"insert":"N-1 "},{"insert":"tokens produced, which means for every hare apparent entering the battlefield they make one less than are on the board and you can calculate the total number of sequentially produced hares with "},{"attributes":{"italic":true},"insert":"(N(N-1)) / 2"},{"insert":". If you're adding your 5th hare apparent that's:\n\n\t\t\t\t\t"},{"attributes":{"italic":true},"insert":"(5(5-1)) / 2 = (25-5) / 2 = 20 / 2 = 10 tokens"},{"insert":"\n\nHowever, if you blink them all they all see each other entering the battlefield, so 5 blinked hares apparent see 4 others, so each makes 4 tokens for:\n\n\t\t\t\t\t"},{"attributes":{"italic":true},"insert":"5 * 4 = 20 tokens"},{"insert":"\n\nA note on Another Round is that when X = 0, you still get the first blink trigger.\n\n"},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":" gives opponents less incentive to board wipe.\n\n\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" and "},{"insert":{"card-link":"Raise the Past"}},{"insert":" are two other ways to recover after a board wipe outside of playing more /blinking your Hares Apparent, and each Hare also sees the other hare entering which is a really nice mana investment for three or more Hares Apparent, but I would save these for a bigger recovery. There's also "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":" and "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" as some backup here.\n\n\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The curve is so low that "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":" helps pump out more hares apparent. I also considered "},{"insert":{"card-link":"Springleaf Drum"}},{"insert":" to give tokens without haste something to do other than just sit there; they could even help pay for their own demise with "},{"insert":{"card-link":"Skullclamp"}},{"insert":" for a couple nice cards. Not much more is needed with so few cards above 2 mana.\n"},{"attributes":{"header":2},"insert":"\n"}]}






























































