267 views4 days ago
Commander
Size: 100Salt sum: 37.51
 avatar

funkyshake

267 views4 days ago
Commander
Size: 100Salt sum: 37.51

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $6.49
MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
MacCready, Lamplight Mayor (pip) 108

Commander

(CTRL to add secondary)

Drain

Qty: 3 Price: $1.97
Corpse Knight
Whenever another creature you control enters, each opponent loses 1 life.
Creature - Knight Zombie
Corpse Knight (drc) 50
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Creature - Warrior Elf
Nadier's Nightblade (blc) 184
Wispdrinker Vampire
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Creature - Vampire Rogue
Wispdrinker Vampire (mkm) 243

Drain

(CTRL to add secondary)

Draw

Qty: 12 Price: $100.18
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution —
, Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier
Commissar Severina Raine (40k) 112
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (plst) SNC-15
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (inr) 34
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Pact of the Serpent (lcc) 206
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (soc) 224
Secret Salvage
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Sorcery
Secret Salvage (aer) 71
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (blc) 283
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact
Thrumming Stone (2x2) 315
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181
Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric
Tymna the Weaver (c16) 48
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (j25) 508

Draw

(CTRL to add secondary)

Evasion

Qty: 1 Price: $42.99
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (pmkm) 12p

Evasion

(CTRL to add secondary)

Land

Qty: 37 Price: $257.03
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (dsc) 265
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (znr) 285Brightclimb Pathway // Grimclimb Pathway (znr) 285
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (dmu) 244
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Eclipsed Steppe
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Swamp
Eclipsed Steppe (soc) 53
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (soc) 372
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (drc) 164
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 189
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 191
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 360
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (clb) 927
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

(CTRL to add secondary)

Protection

Qty: 5 Price: $33.75
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (cmr) 3
Another Round
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Sorcery
Another Round (otj) 1
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (soi) 16
Ghostway
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Ghostway (plst) GPT-6
Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Lae'zel's Acrobatics (clb) 30

Protection

(CTRL to add secondary)

Pump

Qty: 1 Price: $2.79
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (c16) 70

Pump

(CTRL to add secondary)

Ramp

Qty: 1 Price: $7.49
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294

Ramp

(CTRL to add secondary)

Recursion

Qty: 2 Price: $5.98
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 22

Recursion

(CTRL to add secondary)

Removal

Qty: 6 Price: $13.84
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (znr) 102
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (fdn) 148
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (moc) 211
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
The Battle of Bywater (ltr) 2
Vindicate
Destroy target permanent.
Sorcery
Vindicate (fic) 330

Removal

(CTRL to add secondary)

Tokens

Qty: 31 Price: $234.69
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (akh) 2
Hare Apparent
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
Creature - Rabbit Noble
Hare Apparent (fdn) 15

Tokens

(CTRL to add secondary)

Maybeboard

Qty: 14 Price: $78.00
Anointer Priest
Whenever a creature token you control enters, you gain 1 life.
Embalm
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Creature - Human Cleric
Anointer Priest (akh) 3
Campaign of Vengeance
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Enchantment
Campaign of Vengeance (plst) EMN-182
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Cosmic Intervention (khc) 3
Dark Prophecy
Whenever a creature you control dies, you draw a card and you lose 1 life.
Enchantment
Dark Prophecy (m14) 93
Foul-Tongue Shriek
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
Instant
Foul-Tongue Shriek (dtk) 103
Hardened Tactician
, Sacrifice a token: Draw a card.
Creature - Human Warrior
Hardened Tactician (tdm) 191
Harsh Sustenance
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Instant
Harsh Sustenance (frf) 154
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (inr) 29
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor
Kambal, Profiteering Mayor (otj) 211
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (mb2) 227
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip
Artifact - Equipment
Mirrormind Crown (ecl) 258
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (soc) 110
Teleportation Circle
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Enchantment
Teleportation Circle (afr) 39

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

57 pips - 53 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 2 cards
16 pips - 14 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Simply put, get as many rabbits with "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" on the field as you can, have "},{"insert":{"card-link":"MacCready, Lamplight Mayor"}},{"insert":" give them all skulk, and swing in with something like "},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":" for lethal. \n\n\n"},{"attributes":{"bold":true},"insert":"Why MacCready?"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"MacCready, Lamplight Mayor"}},{"insert":" gives all of your 1/1 rabbit tokens and your "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" creatures Skulk, and also offers a defensive benefit of draining opponents who attack you with creatures power 4 or greater.\n\n\n"},{"attributes":{"bold":true},"insert":"Main Plan: Tokens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The core of this deck is 30 Hares Apparent, and there are some direct and indirect ways to maximize your token output. "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" directly doubles the creature tokens entering the battlefield, and "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" doubles the trigger of your Hares Apparent. The most explosive token generator, however, is "},{"insert":{"card-link":"Thrumming Stone"}},{"insert":" since each time you ripple into another Hare Apparent you're netting another trigger because each Hare found counts as a cast.\n\n"},{"insert":{"card-link":"Secret Salvage"}},{"insert":" offers another way to tutor some hares apparent to hand. For the price of 3BB and exiling one hare apparent from the graveyard, you can get as many hare apparent cards from the deck.\n\n\n"},{"attributes":{"bold":true},"insert":"Win Condition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main win condition of this deck is overwhelming your opponents with a massive amount of rabbits. Since "},{"insert":{"card-link":"MacCready, Lamplight Mayor"}},{"insert":" gives them skulk, many matchups cannot block your incoming swarm. However, there are a few ways to approach this and a couple of backup plans: \n"},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":" translates your wide board into each of your opponents losing X life on attack, where X is how many other attacking creatures you control. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirror Entity"}},{"insert":" allows you to pump all of your creatures at instant speed, so if MacCready has given them skulk, you can pump mana into its ability before damage is dealt."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Akroma's Will"}},{"insert":" also gives you an instant lethal strike, and acts a backup protection and lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wispdrinker Vampire"}},{"insert":" drains your opponents and heals you for tokens entering, and if they're making tokens you also make tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Corpse Knight"}},{"insert":" is another way to drain your opponents of life when tokens enter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Halo Fountain"}},{"insert":" acts as the backup to the backups and allows you to pay {W}{W}{W}{W}{W} to untap 15 creatures to win the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best things for avoiding a board wipe is massive blink protection: "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":", "},{"insert":{"card-link":"Ghostway"}},{"insert":", "},{"insert":{"card-link":"Another Round"}},{"insert":", and "},{"insert":{"card-link":"Lae'zel's Acrobatics"}},{"insert":" allow you to blink all of your hare apparent cards and rebuild a potentially larger board state than before. Each additional "},{"attributes":{"italic":true},"insert":"Nth"},{"insert":" hare apparent is "},{"attributes":{"italic":true},"insert":"N-1 "},{"insert":"tokens produced, which means for every hare apparent entering the battlefield they make one less than are on the board and you can calculate the total number of sequentially produced hares with "},{"attributes":{"italic":true},"insert":"(N(N-1)) / 2"},{"insert":". If you're adding your 5th hare apparent that's:\n\n\t\t\t\t\t"},{"attributes":{"italic":true},"insert":"(5(5-1)) / 2 = (25-5) / 2 = 20 / 2 = 10 tokens"},{"insert":"\n\nHowever, if you blink them all they all see each other entering the battlefield, so 5 blinked hares apparent see 4 others, so each makes 4 tokens for:\n\n\t\t\t\t\t"},{"attributes":{"italic":true},"insert":"5 * 4 = 20 tokens"},{"insert":"\n\nA note on Another Round is that when X = 0, you still get the first blink trigger.\n\n"},{"insert":{"card-link":"Nadier's Nightblade"}},{"insert":" gives opponents less incentive to board wipe.\n\n\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" and "},{"insert":{"card-link":"Raise the Past"}},{"insert":" are two other ways to recover after a board wipe outside of playing more /blinking your Hares Apparent, and each Hare also sees the other hare entering which is a really nice mana investment for three or more Hares Apparent, but I would save these for a bigger recovery. There's also "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":" and "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" as some backup here.\n\n\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The curve is so low that "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":" helps pump out more hares apparent. I also considered "},{"insert":{"card-link":"Springleaf Drum"}},{"insert":" to give tokens without haste something to do other than just sit there; they could even help pay for their own demise with "},{"insert":{"card-link":"Skullclamp"}},{"insert":" for a couple nice cards. Not much more is needed with so few cards above 2 mana.\n"},{"attributes":{"header":2},"insert":"\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards