598 views33 days ago
Commander
Size: 100Salt sum: 45.68
colt.anderson4123@gmail.com
598 views33 days ago
Commander
Size: 100Salt sum: 45.68
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{"ops":[{"insert":"This deck is Voltron Vivi Ortinier deck with a budget of $100. I was lucky enough to pull a Vivi from a booster pack and wanted to do something a little different than the meta. This deck uses a lot of cantrips , cheap artifacts and enchantments. The goal with these cards is to quickly stack his counters and prowess like effects while giving him useful abilities. I've thrown in a few finishers as well like Chandras Ignition to fully seal the win in case you aren't able to attack effectively. What makes this deck work so well is the large pool of draw cards as well as Vivi being a massive mana dork. I usually use all my lands to cast cards to make Vivi bigger and then use him to cast the rest of my hand. Unfortunately the biggest downfall to this deck is how open to attackers you will be. I've added some protection to aid in that as well as a good amount of removal. I was tempted to add extra turns and extra combats but my pod is a little too casual for all that just yet. If you would like to add them in, they are attached to the maybe board. This deck is a lot of fun and will make people upset, it's Vivi and he's broken no matter how you play him. Enjoy!\n"}]}
Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Commander
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Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Copy
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Draw
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Evasion
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Land
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Manhole Cover
Flash (You may cast this spell any time you could cast an instant.)
When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
, Sacrifice this artifact: Target player draws a card.
When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
, Sacrifice this artifact: Target player draws a card.
Artifact

Protection
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Astrologian's Planisphere
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Artifact - Equipment

Red Mage's Rapier
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Triton Wavebreaker
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchanted creature gets +1/+1 and has prowess.
As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchanted creature gets +1/+1 and has prowess.
Creature Enchantment - Wizard Merfolk

Pump
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Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Ramp
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Removal
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Alchemist's Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery

Grim Reaper's Sprint
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura

Overpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is Voltron Vivi Ortinier deck with a budget of $100. I was lucky enough to pull a Vivi from a booster pack and wanted to do something a little different than the meta. This deck uses a lot of cantrips , cheap artifacts and enchantments. The goal with these cards is to quickly stack his counters and prowess like effects while giving him useful abilities. I've thrown in a few finishers as well like Chandras Ignition to fully seal the win in case you aren't able to attack effectively. What makes this deck work so well is the large pool of draw cards as well as Vivi being a massive mana dork. I usually use all my lands to cast cards to make Vivi bigger and then use him to cast the rest of my hand. Unfortunately the biggest downfall to this deck is how open to attackers you will be. I've added some protection to aid in that as well as a good amount of removal. I was tempted to add extra turns and extra combats but my pod is a little too casual for all that just yet. If you would like to add them in, they are attached to the maybe board. This deck is a lot of fun and will make people upset, it's Vivi and he's broken no matter how you play him. Enjoy!\n"}]}


































































