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Commander
Size: 100Salt sum: 33.23
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IAmHills

95 views17 days ago
Commander
Size: 100Salt sum: 33.23

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{"ops":[{"insert":"This deck was created for the September 2026 Deckbuilding Contest, and is my first attempt at a contest!\n\nThe challenge for this month's contest is to build a Typal deck where the commander supports the creature type without directly mentioning or being that type. I wanted to make sure the deck fit that idea in more than just the technical sense, so I deliberately avoided strategies where the 99 made the commander better.\n\n"},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":"has one of my favorite text boxes in the game, and his ability immediately stood out as a natural fit. Delney doesn't care about any creature type specifically; instead, he doubles the triggered abilities of creatures with power 2 or less. Clerics happen to have a surprisingly large number of small creatures whose abilities revolve around gaining life and generating value when other creatures enter the battlefield. Rather than giving the tribe an entirely new strategy, Delney takes an existing part of the Cleric identity and makes it substantially more effective. That is the interaction I wanted the deck to be built around.\n\nThe 99 is therefore built almost entirely around Clerics that meet Delney's power restriction. A large portion of them gain life when they enter the battlefield or whenever another creature enters after them, allowing Delney to turn each of those triggers into two. Clerics also give us plenty of recursion and enters-the-battlefield effects, which makes the graveyard an important extension of the deck's engine. Cards like"},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":","},{"insert":{"card-link":"Pillardrop Rescuer"}},{"insert":", and"},{"insert":{"card-link":"Redemption Choir"}},{"insert":"let us bring Clerics back and reuse their abilities, while"},{"insert":{"card-link":"Ephemerate"}},{"insert":"and"},{"insert":{"card-link":"Teleportation Circle"}},{"insert":"give us additional ways to repeatedly blink them."},{"insert":{"card-link":"Panharmonicon"}},{"insert":"adds another layer of trigger doubling alongside Delney. Together, these cards allow the same relatively small Clerics to generate value repeatedly, steadily building our life total while keeping the engine running.\n\nThe payoff is turning that life total into an increasingly threatening board."},{"insert":{"card-link":"Essence Channeler"}},{"insert":","},{"insert":{"card-link":"Voice of the Blessed"}},{"insert":", and"},{"insert":{"card-link":"Elenda's Hierophant"}},{"insert":"accumulate +1/+1 counters as we gain life, eventually becoming major threats in their own right. Once we reach 47 life,"},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":"and"},{"insert":{"card-link":"Leyline of Hope"}},{"insert":"can turn that growing life total into a much larger board, allowing the Clerics we've assembled to close out the game through combat."},{"insert":{"card-link":"Angel of Destiny"}},{"insert":"provides a more direct route to victory, threatening to eliminate an opponent during our end step once we've gained enough life. If all else fails,"},{"insert":{"card-link":"Doubtless One"}},{"insert":"is sure to become a threat with how wide our board of exclusively Clerics is bound to be. \n\nUltimately, the deck is built around something Clerics already do exceptionally well: gaining life and generating value from it. Delney doesn't need to be a Cleric, and he doesn't need to mention Clerics in his text box, because his ability directly amplifies the small, triggered abilities that make the tribe's existing engine work. The result is a deck where the commander doesn't simply accompany the typal strategy; he changes the scale at which that strategy operates, allowing a collection of otherwise modest Clerics to compound their abilities into a life total, board state, and collection of threats that can eventually overwhelm the table.\n"}]}

Commander

Qty: 1 Price: $44.99
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 337

Commander

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Delney - Draw

Qty: 2 Price: $1.18
Bygone Bishop
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Cleric Spirit
Bygone Bishop (clb) 689
Lord Jyscal Guado
Flying
At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Cleric Spirit
Lord Jyscal Guado (fic) 137

Delney - Draw

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Delney - Goodstuff

Qty: 3 Price: $16.47
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Creature - Vampire Cleric
Elenda's Hierophant (lcc) 39
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 356
Voice of the Blessed
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Creature - Cleric Spirit
Voice of the Blessed (vow) 354

Delney - Goodstuff

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Delney - Lifegain

Qty: 13 Price: $45.78
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel
Angel of Destiny (znr) 314
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 553
Doubtless One
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever this creature deals damage, you gain that much life.
Creature - Avatar Cleric
Doubtless One (ons) 27
Dwarven Priest
When this creature enters, you gain 1 life for each creature you control.
Creature - Cleric Dwarf
Dwarven Priest (m19) 11
Healer of the Pride
Whenever another creature you control enters, you gain 2 life.
Creature - Cleric Cat
Healer of the Pride (m13) 19
Hinterland Sanctifier
Whenever another creature you control enters, you gain 1 life.
Creature - Cleric Rabbit
Hinterland Sanctifier (fdn) 730
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (fdn) 736
Kor Celebrant
Whenever this creature or another creature you control enters, you gain 1 life.
Creature - Cleric Kor
Kor Celebrant (znr) 22
Metropolis Reformer
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
Creature - Cleric Angel
Metropolis Reformer (mat) 152
Pious Kitsune
At the beginning of your upkeep, put a devotion counter on this creature. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on this creature.
, Remove a devotion counter from this creature: You gain 1 life.
Creature - Cleric Fox
Pious Kitsune (chk) 38
Priest of Ancient Lore
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Dwarf
Priest of Ancient Lore (clb) 704
Righteous Valkyrie
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature - Cleric Angel
Righteous Valkyrie (khm) 338
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (moc) 210

Delney - Lifegain

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Delney - Pump

Qty: 5 Price: $3.19
Basri's Acolyte
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Creature - Cleric Cat
Basri's Acolyte (m21) 8
Combat Professor
Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Creature - Cleric Bird
Combat Professor (j22) 167
Leonin Lightscribe
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Creature - Cleric Cat
Leonin Lightscribe (stx) 290
Mandible Justiciar
Lifelink
Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.
Creature Artifact - Cleric Phyrexian
Mandible Justiciar (one) 21
Wax-Wane Witness
Flying, vigilance
Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Creature - Cleric Bat
Wax-Wane Witness (blb) 39

Delney - Pump

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Delney - Recursion

Qty: 3 Price: $1.05
Pillardrop Rescuer
Flying
When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Creature - Cleric Spirit
Pillardrop Rescuer (stx) 23
Teshar, Ancestor's Apostle
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Cleric Bird
Teshar, Ancestor's Apostle (soc) 180
Tethmos High Priest
Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Creature - Cleric Cat
Tethmos High Priest (uma) 40

Delney - Recursion

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Delney - Targeted Disruption

Qty: 3 Price: $1.39
Kitesail Cleric
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, tap up to two target creatures.
Creature - Cleric Kor
Kitesail Cleric (znr) 20
Kor Sanctifiers
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, destroy target artifact or enchantment.
Creature - Cleric Kor
Kor Sanctifiers (c15) 73
Leonin Relic-Warder
When this creature enters, you may exile target artifact or enchantment.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Cleric Cat
Leonin Relic-Warder (c17) 65

Delney - Targeted Disruption

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Delney - Tokens

Qty: 3 Price: $1.53
Attended Healer
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
: Another target Cleric gains lifelink until end of turn.
Creature - Cleric Kor
Attended Healer (znr) 6
Progenitor Exarch
When this creature enters, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
: Transform target Incubator token you control.
Creature - Cleric Cat Phyrexian
Progenitor Exarch (mom) 348
Sanguine Evangelist
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When this creature enters or dies, create a 1/1 black Bat creature token with flying.
Creature - Vampire Cleric
Sanguine Evangelist (lci) 356

Delney - Tokens

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Draw

Qty: 4 Price: $7.42
Alms Collector
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Creature - Cleric Cat
Alms Collector (cmm) 10
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 287
Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat
Star Charter (blb) 33
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (bro) 308

Draw

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Land

Qty: 37 Price: $351.41
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 386
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 410b
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (soc) 368
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (hoc) 49
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (znr) 321Ondu Inversion // Ondu Skyruins (znr) 321
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 267
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 663
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Skyclave Cleric
When this creature enters, you gain 2 life.
Creature - Cleric Kor
Skyclave Cleric // Skyclave Basilica (znr) 40Skyclave Cleric // Skyclave Basilica (znr) 40
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 337
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

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Lifegain

Qty: 1 Price: $1.99
Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment
Leyline of Hope (dsk) 369

Lifegain

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Mass Disruption

Qty: 7 Price: $95.03
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (cmr) 615
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (m3c) 167
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (mkc) 61
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Sorcery
Expel the Interlopers (woe) 324
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 321
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 692
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
The Battle of Bywater (ltr) 346

Mass Disruption

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Ramp

Qty: 6 Price: $116.44
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 347
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2683
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (lcc) 118

Ramp

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Recursion

Qty: 3 Price: $10.27
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 554
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 300
Redemption Choir
Lifelink
Coven — Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Redemption Choir (lcc) 42

Recursion

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Targeted Disruption

Qty: 6 Price: $21.54
Battletide Alchemist
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Creature - Cleric Kithkin
Battletide Alchemist (mor) 2
Eight-and-a-Half-Tails
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Legendary Creature - Cleric Fox
Eight-and-a-Half-Tails (clb) 692
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmm) 624
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (otp) 6
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 10

Targeted Disruption

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Deck Info

Deck stats

81 pips - 62 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck was created for the September 2026 Deckbuilding Contest, and is my first attempt at a contest!\n\nThe challenge for this month's contest is to build a Typal deck where the commander supports the creature type without directly mentioning or being that type. I wanted to make sure the deck fit that idea in more than just the technical sense, so I deliberately avoided strategies where the 99 made the commander better.\n\n"},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":"has one of my favorite text boxes in the game, and his ability immediately stood out as a natural fit. Delney doesn't care about any creature type specifically; instead, he doubles the triggered abilities of creatures with power 2 or less. Clerics happen to have a surprisingly large number of small creatures whose abilities revolve around gaining life and generating value when other creatures enter the battlefield. Rather than giving the tribe an entirely new strategy, Delney takes an existing part of the Cleric identity and makes it substantially more effective. That is the interaction I wanted the deck to be built around.\n\nThe 99 is therefore built almost entirely around Clerics that meet Delney's power restriction. A large portion of them gain life when they enter the battlefield or whenever another creature enters after them, allowing Delney to turn each of those triggers into two. Clerics also give us plenty of recursion and enters-the-battlefield effects, which makes the graveyard an important extension of the deck's engine. Cards like"},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":","},{"insert":{"card-link":"Pillardrop Rescuer"}},{"insert":", and"},{"insert":{"card-link":"Redemption Choir"}},{"insert":"let us bring Clerics back and reuse their abilities, while"},{"insert":{"card-link":"Ephemerate"}},{"insert":"and"},{"insert":{"card-link":"Teleportation Circle"}},{"insert":"give us additional ways to repeatedly blink them."},{"insert":{"card-link":"Panharmonicon"}},{"insert":"adds another layer of trigger doubling alongside Delney. Together, these cards allow the same relatively small Clerics to generate value repeatedly, steadily building our life total while keeping the engine running.\n\nThe payoff is turning that life total into an increasingly threatening board."},{"insert":{"card-link":"Essence Channeler"}},{"insert":","},{"insert":{"card-link":"Voice of the Blessed"}},{"insert":", and"},{"insert":{"card-link":"Elenda's Hierophant"}},{"insert":"accumulate +1/+1 counters as we gain life, eventually becoming major threats in their own right. Once we reach 47 life,"},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":"and"},{"insert":{"card-link":"Leyline of Hope"}},{"insert":"can turn that growing life total into a much larger board, allowing the Clerics we've assembled to close out the game through combat."},{"insert":{"card-link":"Angel of Destiny"}},{"insert":"provides a more direct route to victory, threatening to eliminate an opponent during our end step once we've gained enough life. If all else fails,"},{"insert":{"card-link":"Doubtless One"}},{"insert":"is sure to become a threat with how wide our board of exclusively Clerics is bound to be. \n\nUltimately, the deck is built around something Clerics already do exceptionally well: gaining life and generating value from it. Delney doesn't need to be a Cleric, and he doesn't need to mention Clerics in his text box, because his ability directly amplifies the small, triggered abilities that make the tribe's existing engine work. The result is a deck where the commander doesn't simply accompany the typal strategy; he changes the scale at which that strategy operates, allowing a collection of otherwise modest Clerics to compound their abilities into a life total, board state, and collection of threats that can eventually overwhelm the table.\n"}]}
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