141 views16 days ago
Commander
Size: 100Salt sum: 24.91
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Falseti

141 views16 days ago
Commander
Size: 100Salt sum: 24.91

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{"ops":[{"insert":"\tThis is a truly Terra-ble deck. Terra-fying, even. The gameplan is to reanimate big walls and gain benefits off of their toughness. The commander, "},{"insert":{"card-link":"Terra, Herald of Hope"}},{"insert":", enables this strategy by milling our chunky boys into the grave and digging them out.\n\tI tried to put in as many walls that synergize well with this deck. "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" is the best reanimation target in this deck, having an absurdly high toughness and giving a very braindead board-protection. "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" is another protection piece that can stop targeted edicts and burn, along with damage-based board wipes like Blasphemous Act. "},{"insert":{"card-link":"Crenellated Wall"}},{"insert":", "},{"insert":{"card-link":"Wall of Faith"}},{"insert":", and "},{"insert":{"card-link":"Wall of Blood"}},{"insert":" are all able to grow toughness to amplify toughness synergies. "},{"insert":{"card-link":"Barrier of Bones"}},{"insert":", "},{"insert":{"card-link":"Excavated Wall"}},{"insert":", and "},{"insert":{"card-link":"Moaning Wall"}},{"insert":" all put cards into the graveyard. "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" is a neat reanimation target because it cantrips on ETB. "},{"insert":{"card-link":"Pitchstone Wall"}},{"insert":" can let me keep a card I'd otherwise rummage away. And most of the other Walls are actually pretty terrible... were it not for the ways I can take advantage of their stout statlines.\n\tThe main reward for building up these walls is breaking them down into life points with sacrifice outlets like "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" and "},{"insert":{"card-link":"Disciple of Griselbrand"}},{"insert":". These surges of lifegain can then be converted into damage with cards like "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":". That extra life can also be converted into valuable looting with "},{"insert":{"card-link":"M.O.D.O.K."}},{"insert":". And since these cards are all 3 power or less, Terra is able to reanimate them. "},{"insert":{"card-link":"Jaws of Defeat"}},{"insert":" and "},{"insert":{"card-link":"Catapult Fodder // Catapult Captain"}},{"insert":" are able to expedite this process. But Jaws of Defeat is clunky to fit into the curve of the deck and Catapult Fodder takes a turn to set up.\n\tHaving such oddly-statted creatures also lets me use some pretty funny removal options. "},{"insert":{"card-link":"Soul Immolation"}},{"insert":" and "},{"insert":{"card-link":"Fell the Mighty"}},{"insert":" are one-sided board wipes that take advantage of the walls' high toughness and asymmetrical statlines. "},{"insert":{"card-link":"Foul Renewal"}},{"insert":" can recur one of my walls with disproportionately high toughness compared to its mana like "},{"insert":{"card-link":"Shield Sphere"}},{"insert":" while removing a creature. The overall removal package of this deck is pretty light, but it does have cards like "},{"insert":{"card-link":"Cathar Commando"}},{"insert":", "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":", and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" are there to repeatedly destroy grave-hate pieces like Soul-Guide Lantern and Rest in Peace. \n\tRather than having a strong removal suite, this deck would rather protect its own board because of how it can draw attention to itself. "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" protect Terra from spot removal and let her evade a pod full of fliers. They also synergize well with The Walls of Ba Sing Se, forcing opponents to use two pieces of removal. "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" and "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" protect the entire board with their sacrifice abilities and can be recurred by Terra. Boromir also puts down some light stax to slow down certain decks. If all of that fails, we can just "},{"insert":{"card-link":"Reanimate"}},{"insert":" Terra.\n"}]}

Commander

Qty: 1 Price: $1.99
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay
. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior
Terra, Herald of Hope (fic) 223

Commander

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Drain

Qty: 3 Price: $31.77
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95
Jaws of Defeat
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Enchantment
Jaws of Defeat (tdc) 27
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j25) 71

Drain

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Draw

Qty: 14 Price: $24.76
Banon, the Returners' Leader
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay
and discard a card. If you do, draw a card.
Legendary Creature - Human Cleric Rebel
Banon, the Returners' Leader (fic) 78
Bushmeat Poacher
,
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
Creature - Human Soldier
Bushmeat Poacher (plst) GN3-44
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (plst) KLD-109
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (soc) 345
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Faithless Salvaging
Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Faithless Salvaging (mh2) 122
Gristle Glutton
, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)
Creature - Goblin Scout
Gristle Glutton (ecl) 144
M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain
M.O.D.O.K. (msh) 106
Plargg, Dean of Chaos
, Discard a card: Draw a card.
,
: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Legendary Creature - Shaman Orc
Plargg, Dean of Chaos // Augusta, Dean of Order (stx) 155Plargg, Dean of Chaos // Augusta, Dean of Order (stx) 155
Pursue the Past
You gain 2 life. You may discard a card. If you do, draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Pursue the Past (sos) 216
Thrilling Discovery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Sorcery
Thrilling Discovery (otc) 245
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Honorary Wall

Qty: 2 Price: $0.74
Catapult Fodder
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
Creature - Zombie
Catapult Fodder // Catapult Captain (vow) 99Catapult Fodder // Catapult Captain (vow) 99
Walking Bulwark
Defender
: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Creature Artifact - Golem
Walking Bulwark (tdc) 334

Honorary Wall

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Land

Qty: 33 (38 w/ MDFC)Price: $435.58
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (one) 248
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 256
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (pz1) 135
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (kld) 245
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (fic) 387
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Miren, the Moaning Well
: Add
.
,
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Legendary Land
Miren, the Moaning Well (sok) 163
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fin) 303
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 295
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 302
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Protection

Qty: 4 Price: $37.76
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (plst) MH1-13
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167

Protection

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Recursion

Qty: 3 Price: $17.67
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170

Recursion

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Removal

Qty: 13 Price: $40.85
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (tdc) 173
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (inr) 15
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (mkc) 65
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Foul Renewal
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
Instant
Foul Renewal (dtk) 101
Gaius van Baelsar
When Gaius van Baelsar enters, choose one —
• Each player sacrifices a creature token of their choice.
• Each player sacrifices a nontoken creature of their choice.
• Each player sacrifices an enchantment of their choice.
Legendary Creature - Human Soldier
Gaius van Baelsar (fin) 102
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (blc) 187
Soul Immolation
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control.
Sorcery
Soul Immolation (ecl) 156
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Sac Outlet

Qty: 5 Price: $5.01
Animal Boneyard
Enchant land
Enchanted land has "
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
Enchantment - Aura
Animal Boneyard (ody) 4
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor
Ayli, Eternal Pilgrim (fdn) 652
Disciple of Griselbrand
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Creature - Human Cleric
Disciple of Griselbrand (c13) 74
Life Chisel
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
Artifact
Life Chisel (leg) 283
Worthy Cause
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Instant
Worthy Cause (tmp) 53

Sac Outlet

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Tutor

Qty: 4 Price: $34.16
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (fdn) 616

Tutor

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Walls

Qty: 18 Price: $64.17
Barrier of Bones
Defender
When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature - Skeleton Wall
Barrier of Bones (grn) 61
Crenellated Wall
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Creature Artifact - Wall
Crenellated Wall (plst) MMQ-290
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 7
Dazzling Ramparts
Defender
,
: Tap target creature.
Creature - Wall
Dazzling Ramparts (ktk) 6
Excavated Wall
Defender
,
: Mill a card. (Put the top card of your library into your graveyard.)
Creature Artifact - Wall
Excavated Wall (stx) 255
Gibbering Barricade
Defender
, Sacrifice a creature: You gain 1 life and draw a card.
Creature - Nightmare Wall
Gibbering Barricade (dmu) 95
Moaning Wall
Defender
Cycling
(
, Discard this card: Draw a card.)
Creature - Zombie Wall
Moaning Wall (hou) 72
Pitchstone Wall
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
Creature - Wall
Pitchstone Wall (plst) TOR-110
Shield Sphere
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
Creature Artifact - Wall
Shield Sphere (all) 129
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 261
Wall of Blood
Defender (This creature can't attack.)
Pay 1 life: This creature gets +1/+1 until end of turn.
Creature - Wall
Wall of Blood (plst) MRD-82
Wall of Faith
Defender (This creature can't attack.)
: This creature gets +0/+1 until end of turn.
Creature - Wall
Wall of Faith (m10) 40
Wall of Junk
Defender (This creature can't attack.)
When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature Artifact - Wall
Wall of Junk (dmr) 240
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (fca) 27
Wall of Reverence
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Creature - Spirit Wall
Wall of Reverence (tdc) 139
Wall of Stone
Defender (This creature can't attack.)
Creature - Wall
Wall of Stone (8ed) 232★
Wall of Tombstones
Defender (This creature can't attack.)
At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
Creature - Wall
Wall of Tombstones (leg) 129
Weathered Sentinels
Defender, reach, vigilance, trample
This creature can attack players who attacked you during their last turn as though it didn't have defender.
Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Creature Artifact - Wall
Weathered Sentinels (tdc) 336

Walls

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Deck Info

Deck stats

26 pips - 25 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 2 cards
31 pips - 26 cards
21 mana - 21 cards
18 pips - 15 cards
20 mana - 18 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"\tThis is a truly Terra-ble deck. Terra-fying, even. The gameplan is to reanimate big walls and gain benefits off of their toughness. The commander, "},{"insert":{"card-link":"Terra, Herald of Hope"}},{"insert":", enables this strategy by milling our chunky boys into the grave and digging them out.\n\tI tried to put in as many walls that synergize well with this deck. "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" is the best reanimation target in this deck, having an absurdly high toughness and giving a very braindead board-protection. "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" is another protection piece that can stop targeted edicts and burn, along with damage-based board wipes like Blasphemous Act. "},{"insert":{"card-link":"Crenellated Wall"}},{"insert":", "},{"insert":{"card-link":"Wall of Faith"}},{"insert":", and "},{"insert":{"card-link":"Wall of Blood"}},{"insert":" are all able to grow toughness to amplify toughness synergies. "},{"insert":{"card-link":"Barrier of Bones"}},{"insert":", "},{"insert":{"card-link":"Excavated Wall"}},{"insert":", and "},{"insert":{"card-link":"Moaning Wall"}},{"insert":" all put cards into the graveyard. "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" is a neat reanimation target because it cantrips on ETB. "},{"insert":{"card-link":"Pitchstone Wall"}},{"insert":" can let me keep a card I'd otherwise rummage away. And most of the other Walls are actually pretty terrible... were it not for the ways I can take advantage of their stout statlines.\n\tThe main reward for building up these walls is breaking them down into life points with sacrifice outlets like "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" and "},{"insert":{"card-link":"Disciple of Griselbrand"}},{"insert":". These surges of lifegain can then be converted into damage with cards like "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":". That extra life can also be converted into valuable looting with "},{"insert":{"card-link":"M.O.D.O.K."}},{"insert":". And since these cards are all 3 power or less, Terra is able to reanimate them. "},{"insert":{"card-link":"Jaws of Defeat"}},{"insert":" and "},{"insert":{"card-link":"Catapult Fodder // Catapult Captain"}},{"insert":" are able to expedite this process. But Jaws of Defeat is clunky to fit into the curve of the deck and Catapult Fodder takes a turn to set up.\n\tHaving such oddly-statted creatures also lets me use some pretty funny removal options. "},{"insert":{"card-link":"Soul Immolation"}},{"insert":" and "},{"insert":{"card-link":"Fell the Mighty"}},{"insert":" are one-sided board wipes that take advantage of the walls' high toughness and asymmetrical statlines. "},{"insert":{"card-link":"Foul Renewal"}},{"insert":" can recur one of my walls with disproportionately high toughness compared to its mana like "},{"insert":{"card-link":"Shield Sphere"}},{"insert":" while removing a creature. The overall removal package of this deck is pretty light, but it does have cards like "},{"insert":{"card-link":"Cathar Commando"}},{"insert":", "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":", and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" are there to repeatedly destroy grave-hate pieces like Soul-Guide Lantern and Rest in Peace. \n\tRather than having a strong removal suite, this deck would rather protect its own board because of how it can draw attention to itself. "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" protect Terra from spot removal and let her evade a pod full of fliers. They also synergize well with The Walls of Ba Sing Se, forcing opponents to use two pieces of removal. "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" and "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" protect the entire board with their sacrifice abilities and can be recurred by Terra. Boromir also puts down some light stax to slow down certain decks. If all of that fails, we can just "},{"insert":{"card-link":"Reanimate"}},{"insert":" Terra.\n"}]}
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