Falseti
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Commander
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{"ops":[{"insert":"\tThis is a truly Terra-ble deck. Terra-fying, even. The gameplan is to reanimate big walls and gain benefits off of their toughness. The commander, "},{"insert":{"card-link":"Terra, Herald of Hope"}},{"insert":", enables this strategy by milling our chunky boys into the grave and digging them out.\n\tI tried to put in as many walls that synergize well with this deck. "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" is the best reanimation target in this deck, having an absurdly high toughness and giving a very braindead board-protection. "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" is another protection piece that can stop targeted edicts and burn, along with damage-based board wipes like Blasphemous Act. "},{"insert":{"card-link":"Crenellated Wall"}},{"insert":", "},{"insert":{"card-link":"Wall of Faith"}},{"insert":", and "},{"insert":{"card-link":"Wall of Blood"}},{"insert":" are all able to grow toughness to amplify toughness synergies. "},{"insert":{"card-link":"Barrier of Bones"}},{"insert":", "},{"insert":{"card-link":"Excavated Wall"}},{"insert":", and "},{"insert":{"card-link":"Moaning Wall"}},{"insert":" all put cards into the graveyard. "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" is a neat reanimation target because it cantrips on ETB. "},{"insert":{"card-link":"Pitchstone Wall"}},{"insert":" can let me keep a card I'd otherwise rummage away. And most of the other Walls are actually pretty terrible... were it not for the ways I can take advantage of their stout statlines.\n\tThe main reward for building up these walls is breaking them down into life points with sacrifice outlets like "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" and "},{"insert":{"card-link":"Disciple of Griselbrand"}},{"insert":". These surges of lifegain can then be converted into damage with cards like "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":". That extra life can also be converted into valuable looting with "},{"insert":{"card-link":"M.O.D.O.K."}},{"insert":". And since these cards are all 3 power or less, Terra is able to reanimate them. "},{"insert":{"card-link":"Jaws of Defeat"}},{"insert":" and "},{"insert":{"card-link":"Catapult Fodder // Catapult Captain"}},{"insert":" are able to expedite this process. But Jaws of Defeat is clunky to fit into the curve of the deck and Catapult Fodder takes a turn to set up.\n\tHaving such oddly-statted creatures also lets me use some pretty funny removal options. "},{"insert":{"card-link":"Soul Immolation"}},{"insert":" and "},{"insert":{"card-link":"Fell the Mighty"}},{"insert":" are one-sided board wipes that take advantage of the walls' high toughness and asymmetrical statlines. "},{"insert":{"card-link":"Foul Renewal"}},{"insert":" can recur one of my walls with disproportionately high toughness compared to its mana like "},{"insert":{"card-link":"Shield Sphere"}},{"insert":" while removing a creature. The overall removal package of this deck is pretty light, but it does have cards like "},{"insert":{"card-link":"Cathar Commando"}},{"insert":", "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":", and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" are there to repeatedly destroy grave-hate pieces like Soul-Guide Lantern and Rest in Peace. \n\tRather than having a strong removal suite, this deck would rather protect its own board because of how it can draw attention to itself. "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" protect Terra from spot removal and let her evade a pod full of fliers. They also synergize well with The Walls of Ba Sing Se, forcing opponents to use two pieces of removal. "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" and "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" protect the entire board with their sacrifice abilities and can be recurred by Terra. Boromir also puts down some light stax to slow down certain decks. If all of that fails, we can just "},{"insert":{"card-link":"Reanimate"}},{"insert":" Terra.\n"}]}
Commander
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior

Commander
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Drain
Drain
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Draw
Banon, the Returners' Leader
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Legendary Creature - Human Cleric Rebel

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain

Plargg, Dean of Chaos
, Discard a card: Draw a card.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Legendary Creature - Shaman Orc


Draw
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Honorary Wall
Honorary Wall
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Land
Land
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Protection
Protection
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Removal
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Sac Outlet
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor

Sac Outlet
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Tutor
Tutor
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Walls
Walls
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"\tThis is a truly Terra-ble deck. Terra-fying, even. The gameplan is to reanimate big walls and gain benefits off of their toughness. The commander, "},{"insert":{"card-link":"Terra, Herald of Hope"}},{"insert":", enables this strategy by milling our chunky boys into the grave and digging them out.\n\tI tried to put in as many walls that synergize well with this deck. "},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" is the best reanimation target in this deck, having an absurdly high toughness and giving a very braindead board-protection. "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" is another protection piece that can stop targeted edicts and burn, along with damage-based board wipes like Blasphemous Act. "},{"insert":{"card-link":"Crenellated Wall"}},{"insert":", "},{"insert":{"card-link":"Wall of Faith"}},{"insert":", and "},{"insert":{"card-link":"Wall of Blood"}},{"insert":" are all able to grow toughness to amplify toughness synergies. "},{"insert":{"card-link":"Barrier of Bones"}},{"insert":", "},{"insert":{"card-link":"Excavated Wall"}},{"insert":", and "},{"insert":{"card-link":"Moaning Wall"}},{"insert":" all put cards into the graveyard. "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" is a neat reanimation target because it cantrips on ETB. "},{"insert":{"card-link":"Pitchstone Wall"}},{"insert":" can let me keep a card I'd otherwise rummage away. And most of the other Walls are actually pretty terrible... were it not for the ways I can take advantage of their stout statlines.\n\tThe main reward for building up these walls is breaking them down into life points with sacrifice outlets like "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" and "},{"insert":{"card-link":"Disciple of Griselbrand"}},{"insert":". These surges of lifegain can then be converted into damage with cards like "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":". That extra life can also be converted into valuable looting with "},{"insert":{"card-link":"M.O.D.O.K."}},{"insert":". And since these cards are all 3 power or less, Terra is able to reanimate them. "},{"insert":{"card-link":"Jaws of Defeat"}},{"insert":" and "},{"insert":{"card-link":"Catapult Fodder // Catapult Captain"}},{"insert":" are able to expedite this process. But Jaws of Defeat is clunky to fit into the curve of the deck and Catapult Fodder takes a turn to set up.\n\tHaving such oddly-statted creatures also lets me use some pretty funny removal options. "},{"insert":{"card-link":"Soul Immolation"}},{"insert":" and "},{"insert":{"card-link":"Fell the Mighty"}},{"insert":" are one-sided board wipes that take advantage of the walls' high toughness and asymmetrical statlines. "},{"insert":{"card-link":"Foul Renewal"}},{"insert":" can recur one of my walls with disproportionately high toughness compared to its mana like "},{"insert":{"card-link":"Shield Sphere"}},{"insert":" while removing a creature. The overall removal package of this deck is pretty light, but it does have cards like "},{"insert":{"card-link":"Cathar Commando"}},{"insert":", "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":", and "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" are there to repeatedly destroy grave-hate pieces like Soul-Guide Lantern and Rest in Peace. \n\tRather than having a strong removal suite, this deck would rather protect its own board because of how it can draw attention to itself. "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" protect Terra from spot removal and let her evade a pod full of fliers. They also synergize well with The Walls of Ba Sing Se, forcing opponents to use two pieces of removal. "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" and "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" protect the entire board with their sacrifice abilities and can be recurred by Terra. Boromir also puts down some light stax to slow down certain decks. If all of that fails, we can just "},{"insert":{"card-link":"Reanimate"}},{"insert":" Terra.\n"}]}






























































































