Reviax
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Commander
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{"ops":[{"attributes":{"color":"#c285ff","bold":true},"insert":"Dinosaurs are more fun when they come back from the dead."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis deck utilizes "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":" as a commander to change the dinosaur kindred deck into a graveyard matters reanimator deck. The strategy is to get dinosaurs into your graveyard and bring them back through "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":" as absolute monstrosities. The deck is a unique dinosaur strategy because it utilizes a completely different color identity and strategy.\n\nCore of the Deck:\n"},{"attributes":{"color":"#c285ff","bold":true},"insert":"Twenty six exciting dinosaurs"},{"insert":" that each are amazing when cast on there own but become abominations when given counters with "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":". One of the all stars is "},{"insert":{"card-link":"Indominus Rex, Alpha"}},{"insert":" which will allow you to fill your graveyard and if copied with "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":" will refill your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#c285ff","bold":true},"insert":"Graveyard antics"},{"insert":" allow the deck to get dinosaurs for less mana. Fill the graveyard with "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" , "},{"insert":{"card-link":"Grisly Salvage"}},{"insert":" , surveil lands, and "},{"insert":{"card-link":"Malevolent Rumble"}},{"insert":" then resurrect them with "},{"insert":{"card-link":"Reanimate"}},{"insert":", "},{"insert":{"card-link":"Animate Dead"}},{"insert":", and most importantly "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#c285ff","bold":true},"insert":"Relentless removal"},{"insert":" allows us to fill our graveyard as well as our opponents since "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":" can also access their creatures. This deck can recover from a board wipe faster than most decks so it has 8 board wipes to put it ahead. "},{"insert":{"card-link":"Singularity Rupture"}},{"insert":" is an all star in this category as it can remove all the threats and give the deck all the creatures it needs in the graveyard to present a win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wincons:\n"},{"attributes":{"color":"#f06666"},"insert":"Commander damage"},{"insert":" is a serious threat with this deck. "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":" can become lethal with a multiple of two creature combinations. A large creature base with trample like"},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" or "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" exiled with any creature with power >=9 will yield a lethal commander damage dinosaur. These combinations can easily be tutored for with "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" or "},{"insert":{"card-link":"Buried Alive"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The other option is an "},{"attributes":{"color":"#f06666"},"insert":"unceasing army of large undead dinosaurs"},{"insert":" swinging in at your opponents. Even if they remove the threats they will come right back."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSome other all stars not previously mentioned are:\n "},{"insert":{"card-link":"Breach the Multiverse"}},{"insert":" fills the graveyards with a ton of creatures and likely gets four threats onto the battlefield. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" will almost certainty win games as it turns all your dinosaurs into more when they die. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rotting Regisaur"}},{"insert":" is one of my favorites as it presents a large body early on that also fills the graveyard, and when it eventually dies you can use it for seven +1/+1 counters on "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThat is the deck! An unusual playstyle for a kindred dinosaur deck that is sure to create some exciting franken-dinos.\n"}]}
Commander
Commander
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Dinosaur Support
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Welcome to . . .
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Dinosaur Support
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Dinosaurs
Grim Giganotosaurus
: Monstrosity 10. This ability costs less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, destroy all artifacts and creatures other than this creature.
When this creature becomes monstrous, destroy all artifacts and creatures other than this creature.
Creature - Dinosaur

Indominus Rex, Alpha
As Indominus Rex enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters, draw a card for each counter on it.
When Indominus Rex enters, draw a card for each counter on it.
Legendary Creature - Dinosaur Mutant

Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo

Maular, the Next Evolution
Rulebreaker — A deck with this commander can have creature cards with mana value 7 or greater of any color identity and any basic land cards.
Whenever a creature you control with mana value 7 or greater attacks, double its power and toughness until end of turn.
Whenever a creature you control with mana value 7 or greater attacks, double its power and toughness until end of turn.
Legendary Creature - Dinosaur Mutant

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature - Dinosaur

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Dinosaurs
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Graveyard Antics
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Graveyard Antics
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout

Ramp
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Removal
Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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