The_Amazing_Frog
192 views8 days ago
Commander
Size: 100Salt sum: 49.33
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This is a kindred faerie deck using donal as the commander for the ability to clone flying creatures once each turn,\nI had a few options when it came to mono blue flying kindred creatures, dragons and sphinxes were pretty strong, drakes and birds were ok options as well, but I wanted to capitalize on Donal as much as possible and faeries seemed to have the better etb triggers and more access to flash casting as well as other cards that were not only kindred, but had similar effects to Donal, without any of the creatures in the deck being legendary allowing for you to take maximum advantage of Donals effect on both your turn and your opponent's turns.\n\nThe absolute dream would be to have "},{"insert":{"card-link":"Donal, Herald of Wings"}},{"insert":" on the board and cast "},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":" , this would trigger Donal , giving you two archmages, turning any faerie spell into not one, not two, NOT THREE, but FOUR copies of itself including the original spell cast, this gets even crazier when you incorporate things like "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" , doubling each trigger, "},{"insert":{"card-link":"Twinning Staff"}},{"insert":" doubling each copy made."},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" , "},{"insert":{"card-link":"Case of the Shifting Visage"}},{"insert":" , "},{"insert":{"card-link":"Extravagant Replication"}},{"insert":" and "},{"insert":{"card-link":"Echocasting Symposium"}},{"insert":" are also solid constant token production that are harder to interact with than a creature so getting at least some version of this engine up is highly likely even after suffering through a few board wipes and some targeted removal.\n\nIf even half of this engine is out in any combination you are getting triple or quadruple etb triggers off of your faeries, I’m talking card draw "},{"insert":{"card-link":"Tome Raider"}},{"insert":" , un-tapping permanents (ur own lands)"},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" ,"},{"insert":{"card-link":"Pestermite"}},{"insert":" , health gain per faerie, "},{"insert":{"card-link":"Dawn-Blessed Pennant"}},{"insert":" , Cost reduction, "},{"insert":{"card-link":"Mocking Sprite"}},{"insert":" , even multiple tutor triggers "},{"insert":{"card-link":"Faerie Harbinger"}},{"insert":" , you name it this deck swarms fast. As an extra measure I threw in "},{"insert":{"card-link":"Faerie Swarm"}},{"insert":" to be one to four big stat creatures, depending on the level of clone engine you have out, to end the game with. "},{"insert":{"card-link":"Shadow Puppeteers"}},{"insert":" will turn a bunch of 1/1’s into a bunch of 4/4’s as a potential secondary win condition if you hit it with the right board state, "},{"insert":{"card-link":"Clone Legion"}},{"insert":", if played with the right board state, goes absolutely insane\n\nI put a few standalone cloning spells in to make sure the engine can still get off the ground even if you’re missing some of the big key pieces "},{"insert":{"card-link":"Fated Infatuation"}},{"insert":" , "},{"insert":{"card-link":"Quantum Misalignment"}},{"insert":" , and "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" to name a few, and "},{"insert":{"card-link":"Back from the Brink"}},{"insert":" , in case a big piece or two you really want gets removed.\n\nfinally I’ve included most of the kindred staple stat increasers an ramp pieces, "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" , "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" , "},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" , "},{"insert":{"card-link":"Gathering Stone"}},{"insert":" , etc… so the 1/1 tokens made by Donal should get big quick and the three and four cost spells should go down to about one or two mana instead. "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" was included to give flash to creature that don’t have it innately. I’ve also included about 10 back to hand bounce spells like "},{"insert":{"card-link":"Equilibrium"}},{"insert":" , "},{"insert":{"card-link":"Quickling"}},{"insert":" ,"},{"insert":{"card-link":"Winter Eladrin"}},{"insert":" and "},{"insert":{"card-link":"Faerie Impostor"}},{"insert":" to allow for even more duplication shenanigans.\n\ni managed to only include faerie creatures, enchantments, instants and sorceries without having to fall back on and changlings or roundabout methods a lot of kindred decks end up using, donar is not a faerie and does not mention faeries in his text box, thank you for taking the time to review my deck and I hope you found it interesting.\n"}]}
Commander
Commander
(CTRL to add secondary)
Artifact
Dawn-Blessed Pennant
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Artifact

Artifact
(CTRL to add secondary)
Bounce
Bounce
(CTRL to add secondary)
Copy
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Copy
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Enabler
Enabler
(CTRL to add secondary)
Finishers
Shadow Puppeteers
Flying, ward
When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Creature - Wizard Faerie

Finishers
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Hidden Cataract
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Land
(CTRL to add secondary)
On cast Duplicators
Case of the Shifting Visage
At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Enchantment - Case

On cast Duplicators
(CTRL to add secondary)
Ramp
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Stat increasers
Stat increasers
(CTRL to add secondary)
Tap untap
Mistbind Clique
Flash
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Creature - Wizard Faerie

Tap untap
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a kindred faerie deck using donal as the commander for the ability to clone flying creatures once each turn,\nI had a few options when it came to mono blue flying kindred creatures, dragons and sphinxes were pretty strong, drakes and birds were ok options as well, but I wanted to capitalize on Donal as much as possible and faeries seemed to have the better etb triggers and more access to flash casting as well as other cards that were not only kindred, but had similar effects to Donal, without any of the creatures in the deck being legendary allowing for you to take maximum advantage of Donals effect on both your turn and your opponent's turns.\n\nThe absolute dream would be to have "},{"insert":{"card-link":"Donal, Herald of Wings"}},{"insert":" on the board and cast "},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":" , this would trigger Donal , giving you two archmages, turning any faerie spell into not one, not two, NOT THREE, but FOUR copies of itself including the original spell cast, this gets even crazier when you incorporate things like "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" , doubling each trigger, "},{"insert":{"card-link":"Twinning Staff"}},{"insert":" doubling each copy made."},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" , "},{"insert":{"card-link":"Case of the Shifting Visage"}},{"insert":" , "},{"insert":{"card-link":"Extravagant Replication"}},{"insert":" and "},{"insert":{"card-link":"Echocasting Symposium"}},{"insert":" are also solid constant token production that are harder to interact with than a creature so getting at least some version of this engine up is highly likely even after suffering through a few board wipes and some targeted removal.\n\nIf even half of this engine is out in any combination you are getting triple or quadruple etb triggers off of your faeries, I’m talking card draw "},{"insert":{"card-link":"Tome Raider"}},{"insert":" , un-tapping permanents (ur own lands)"},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" ,"},{"insert":{"card-link":"Pestermite"}},{"insert":" , health gain per faerie, "},{"insert":{"card-link":"Dawn-Blessed Pennant"}},{"insert":" , Cost reduction, "},{"insert":{"card-link":"Mocking Sprite"}},{"insert":" , even multiple tutor triggers "},{"insert":{"card-link":"Faerie Harbinger"}},{"insert":" , you name it this deck swarms fast. As an extra measure I threw in "},{"insert":{"card-link":"Faerie Swarm"}},{"insert":" to be one to four big stat creatures, depending on the level of clone engine you have out, to end the game with. "},{"insert":{"card-link":"Shadow Puppeteers"}},{"insert":" will turn a bunch of 1/1’s into a bunch of 4/4’s as a potential secondary win condition if you hit it with the right board state, "},{"insert":{"card-link":"Clone Legion"}},{"insert":", if played with the right board state, goes absolutely insane\n\nI put a few standalone cloning spells in to make sure the engine can still get off the ground even if you’re missing some of the big key pieces "},{"insert":{"card-link":"Fated Infatuation"}},{"insert":" , "},{"insert":{"card-link":"Quantum Misalignment"}},{"insert":" , and "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" to name a few, and "},{"insert":{"card-link":"Back from the Brink"}},{"insert":" , in case a big piece or two you really want gets removed.\n\nfinally I’ve included most of the kindred staple stat increasers an ramp pieces, "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" , "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" , "},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" , "},{"insert":{"card-link":"Gathering Stone"}},{"insert":" , etc… so the 1/1 tokens made by Donal should get big quick and the three and four cost spells should go down to about one or two mana instead. "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" was included to give flash to creature that don’t have it innately. I’ve also included about 10 back to hand bounce spells like "},{"insert":{"card-link":"Equilibrium"}},{"insert":" , "},{"insert":{"card-link":"Quickling"}},{"insert":" ,"},{"insert":{"card-link":"Winter Eladrin"}},{"insert":" and "},{"insert":{"card-link":"Faerie Impostor"}},{"insert":" to allow for even more duplication shenanigans.\n\ni managed to only include faerie creatures, enchantments, instants and sorceries without having to fall back on and changlings or roundabout methods a lot of kindred decks end up using, donar is not a faerie and does not mention faeries in his text box, thank you for taking the time to review my deck and I hope you found it interesting.\n"}]}





























































