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Commander
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TiberiusAudley

107 views7 days ago
Commander
Size: 100Salt sum: 44.74

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{"ops":[{"insert":{"card-link":"Marvo, Deep Operative"}},{"insert":" is not a Sphinx.\nMarvo does not mention Sphinxes.\n\nBut Marvo loves Sphinxes, because Marvo likes to go deep...deep thinking, that is. Sphinxes are all about riddles and conundrums, and Marvo as a commander is a riddle all its own -- how do I make a deck that begs for high CMC payoffs function in a world that loves decks being low to the ground?\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Vitamins"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\nTribal-friendly discounts like "},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" and "},{"insert":{"card-link":"Herald's Horn"}},{"insert":" spearhead the ramp along with the Sphinx-specific "},{"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":" . To further help pay for the Sphinxes, which are primarily Blue, we add in "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":" and a Phyrexian that happens to be a Sphinx itself -- "},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" . Further ramp comes in the form of equipments like "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" and "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" to throw on Marvo so every time he swings, we can go search our library for a land. But to add into the tribal flavor, the brand new Hobbit equipment "},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" helps flood our board with Treasures.\n\n"},{"attributes":{"bold":true},"insert":"Topdeck Manipulation"},{"insert":"\nIt's no surprise to see "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" , "},{"insert":{"card-link":"Brainstone"}},{"insert":" , and a slew of scry/surveil effects to help facilitate Marvo's attack trigger. "},{"insert":{"card-link":"Prognostic Sphinx"}},{"insert":" allows us to scry each time it attacks, "},{"insert":{"card-link":"Candlestick"}},{"insert":" allows Marvo to stack his Clash trigger with a Surveil effect to give you up to three options for the Clash, and "},{"insert":{"card-link":"Marauding Sphinx"}},{"insert":" surveils any time we target an opponent or their graveyard. Each time we scry or surveil, the "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" is waiting to potentially gift us another Sphinx or big spell from the top of our library for free.\n\n"},{"attributes":{"bold":true},"insert":"Burn"},{"insert":"\nWith all these discounts and the potential for free spells from Marvo and the Planetarium, "},{"insert":{"card-link":"Ancient Cellarspawn"}},{"insert":" is a must include, and to supplement its burn package, we bring along "},{"insert":{"card-link":"Keen Duelist"}},{"insert":" for additional pseudo-clashes, "},{"insert":{"card-link":"Baneful Omen"}},{"insert":" for an end step Nuke, and"},{"insert":{"card-link":"Price of Knowledge"}},{"insert":" for significant chip damage on anyone who dares try to draw more than us.\n\n"},{"attributes":{"bold":true},"insert":"Copies and Copied Triggers"},{"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" and "},{"insert":{"card-link":"Spark Double"}},{"insert":" allow us additional Marvos...or high quality Sphinxes if we so choose, and "},{"insert":{"card-link":"Case of the Shifting Visage"}},{"insert":" starts to spiral our Sphinxes out of control once we've Surveiled enough. With the amount of triggered abilities present, "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" and the tribal staple "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" start to multiply the Sphinx-induced headaches rapidly.\n\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":"\nOne of the main reasons Marvo empowers Sphinxes over a simple Mono Blue option is the power access to Black gives to your recursion package. You don't have to fear tossing Sphinx after Sphinx after Sphinx in the graveyard when "},{"insert":{"card-link":"Behold the Sinister Six!"}},{"insert":" , "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":" , "},{"insert":{"card-link":"Bloodline Bidding"}},{"insert":" , and "},{"insert":{"card-link":"Boneyard Parley"}},{"insert":" can bring back your army in a heartbeat, especially when these massive CMC recursion spells are cast for free thanks to your Commander. "},{"insert":{"card-link":"Wondrous Crucible"}},{"insert":" serves triple duty as protection, graveyard filling, and randomized recursion. And keeping even more of the Sphinx tribal theme, "},{"insert":{"card-link":"Scholar of the Lost Trove"}},{"insert":" and "},{"insert":{"card-link":"Sphinx of Forgotten Lore"}},{"insert":" await to allow us to recast any of those splashy reanimation spells if we need to.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win Conditions"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One Really Big Sphinx"},{"insert":"\nSphinxes naturally create a lot of draw power, even without the game changer Sphinx present, so "},{"insert":{"card-link":"Ormos, Archive Keeper"}},{"insert":" is present to keep us from losing to deck out, and giving us a potential very large finishing Sphinx to close the game out.\n\n"},{"attributes":{"bold":true},"insert":"My Riddle: How Many Different CMC cards are in my Hand?"},{"insert":"\nOf course, since we have a multitude of cards with a multitude of varied CMCs, "},{"insert":{"card-link":"Atemsis, All-Seeing"}},{"insert":" has the potential to eliminate one threat at a time.\n\n"},{"attributes":{"bold":true},"insert":"Big Combat Damage"},{"insert":"\n"},{"insert":{"card-link":"Genji Glove"}},{"insert":" gives us access to multiple combats in a turn, and after a big reanimation spell, or with enough copies created from Case of the Shifting Visage...two combats may be more than enough to win the game outright.\n\n"},{"attributes":{"bold":true},"insert":"Burn"},{"insert":"\nAncient Cellarspawn, Keen Duelist, and Baneful Omen are not to be underestimated as a win condition on their own with the high CMC present in the deck. Marvo allowing a free cast of "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" can cascade into incredible damage if enough card types are discovered through the 8-card exile (which seems quite fitting for Marvo).\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Maybeboard"},{"insert":"\nThis deck is designed to be a Bracket 2 deck and does not include any gamechangers, however, three solid gamechangers would synergize extremely well with a Marvo Sphinx deck, and have been included in the Maybeboard as suggestions for deck upgrades.\n"}]}

Commander

Qty: 1 Price: $1.49
Marvo, Deep Operative
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Legendary Creature - Rogue Octopus
Marvo, Deep Operative (mkc) 7

Commander

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Burn

Qty: 5 Price: $20.15
Ancient Cellarspawn
Each spell you cast that's a Demon, Horror, or Nightmare costs
less to cast.
Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
Creature Enchantment - Horror
Ancient Cellarspawn (dsc) 16
Baneful Omen
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
Enchantment
Baneful Omen (roe) 96
Keen Duelist
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature - Human Wizard
Keen Duelist (soc) 218
Price of Knowledge
Players have no maximum hand size.
At the beginning of each opponent's upkeep, this enchantment deals damage to that player equal to the number of cards in that player's hand.
Enchantment
Price of Knowledge (c13) 89
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (blc) 282

Burn

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Copy

Qty: 5 Price: $84.75
Case of the Shifting Visage
At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Enchantment - Case
Case of the Shifting Visage (mkc) 19
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 319
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384

Copy

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Discounts

Qty: 10 Price: $77.50
Aminatou's Augury
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Sorcery
Aminatou's Augury (dsc) 71
Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx
Dazzling Sphinx (otc) 93
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 46
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (fic) 228
One with the Multiverse
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Enchantment
One with the Multiverse (dsc) 121
Planetarium of Wan Shi Tong
,
: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Planetarium of Wan Shi Tong (tla) 259
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sphinx Ambassador
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Creature - Sphinx
Sphinx Ambassador (m10) 73
Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost
less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx
Unesh, Criosphinx Sovereign (hou) 52
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (mh3) 297

Discounts

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Draw

Qty: 9 Price: $35.97
Atemsis, All-Seeing
Flying
,
: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Legendary Creature - Sphinx
Atemsis, All-Seeing (m20) 46
Great Intelligence's Plan
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
Sorcery
Great Intelligence's Plan (who) 133
Marauding Sphinx
Flying, vigilance, ward

Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Rogue Sphinx
Marauding Sphinx (otj) 56
Ormos, Archive Keeper
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.
, Discard three cards with different names: Draw five cards.
Legendary Creature - Sphinx
Ormos, Archive Keeper (plst) JMP-13
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Palantír of Orthanc (ltr) 247
Prognostic Sphinx
Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
Creature - Sphinx
Prognostic Sphinx (dsc) 124
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (mkc) 118
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
Creature - Sphinx
Windreader Sphinx (j25) 391

Draw

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Finisher

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Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258

Finisher

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Kindred

Qty: 4 Price: $53.46
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 253
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (msc) 156
Titan of Littjara
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Creature - Illusion
Titan of Littjara (cmm) 728

Kindred

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Land

Qty: 33 Price: $94.53
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (dsc) 282
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 259
Study Hall
: Add
.
,
: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Land
Study Hall (soc) 407
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 255
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270

Land

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Mill

Qty: 1 Price: $3.99
Lantern of Insight
Players play with the top card of their libraries revealed.
, Sacrifice this artifact: Target player shuffles.
Artifact
Lantern of Insight (plst) 5DN-135

Mill

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Protection

Qty: 2 Price: $5.48
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Lost in the Maze (mkm) 64
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Ramp

Qty: 10 Price: $57.80
Arbiter of the Ideal
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Creature - Sphinx
Arbiter of the Ideal (bng) 31
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Bitterthorn, Nissa's Animus (soc) 343
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Master of Predicaments
Flying
Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Creature - Sphinx
Master of Predicaments (m15) 67
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip
Legendary Artifact - Equipment
Orcrist, Goblin-cleaver (hob) 177
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (msc) 289
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

Ramp

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Recursion

Qty: 9 Price: $23.72
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
Sorcery
Behold the Sinister Six! (spm) 51
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Sorcery
Bloodline Bidding (ecl) 91
Boneyard Parley
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Sorcery
Boneyard Parley (c19) 107
Scholar of the Lost Trove
Flying
When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Creature - Sphinx
Scholar of the Lost Trove (jmp) 14
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx
Sphinx of Forgotten Lore (fdn) 51
The Grim Captain's Locker
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Until end of turn, each creature card in your graveyard gains "Escape—
, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
Legendary Artifact
The Grim Captain's Locker (lcc) 82
Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx
Uldaros Theorix (fra) 159
Virtue of Persistence
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Virtue of Persistence // Locthwain Scorn (woe) 115
Wondrous Crucible
Permanents you control have ward
.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Artifact
Wondrous Crucible (brc) 20

Recursion

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Removal

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Dream Eater
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Nightmare Sphinx
Dream Eater (dsc) 116
Enigma Thief
Prowl
(You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature - Rogue Sphinx
Enigma Thief (znc) 4
Riddlemaster Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you may return target creature an opponent controls to its owner's hand.
Creature - Sphinx
Riddlemaster Sphinx (m20) 317

Removal

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Topdeck Manipulation

Qty: 7 Price: $52.55
Brainstone
,
, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.
Artifact
Brainstone (dsc) 242
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 399
Candlestick
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Candlestick (mkm) 43
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class
Gossip's Talent (blb) 51
Otherworldly Gaze
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Otherworldly Gaze (dsc) 122
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314

Topdeck Manipulation

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Maybeboard

Qty: 3 Price: $289.97
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
57 pips - 33 cards
27 mana - 27 cards
23 pips - 14 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
7 mana - 6 cards
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Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Marvo, Deep Operative"}},{"insert":" is not a Sphinx.\nMarvo does not mention Sphinxes.\n\nBut Marvo loves Sphinxes, because Marvo likes to go deep...deep thinking, that is. Sphinxes are all about riddles and conundrums, and Marvo as a commander is a riddle all its own -- how do I make a deck that begs for high CMC payoffs function in a world that loves decks being low to the ground?\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Vitamins"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\nTribal-friendly discounts like "},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" and "},{"insert":{"card-link":"Herald's Horn"}},{"insert":" spearhead the ramp along with the Sphinx-specific "},{"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":" . To further help pay for the Sphinxes, which are primarily Blue, we add in "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":" and a Phyrexian that happens to be a Sphinx itself -- "},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" . Further ramp comes in the form of equipments like "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" and "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" to throw on Marvo so every time he swings, we can go search our library for a land. But to add into the tribal flavor, the brand new Hobbit equipment "},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" helps flood our board with Treasures.\n\n"},{"attributes":{"bold":true},"insert":"Topdeck Manipulation"},{"insert":"\nIt's no surprise to see "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" , "},{"insert":{"card-link":"Brainstone"}},{"insert":" , and a slew of scry/surveil effects to help facilitate Marvo's attack trigger. "},{"insert":{"card-link":"Prognostic Sphinx"}},{"insert":" allows us to scry each time it attacks, "},{"insert":{"card-link":"Candlestick"}},{"insert":" allows Marvo to stack his Clash trigger with a Surveil effect to give you up to three options for the Clash, and "},{"insert":{"card-link":"Marauding Sphinx"}},{"insert":" surveils any time we target an opponent or their graveyard. Each time we scry or surveil, the "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" is waiting to potentially gift us another Sphinx or big spell from the top of our library for free.\n\n"},{"attributes":{"bold":true},"insert":"Burn"},{"insert":"\nWith all these discounts and the potential for free spells from Marvo and the Planetarium, "},{"insert":{"card-link":"Ancient Cellarspawn"}},{"insert":" is a must include, and to supplement its burn package, we bring along "},{"insert":{"card-link":"Keen Duelist"}},{"insert":" for additional pseudo-clashes, "},{"insert":{"card-link":"Baneful Omen"}},{"insert":" for an end step Nuke, and"},{"insert":{"card-link":"Price of Knowledge"}},{"insert":" for significant chip damage on anyone who dares try to draw more than us.\n\n"},{"attributes":{"bold":true},"insert":"Copies and Copied Triggers"},{"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" and "},{"insert":{"card-link":"Spark Double"}},{"insert":" allow us additional Marvos...or high quality Sphinxes if we so choose, and "},{"insert":{"card-link":"Case of the Shifting Visage"}},{"insert":" starts to spiral our Sphinxes out of control once we've Surveiled enough. With the amount of triggered abilities present, "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" and the tribal staple "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" start to multiply the Sphinx-induced headaches rapidly.\n\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":"\nOne of the main reasons Marvo empowers Sphinxes over a simple Mono Blue option is the power access to Black gives to your recursion package. You don't have to fear tossing Sphinx after Sphinx after Sphinx in the graveyard when "},{"insert":{"card-link":"Behold the Sinister Six!"}},{"insert":" , "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":" , "},{"insert":{"card-link":"Bloodline Bidding"}},{"insert":" , and "},{"insert":{"card-link":"Boneyard Parley"}},{"insert":" can bring back your army in a heartbeat, especially when these massive CMC recursion spells are cast for free thanks to your Commander. "},{"insert":{"card-link":"Wondrous Crucible"}},{"insert":" serves triple duty as protection, graveyard filling, and randomized recursion. And keeping even more of the Sphinx tribal theme, "},{"insert":{"card-link":"Scholar of the Lost Trove"}},{"insert":" and "},{"insert":{"card-link":"Sphinx of Forgotten Lore"}},{"insert":" await to allow us to recast any of those splashy reanimation spells if we need to.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win Conditions"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One Really Big Sphinx"},{"insert":"\nSphinxes naturally create a lot of draw power, even without the game changer Sphinx present, so "},{"insert":{"card-link":"Ormos, Archive Keeper"}},{"insert":" is present to keep us from losing to deck out, and giving us a potential very large finishing Sphinx to close the game out.\n\n"},{"attributes":{"bold":true},"insert":"My Riddle: How Many Different CMC cards are in my Hand?"},{"insert":"\nOf course, since we have a multitude of cards with a multitude of varied CMCs, "},{"insert":{"card-link":"Atemsis, All-Seeing"}},{"insert":" has the potential to eliminate one threat at a time.\n\n"},{"attributes":{"bold":true},"insert":"Big Combat Damage"},{"insert":"\n"},{"insert":{"card-link":"Genji Glove"}},{"insert":" gives us access to multiple combats in a turn, and after a big reanimation spell, or with enough copies created from Case of the Shifting Visage...two combats may be more than enough to win the game outright.\n\n"},{"attributes":{"bold":true},"insert":"Burn"},{"insert":"\nAncient Cellarspawn, Keen Duelist, and Baneful Omen are not to be underestimated as a win condition on their own with the high CMC present in the deck. Marvo allowing a free cast of "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" can cascade into incredible damage if enough card types are discovered through the 8-card exile (which seems quite fitting for Marvo).\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Maybeboard"},{"insert":"\nThis deck is designed to be a Bracket 2 deck and does not include any gamechangers, however, three solid gamechangers would synergize extremely well with a Marvo Sphinx deck, and have been included in the Maybeboard as suggestions for deck upgrades.\n"}]}
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