TiberiusAudley
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Commander
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{"ops":[{"insert":{"card-link":"Marvo, Deep Operative"}},{"insert":" is not a Sphinx.\nMarvo does not mention Sphinxes.\n\nBut Marvo loves Sphinxes, because Marvo likes to go deep...deep thinking, that is. Sphinxes are all about riddles and conundrums, and Marvo as a commander is a riddle all its own -- how do I make a deck that begs for high CMC payoffs function in a world that loves decks being low to the ground?\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Vitamins"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\nTribal-friendly discounts like "},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" and "},{"insert":{"card-link":"Herald's Horn"}},{"insert":" spearhead the ramp along with the Sphinx-specific "},{"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":" . To further help pay for the Sphinxes, which are primarily Blue, we add in "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":" and a Phyrexian that happens to be a Sphinx itself -- "},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" . Further ramp comes in the form of equipments like "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" and "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" to throw on Marvo so every time he swings, we can go search our library for a land. But to add into the tribal flavor, the brand new Hobbit equipment "},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" helps flood our board with Treasures.\n\n"},{"attributes":{"bold":true},"insert":"Topdeck Manipulation"},{"insert":"\nIt's no surprise to see "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" , "},{"insert":{"card-link":"Brainstone"}},{"insert":" , and a slew of scry/surveil effects to help facilitate Marvo's attack trigger. "},{"insert":{"card-link":"Prognostic Sphinx"}},{"insert":" allows us to scry each time it attacks, "},{"insert":{"card-link":"Candlestick"}},{"insert":" allows Marvo to stack his Clash trigger with a Surveil effect to give you up to three options for the Clash, and "},{"insert":{"card-link":"Marauding Sphinx"}},{"insert":" surveils any time we target an opponent or their graveyard. Each time we scry or surveil, the "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" is waiting to potentially gift us another Sphinx or big spell from the top of our library for free.\n\n"},{"attributes":{"bold":true},"insert":"Burn"},{"insert":"\nWith all these discounts and the potential for free spells from Marvo and the Planetarium, "},{"insert":{"card-link":"Ancient Cellarspawn"}},{"insert":" is a must include, and to supplement its burn package, we bring along "},{"insert":{"card-link":"Keen Duelist"}},{"insert":" for additional pseudo-clashes, "},{"insert":{"card-link":"Baneful Omen"}},{"insert":" for an end step Nuke, and"},{"insert":{"card-link":"Price of Knowledge"}},{"insert":" for significant chip damage on anyone who dares try to draw more than us.\n\n"},{"attributes":{"bold":true},"insert":"Copies and Copied Triggers"},{"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" and "},{"insert":{"card-link":"Spark Double"}},{"insert":" allow us additional Marvos...or high quality Sphinxes if we so choose, and "},{"insert":{"card-link":"Case of the Shifting Visage"}},{"insert":" starts to spiral our Sphinxes out of control once we've Surveiled enough. With the amount of triggered abilities present, "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" and the tribal staple "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" start to multiply the Sphinx-induced headaches rapidly.\n\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":"\nOne of the main reasons Marvo empowers Sphinxes over a simple Mono Blue option is the power access to Black gives to your recursion package. You don't have to fear tossing Sphinx after Sphinx after Sphinx in the graveyard when "},{"insert":{"card-link":"Behold the Sinister Six!"}},{"insert":" , "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":" , "},{"insert":{"card-link":"Bloodline Bidding"}},{"insert":" , and "},{"insert":{"card-link":"Boneyard Parley"}},{"insert":" can bring back your army in a heartbeat, especially when these massive CMC recursion spells are cast for free thanks to your Commander. "},{"insert":{"card-link":"Wondrous Crucible"}},{"insert":" serves triple duty as protection, graveyard filling, and randomized recursion. And keeping even more of the Sphinx tribal theme, "},{"insert":{"card-link":"Scholar of the Lost Trove"}},{"insert":" and "},{"insert":{"card-link":"Sphinx of Forgotten Lore"}},{"insert":" await to allow us to recast any of those splashy reanimation spells if we need to.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win Conditions"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One Really Big Sphinx"},{"insert":"\nSphinxes naturally create a lot of draw power, even without the game changer Sphinx present, so "},{"insert":{"card-link":"Ormos, Archive Keeper"}},{"insert":" is present to keep us from losing to deck out, and giving us a potential very large finishing Sphinx to close the game out.\n\n"},{"attributes":{"bold":true},"insert":"My Riddle: How Many Different CMC cards are in my Hand?"},{"insert":"\nOf course, since we have a multitude of cards with a multitude of varied CMCs, "},{"insert":{"card-link":"Atemsis, All-Seeing"}},{"insert":" has the potential to eliminate one threat at a time.\n\n"},{"attributes":{"bold":true},"insert":"Big Combat Damage"},{"insert":"\n"},{"insert":{"card-link":"Genji Glove"}},{"insert":" gives us access to multiple combats in a turn, and after a big reanimation spell, or with enough copies created from Case of the Shifting Visage...two combats may be more than enough to win the game outright.\n\n"},{"attributes":{"bold":true},"insert":"Burn"},{"insert":"\nAncient Cellarspawn, Keen Duelist, and Baneful Omen are not to be underestimated as a win condition on their own with the high CMC present in the deck. Marvo allowing a free cast of "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" can cascade into incredible damage if enough card types are discovered through the 8-card exile (which seems quite fitting for Marvo).\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Maybeboard"},{"insert":"\nThis deck is designed to be a Bracket 2 deck and does not include any gamechangers, however, three solid gamechangers would synergize extremely well with a Marvo Sphinx deck, and have been included in the Maybeboard as suggestions for deck upgrades.\n"}]}
Commander
Marvo, Deep Operative
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Legendary Creature - Rogue Octopus

Commander
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Burn
Burn
(CTRL to add secondary)
Copy
Case of the Shifting Visage
At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Enchantment - Case

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Discounts
Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx

Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Sphinx Ambassador
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Creature - Sphinx

Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx

Discounts
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Draw
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Draw
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Kindred
Titan of Littjara
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Creature - Illusion

Kindred
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Land
Land
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Protection
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Arbiter of the Ideal
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Creature - Sphinx

Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Ramp
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Recursion
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx

The Grim Captain's Locker
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
: Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
Legendary Artifact

Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx

Recursion
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Removal
Dream Eater
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Nightmare Sphinx

Enigma Thief
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature - Rogue Sphinx

Removal
(CTRL to add secondary)
Topdeck Manipulation
Candlestick
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Sacrifice this Equipment: Draw a card.
Equip
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue

Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class

Topdeck Manipulation
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":{"card-link":"Marvo, Deep Operative"}},{"insert":" is not a Sphinx.\nMarvo does not mention Sphinxes.\n\nBut Marvo loves Sphinxes, because Marvo likes to go deep...deep thinking, that is. Sphinxes are all about riddles and conundrums, and Marvo as a commander is a riddle all its own -- how do I make a deck that begs for high CMC payoffs function in a world that loves decks being low to the ground?\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Vitamins"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\nTribal-friendly discounts like "},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" and "},{"insert":{"card-link":"Herald's Horn"}},{"insert":" spearhead the ramp along with the Sphinx-specific "},{"insert":{"card-link":"Unesh, Criosphinx Sovereign"}},{"insert":" . To further help pay for the Sphinxes, which are primarily Blue, we add in "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":" and a Phyrexian that happens to be a Sphinx itself -- "},{"insert":{"card-link":"Defiler of Dreams"}},{"insert":" . Further ramp comes in the form of equipments like "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" and "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" to throw on Marvo so every time he swings, we can go search our library for a land. But to add into the tribal flavor, the brand new Hobbit equipment "},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" helps flood our board with Treasures.\n\n"},{"attributes":{"bold":true},"insert":"Topdeck Manipulation"},{"insert":"\nIt's no surprise to see "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" , "},{"insert":{"card-link":"Brainstone"}},{"insert":" , and a slew of scry/surveil effects to help facilitate Marvo's attack trigger. "},{"insert":{"card-link":"Prognostic Sphinx"}},{"insert":" allows us to scry each time it attacks, "},{"insert":{"card-link":"Candlestick"}},{"insert":" allows Marvo to stack his Clash trigger with a Surveil effect to give you up to three options for the Clash, and "},{"insert":{"card-link":"Marauding Sphinx"}},{"insert":" surveils any time we target an opponent or their graveyard. Each time we scry or surveil, the "},{"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":" is waiting to potentially gift us another Sphinx or big spell from the top of our library for free.\n\n"},{"attributes":{"bold":true},"insert":"Burn"},{"insert":"\nWith all these discounts and the potential for free spells from Marvo and the Planetarium, "},{"insert":{"card-link":"Ancient Cellarspawn"}},{"insert":" is a must include, and to supplement its burn package, we bring along "},{"insert":{"card-link":"Keen Duelist"}},{"insert":" for additional pseudo-clashes, "},{"insert":{"card-link":"Baneful Omen"}},{"insert":" for an end step Nuke, and"},{"insert":{"card-link":"Price of Knowledge"}},{"insert":" for significant chip damage on anyone who dares try to draw more than us.\n\n"},{"attributes":{"bold":true},"insert":"Copies and Copied Triggers"},{"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" and "},{"insert":{"card-link":"Spark Double"}},{"insert":" allow us additional Marvos...or high quality Sphinxes if we so choose, and "},{"insert":{"card-link":"Case of the Shifting Visage"}},{"insert":" starts to spiral our Sphinxes out of control once we've Surveiled enough. With the amount of triggered abilities present, "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" and the tribal staple "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" start to multiply the Sphinx-induced headaches rapidly.\n\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":"\nOne of the main reasons Marvo empowers Sphinxes over a simple Mono Blue option is the power access to Black gives to your recursion package. You don't have to fear tossing Sphinx after Sphinx after Sphinx in the graveyard when "},{"insert":{"card-link":"Behold the Sinister Six!"}},{"insert":" , "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":" , "},{"insert":{"card-link":"Bloodline Bidding"}},{"insert":" , and "},{"insert":{"card-link":"Boneyard Parley"}},{"insert":" can bring back your army in a heartbeat, especially when these massive CMC recursion spells are cast for free thanks to your Commander. "},{"insert":{"card-link":"Wondrous Crucible"}},{"insert":" serves triple duty as protection, graveyard filling, and randomized recursion. And keeping even more of the Sphinx tribal theme, "},{"insert":{"card-link":"Scholar of the Lost Trove"}},{"insert":" and "},{"insert":{"card-link":"Sphinx of Forgotten Lore"}},{"insert":" await to allow us to recast any of those splashy reanimation spells if we need to.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win Conditions"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One Really Big Sphinx"},{"insert":"\nSphinxes naturally create a lot of draw power, even without the game changer Sphinx present, so "},{"insert":{"card-link":"Ormos, Archive Keeper"}},{"insert":" is present to keep us from losing to deck out, and giving us a potential very large finishing Sphinx to close the game out.\n\n"},{"attributes":{"bold":true},"insert":"My Riddle: How Many Different CMC cards are in my Hand?"},{"insert":"\nOf course, since we have a multitude of cards with a multitude of varied CMCs, "},{"insert":{"card-link":"Atemsis, All-Seeing"}},{"insert":" has the potential to eliminate one threat at a time.\n\n"},{"attributes":{"bold":true},"insert":"Big Combat Damage"},{"insert":"\n"},{"insert":{"card-link":"Genji Glove"}},{"insert":" gives us access to multiple combats in a turn, and after a big reanimation spell, or with enough copies created from Case of the Shifting Visage...two combats may be more than enough to win the game outright.\n\n"},{"attributes":{"bold":true},"insert":"Burn"},{"insert":"\nAncient Cellarspawn, Keen Duelist, and Baneful Omen are not to be underestimated as a win condition on their own with the high CMC present in the deck. Marvo allowing a free cast of "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" can cascade into incredible damage if enough card types are discovered through the 8-card exile (which seems quite fitting for Marvo).\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Maybeboard"},{"insert":"\nThis deck is designed to be a Bracket 2 deck and does not include any gamechangers, however, three solid gamechangers would synergize extremely well with a Marvo Sphinx deck, and have been included in the Maybeboard as suggestions for deck upgrades.\n"}]}





























































