199 views10 days ago
Commander
Size: 100Salt sum: 41.19
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AmbrosiaVT

199 views10 days ago
Commander
Size: 100Salt sum: 41.19

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{"ops":[{"insert":"**This is my submission to the September Deckbuilding Challenge**\n\nThis deck revolves around a tight, explosive and synergistic loop: load the graveyard with 2 power Minotaurs, stack Anthem effects, then reanimate the entire board for a sudden, overwhelming board presence that few decks can match. \nBecause some of the most powerfull and synergistic minotaurs have a baseline power of 2, They can be targeted by reanimation spells like "},{"insert":{"card-link":"Smile at Death"}},{"insert":" and"},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" but once they hit the battlefield, the anthem effects immediately \"turn on\" and apply a massive buff to the creatures that just entered, which can boost their power by a significant amount the second they hit the battlefield and turn them into massive threats. \n\n1. GRAVEYARD SETUP AND MASS REANIMATION \nUsind looting effects, tutors and discard outlets fill the graveyard with creatures to reanimate. Cards like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" provide a way to filter the hand, while cards like "},{"insert":{"card-link":"Buried Alive"}},{"insert":" tutor cards directly into the graveyard to be reanimated later. Another card of note is "},{"insert":{"card-link":"Key to the City"}},{"insert":" because it provides both a way to fill the graveyard and provides combat Evasion to attacking creatures. \nOnce the anthems are online, cards like Alesha, "},{"insert":{"card-link":"Unburial Rites"}},{"insert":" , and "},{"insert":{"card-link":"Reanimate"}},{"insert":" take up the key role of bringing these cards back to the battlefield in one fell swoop. \n\n2.ANTHEM SCALING AND LEATHAL COMBAT STEPS \nThe anthem suite ("},{"insert":{"card-link":"Shared Animosity"}},{"insert":" , "},{"insert":{"card-link":"Kragma Warcaller"}},{"insert":" , "},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":" , and "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" ) turns the revived minotaurs from small creatures into a lethal stampede. \nOnce the board hae been pumped, extra combats (like "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" and "},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":" loops) multiply the damage until the whole table collapses.\n3. VOLTRON PIVIOT - THE BACKUP WINCON\nIf the graveyard plan is disrupted, either by graveyard hate, removal, or tempo, This deck can easily piviot to a secondary strategy in which it forces the opponent to make a very tough decision:\nEither to block the massive Minotaur army and risk taking lethal commander damage \nOr\nBlock the commander and take a load of damage from the Minotaur army \nThis 5 card package includes the following cards \n"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" \n"},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" \n"},{"insert":{"card-link":"Embercleave"}},{"insert":" \n"},{"insert":{"card-link":"Sigarda's Aid"}},{"insert":" \n"},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" \nThese cards combined with the existing anthem effects push Alesha to leathal levels forcing opponents into the lose-lose situation mentioned earlier. \nThis piviot ensures that there is always a path to victory, even with heavy graveyard disruption.\n\nWHY THIS SYNERGY WORKS SO WELL \nUniform power in the graveyard = consistent recursion \nAnthem stacking = explosive board states \nCombat based recursion and extra combats = compounding damage \nThe Voltron piviot adds:\nExtra scaling damage that leads to a major threat via the commander\nA backup plan that uses the same combat-based resources \nEquipment that dosent interfere with the main tribal synergy\n\nAll of these synergies turn combat damage from a concern to an inevitably: the whole point of the deck.\n\nGAMEPLAN\n\nThe game plan consists of 3 main phases that flows naturally from early game setup, mid game explosion, and a late game overwhelming combat-based finish. Every card in this list supports a phase in the plan and some even multiple. This deck is built so you can piviot between them at any time depending on the board state. \n\nPHASE 1: Early Game \nThe whole point of this phase is setup. Deploying mana rocks, filling the graveyard, and setting up anthems.\nGoals:\nFill graveyard with Minotaurs either by tutoring or discarding\nPlay early anthems to set up future reanimation \nDeploy mana rocks, cost reducers, and ramp to secure the ease of play in later phases\nKeep Alesha safe until you're ready to use her \n\nKEY CARDS FOR PHASE 1\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":" : fills up the graveyard and filters the hand\n"},{"insert":{"card-link":"Buried Alive"}},{"insert":" : tutors minotaurs directly into the graveyard to make sure there is always something to reanimate \n"},{"insert":{"card-link":"Key to the City"}},{"insert":": discard outlet + evasion\n"},{"insert":{"card-link":"Herald's Horn"}},{"insert":" : cost reduction + card advantage \n"},{"insert":{"card-link":"Ragemonger"}},{"insert":" : makes Minotaurs cost less to cast\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":": Early anthem that scales later \nMoxen and fast mana: improves ease of play in later phases and makes sure you can get your cards out quickly and efficiently \n\nWhat Youre Building Towards:\nA graveyard full of minotaurs, at least one anthem effect online, and a couple of mana rocks to keep the game flowing in later turns\nThis sets the stage for an explosive mid game\n\nPHASE 2: Mid Game \nThis is where the deck becomes dangerous. With plenty of minotaurs in the graveyard and anthems on the board, you can begin to start to mass reanimate them and build up a massive board \nGoals: \nAttack with Alesha to revive minotaurs. Using Reconnaissance to remove Alesha from combat becomes a pretty neat trick because she triggers when she attacks not when she does damage which allows you too keep her safe enough to be used again \nUse recursion cards to bring back multiple creatures \nStack anthem effects and pump the board \nApply pressure through combat \n\nKEY CARDS FOR PHASE 2\n"},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" : repeatable recursion engine \n"},{"insert":{"card-link":"Unburial Rites"}},{"insert":" : two recursion effects in one card.\n"},{"insert":{"card-link":"Smile at Death"}},{"insert":" : Mass reanimation \n"},{"insert":{"card-link":"Reanimate"}},{"insert":" : cheap reanimation\n"},{"insert":{"card-link":"Chainer, Nightmare Adept"}},{"insert":" : discard outlet and haste enabler \n"},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":" : massive boost for creatures and ward for legends \n"},{"insert":{"card-link":"Kragma Warcaller"}},{"insert":" : Haste enabler, +2/+0 for Minotaurs and immediate pressure \n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" : Effective combat trick\n\nWhat This Phase accomplishes: \nMinotaurs ETB small but the stacked anthem effects will immediately rewrite the stats and turn them into a massive threat and setting up for the finishing turn\n\nPHASE 3: LATE GAME \nOnce the board is large enough and you can transition to the final phase, where the goal is to chain extra combats and turn your board into an overwhelming threat that easily overwhelms the table.\nGoals: \nProtect your board \nChain extra combats \nPush for lethal damage \nUse anthem scaling \nOverwhelm blockers \nWin the game decisively \n\nKEY CARDS FOR PHASE 3\n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" : goes infinate with "},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" \n"},{"insert":{"card-link":"Relentless Assault"}},{"insert":" : straightforward, extra combat\n"},{"insert":{"card-link":"Breath of Fury"}},{"insert":" : can go infinate. Explosive chain reaction \n"},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":" : Extra combat with landfall \n\nWhy This Phase is So Strong:\nAnthem effects scale multiplicatively, not additivley\nEach combat multiplies your damage by multiple times, turning a modest board into a major threat.\n\nVOLTRON PIVIOT \nIf your graveyard gets exiled or someone removes Alesha, the option to piviot to a voltron becomes an extremely useful asset. \nThis compact 5 card package can turn a relatively small alesha into a major threat for commander damage. \nAlternatively, this can even be used as a finisher. With Sigarda's Aid on the battlefield, it can even turn equipment into a sort of combat trick that can make for a surprising victory. By playing a card like Emberclave right before the combat damage phase and having Sigarda's Aid instantly equipping it, and giving it double strike you can double the damage being done by your most powerful creature without really anyone being able to do anything about it.\n\n\nSumming up the plan in one sentence would be something like this: \nSetup graveyard, inflate board, chain extra combats, win through overwhelming pressure or commander damage. \n\nMATCHUPS\nBecause this deck has a very defined identity: combat based inevitably, recursion, and a voltron piviot, the diffrent matchups will fall into fairly clear patterns. Some will lose instantly and some will pose a very difficult challange requiring precise sequencing, strategy, and strategic piviots. Here's the breakdown of some of the most popular archetypes: \nCREATURE BASED MIDRANGE: FAVORABLE \nThese decks rely almost solely on incremental value and combat presence, exactly the type of board state that the stampede overwhelms \n\nWHY YOURE FAVORED:\nAnthem will always outpace creature sizing \nMass reanimation undoes removal \nExtra combats multiply damage faster than they can stabilize \nMinotaurs often enter larger than their entire board \n\nGAMEPLAN\nEarly anthems \nReanimate in waves \nChain combats \n\nKEY CARDS \n"},{"insert":{"card-link":"Shared Discovery"}},{"insert":" \n"},{"insert":{"card-link":"Kragma Warcaller"}},{"insert":" \n"},{"insert":{"card-link":"Relentless Assault"}},{"insert":" \n\nCreature midrange simply cant keep up with the stampede\n\nCONTROL/BOARD WIPES: SKILL TESTING BUT WINNABLE\nThe goal of a control deck is to slow you down with removal, counterspells. This matchup is winnable but it will require you to play smart\n\nWhy This Matchup is Even:\nThey can remove Alesha\nThey can exile your graveyard \nThey can wipe your board repeatedly \n\nWhy You Can Still Win:\nYou rebuild faster than they can answer \nYour recursion turns removal into minor setbacks \nVoltron pivot punishes these decks\nProtection suite is very strong \n\nGAMEPLAN\nDon't over extend into wipes \nHold recursion until after removal\nPivot to voltron if graveyard hate appears \n\nKEY CARDS \n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" \n"},{"insert":{"card-link":"Boros Charm"}},{"insert":" \n"},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" \n\nControl decks can slow you down, but they can rarely stop you\n\nGRAVEYARD HATE/STAX: CHALLENGING \nThese decks directly attack your engine. But you have tools.\n\nWHY ITS HARD \nExile effects stop mass reanimation \nStax pieces slow down your combat sequencing \nAlesha becomes much harder to use \n\nWHY YOU STILL HAVE OUTS \nYour voltron piviot bypasses graveyard hate \nAnthems still make creatures huge \nRecursion suite is diverse \n\nGAMEPLAN\nIdentify hate pieces early \nRemove or play around them\nPiviot to voltron if needed\nUse Alesha only if safe\n\nKEY CARDS \n"},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" \n"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" \n"},{"insert":{"card-link":"Embercleave"}},{"insert":" \n\nThis is your hardest matchup but the pivot keeps you alive \n\nFAST COMBO: UNFAVORABLE WITHOUT PRESSURE \nThese decks try to win before combat matters. You can beat them, but you will need to apply a lot of pressure early \n\nWHY ITS TOUGH\nthey dont care about combat\nThey dont care about your board \nThey win through their library or hand \n\nWHY YOU STILL HAVE A CHANCE \nYour deck can explode early \nYour commander applies repeatable pressure \nYour voltron piviot kills fast \n\nGAMEPLAN\nMilligan for fast hands \nApply pressure early \nUse extra combat aggressively \nDon't wait for the perfect reanimation turn\n\nKEY CARDS \n"},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" \n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" \n"},{"insert":{"card-link":"Embercleave"}},{"insert":" \n\nFast combo is your \"race matchup; you win by hitting hard and early and comboing quickly \n\nTOKEN SWARM/GO WIDE: VERY FAVORABLE \nToken swarms rely on quantity over quality, which anthems and extra combats shred \n\nWHY YOURE FAVORED \nYour creatures become much larger than Tokens \nDeathtouch from Felhide Petrifier makes blocking nearly impossible \nExtra combats multiply damage way beyond the ability to chump\n\nGAMEPLAN \nStick to anthems \nAttack repeatedly \nReanimate in waves\n\nKEY CARDS \n"},{"insert":{"card-link":"Felhide Petrifier"}},{"insert":" \n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" \n"},{"insert":{"card-link":"Breath of Fury"}},{"insert":" \n\nToken decks crumble under your scaling\n\nCONCLUSION \nAt its core, this deck relies on one goal: combat inevitably. Whether its chaining combats, stampedeing with Minotaurs, or pure voltron commander damage. This deck applies an unmatched amount of pressure that decks just simply cant keep up with.\nThe graveyard plan gives you an explosive midgame with turns that few decks can match. Bringing back up to 3 or 4 creatures per turn. The anthems multiply damage into massive amounts with the stampede online. And the voltron piviot ensures that even under heavy disruption, Alesha can still be a major threat.\nThis deck rewards sequencing, smart plays, critical thinking, creativity and smart combat moves. Making sure that the player stays engaged and has fun every game. This deck is resilient, it can play fast, it can grind, it can even combo. No matter what happens, there is a path to victory. And that makes this deck feel like a stampede every game.\n\n\n\n\n\n\n\n"}]}

Commander

Qty: 1 Price: $0.49
Alesha, Who Smiles at Death
First strike
Whenever Alesha attacks, you may pay
. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Human Warrior
Alesha, Who Smiles at Death (dmc) 118

Commander

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Anthem

Qty: 9 Price: $52.93
Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (fdn) 723
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (fic) 289
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 127
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (sld) 2682
Felhide Petrifier
Deathtouch
Other Minotaur creatures you control have deathtouch.
Creature - Warrior Minotaur
Felhide Petrifier (jou) 70
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 348
Kragma Warcaller
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Creature - Warrior Minotaur
Kragma Warcaller (ths) 195
Rageblood Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
Creature - Minotaur Shaman
Rageblood Shaman (ths) 138
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (ltc) 226

Anthem

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Discard

Qty: 3 Price: $15.83
Burning-Fist Minotaur
First strike
, Discard a card: This creature gets +2/+0 until end of turn.
Creature - Wizard Minotaur
Burning-Fist Minotaur (hou) 85
Glint-Horn Buccaneer
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature - Minotaur Pirate
Glint-Horn Buccaneer (m20) 141
Neheb, the Worthy
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb deals combat damage to a player, each player discards a card.
Legendary Creature - Warrior Minotaur
Neheb, the Worthy (akh) 203

Discard

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Draw

Qty: 5 Price: $18.95
Burning Inquiry
Each player draws three cards, then discards three cards at random.
Sorcery
Burning Inquiry (m10) 128
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Wizard Knight
Celes, Rune Knight (fic) 220
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (uma) 128
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (lcc) 305
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (lcc) 316

Draw

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Evasion

Qty: 1 Price: $0.69
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (fic) 348

Evasion

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Finisher

Qty: 3 Price: $48.97
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (sld) 2691
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura
Breath of Fury (sld) 2347
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (mb2) 132

Finisher

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Land

Qty: 37 Price: $356.35
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (dsc) 265
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (tdc) 348
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (pip) 258
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (woc) 162
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (inr) 279
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (tdc) 373
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 476
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 91
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (who) 290
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 81
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (peoe) 256p
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (fic) 424
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (pdmu) 256p
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 89
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (otc) 339

Land

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Landfall

Qty: 1 Price: $4.99
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (eoc) 89

Landfall

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Protection

Qty: 7 Price: $108.43
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (onc) 116
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (ktk) 5
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (plst) LRW-256
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (msc) 286
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (plst) EXO-17
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (tle) 7

Protection

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Pump

Qty: 2 Price: $19.98
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (brr) 6
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120

Pump

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Ramp

Qty: 15 Price: $1006.01
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Didgeridoo
: You may put a Minotaur permanent card from your hand onto the battlefield.
Artifact
Didgeridoo (hml) 105
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (msc) 287
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (p30m) 2
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (mm2) 223
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (mkc) 158
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Ragemonger
Minotaur spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost
, it costs
to cast.)
Creature - Minotaur Shaman
Ragemonger (bng) 153
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (fic) 363
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (mh3) 297

Ramp

(CTRL to add secondary)

Recursion

Qty: 8 Price: $57.62
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (cei) 93
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion
Chainer, Nightmare Adept (mh2) 289
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Nim Deathmantle (2x2) 309
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
Unburial Rites
Return target creature card from your graveyard to the battlefield.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unburial Rites (2x2) 95
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (pza) 10
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (dsc) 159

Recursion

(CTRL to add secondary)

Removal

Qty: 4 Price: $12.62
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (soa) 26
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (msc) 156
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mb2) 15
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Tokens

Qty: 2 Price: $11.48
Kindred Charge
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Sorcery
Kindred Charge (spg) 58
Sethron, Hurloon General
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.
: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (
can be paid with either
or
.)
Legendary Creature - Warrior Minotaur
Sethron, Hurloon General (jmp) 25

Tokens

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Tutor

Qty: 2 Price: $24.78
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

12 pips - 10 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
15 pips - 13 cards
22 mana - 22 cards
34 pips - 25 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
11 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"**This is my submission to the September Deckbuilding Challenge**\n\nThis deck revolves around a tight, explosive and synergistic loop: load the graveyard with 2 power Minotaurs, stack Anthem effects, then reanimate the entire board for a sudden, overwhelming board presence that few decks can match. \nBecause some of the most powerfull and synergistic minotaurs have a baseline power of 2, They can be targeted by reanimation spells like "},{"insert":{"card-link":"Smile at Death"}},{"insert":" and"},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" but once they hit the battlefield, the anthem effects immediately \"turn on\" and apply a massive buff to the creatures that just entered, which can boost their power by a significant amount the second they hit the battlefield and turn them into massive threats. \n\n1. GRAVEYARD SETUP AND MASS REANIMATION \nUsind looting effects, tutors and discard outlets fill the graveyard with creatures to reanimate. Cards like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" provide a way to filter the hand, while cards like "},{"insert":{"card-link":"Buried Alive"}},{"insert":" tutor cards directly into the graveyard to be reanimated later. Another card of note is "},{"insert":{"card-link":"Key to the City"}},{"insert":" because it provides both a way to fill the graveyard and provides combat Evasion to attacking creatures. \nOnce the anthems are online, cards like Alesha, "},{"insert":{"card-link":"Unburial Rites"}},{"insert":" , and "},{"insert":{"card-link":"Reanimate"}},{"insert":" take up the key role of bringing these cards back to the battlefield in one fell swoop. \n\n2.ANTHEM SCALING AND LEATHAL COMBAT STEPS \nThe anthem suite ("},{"insert":{"card-link":"Shared Animosity"}},{"insert":" , "},{"insert":{"card-link":"Kragma Warcaller"}},{"insert":" , "},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":" , and "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" ) turns the revived minotaurs from small creatures into a lethal stampede. \nOnce the board hae been pumped, extra combats (like "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" and "},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":" loops) multiply the damage until the whole table collapses.\n3. VOLTRON PIVIOT - THE BACKUP WINCON\nIf the graveyard plan is disrupted, either by graveyard hate, removal, or tempo, This deck can easily piviot to a secondary strategy in which it forces the opponent to make a very tough decision:\nEither to block the massive Minotaur army and risk taking lethal commander damage \nOr\nBlock the commander and take a load of damage from the Minotaur army \nThis 5 card package includes the following cards \n"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" \n"},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" \n"},{"insert":{"card-link":"Embercleave"}},{"insert":" \n"},{"insert":{"card-link":"Sigarda's Aid"}},{"insert":" \n"},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" \nThese cards combined with the existing anthem effects push Alesha to leathal levels forcing opponents into the lose-lose situation mentioned earlier. \nThis piviot ensures that there is always a path to victory, even with heavy graveyard disruption.\n\nWHY THIS SYNERGY WORKS SO WELL \nUniform power in the graveyard = consistent recursion \nAnthem stacking = explosive board states \nCombat based recursion and extra combats = compounding damage \nThe Voltron piviot adds:\nExtra scaling damage that leads to a major threat via the commander\nA backup plan that uses the same combat-based resources \nEquipment that dosent interfere with the main tribal synergy\n\nAll of these synergies turn combat damage from a concern to an inevitably: the whole point of the deck.\n\nGAMEPLAN\n\nThe game plan consists of 3 main phases that flows naturally from early game setup, mid game explosion, and a late game overwhelming combat-based finish. Every card in this list supports a phase in the plan and some even multiple. This deck is built so you can piviot between them at any time depending on the board state. \n\nPHASE 1: Early Game \nThe whole point of this phase is setup. Deploying mana rocks, filling the graveyard, and setting up anthems.\nGoals:\nFill graveyard with Minotaurs either by tutoring or discarding\nPlay early anthems to set up future reanimation \nDeploy mana rocks, cost reducers, and ramp to secure the ease of play in later phases\nKeep Alesha safe until you're ready to use her \n\nKEY CARDS FOR PHASE 1\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":" : fills up the graveyard and filters the hand\n"},{"insert":{"card-link":"Buried Alive"}},{"insert":" : tutors minotaurs directly into the graveyard to make sure there is always something to reanimate \n"},{"insert":{"card-link":"Key to the City"}},{"insert":": discard outlet + evasion\n"},{"insert":{"card-link":"Herald's Horn"}},{"insert":" : cost reduction + card advantage \n"},{"insert":{"card-link":"Ragemonger"}},{"insert":" : makes Minotaurs cost less to cast\n"},{"insert":{"card-link":"Shared Animosity"}},{"insert":": Early anthem that scales later \nMoxen and fast mana: improves ease of play in later phases and makes sure you can get your cards out quickly and efficiently \n\nWhat Youre Building Towards:\nA graveyard full of minotaurs, at least one anthem effect online, and a couple of mana rocks to keep the game flowing in later turns\nThis sets the stage for an explosive mid game\n\nPHASE 2: Mid Game \nThis is where the deck becomes dangerous. With plenty of minotaurs in the graveyard and anthems on the board, you can begin to start to mass reanimate them and build up a massive board \nGoals: \nAttack with Alesha to revive minotaurs. Using Reconnaissance to remove Alesha from combat becomes a pretty neat trick because she triggers when she attacks not when she does damage which allows you too keep her safe enough to be used again \nUse recursion cards to bring back multiple creatures \nStack anthem effects and pump the board \nApply pressure through combat \n\nKEY CARDS FOR PHASE 2\n"},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" : repeatable recursion engine \n"},{"insert":{"card-link":"Unburial Rites"}},{"insert":" : two recursion effects in one card.\n"},{"insert":{"card-link":"Smile at Death"}},{"insert":" : Mass reanimation \n"},{"insert":{"card-link":"Reanimate"}},{"insert":" : cheap reanimation\n"},{"insert":{"card-link":"Chainer, Nightmare Adept"}},{"insert":" : discard outlet and haste enabler \n"},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":" : massive boost for creatures and ward for legends \n"},{"insert":{"card-link":"Kragma Warcaller"}},{"insert":" : Haste enabler, +2/+0 for Minotaurs and immediate pressure \n"},{"insert":{"card-link":"Reconnaissance"}},{"insert":" : Effective combat trick\n\nWhat This Phase accomplishes: \nMinotaurs ETB small but the stacked anthem effects will immediately rewrite the stats and turn them into a massive threat and setting up for the finishing turn\n\nPHASE 3: LATE GAME \nOnce the board is large enough and you can transition to the final phase, where the goal is to chain extra combats and turn your board into an overwhelming threat that easily overwhelms the table.\nGoals: \nProtect your board \nChain extra combats \nPush for lethal damage \nUse anthem scaling \nOverwhelm blockers \nWin the game decisively \n\nKEY CARDS FOR PHASE 3\n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" : goes infinate with "},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" \n"},{"insert":{"card-link":"Relentless Assault"}},{"insert":" : straightforward, extra combat\n"},{"insert":{"card-link":"Breath of Fury"}},{"insert":" : can go infinate. Explosive chain reaction \n"},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":" : Extra combat with landfall \n\nWhy This Phase is So Strong:\nAnthem effects scale multiplicatively, not additivley\nEach combat multiplies your damage by multiple times, turning a modest board into a major threat.\n\nVOLTRON PIVIOT \nIf your graveyard gets exiled or someone removes Alesha, the option to piviot to a voltron becomes an extremely useful asset. \nThis compact 5 card package can turn a relatively small alesha into a major threat for commander damage. \nAlternatively, this can even be used as a finisher. With Sigarda's Aid on the battlefield, it can even turn equipment into a sort of combat trick that can make for a surprising victory. By playing a card like Emberclave right before the combat damage phase and having Sigarda's Aid instantly equipping it, and giving it double strike you can double the damage being done by your most powerful creature without really anyone being able to do anything about it.\n\n\nSumming up the plan in one sentence would be something like this: \nSetup graveyard, inflate board, chain extra combats, win through overwhelming pressure or commander damage. \n\nMATCHUPS\nBecause this deck has a very defined identity: combat based inevitably, recursion, and a voltron piviot, the diffrent matchups will fall into fairly clear patterns. Some will lose instantly and some will pose a very difficult challange requiring precise sequencing, strategy, and strategic piviots. Here's the breakdown of some of the most popular archetypes: \nCREATURE BASED MIDRANGE: FAVORABLE \nThese decks rely almost solely on incremental value and combat presence, exactly the type of board state that the stampede overwhelms \n\nWHY YOURE FAVORED:\nAnthem will always outpace creature sizing \nMass reanimation undoes removal \nExtra combats multiply damage faster than they can stabilize \nMinotaurs often enter larger than their entire board \n\nGAMEPLAN\nEarly anthems \nReanimate in waves \nChain combats \n\nKEY CARDS \n"},{"insert":{"card-link":"Shared Discovery"}},{"insert":" \n"},{"insert":{"card-link":"Kragma Warcaller"}},{"insert":" \n"},{"insert":{"card-link":"Relentless Assault"}},{"insert":" \n\nCreature midrange simply cant keep up with the stampede\n\nCONTROL/BOARD WIPES: SKILL TESTING BUT WINNABLE\nThe goal of a control deck is to slow you down with removal, counterspells. This matchup is winnable but it will require you to play smart\n\nWhy This Matchup is Even:\nThey can remove Alesha\nThey can exile your graveyard \nThey can wipe your board repeatedly \n\nWhy You Can Still Win:\nYou rebuild faster than they can answer \nYour recursion turns removal into minor setbacks \nVoltron pivot punishes these decks\nProtection suite is very strong \n\nGAMEPLAN\nDon't over extend into wipes \nHold recursion until after removal\nPivot to voltron if graveyard hate appears \n\nKEY CARDS \n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" \n"},{"insert":{"card-link":"Boros Charm"}},{"insert":" \n"},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" \n\nControl decks can slow you down, but they can rarely stop you\n\nGRAVEYARD HATE/STAX: CHALLENGING \nThese decks directly attack your engine. But you have tools.\n\nWHY ITS HARD \nExile effects stop mass reanimation \nStax pieces slow down your combat sequencing \nAlesha becomes much harder to use \n\nWHY YOU STILL HAVE OUTS \nYour voltron piviot bypasses graveyard hate \nAnthems still make creatures huge \nRecursion suite is diverse \n\nGAMEPLAN\nIdentify hate pieces early \nRemove or play around them\nPiviot to voltron if needed\nUse Alesha only if safe\n\nKEY CARDS \n"},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" \n"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" \n"},{"insert":{"card-link":"Embercleave"}},{"insert":" \n\nThis is your hardest matchup but the pivot keeps you alive \n\nFAST COMBO: UNFAVORABLE WITHOUT PRESSURE \nThese decks try to win before combat matters. You can beat them, but you will need to apply a lot of pressure early \n\nWHY ITS TOUGH\nthey dont care about combat\nThey dont care about your board \nThey win through their library or hand \n\nWHY YOU STILL HAVE A CHANCE \nYour deck can explode early \nYour commander applies repeatable pressure \nYour voltron piviot kills fast \n\nGAMEPLAN\nMilligan for fast hands \nApply pressure early \nUse extra combat aggressively \nDon't wait for the perfect reanimation turn\n\nKEY CARDS \n"},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" \n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" \n"},{"insert":{"card-link":"Embercleave"}},{"insert":" \n\nFast combo is your \"race matchup; you win by hitting hard and early and comboing quickly \n\nTOKEN SWARM/GO WIDE: VERY FAVORABLE \nToken swarms rely on quantity over quality, which anthems and extra combats shred \n\nWHY YOURE FAVORED \nYour creatures become much larger than Tokens \nDeathtouch from Felhide Petrifier makes blocking nearly impossible \nExtra combats multiply damage way beyond the ability to chump\n\nGAMEPLAN \nStick to anthems \nAttack repeatedly \nReanimate in waves\n\nKEY CARDS \n"},{"insert":{"card-link":"Felhide Petrifier"}},{"insert":" \n"},{"insert":{"card-link":"Coat of Arms"}},{"insert":" \n"},{"insert":{"card-link":"Breath of Fury"}},{"insert":" \n\nToken decks crumble under your scaling\n\nCONCLUSION \nAt its core, this deck relies on one goal: combat inevitably. Whether its chaining combats, stampedeing with Minotaurs, or pure voltron commander damage. This deck applies an unmatched amount of pressure that decks just simply cant keep up with.\nThe graveyard plan gives you an explosive midgame with turns that few decks can match. Bringing back up to 3 or 4 creatures per turn. The anthems multiply damage into massive amounts with the stampede online. And the voltron piviot ensures that even under heavy disruption, Alesha can still be a major threat.\nThis deck rewards sequencing, smart plays, critical thinking, creativity and smart combat moves. Making sure that the player stays engaged and has fun every game. This deck is resilient, it can play fast, it can grind, it can even combo. No matter what happens, there is a path to victory. And that makes this deck feel like a stampede every game.\n\n\n\n\n\n\n\n"}]}
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