KidSquidley
353 views13 days ago
Commander
Size: 100Salt sum: 30.82
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{"ops":[{"insert":"On theme with the upcoming Reality Fracture set I have created a Mono White Black deck. The idea isn't new and with WOTC printing more and more graveyard recursion in mono white I think come Reality Fracture we will actually have a deck to pilot that isn't just 100% jank-town.\n\nIn this deck we have all our mono black staples:\n\n"},{"insert":{"card-link":"Reanimate"}},{"insert":" vs. "},{"insert":{"card-link":"Adarkar Valkyrie"}},{"insert":" \n\n"},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" vs. "},{"insert":{"card-link":"Martyr's Bond"}},{"insert":" \n\n"},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" vs "},{"insert":{"card-link":"World Queller"}},{"insert":" \n\n"},{"insert":{"card-link":"No Mercy"}},{"insert":" vs "},{"insert":{"card-link":"Michiko Konda, Truth Seeker"}},{"insert":" \n\nUnfortunately one of the key places white lacks in still is card draw. Whereas black we have card draw for days here we settle for "},{"insert":{"card-link":"Ravenous Amulet"}},{"insert":" "},{"insert":{"card-link":"Mentor of the Meek"}},{"insert":" and "},{"insert":{"card-link":"Primary Research"}},{"insert":" . Still good card draw engines but slow and overcosted. Oh well, beggars can't be choosers and I will happily take this versus where mono white was 10 years ago. Yeesh. That was a time. \n\nWe also have a minor lifegain package. Liliana grants a soul sisters effect on ETB on our side so I figured we could lean into it a little and pick up one of my favorite white cards of all time "},{"insert":{"card-link":"Celestine, the Living Saint"}},{"insert":" . For utility we have "},{"insert":{"card-link":"Vanguard Seraph"}},{"insert":" . Once per turn we gain life we surveil 1, pretty easy to trigger with liliana.\n\nEverything else plays like a black reanimate deck except it's slower and clunkier, but the style points you win by bringing this to the table is worth it. I also always mention with white decks I tend to use "},{"insert":{"card-link":"Path to Exile"}},{"insert":" and "},{"insert":{"card-link":"Erode"}},{"insert":" as ramp early than removal in the late game when an opponent having an extra land doesn't matter so much.\n"}]}
Counters
Aerith Gainsborough
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature - Human Cleric

Counters
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Creature
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Creature - Cleric Kor

Creature
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Draw
Airlift Chaplain
Flying
When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Cleric

Draw
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Enchantment
Enchantment
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Instant
Instant
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Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Protection
Protection
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Ramp
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Recursion
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment

Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tokens
Angelic Aberration
Devoid (This card has no color.)
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Creature - Angel Eldrazi

Extricator of Sin
When this creature enters, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform this creature.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform this creature.
Creature - Human Cleric


Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"On theme with the upcoming Reality Fracture set I have created a Mono White Black deck. The idea isn't new and with WOTC printing more and more graveyard recursion in mono white I think come Reality Fracture we will actually have a deck to pilot that isn't just 100% jank-town.\n\nIn this deck we have all our mono black staples:\n\n"},{"insert":{"card-link":"Reanimate"}},{"insert":" vs. "},{"insert":{"card-link":"Adarkar Valkyrie"}},{"insert":" \n\n"},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":" vs. "},{"insert":{"card-link":"Martyr's Bond"}},{"insert":" \n\n"},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" vs "},{"insert":{"card-link":"World Queller"}},{"insert":" \n\n"},{"insert":{"card-link":"No Mercy"}},{"insert":" vs "},{"insert":{"card-link":"Michiko Konda, Truth Seeker"}},{"insert":" \n\nUnfortunately one of the key places white lacks in still is card draw. Whereas black we have card draw for days here we settle for "},{"insert":{"card-link":"Ravenous Amulet"}},{"insert":" "},{"insert":{"card-link":"Mentor of the Meek"}},{"insert":" and "},{"insert":{"card-link":"Primary Research"}},{"insert":" . Still good card draw engines but slow and overcosted. Oh well, beggars can't be choosers and I will happily take this versus where mono white was 10 years ago. Yeesh. That was a time. \n\nWe also have a minor lifegain package. Liliana grants a soul sisters effect on ETB on our side so I figured we could lean into it a little and pick up one of my favorite white cards of all time "},{"insert":{"card-link":"Celestine, the Living Saint"}},{"insert":" . For utility we have "},{"insert":{"card-link":"Vanguard Seraph"}},{"insert":" . Once per turn we gain life we surveil 1, pretty easy to trigger with liliana.\n\nEverything else plays like a black reanimate deck except it's slower and clunkier, but the style points you win by bringing this to the table is worth it. I also always mention with white decks I tend to use "},{"insert":{"card-link":"Path to Exile"}},{"insert":" and "},{"insert":{"card-link":"Erode"}},{"insert":" as ramp early than removal in the late game when an opponent having an extra land doesn't matter so much.\n"}]}





























































