TaidaSTaida
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Commander
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{"ops":[{"insert":"Ever wanted to have your own "},{"attributes":{"underline":true,"bold":true},"insert":"Jurassic Park"},{"attributes":{"bold":true},"insert":"™"},{"insert":"? Ever wanted as a child to have an endless supply of dino-nuggies (a.k.a tokens)? Well, its your lucky day! May I present you the newest and ruthless CEO (Commander) of this dino-printing endeavour, "},{"insert":{"card-link":"Rhys the Redeemed"}},{"insert":". \n\nA kind of different, token-based dinosaur deck, helmed by "},{"insert":{"card-link":"Rhys the Redeemed"}},{"insert":". The main inspiration for this deck was "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":", a fantastic card that fills your board after boardwipes or removal and synergizes with big Dinosaurs.\n\nThe main win condition of the deck is to somehow get some Dinosaur tokens on board and start turn after turn copying them with our Commander. For this, "},{"insert":{"card-link":"Scion of Calamity"}},{"insert":" is probably the best creature in the deck, as the token copies of the myriad tokens do not get exiled after combat and they themselves have myriad, so unless answered it scales VERY fast. You also have "},{"insert":{"card-link":"Ghalta and Mavren"}},{"insert":", which every combat generates a nice big Dinosaur token to copy; "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":", which once dead can be copied as a token, which also draws you cards or "},{"insert":{"card-link":"Triceraton Commander"}},{"insert":", being an easy way to fill the board with tokens, as well as giving Dinosaurs evasion when attacking.\n\nOf course, as a token deck, it is not missing the necessary token doublers in "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" or "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", as well as additional ways to generate unexpected Dinosaur tokens in "},{"insert":{"card-link":"Bramble Sovereign"}},{"insert":" or "},{"insert":{"card-link":"Dino DNA"}},{"insert":"; the later being also a fantastic graveyard hate piece who can also steal the best thing from the annoying reanimator deck in the pod.\n\n As it is not too hard to see, the deck relies on a few key Dinosaurs or pieces to really work, so it is full with tutors to ensure you get the adequate big stompy Dinosaur. "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" searches you the token doublers and alternative token generators, while the rest of the tutors, like "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":" or "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":".\n\nFor card draw, its a bit of the usually expected pieces: "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" to draw a ridiculous amount of cards, "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" and "},{"insert":{"card-link":"Life's Legacy"}},{"insert":" to make use to the high power of our Dinosaurs or "},{"insert":{"card-link":"The Great Henge"}},{"insert":" as a self-discounting mana rock and card draw engine packed all in one. As a final sprinkle, the deck has a few interaction pieces, from protection with "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" or "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":" ; and "},{"insert":{"card-link":"Welcome to . . . // Jurassic Park"}},{"insert":" as the cherry on top to round up this beautiful theme of dino-nuggies enterprise.\n\n\n"}]}
DINOCHAUR
Ancient Imperiosaur
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Trample, ward
This creature enters with two +1/+1 counters on it for each creature that convoked it.
Trample, ward
This creature enters with two +1/+1 counters on it for each creature that convoked it.
Creature - Dinosaur

Bronzebeak Foragers
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.
: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
Creature - Dinosaur

Ghalta and Mavren
Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Legendary Creature - Vampire Dinosaur

Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature - Dinosaur

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

DINOCHAUR
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Draw
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Invasion of Ixalan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Battle - Siege


Draw
(CTRL to add secondary)
Jurassic Park
Welcome to . . .
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Jurassic Park
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Protection
(CTRL to add secondary)
Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Intrepid Paleontologist
: Add one mana of any color.
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Human Druid

Ramp
(CTRL to add secondary)
Token Doubler
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Token Doubler
(CTRL to add secondary)
Tokens
The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Ever wanted to have your own "},{"attributes":{"underline":true,"bold":true},"insert":"Jurassic Park"},{"attributes":{"bold":true},"insert":"™"},{"insert":"? Ever wanted as a child to have an endless supply of dino-nuggies (a.k.a tokens)? Well, its your lucky day! May I present you the newest and ruthless CEO (Commander) of this dino-printing endeavour, "},{"insert":{"card-link":"Rhys the Redeemed"}},{"insert":". \n\nA kind of different, token-based dinosaur deck, helmed by "},{"insert":{"card-link":"Rhys the Redeemed"}},{"insert":". The main inspiration for this deck was "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":", a fantastic card that fills your board after boardwipes or removal and synergizes with big Dinosaurs.\n\nThe main win condition of the deck is to somehow get some Dinosaur tokens on board and start turn after turn copying them with our Commander. For this, "},{"insert":{"card-link":"Scion of Calamity"}},{"insert":" is probably the best creature in the deck, as the token copies of the myriad tokens do not get exiled after combat and they themselves have myriad, so unless answered it scales VERY fast. You also have "},{"insert":{"card-link":"Ghalta and Mavren"}},{"insert":", which every combat generates a nice big Dinosaur token to copy; "},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":", which once dead can be copied as a token, which also draws you cards or "},{"insert":{"card-link":"Triceraton Commander"}},{"insert":", being an easy way to fill the board with tokens, as well as giving Dinosaurs evasion when attacking.\n\nOf course, as a token deck, it is not missing the necessary token doublers in "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" or "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", as well as additional ways to generate unexpected Dinosaur tokens in "},{"insert":{"card-link":"Bramble Sovereign"}},{"insert":" or "},{"insert":{"card-link":"Dino DNA"}},{"insert":"; the later being also a fantastic graveyard hate piece who can also steal the best thing from the annoying reanimator deck in the pod.\n\n As it is not too hard to see, the deck relies on a few key Dinosaurs or pieces to really work, so it is full with tutors to ensure you get the adequate big stompy Dinosaur. "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" searches you the token doublers and alternative token generators, while the rest of the tutors, like "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":" or "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":".\n\nFor card draw, its a bit of the usually expected pieces: "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" to draw a ridiculous amount of cards, "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" and "},{"insert":{"card-link":"Life's Legacy"}},{"insert":" to make use to the high power of our Dinosaurs or "},{"insert":{"card-link":"The Great Henge"}},{"insert":" as a self-discounting mana rock and card draw engine packed all in one. As a final sprinkle, the deck has a few interaction pieces, from protection with "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" or "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":" ; and "},{"insert":{"card-link":"Welcome to . . . // Jurassic Park"}},{"insert":" as the cherry on top to round up this beautiful theme of dino-nuggies enterprise.\n\n\n"}]}







































































