SpookyPossum
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Commander
Size: 100Salt sum: 39.3
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Commander
Commander
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+1/+1 Counters
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk

Sophia, Dogged Detective
When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
Legendary Creature - Human Detective

+1/+1 Counters
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Anthem
Anthem
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Creature Cheating
Atla Palani, Nest Tender
, : Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Human Shaman

Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Avatar Dinosaur

Creature Cheating
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Draw/Card Advantage
Jenova, Ancient Calamity
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Legendary Creature - Alien

Draw/Card Advantage
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Evasion/Protection
Haunted One
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Enchantment - Background

Evasion/Protection
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Land
Land
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Lifegain
Lifegain
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Ramp/Mana Rocks
Orb of Dragonkind
, : Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
, , Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, , Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

Ramp/Mana Rocks
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Recursion
Ardyn, the Usurper
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Legendary Creature - Human Elder Noble

Recursion
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Removal
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Noble

The Dalek Emperor
Affinity for Daleks (This spell costs less to cast for each Dalek you control.)
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
Legendary Creature Artifact - Dalek

Removal
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Stax
Stax
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Theft
Theft
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Tokens
Rin and Seri, Inseparable
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.
Whenever you cast a Cat spell, create a 1/1 white Dog creature token.
, : Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Whenever you cast a Cat spell, create a 1/1 white Dog creature token.
, : Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Legendary Creature - Cat Dog

Tokens
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Triggers
Triggers
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Tutor
Clutch of the Undercity
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant

Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton

Tutor
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Type Changer
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble

Type Changer
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Untap
Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Every creature type. No changelings. "},{"insert":"\nThis deck started life with the release of "},{"attributes":{"bold":true},"insert":"Kaldheim"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Maskwood Nexus"},{"insert":", and me trying to find a space for my "},{"attributes":{"bold":true},"insert":"Reaper King "},{"insert":"that was sitting around unused. The basic idea was simple: "},{"attributes":{"italic":true},"insert":"what if every creature in the deck was every creature type?"},{"insert":"\nRather than filling the deck with Changeling creatures or the limited number of Scarecrows across MtG to easily enable it , this deck takes a different approach to maximize creature effects. The creatures are all genuine members of their respective tribes — Elves, Goblins, Angels, Dogs, Cats, Dragons, Minotaurs, Spiders, Merfolk, Wizards, and plenty of other weirdos — and then the deck uses "},{"attributes":{"bold":true},"insert":"type-changing effects"},{"insert":" to make them share creature types or become every creature type. From Advisor to Zubera.\n\nThe Core Trick"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest enabler is "},{"attributes":{"bold":true},"insert":"Maskwood Nexus"},{"insert":". Once it's been found and on the battlefield, every creature you control — as well as your creature spells and creature cards in most zones — is every creature type.\nOther cards such as "},{"attributes":{"bold":true},"insert":"Arcane Adaptation, Conspiracy, Leyline of Transformation,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Xenograft"},{"insert":" provide similar effects, while "},{"attributes":{"bold":true},"insert":"Omo, Queen of Vesuva"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Unnatural Selection"},{"insert":" offer more targeted ways of manipulating creature types.\nThe important distinction is that "},{"attributes":{"bold":true},"insert":"there are no Changeling creatures in the deck"},{"insert":". The creatures are real Elves, real Goblins, real Angels, etc. The deck simply makes them "},{"attributes":{"italic":true},"insert":"also"},{"insert":" be everything else.\n\nWhy Reaper King?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reaper King"},{"insert":" is the original commander and one of the funniest payoffs for the strategy.\nNormally,"},{"attributes":{"bold":true},"insert":" Reaper King"},{"insert":" rewards you for playing Scarecrows. But the deck doesn't have any Scarecrows.\nWith a type-changer in play, however, every creature you control is a Scarecrow. That means every creature you cast becomes a trigger to destroy a permanent.\nSo a seemingly innocent creature like a Dog, Wizard, Dinosaur or Goblin suddenly reads: \"When this enters, destroy something.\"\nI try my best to avoid destroying opponents lands, but if I have played enough creatures to wipe opponents' boards, it might be necessary to avoid forcing friendly fire.\n"},{"attributes":{"bold":true},"insert":"Reaper King"},{"insert":" isn't essential to the deck's central concept, though. The commander slot can be swapped for any WUBRG commander that rewards creature types or tribal synergies without changing the fundamental game plan. Name a commander that fits this, and I do play it.\n\nWhen Everyone Is Everything"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the deck gets silly.\nWith "},{"attributes":{"bold":true},"insert":"Maskwood Nexus "},{"insert":"or a similar effect active, tribal cards throughout the deck start interacting with creatures they were never designed to interact with.\nFor example:\n"},{"attributes":{"bold":true},"insert":"Bishop of Wings"},{"insert":" sees every creature as an Angel, turning creature entries into life gain and deaths into Spirit production which becomes life gain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bounce effects like "},{"attributes":{"bold":true},"insert":"Wirewood Symbiote "},{"insert":"can give repeat triggers for creatures like"},{"attributes":{"bold":true},"insert":" Malakir Bloodwitch"},{"insert":" which counts "},{"attributes":{"italic":true},"insert":"everything"},{"insert":" as a Vampire dramatically increasing its ETB drain, returning "},{"attributes":{"bold":true},"insert":"Realm-Cloaked Giant "},{"insert":"to reload a board-wipe that leaves the Giant creatures untouched, or theft of another typal player's creatures with "},{"attributes":{"bold":true},"insert":"Coercive Recruiter"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rin and Seri, Inseparable"},{"insert":" sees every creature spell as both a Dog and a Cat. Casting a creature can therefore trigger both halves of Rin and Seri, producing both a Cat and a Dog."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Armies always travel solo, as you can only make one if you don't have one. Amass effects like the one from "},{"attributes":{"bold":true},"insert":"March from the Black Gate "},{"insert":"let you pass +1/+1 counters around as you want."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra triggers from "},{"attributes":{"bold":true},"insert":"Harmonic Prodigy "},{"insert":"always"},{"attributes":{"bold":true},"insert":" "},{"insert":"gives you some extra value. But if you can get "},{"attributes":{"bold":true},"insert":"Miirym, Sentinel Wyrm"},{"insert":" out first, you can make multiple Harmonic Prodigies, which can get you an additional 5 token copies or each creature played."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Fun Part"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck isn't really trying to pick "},{"attributes":{"italic":true},"insert":"one"},{"insert":" tribe.\nIt's trying to make the distinction between tribes completely meaningless.\nA creature can simultaneously be:\n"},{"attributes":{"bold":true},"insert":"an Elf + Goblin + Angel + Dog + Cat + Dragon + Zombie + Wizard + Spider + Vampire + Scarecrow + ..."},{"insert":"\nThat means cards that normally have very narrow tribal applications suddenly become universal payoffs.\nThe deck is essentially a giant game of:\n"},{"attributes":{"bold":true},"insert":"\"Wait... that works too?\""},{"insert":"\nThere are plenty of deliberately strange interactions hiding in the list, and the best games are the ones where several different tribal engines overlap and suddenly turn an otherwise innocuous creature into a ridiculous value piece.\n"},{"attributes":{"bold":true},"insert":"The goal isn't to choose the best tribe."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The goal is to become all of them."},{"insert":"\n"}]}









































































