fograsher
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Commander
Size: 100Salt sum: 38.72
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{"ops":[{"attributes":{"background":"#121315","color":"#dfe3e7","bold":true},"insert":"Archidekt September challenge:"},{"insert":"\n\nYou know who doesn't get enough support? Myr. Rendmaw, while not being Myr typal, and not even having Myr's most supported color, does love artifact creatures. This is a go wide deck of goaded birds and Myr. Shapeshifters and Maskwood Nexus are there to bolster the low number of decent Myr cards. Primal Vigor is a key player to ensure everyone's bird tokens go extra wide with coat of arms to grow them absurdly large. Hopefully there are enough creatures lying around to use get some card draw from various death triggers.\n\nThis is a goad deck, with a commander that looks to amass an army while everyone else is beating each other up. The ultimate hope is that when all the dust settles, Rendmaw has enough of an army remaining to overrun the remaining enemy. There are a number of card where Rendmaw hopes to outbuff or outsize the token army he is helping everyone else build. Kindred dominance wouldn't normally make sense in a Rendmaw build, but if there is a sufficient Myr/Changeling army, then it's game on. \n\nThis is a midrange deck that will almost never win fast. It's looking for an absurd board state and to scavenge whatever is left of the game. \n"}]}
Commander
Rendmaw, Creaking Nest
Reach, menace
When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Legendary Creature Artifact - Scarecrow

Commander
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Anthem
Anthem
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Copy
Copy
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Counters
Counters
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Creature
Creature
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Erebos, Bleak-Hearted
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Legendary Creature Enchantment - God

Draw
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Land
Land
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Landfall
Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Landfall
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Protection
Protection
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Ramp
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#121315","color":"#dfe3e7","bold":true},"insert":"Archidekt September challenge:"},{"insert":"\n\nYou know who doesn't get enough support? Myr. Rendmaw, while not being Myr typal, and not even having Myr's most supported color, does love artifact creatures. This is a go wide deck of goaded birds and Myr. Shapeshifters and Maskwood Nexus are there to bolster the low number of decent Myr cards. Primal Vigor is a key player to ensure everyone's bird tokens go extra wide with coat of arms to grow them absurdly large. Hopefully there are enough creatures lying around to use get some card draw from various death triggers.\n\nThis is a goad deck, with a commander that looks to amass an army while everyone else is beating each other up. The ultimate hope is that when all the dust settles, Rendmaw has enough of an army remaining to overrun the remaining enemy. There are a number of card where Rendmaw hopes to outbuff or outsize the token army he is helping everyone else build. Kindred dominance wouldn't normally make sense in a Rendmaw build, but if there is a sufficient Myr/Changeling army, then it's game on. \n\nThis is a midrange deck that will almost never win fast. It's looking for an absurd board state and to scavenge whatever is left of the game. \n"}]}





































































