Asron3110
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Commander
Size: 100Salt sum: 30.15
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{"ops":[{"insert":"Who would have thought that warriors and spiders would go together?! Well, apparently they have one thing in common: THEY’RE NO COWARDS! So they love a good fight!\n\nThe goal of this deck is simple:\nTurn alls your Warriors sideways and go face. To spread the fun, the deck tries to spur its opponents on with its commander"},{"insert":{"card-link":"Thantis, the Warweaver"}},{"insert":", as well as a few \"Goad\" and \"Forced Combat\" cards such as "},{"insert":{"card-link":"Fast Forward"}},{"insert":", "},{"insert":{"card-link":"Disrupt Decorum"}},{"insert":" or "},{"insert":{"card-link":"Coercive Impetus"}},{"insert":" , which are all summed up in the \"FIGHT!\" category.\nTo make combat even more fun, this deck includes several effects that benefit everyone in battle, such as "},{"insert":{"card-link":"Spectacular Showdown"}},{"insert":", "},{"insert":{"card-link":"Mass Hysteria"}},{"insert":", "},{"insert":{"card-link":"Frontier Warmonger"}},{"insert":" and "},{"insert":{"card-link":"M'Baku, Jabari Chieftain"}},{"insert":", which can be found in the \"Pump\" category. Naturally, every single removal in this deck is either a \"Fight\" or a \"Bite\" effect like "},{"insert":{"card-link":"Ancient Animus"}},{"insert":" or "},{"insert":{"card-link":"Stump Stomp // Burnwillow Clearing"}},{"insert":". To help push through, this deck runs three dedicated Pump spells for our Warrios like "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":", "},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":". Additionally ten Warriors in this deck also pump our team in various ways, such as "},{"insert":{"card-link":"Blood-Chin Rager"}},{"insert":", "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":", "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":", "},{"insert":{"card-link":"Chaos Terminator Lord"}},{"insert":". A moderate slection of eight dedicated ramp spells, in addition to the three Warriors who produce mana or Treasures ("},{"insert":{"card-link":"Grand Warlord Radha"}},{"insert":", "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" and "},{"insert":{"card-link":"Radha, Heir to Keld"}},{"insert":").\nWith 28 Warriors, this deck aims end the game quickly to ensure that no cowards are allowed, like "},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" and "},{"insert":{"card-link":"Kargan Intimidator"}},{"insert":" taught us!\n\nHave fun!\n"}]}
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Draw
(CTRL to add secondary)
FIGHT!
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

FIGHT!
(CTRL to add secondary)
FIGHT! Removal
Inscription of Abundance
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant

Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

FIGHT! Removal
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Mana Ramp
Mana Ramp
(CTRL to add secondary)
Pump
Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Pump
(CTRL to add secondary)
WARRIOR!
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Gornog, the Red Reaper
Haste
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Legendary Creature - Warrior Minotaur

Jaxis, the Troublemaker
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior

M'Baku, Jabari Chieftain
At the beginning of your end step, if there is no monarch, target opponent becomes the monarch.
Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.
Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.
Legendary Creature - Human Warrior Noble

Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Legendary Creature - Human Warrior

Ziatora's Envoy
Trample
Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.
Blitz
Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.
Blitz
Creature - Warrior Lizard

WARRIOR!
(CTRL to add secondary)
WARRIOR! Pump
WARRIOR! Pump
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Who would have thought that warriors and spiders would go together?! Well, apparently they have one thing in common: THEY’RE NO COWARDS! So they love a good fight!\n\nThe goal of this deck is simple:\nTurn alls your Warriors sideways and go face. To spread the fun, the deck tries to spur its opponents on with its commander"},{"insert":{"card-link":"Thantis, the Warweaver"}},{"insert":", as well as a few \"Goad\" and \"Forced Combat\" cards such as "},{"insert":{"card-link":"Fast Forward"}},{"insert":", "},{"insert":{"card-link":"Disrupt Decorum"}},{"insert":" or "},{"insert":{"card-link":"Coercive Impetus"}},{"insert":" , which are all summed up in the \"FIGHT!\" category.\nTo make combat even more fun, this deck includes several effects that benefit everyone in battle, such as "},{"insert":{"card-link":"Spectacular Showdown"}},{"insert":", "},{"insert":{"card-link":"Mass Hysteria"}},{"insert":", "},{"insert":{"card-link":"Frontier Warmonger"}},{"insert":" and "},{"insert":{"card-link":"M'Baku, Jabari Chieftain"}},{"insert":", which can be found in the \"Pump\" category. Naturally, every single removal in this deck is either a \"Fight\" or a \"Bite\" effect like "},{"insert":{"card-link":"Ancient Animus"}},{"insert":" or "},{"insert":{"card-link":"Stump Stomp // Burnwillow Clearing"}},{"insert":". To help push through, this deck runs three dedicated Pump spells for our Warrios like "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":", "},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":". Additionally ten Warriors in this deck also pump our team in various ways, such as "},{"insert":{"card-link":"Blood-Chin Rager"}},{"insert":", "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":", "},{"insert":{"card-link":"Combat Celebrant"}},{"insert":", "},{"insert":{"card-link":"Chaos Terminator Lord"}},{"insert":". A moderate slection of eight dedicated ramp spells, in addition to the three Warriors who produce mana or Treasures ("},{"insert":{"card-link":"Grand Warlord Radha"}},{"insert":", "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" and "},{"insert":{"card-link":"Radha, Heir to Keld"}},{"insert":").\nWith 28 Warriors, this deck aims end the game quickly to ensure that no cowards are allowed, like "},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" and "},{"insert":{"card-link":"Kargan Intimidator"}},{"insert":" taught us!\n\nHave fun!\n"}]}















































































