144 views11 days ago
Commander
Size: 100Salt sum: 26.04
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Teraptorus

144 views11 days ago
Commander
Size: 100Salt sum: 26.04

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Commander

Qty: 1 Price: $1.29
Anhelo, the Painter
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Vampire Assassin
Anhelo, the Painter (ncc) 100

Commander

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2-power Sacs

Qty: 12 Price: $75.18
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (soc) 210
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Curse of Disturbance
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Disturbance (scd) 74
Curse of the Restless Dead
Enchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Enchantment - Aura Curse
Curse of the Restless Dead (mic) 18
Ghoulish Procession
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Enchantment
Ghoulish Procession (inr) 378
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (soc) 217
Sinister Concierge
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Creature - Human Wizard
Sinister Concierge (ncc) 30
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
Legendary Creature - Human Spider Hero
Spider-Punk (spm) 92
Squee, the Immortal
You may cast this card from your graveyard or from exile.
Legendary Creature - Goblin
Squee, the Immortal (dom) 146
Timeline Culler
Haste
You may cast this card from your graveyard using its warp ability.
Warp—
, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Warlock Drix
Timeline Culler (eoe) 121

2-power Sacs

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Anhelo's Cry

Qty: 1 Price: $1.99
Deathbellow War Cry
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
Sorcery
Deathbellow War Cry (thb) 294

Anhelo's Cry

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Casting the Minotaurs

Qty: 3 Price: $27.83
Didgeridoo
: You may put a Minotaur permanent card from your hand onto the battlefield.
Artifact
Didgeridoo (hml) 105
Gornog, the Red Reaper
Haste
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Legendary Creature - Warrior Minotaur
Gornog, the Red Reaper (j25) 49
Ragemonger
Minotaur spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost
, it costs
to cast.)
Creature - Minotaur Shaman
Ragemonger (bng) 153

Casting the Minotaurs

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Causitly Draw into cry

Qty: 10 Price: $22.02
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (soc) 237
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 53
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 306
Drawn from Dreams
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Drawn from Dreams (pm20) 56p
Maestros Charm
Choose one —
• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.
• Each opponent loses 3 life and you gain 3 life.
• Maestros Charm deals 5 damage to target creature or planeswalker.
Instant
Maestros Charm (snc) 317
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (one) 283
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (m21) 165
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (plst) AFR-164

Causitly Draw into cry

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Find Cry

Qty: 5 Price: $10.61
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case
Case of the Stashed Skeleton (mkm) 80
Chandra, Heart of Fire
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
+1: Chandra deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six
.
Legendary Planeswalker - Chandra
Chandra, Heart of Fire (m21) 135
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege
Invasion of Arcavios // Invocation of the Founders (mom) 61Invasion of Arcavios // Invocation of the Founders (mom) 61
Sanar, Unfinished Genius
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
Legendary Creature - Goblin Sorcerer
Sanar, Unfinished Genius // Wild Idea (sos) 223

Find Cry

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Interaction

Qty: 7 Price: $29.03
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (msc) 182
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (msc) 189
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161

Interaction

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Just in case tehe

Qty: 1 Price: $0.99
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (c21) 243

Just in case tehe

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Land

Qty: 33 (37 w/ MDFC)Price: $70.19
Akoum Warrior
Trample
Creature - Warrior Minotaur
Akoum Warrior // Akoum Teeth (znr) 134Akoum Warrior // Akoum Teeth (znr) 134
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (pdsk) 256p
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (eoc) 153
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 380
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (tdc) 361
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Island
(
: Add
.)
Basic Land - Island
Island (war) 253
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (j22) 817
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (xln) 274
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (mb2) 111
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (fic) 421
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (tdc) 393
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (eoc) 182
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (blc) 333
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (akh) 261

Land

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Ramp into Cry

Qty: 16 Price: $49.04
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 333
Blazing Firesinger
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Dwarf Bard
Blazing Firesinger // Seething Song (sos) 109
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (clb) 445
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 428
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dsc) 248
Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much
. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie
Neheb, Dreadhorde Champion (dmc) 125
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (hou) 104
Oracle of Bones
Haste
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When this creature enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Creature - Minotaur Shaman
Oracle of Bones (bng) 103
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (msc) 207
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (c16) 268
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (mb2) 100

Ramp into Cry

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Those Who Answer the Cry...

Qty: 11 Price: $9.73
Ardent Dustspeaker
Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Creature - Minotaur Shaman
Ardent Dustspeaker (stx) 92
Fanatic of Mogis
When this creature enters, it deals damage to each opponent equal to your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.)
Creature - Minotaur Shaman
Fanatic of Mogis (plst) THS-121
Felhide Petrifier
Deathtouch
Other Minotaur creatures you control have deathtouch.
Creature - Warrior Minotaur
Felhide Petrifier (jou) 70
Kragma Warcaller
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Creature - Warrior Minotaur
Kragma Warcaller (ths) 195
Minotaur, Roxxon CEO
Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Minotaur Villain
Minotaur, Roxxon CEO (msc) 539
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (eoc) 89
Neheb, the Worthy
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb deals combat damage to a player, each player discards a card.
Legendary Creature - Warrior Minotaur
Neheb, the Worthy (akh) 203
Rage-Scarred Berserker
When this creature enters, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Minotaur Berserker
Rage-Scarred Berserker (thb) 113
Rageblood Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
Creature - Minotaur Shaman
Rageblood Shaman (ths) 138
Sandstorm Crasher
Trample
You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
Creature - Wizard Minotaur Berserker
Sandstorm Crasher (j25) 18
Sethron, Hurloon General
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.
: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (
can be paid with either
or
.)
Legendary Creature - Warrior Minotaur
Sethron, Hurloon General (jmp) 25

Those Who Answer the Cry...

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
13 pips - 9 cards
23 mana - 20 cards
30 pips - 24 cards
28 mana - 25 cards
46 pips - 32 cards
52 mana - 43 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
16 mana - 15 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Secret Commander "},{"insert":{"card-link":"Deathbellow War Cry"}},{"insert":" !"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOnce upon a time, there was a little painter named Anhelo, who lived in a vampirian castle with his parents. But he didn't want to suck blood, he just wanted to PAINT! So his parents sadly left him in a cave in the woods. Little did they know... he'd be raised by Minotaurs!\n\nNow, thanks to his causality ability to copy the spell, "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" can release THE most powerful "},{"insert":{"card-link":"Deathbellow War Cry"}},{"insert":" imaginable, calling out EIGHT of his parental protectors. With this sure to win on the spot "},{"attributes":{"bold":true},"insert":"army"},{"insert":" of Minotaurs, all we have to worry about to get it off is find deathbellow's, and have a creature with 2 power to sacrifice. Anhelo's deathtouch will also help with early game protection as a blocker to set us up for victory.\n\nSo, the synergy of our deck is made of 3 parts:\nMinotaurs to tutor out (we wanna keep these in our deck)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"2 power small creature generators for sacrificing/protection early game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ways to find our war cry! Either spells we can copy to draw for it, or fun tutors that keep the spirit of the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNow, consistently finding a sorcery is a glass canon strategy that "},{"attributes":{"italic":true},"insert":"could"},{"insert":" leave to stale games when we're unable to get War Cry off."},{"attributes":{"italic":true,"bold":true},"insert":" SO"},{"insert":", there is a small 4th part that makes it possible to still cast and win with our minotaurs on their own as well. Anhelo always has a backup plan!\n\nPart 1: Minotaurs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We can tutor 8 different minotaurs with the causality ability, and we ideally want a specific 8, with some in a specific order.\n"},{"insert":{"card-link":"Sethron, Hurloon General"}},{"insert":" is first, so that the rest of our minotaurs entering will all also make another 2/3 minotaur (so 15 minotaurs total from one tutor!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kragma Warcaller"}},{"insert":" gives all our minotaurs haste "},{"attributes":{"italic":true},"insert":"and"},{"insert":" buffs them, giving our warcry the explosiveness it needs to try to win immediately"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rageblood Shaman"}},{"insert":" gives them all trample to help the damage get through, and more buffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Neheb, the Worthy"}},{"insert":" helps protect our attacking minotaurs from blockers by giving them first strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Felhide Petrifier"}},{"insert":" gives them deathtouch, meaning with firststrike they'll also wipe entire boards of blockers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sandstorm Crasher"}},{"insert":" is next, in order to copy our 8th minotaur once we attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":" "},{"attributes":{"bold":true},"insert":"IF"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":"you have a land in hand to get the landfall trigger/need a second attack. Otherwise it's better to grab one of the extras listed below."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Last but not least, "},{"insert":{"card-link":"Fanatic of Mogis"}},{"insert":". Clearly this must be last, since we want the most red devotion. Even with just our commander and the tutored miniotaurs, when entering it will deal 10-12 damage to each opponent, just in case our many attackers aren't enough. Also, our #6 "},{"insert":{"card-link":"Sandstorm Crasher"}},{"insert":" can exert itself and make another copy of Fanatic for another 10-12 damage once combat starts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nExtras (If any of the other minotaurs aren't in our deck to be tutored)\n"},{"insert":{"card-link":"Ardent Dustspeaker"}},{"insert":" will let us put deathbellow's warcry back onto the bottom our deck to possibly be tutored again just in case, AND exile/draw some more cards if need be. This would be my next choice to Moraug if I don't have a land or don't need Moraug's buffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Minotaur, Roxxon CEO"}},{"insert":" can help us fill up our board with tokens if our minotaurs warcry isn't enough to break through enemy defenses this tur"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" Can also help get rid of available blockers if need be."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rage-Scarred Berserker"}},{"insert":" Can help give one of our important minotaurs indestructible if you know opponents have removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"After this, there are still five other minotaurs in the deck to help with ramp anyways that can be grabbed in priority of highest stats:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Neheb, Dreadhorde Champion"}},{"insert":" , "},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" ,"},{"insert":{"card-link":"Akoum Warrior // Akoum Teeth"}},{"insert":" ,"},{"insert":{"card-link":"Oracle of Bones"}},{"insert":" ,"},{"insert":{"card-link":"Ragemonger"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nPart 2: 2 power sacs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are pretty simple, we don't need a lot of 2 powered creatures, but consistently need a few every game to sac to Causality.\nSo any token generators are great, like "},{"insert":{"card-link":"Ghoulish Procession"}},{"insert":", "},{"insert":{"card-link":"Jadar, Ghoulcaller of Nephalia"}},{"insert":", "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" , or one of the two curses ("},{"insert":{"card-link":"Curse of the Restless Dead"}},{"insert":", "},{"insert":{"card-link":"Curse of Disturbance"}},{"insert":")\n\nRepeatable 2 power creatures are also just as good since we usually only need one per turn cycle, like "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":", "},{"insert":{"card-link":"Timeline Culler"}},{"insert":", and "},{"insert":{"card-link":"Bloodghast"}},{"insert":" \n\nAlso, a few 2 powers that can stick around and protect our War Cry, like "},{"insert":{"card-link":"Spider-Punk"}},{"insert":" and "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" \n\nPart 3: Consistently finding War Cry"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We have five tutors for Warcry, ones that I selected that felt proper for a bracket 2 deck (So no demonic tutor types)\nSome examples:\n"},{"insert":{"card-link":"Invasion of Arcavios // Invocation of the Founders"}},{"insert":" not only tutors War cry, but if we can bust the battle with our other minotaurs it'll give us another copy of the spell once flipped!\n"},{"insert":{"card-link":"Chandra, Heart of Fire"}},{"insert":" helps us get rid of smaller blockers for two turns before grabbing and helping pay for warcry\n"},{"insert":{"card-link":"Sanar, Unfinished Genius // Wild Idea"}},{"insert":" is expensive as a tutor, but considering it's 7 mana total and Warcry is 8, its perfect set up the turn before to find our spell!\n\nIf we don't get a tutor, theres still lots of card draw/card search we can copy with causality, to help us cycle through our deck! ("},{"insert":{"card-link":"Drawn from Dreams"}},{"insert":", "},{"insert":{"card-link":"Maestros Charm"}},{"insert":", "},{"insert":{"card-link":"Silundi Vision // Silundi Isle"}},{"insert":", etc.)\n\nPart 4: Back up plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Last but not least, if we somehow are countered or are unable to warcry, luckily we still have enough ramp and minotaurs to hold strong in a late game combat battle.\n\n"},{"insert":{"card-link":"Didgeridoo"}},{"insert":" and "},{"insert":{"card-link":"Ragemonger"}},{"insert":" can help us actually cast our minotaurs, and "},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" can steal entire games if dropped early and not dealt with (luckily almost all our minotaurs are also warriors).\n\nSimilarly, we have space lastly for an"},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":" in case we mill Warcry or lose any important minotaurs.\n\nConclusion"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Anhelo's Painted Warcry "},{"insert":"is a truly unique kindred deck focused a single explosive turn of minotaurs, something that thematically fits their overwhelming strength in numbers and still powerful strategic minds as warriors. It's honestly the best minotaur deck I could build, even regardless of commander, and I'm so excited to share it for the contest! Thanks for the opportunity.\n\nI'd love to hear other people's ideas for improvements if you have any!\n"}]}
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