Teraptorus
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Commander
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Commander
Anhelo, the Painter
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Vampire Assassin

Commander
(CTRL to add secondary)
2-power Sacs
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Sinister Concierge
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Creature - Human Wizard

Timeline Culler
Haste
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Warlock Drix

2-power Sacs
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Casting the Minotaurs
Gornog, the Red Reaper
Haste
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Legendary Creature - Warrior Minotaur

Casting the Minotaurs
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Causitly Draw into cry
Causitly Draw into cry
(CTRL to add secondary)
Find Cry
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case

Chandra, Heart of Fire
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
+1: Chandra deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
+1: Chandra deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
Legendary Planeswalker - Chandra

Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege


Find Cry
(CTRL to add secondary)
Interaction
Interaction
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Land
Land
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Ramp into Cry
Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie

Ramp into Cry
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Those Who Answer the Cry...
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Sandstorm Crasher
Trample
You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
Creature - Wizard Minotaur Berserker

Those Who Answer the Cry...
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Secret Commander "},{"insert":{"card-link":"Deathbellow War Cry"}},{"insert":" !"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOnce upon a time, there was a little painter named Anhelo, who lived in a vampirian castle with his parents. But he didn't want to suck blood, he just wanted to PAINT! So his parents sadly left him in a cave in the woods. Little did they know... he'd be raised by Minotaurs!\n\nNow, thanks to his causality ability to copy the spell, "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" can release THE most powerful "},{"insert":{"card-link":"Deathbellow War Cry"}},{"insert":" imaginable, calling out EIGHT of his parental protectors. With this sure to win on the spot "},{"attributes":{"bold":true},"insert":"army"},{"insert":" of Minotaurs, all we have to worry about to get it off is find deathbellow's, and have a creature with 2 power to sacrifice. Anhelo's deathtouch will also help with early game protection as a blocker to set us up for victory.\n\nSo, the synergy of our deck is made of 3 parts:\nMinotaurs to tutor out (we wanna keep these in our deck)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"2 power small creature generators for sacrificing/protection early game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ways to find our war cry! Either spells we can copy to draw for it, or fun tutors that keep the spirit of the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nNow, consistently finding a sorcery is a glass canon strategy that "},{"attributes":{"italic":true},"insert":"could"},{"insert":" leave to stale games when we're unable to get War Cry off."},{"attributes":{"italic":true,"bold":true},"insert":" SO"},{"insert":", there is a small 4th part that makes it possible to still cast and win with our minotaurs on their own as well. Anhelo always has a backup plan!\n\nPart 1: Minotaurs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We can tutor 8 different minotaurs with the causality ability, and we ideally want a specific 8, with some in a specific order.\n"},{"insert":{"card-link":"Sethron, Hurloon General"}},{"insert":" is first, so that the rest of our minotaurs entering will all also make another 2/3 minotaur (so 15 minotaurs total from one tutor!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kragma Warcaller"}},{"insert":" gives all our minotaurs haste "},{"attributes":{"italic":true},"insert":"and"},{"insert":" buffs them, giving our warcry the explosiveness it needs to try to win immediately"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rageblood Shaman"}},{"insert":" gives them all trample to help the damage get through, and more buffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Neheb, the Worthy"}},{"insert":" helps protect our attacking minotaurs from blockers by giving them first strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Felhide Petrifier"}},{"insert":" gives them deathtouch, meaning with firststrike they'll also wipe entire boards of blockers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sandstorm Crasher"}},{"insert":" is next, in order to copy our 8th minotaur once we attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":" "},{"attributes":{"bold":true},"insert":"IF"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":"you have a land in hand to get the landfall trigger/need a second attack. Otherwise it's better to grab one of the extras listed below."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Last but not least, "},{"insert":{"card-link":"Fanatic of Mogis"}},{"insert":". Clearly this must be last, since we want the most red devotion. Even with just our commander and the tutored miniotaurs, when entering it will deal 10-12 damage to each opponent, just in case our many attackers aren't enough. Also, our #6 "},{"insert":{"card-link":"Sandstorm Crasher"}},{"insert":" can exert itself and make another copy of Fanatic for another 10-12 damage once combat starts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nExtras (If any of the other minotaurs aren't in our deck to be tutored)\n"},{"insert":{"card-link":"Ardent Dustspeaker"}},{"insert":" will let us put deathbellow's warcry back onto the bottom our deck to possibly be tutored again just in case, AND exile/draw some more cards if need be. This would be my next choice to Moraug if I don't have a land or don't need Moraug's buffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Minotaur, Roxxon CEO"}},{"insert":" can help us fill up our board with tokens if our minotaurs warcry isn't enough to break through enemy defenses this tur"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" Can also help get rid of available blockers if need be."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rage-Scarred Berserker"}},{"insert":" Can help give one of our important minotaurs indestructible if you know opponents have removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"After this, there are still five other minotaurs in the deck to help with ramp anyways that can be grabbed in priority of highest stats:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Neheb, Dreadhorde Champion"}},{"insert":" , "},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" ,"},{"insert":{"card-link":"Akoum Warrior // Akoum Teeth"}},{"insert":" ,"},{"insert":{"card-link":"Oracle of Bones"}},{"insert":" ,"},{"insert":{"card-link":"Ragemonger"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nPart 2: 2 power sacs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are pretty simple, we don't need a lot of 2 powered creatures, but consistently need a few every game to sac to Causality.\nSo any token generators are great, like "},{"insert":{"card-link":"Ghoulish Procession"}},{"insert":", "},{"insert":{"card-link":"Jadar, Ghoulcaller of Nephalia"}},{"insert":", "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" , or one of the two curses ("},{"insert":{"card-link":"Curse of the Restless Dead"}},{"insert":", "},{"insert":{"card-link":"Curse of Disturbance"}},{"insert":")\n\nRepeatable 2 power creatures are also just as good since we usually only need one per turn cycle, like "},{"insert":{"card-link":"Squee, the Immortal"}},{"insert":", "},{"insert":{"card-link":"Timeline Culler"}},{"insert":", and "},{"insert":{"card-link":"Bloodghast"}},{"insert":" \n\nAlso, a few 2 powers that can stick around and protect our War Cry, like "},{"insert":{"card-link":"Spider-Punk"}},{"insert":" and "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" \n\nPart 3: Consistently finding War Cry"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We have five tutors for Warcry, ones that I selected that felt proper for a bracket 2 deck (So no demonic tutor types)\nSome examples:\n"},{"insert":{"card-link":"Invasion of Arcavios // Invocation of the Founders"}},{"insert":" not only tutors War cry, but if we can bust the battle with our other minotaurs it'll give us another copy of the spell once flipped!\n"},{"insert":{"card-link":"Chandra, Heart of Fire"}},{"insert":" helps us get rid of smaller blockers for two turns before grabbing and helping pay for warcry\n"},{"insert":{"card-link":"Sanar, Unfinished Genius // Wild Idea"}},{"insert":" is expensive as a tutor, but considering it's 7 mana total and Warcry is 8, its perfect set up the turn before to find our spell!\n\nIf we don't get a tutor, theres still lots of card draw/card search we can copy with causality, to help us cycle through our deck! ("},{"insert":{"card-link":"Drawn from Dreams"}},{"insert":", "},{"insert":{"card-link":"Maestros Charm"}},{"insert":", "},{"insert":{"card-link":"Silundi Vision // Silundi Isle"}},{"insert":", etc.)\n\nPart 4: Back up plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Last but not least, if we somehow are countered or are unable to warcry, luckily we still have enough ramp and minotaurs to hold strong in a late game combat battle.\n\n"},{"insert":{"card-link":"Didgeridoo"}},{"insert":" and "},{"insert":{"card-link":"Ragemonger"}},{"insert":" can help us actually cast our minotaurs, and "},{"insert":{"card-link":"Gornog, the Red Reaper"}},{"insert":" can steal entire games if dropped early and not dealt with (luckily almost all our minotaurs are also warriors).\n\nSimilarly, we have space lastly for an"},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":" in case we mill Warcry or lose any important minotaurs.\n\nConclusion"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Anhelo's Painted Warcry "},{"insert":"is a truly unique kindred deck focused a single explosive turn of minotaurs, something that thematically fits their overwhelming strength in numbers and still powerful strategic minds as warriors. It's honestly the best minotaur deck I could build, even regardless of commander, and I'm so excited to share it for the contest! Thanks for the opportunity.\n\nI'd love to hear other people's ideas for improvements if you have any!\n"}]}





















































































