MNKY
166 views17 days ago
Commander
Size: 100Salt sum: 36.73
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":" Hi! This deck features avatars as its primary creature type, and a very hungry "},{"insert":{"card-link":"Ziatora, the Incinerator"}},{"insert":" . The decks aims to feed many large scale avatars to the dragon or some other sac outlet to deal damage to players and creatures while netting itself some form of positive. It is primarily tribal with some solid reanimation; creatures that do not fill in with the avatars such as "},{"insert":{"card-link":"Species Specialist"}},{"insert":" and "},{"insert":{"card-link":"Joiner Adept"}},{"insert":" aim to aid with card draw and mana flow, or reanimation. "},{"insert":{"card-link":"Spider Manifestation"}},{"insert":" alone does wonders for the avatars, seeing as majority of them are over 4 mana; though we'll be attempting to cast several of them for far less. Like the "},{"insert":{"card-link":"Avatar of Woe"}},{"insert":" and "},{"insert":{"card-link":"Avatar of Growth"}},{"insert":" , since Spider manifestation only cares about their value and not the amount spent its still untapping! The avatars themselves have powerful ETBs such as "},{"insert":{"card-link":"Autumn Willow, Harmony"}},{"insert":" , "},{"insert":{"card-link":"Vanille, Cheerful l'Cie"}},{"insert":" , and "},{"insert":{"card-link":"Molten Primordial"}},{"insert":" , LTBs include "},{"insert":{"card-link":"Stalking Vengeance"}},{"insert":" and "},{"insert":{"card-link":"Herald of Leshrac"}},{"insert":" . Attempting to reanimate these cards and those similar to them is the name of the game for this deck.\n Many avatars alone have some fairly high base power, combining them along side the Archaics and a handful of tribal staples begins putting many of them over some dangerous thresholds. "},{"insert":{"card-link":"Wildgrowth Archaic"}},{"insert":" is a great example, passively, it gives all other creatures you cast after it (assuming all three colors where used) three +1/+1 counters! The deck wants to be online and active by turn 3 - 4, this will allow for enough setup and prep to begin Ziatora's feast. Which at the end of the day, is how the deck aims to win. Though its by no means the only option, the melded cards, "},{"insert":{"card-link":"Ragnarok, Divine Deliverance"}},{"insert":" , and "},{"insert":{"card-link":"Titania, Gaea Incarnate"}},{"insert":" offer some very dangerous combos; alongside "},{"insert":{"card-link":"Avatar of Slaughter"}},{"insert":" and "},{"insert":{"card-link":"The Balrog of Moria"}},{"insert":" the avatars can get very scary without the utmost need for Ziatora. Yet the dragon still hungers!\nThanks for checking out my deck!\n"}]}
Commander
Commander
(CTRL to add secondary)
Creature
Magmablood Archaic
Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Creature - Avatar

Sundering Archaic
Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature.
: Put target card from a graveyard on the bottom of its owner's library.
: Put target card from a graveyard on the bottom of its owner's library.
Creature - Avatar

Wildgrowth Archaic
Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Creature - Avatar

Creature
(CTRL to add secondary)
Drain
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Drain
(CTRL to add secondary)
Draw
The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Herald of Leshrac
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Creature - Avatar

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat

Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Titania, Voice of Gaea
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Legendary Creature - Elemental

Vanille, Cheerful l'Cie
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.
At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay . If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay . If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Legendary Creature - Human Cleric

Recursion
(CTRL to add secondary)
Removal
The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
Legendary Creature - Demon Avatar

Removal
(CTRL to add secondary)
Meld
Titania, Gaea Incarnate
Reach, vigilance, trample, haste
Titania's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
Titania's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
Legendary Creature - Avatar Elemental

Meld
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":" Hi! This deck features avatars as its primary creature type, and a very hungry "},{"insert":{"card-link":"Ziatora, the Incinerator"}},{"insert":" . The decks aims to feed many large scale avatars to the dragon or some other sac outlet to deal damage to players and creatures while netting itself some form of positive. It is primarily tribal with some solid reanimation; creatures that do not fill in with the avatars such as "},{"insert":{"card-link":"Species Specialist"}},{"insert":" and "},{"insert":{"card-link":"Joiner Adept"}},{"insert":" aim to aid with card draw and mana flow, or reanimation. "},{"insert":{"card-link":"Spider Manifestation"}},{"insert":" alone does wonders for the avatars, seeing as majority of them are over 4 mana; though we'll be attempting to cast several of them for far less. Like the "},{"insert":{"card-link":"Avatar of Woe"}},{"insert":" and "},{"insert":{"card-link":"Avatar of Growth"}},{"insert":" , since Spider manifestation only cares about their value and not the amount spent its still untapping! The avatars themselves have powerful ETBs such as "},{"insert":{"card-link":"Autumn Willow, Harmony"}},{"insert":" , "},{"insert":{"card-link":"Vanille, Cheerful l'Cie"}},{"insert":" , and "},{"insert":{"card-link":"Molten Primordial"}},{"insert":" , LTBs include "},{"insert":{"card-link":"Stalking Vengeance"}},{"insert":" and "},{"insert":{"card-link":"Herald of Leshrac"}},{"insert":" . Attempting to reanimate these cards and those similar to them is the name of the game for this deck.\n Many avatars alone have some fairly high base power, combining them along side the Archaics and a handful of tribal staples begins putting many of them over some dangerous thresholds. "},{"insert":{"card-link":"Wildgrowth Archaic"}},{"insert":" is a great example, passively, it gives all other creatures you cast after it (assuming all three colors where used) three +1/+1 counters! The deck wants to be online and active by turn 3 - 4, this will allow for enough setup and prep to begin Ziatora's feast. Which at the end of the day, is how the deck aims to win. Though its by no means the only option, the melded cards, "},{"insert":{"card-link":"Ragnarok, Divine Deliverance"}},{"insert":" , and "},{"insert":{"card-link":"Titania, Gaea Incarnate"}},{"insert":" offer some very dangerous combos; alongside "},{"insert":{"card-link":"Avatar of Slaughter"}},{"insert":" and "},{"insert":{"card-link":"The Balrog of Moria"}},{"insert":" the avatars can get very scary without the utmost need for Ziatora. Yet the dragon still hungers!\nThanks for checking out my deck!\n"}]}













































































