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Commander
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Commander
Anhelo, the Painter
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Vampire Assassin

Commander
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Anthem
Anthem
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Artifact
Dawn-Blessed Pennant
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
, , Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Artifact

Artifact
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Creature
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer

Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Muddle, the Ever-Changing
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature - Elemental Shapeshifter Otter

Creature
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Discard
Discard
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Draw
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

Draw
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Finisher
Octavia, Living Thesis
This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
Ward
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Ward
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Legendary Creature - Elemental Octopus

Finisher
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Instant
Instant
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Land
Land
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Ramp
Koth of the Hammer
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
−2: Add for each Mountain you control.
−5: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"
−2: Add for each Mountain you control.
−5: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"
Legendary Planeswalker - Koth

Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class

Ramp
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Recursion
Recursion
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Removal
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

The Rollercrusher Ride
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Legendary Enchantment

Removal
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Sorcery
Sorcery
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Tokens
Eris, Roar of the Storm
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Legendary Creature - Elemental Warlock

Hostility
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Rite of the Raging Storm
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Enchantment

Tokens
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Maybeboard
Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Sothera, the Supervoid
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
Legendary Enchantment

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"No one expected the new art teacher at Strixhaven to be so... eccentric. Not that anyone bothered to check his résumé.\nThis deck crawled out of my weird little brain from one simple idea: "},{"attributes":{"bold":true},"insert":"a living canvas"},{"insert":". Our dear painter of blood and paint, Anhelo, has discovered that Strixhaven’s art program can become much more expressive when the materials are still breathing.\nIn this deck, "},{"attributes":{"bold":true},"insert":"Elementals are Anhelo’s living palette"},{"insert":". Fire, water, smoke, lightning, shadow, and stranger things are dragged into the studio to provide a little color. Some Elementals reward us for casting spells, others create more Elementals, and several are perfectly happy to die for the artistic process.\nThat is where Anhelo comes in.\nHis "},{"attributes":{"bold":true},"insert":"casualty 2"},{"insert":" ability lets us sacrifice one of these living pigments to copy our first instant or sorcery each turn. Temporary Elementals, evoke creatures, and tokens that were already destined to disappear become fresh paint for the next masterpiece. Spells like"},{"insert":{"card-link":"Force of Rage"}},{"insert":" "},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Furygale Flocking"}},{"attributes":{"bold":true},"insert":" ,"},{"attributes":{"bold":true},"insert":{"card-link":"Molten Birth"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Firecat Blitz"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Tempt with Vengeance"}},{"attributes":{"bold":true},"insert":" ,"},{"insert":" and "},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" create more creatures, which can then fuel more spells later.\nMeanwhile, cards like "},{"attributes":{"bold":true},"insert":{"card-link":"Ashling, Flame Dancer"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Champion of the Path"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Eris, Roar of the Storm"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Hostility"}},{"attributes":{"bold":true},"insert":" ,"},{"insert":" and "},{"insert":{"card-link":"Incandescent Soulstoke"}},{"insert":" make sure the Elementals are more than disposable paint tubes. They turn spellcasting, copying, and new Elementals entering the battlefield into damage, tokens, buffs, and increasingly questionable works of art.\nAnd because no artist should waste good material, the graveyard becomes part of the studio too. "},{"insert":{"card-link":"Aphetto Dredging"}},{"insert":" and "},{"insert":{"card-link":"Bloodline Bidding"}},{"insert":" recover our Elementals, while "},{"attributes":{"bold":true},"insert":{"card-link":"Flood of Recollection"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Divergent Equation"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Aquatic Alchemist // Bubble Up"}},{"attributes":{"bold":true},"insert":" ,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Impulsivity"},{"insert":" help drag old spells back out for another performance.\nThe result is less traditional Elemental tribal and more of a "},{"attributes":{"bold":true},"insert":"closed creative cycle"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Spells create Elementals. Elementals empower spells. Anhelo sacrifices the Elementals to copy those spells. The copied spells make an even bigger mess."},{"insert":"\nEventually the canvas gets a little crowded, the paint starts screaming, and Anhelo unveils his latest masterpiece.\n"},{"attributes":{"bold":true},"insert":" Imagine if The Joker discovered Bob Ross online, and learned there are no mistakes, only happy little casualties."},{"insert":"\n"}]}



































































