Archivomancer
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Commander
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Commander
Rydia, Summoner of Mist
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon — , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Summon — , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature - Human Shaman

Commander
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Burn
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Burn
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Combo
Combo
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Dig faster
Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Sorcery

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Dig faster
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Fast Hard and Angry
Fast Hard and Angry
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Land
Land
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Ramp
Cavalier of Thorns
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Creature - Knight Elemental

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Ramp
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Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga

Recursion
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Removal
Removal
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Sometimes the lands slap
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Sometimes the lands slap
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Rydia synergizes well with Elementals that trigger off landfall, such as Omanth Locus of Rage, Titania, Greensleeves and the ever present Avenger of Zendikar. \n\nAs you play lands, you discard lands to Rydia's landfall ability in order to get cards that either put more lands into play such as Scapeshift or pull them from your graveyard like Splendid Reclamation. This triggers Rydia again, letting you continue to dig until you have an Elemental token-creating payoff or another win con such as Magmakin Artillerist. \n\nIn most games you will see nearly every card in the deck, which is a big plus if you feel you don't get to enjoy certain cards.\n\nPath to victory and things to know:\nAlways get Rydia down on turn 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get a card like Spelunking, Tiller Engine or Amulet of Vigor down early - these will be the primary enabler of your mana base"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't be afraid to discard lands, you'll get them back eventually"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play fetch lands whenever you can - they give you 2x Rydia triggers each time they land and with an \"untapper\" like Spleunking you can use the mana immediately"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Only put 1 Elemental value engine, like Omnath Locus of Rage, into play at a time - they will eat removal quickly so you need backups available"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize Anger in your graveyard over Concordant Crossroads and try to save it up for a big turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You will generate large amounts of mana, so Jaya's Immolating Inferno provides a backup win con"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rydia's secondary ability regarding Sagas does allow shenanigans with Mending of Dominaria and Summon: Titan but this is only if you have nothing else to do"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Quirion Ranger + Ashaya enable an infinite mana combo but in this deck the primary purpose is to get a new landfall trigger by bouncing the ranger and returning it as a forest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Always get Cool but Rude to the second level, this can burn the table down quickly, especially if Ashaya is in play as every elemental that enters triggers Rydia again"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't be afraid to sack all of your lands to Nahiri's Lithoforming or Hew the Entwood - with 40 lands you will find more and with graveyard recursion you will be able to play those lands again"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Likewise don't be afraid to sac lands to Zuran Orb or Sylvan Safekeeper just to enable more land plays from the graveyard, this allows you to dig for solutions if a threat is causing problems"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recur Decimate when possible to heavily disrupt your opponent's board state"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Summer Bloom + Crucible of Worlds is bonkers with a fetch land as it gives you 6 additional Rydia triggers - Summer Bloom is worth recurring"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shifting Woodland is another all star for obvious reasons - its hard to remove and lets you effectively \"get back\" an Elemental that was lost to removal. When in doubt, this is what you use crop rotation to find."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yavimaya, Cradle of Growth allows your fetch lands to be useful after you've grabbed every basic land"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck is resilient to graveyard hate since it only cares about land in the graveyard in general and not a specific set of cards. You can go off during your turn with cards like Lumra and not need a huge graveyard; however, Endurance is in the deck as a panic button in case you get targeted and want to protect your graveyard. It also serves as a panic button if you would run out of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGood cards intentionally removed:\nAzusa Lost but Seeking, primarily because she's not an Elemental but otherwise she's an S-tier card in this deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Explore is very good in this deck but replaced with Summer Bloom for a spike turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Staff of Domination and other infinite mana outlets - Quirion Ranger + Ashaya can get you infinite mana but this deck doesn't need it so the payoffs were removed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Taiga and Wheel of Fortune - I run these in my physical deck b/c I'm old and have had them for a long time but they aren't really needed - if you wanted to add one, I recommend Wheel - I wanted to keep the price of this deck down since many of the cards aren't cheap"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most of the good tutors like Worldly Tutor - Rydia digs so fast when you get your engine going that she doesn't need them"},{"attributes":{"list":"ordered"},"insert":"\n"}]}




































































