79 views13 days ago
Commander
Size: 100Salt sum: 42.92
No deck tags
 avatar

Archivomancer

79 views13 days ago
Commander
Size: 100Salt sum: 42.92
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.35
Rydia, Summoner of Mist
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon —
,
: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature - Human Shaman
Rydia, Summoner of Mist (fin) 239

Commander

(CTRL to add secondary)

Burn

Qty: 3 Price: $17.17
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Jaya's Immolating Inferno
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Legendary Sorcery
Jaya's Immolating Inferno (cmr) 415
Magmakin Artillerist
Whenever you discard one or more cards, this creature deals that much damage to each opponent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, it deals 1 damage to each opponent.
Creature - Elemental Pirate
Magmakin Artillerist (dft) 137

Burn

(CTRL to add secondary)

Combo

Qty: 2 Price: $23.98
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (mh2) 285

Combo

(CTRL to add secondary)

Dig faster

Qty: 9 Price: $41.52
Burning Inquiry
Each player draws three cards, then discards three cards at random.
Sorcery
Burning Inquiry (plst) M10-128
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Sorcery
Hew the Entwood (ltr) 136
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (sth) 135
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Nahiri's Lithoforming
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
Sorcery
Nahiri's Lithoforming (znr) 151
Raphael's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
Instant
Raphael's Technique (tmt) 105
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 672
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 80

Dig faster

(CTRL to add secondary)

Fast Hard and Angry

Qty: 3 Price: $50.97
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (jud) 77
Brawn
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Creature - Incarnation
Brawn (m3c) 224
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141

Fast Hard and Angry

(CTRL to add secondary)

Land

Qty: 40 Price: $112.62
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (eoc) 151
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Cragcrown Pathway
: Add
.
Land
Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 271
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 270
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (ecc) 162
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (tmc) 82
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

(CTRL to add secondary)

Ramp

Qty: 17 Price: $316.64
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (mkm) 148
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (wwk) 121
Avatar of Growth
This spell costs
less to cast for each opponent you have.
Trample
When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Creature - Avatar Elemental
Avatar of Growth (plst) GNT-5
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rav) 153
Bramble Familiar
: Add
.
,
, Discard a card: Return this creature to its owner's hand.
Creature - Elemental Raccoon
Bramble Familiar // Fetch Quest (woe) 164
Cavalier of Thorns
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Creature - Knight Elemental
Cavalier of Thorns (ecc) 100
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (cns) 164
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Summer Bloom
You may play up to three additional lands this turn.
Sorcery
Summer Bloom (2x2) 160
Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant
Summon: Titan (fin) 204
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 96

Ramp

(CTRL to add secondary)

Recursion

Qty: 9 Price: $96.62
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (tdc) 251
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (rvr) 148
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 183
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (mh1) 175
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (emn) 171
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga
The Mending of Dominaria (otc) 197
Walk-In Closet
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Walk-In Closet // Forgotten Cellar (dsk) 205

Recursion

(CTRL to add secondary)

Removal

Qty: 8 Price: $31.18
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sta) 36
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (sld) 140
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Living Twister
, Discard a land card: This creature deals 2 damage to any target.
: Return a tapped land you control to its owner's hand.
Creature - Elemental
Living Twister (znc) 93
Savage Twister
Savage Twister deals X damage to each creature.
Sorcery
Savage Twister (mm2) 185
Worldsoul's Rage
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Sorcery
Worldsoul's Rage (eoc) 130

Removal

(CTRL to add secondary)

Sac Outlet

Qty: 2 Price: $16.98
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (cma) 152
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (ice) 350

Sac Outlet

(CTRL to add secondary)

Sometimes the lands slap

Qty: 6 Price: $23.74
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer
Greensleeves, Maro-Sorcerer (dmc) 77
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (ecc) 129
Rubblehulk
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush —
, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Creature - Elemental
Rubblehulk (c18) 189
Titania, Nature's Force
You may play Forests from your graveyard.
Whenever a Forest you control enters, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.
Legendary Creature - Elemental
Titania, Nature's Force (dsc) 202
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (eoc) 111

Sometimes the lands slap

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
27 pips - 21 cards
22 mana - 22 cards
61 pips - 40 cards
25 mana - 25 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Rydia synergizes well with Elementals that trigger off landfall, such as Omanth Locus of Rage, Titania, Greensleeves and the ever present Avenger of Zendikar. \n\nAs you play lands, you discard lands to Rydia's landfall ability in order to get cards that either put more lands into play such as Scapeshift or pull them from your graveyard like Splendid Reclamation. This triggers Rydia again, letting you continue to dig until you have an Elemental token-creating payoff or another win con such as Magmakin Artillerist. \n\nIn most games you will see nearly every card in the deck, which is a big plus if you feel you don't get to enjoy certain cards.\n\nPath to victory and things to know:\nAlways get Rydia down on turn 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get a card like Spelunking, Tiller Engine or Amulet of Vigor down early - these will be the primary enabler of your mana base"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't be afraid to discard lands, you'll get them back eventually"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play fetch lands whenever you can - they give you 2x Rydia triggers each time they land and with an \"untapper\" like Spleunking you can use the mana immediately"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Only put 1 Elemental value engine, like Omnath Locus of Rage, into play at a time - they will eat removal quickly so you need backups available"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize Anger in your graveyard over Concordant Crossroads and try to save it up for a big turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You will generate large amounts of mana, so Jaya's Immolating Inferno provides a backup win con"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rydia's secondary ability regarding Sagas does allow shenanigans with Mending of Dominaria and Summon: Titan but this is only if you have nothing else to do"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Quirion Ranger + Ashaya enable an infinite mana combo but in this deck the primary purpose is to get a new landfall trigger by bouncing the ranger and returning it as a forest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Always get Cool but Rude to the second level, this can burn the table down quickly, especially if Ashaya is in play as every elemental that enters triggers Rydia again"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't be afraid to sack all of your lands to Nahiri's Lithoforming or Hew the Entwood - with 40 lands you will find more and with graveyard recursion you will be able to play those lands again"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Likewise don't be afraid to sac lands to Zuran Orb or Sylvan Safekeeper just to enable more land plays from the graveyard, this allows you to dig for solutions if a threat is causing problems"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recur Decimate when possible to heavily disrupt your opponent's board state"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Summer Bloom + Crucible of Worlds is bonkers with a fetch land as it gives you 6 additional Rydia triggers - Summer Bloom is worth recurring"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shifting Woodland is another all star for obvious reasons - its hard to remove and lets you effectively \"get back\" an Elemental that was lost to removal. When in doubt, this is what you use crop rotation to find."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yavimaya, Cradle of Growth allows your fetch lands to be useful after you've grabbed every basic land"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck is resilient to graveyard hate since it only cares about land in the graveyard in general and not a specific set of cards. You can go off during your turn with cards like Lumra and not need a huge graveyard; however, Endurance is in the deck as a panic button in case you get targeted and want to protect your graveyard. It also serves as a panic button if you would run out of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGood cards intentionally removed:\nAzusa Lost but Seeking, primarily because she's not an Elemental but otherwise she's an S-tier card in this deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Explore is very good in this deck but replaced with Summer Bloom for a spike turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Staff of Domination and other infinite mana outlets - Quirion Ranger + Ashaya can get you infinite mana but this deck doesn't need it so the payoffs were removed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Taiga and Wheel of Fortune - I run these in my physical deck b/c I'm old and have had them for a long time but they aren't really needed - if you wanted to add one, I recommend Wheel - I wanted to keep the price of this deck down since many of the cards aren't cheap"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most of the good tutors like Worldly Tutor - Rydia digs so fast when you get your engine going that she doesn't need them"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards