138 views17 days ago
Commander
Size: 100Salt sum: 39.05
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3scher

138 views17 days ago
Commander
Size: 100Salt sum: 39.05

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{"ops":[{"insert":"Disa needs a break; it's time for a new Lhurgoyf commander to take the reigns!\nThankfully "},{"insert":{"card-link":"Winter, Misanthropic Guide"}},{"insert":" is even more obsessed with graveyards and wants everyone"},{"attributes":{"bold":true},"insert":" "},{"insert":"to fill their yards with cards.\n\nIn this deck we are marrying "},{"attributes":{"italic":true},"insert":"Delirium"},{"insert":" with "},{"attributes":{"italic":true},"insert":"Lhurgoyfs"},{"insert":" to discard and disarm our opponents while growing our creatures and ramming through the win. \nThis is a Bracket 3 deck expecting to win on turn 8+ with no combos and only two Game Changers.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Gameplan -"},{"insert":" Paralyze our Opponents\nWith all 9 distinct card types represented our goal is to get our opponents hand limit to 0 while milling their cards and presenting too many threats and annoyances to deal with; eventually overrunning them with perpetually growing Goyfs. The ultimate wincon is straight creature damage while locking our opponents out of their own plans and plays.\n\n"},{"attributes":{"bold":true},"insert":"The Early Game"},{"insert":"\nWith fewer creatures than normal and a wider spread of card types the first three turns should be focused heavily on ramping. \nKey cards to look for are "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" "},{"insert":{"card-link":"Riveteers Overlook"}},{"insert":" and "},{"insert":{"card-link":"Traverse the Ulvenwald"}},{"insert":" as they fix our mana on board, but also fill the graveyard with useful card types. \nGetting "},{"insert":{"card-link":"Tarmogoyf Nest"}},{"insert":" "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" or "},{"insert":{"card-link":"Chromatic Sphere"}},{"insert":" around turns 3 and 4 will help smooth things moving into...\n\n"},{"attributes":{"bold":true},"insert":"The Mid Game"},{"insert":"\nThis is where we build our engine. "},{"insert":{"card-link":"Winter, Misanthropic Guide"}},{"insert":" should be able to get on board and after surviving one turn cycle on the board should heavily limit what our opponents can do. It's usually worth keeping Winter in the command zone until Turn 5 or 6 to keep protection on hand such as "},{"insert":{"card-link":"Blossoming Defense"}},{"insert":" or "},{"insert":{"card-link":"Snakeskin Veil"}},{"insert":". It's also important to play the table by flying under the radar and allowing bigger threats at the table to take heat away from you. This is a slower deck, so take advantage of that. \nGetting any "},{"insert":{"card-link":"Barrowgoyf"}},{"insert":" and/or "},{"insert":{"card-link":"Tarmogoyf"}},{"insert":" on the field and bestowing them with "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" will allow you to go wide while the rest of your engine grows the Goyfs off you and your opponents graveyards - Springheart Nantuko on "},{"insert":{"card-link":"Pyrogoyf"}},{"insert":" is an easy way to end the game now. Of course, this is also the perfect time for "},{"insert":{"card-link":"Disa the Restless"}},{"insert":" to join the fun turning discard, mill, and damage to our favor.\n\nThis is another good opportunity to present a variety of threats to our opponents. "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" and our Planeswalkers "},{"insert":{"card-link":"Ral Zarek, Guest Lecturer"}},{"insert":" "},{"insert":{"card-link":"Grist, the Hunger Tide"}},{"insert":" and "},{"insert":{"card-link":"Liliana of the Veil"}},{"insert":" are all salt-inducing permanents that demand answers. We don't fear removal with this deck - everything they remove just powers up our Goyfs even more. \n\n"},{"attributes":{"bold":true},"insert":"The Late Game"},{"insert":"\n"},{"insert":{"card-link":"Altar of the Goyf"}},{"insert":" and "},{"insert":{"card-link":"Cover of Darkness"}},{"insert":" are the closest things to finishers in this deck as by now we should have disarmed our opponents and built a board of enough GOCS (Goyfs of Considerable Size) to present a lethal threat. The best way to ensure getting to this point is with the protection built in with "},{"insert":{"card-link":"Avoid Fate"}},{"insert":" "},{"insert":{"card-link":"Legolas's Quick Reflexes"}},{"insert":" and "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":". \nSwing out with any number of Goyfs to secure the win - ideally around Turn 8-10. \n\n"},{"attributes":{"bold":true},"insert":"Connecting the Dots"},{"insert":"\nTutors like "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" and "},{"insert":{"card-link":"Dina's Guidance"}},{"insert":" will help us connect the stages of the game and ensure we have access to the correct cards at the best times. There is also just enough recursion to bring back key pieces from our graveyards after we have sufficient types to replace them. Every card we have in the graveyard is useful, so we don't need to be precious about discarding Battles or Planeswalkers especially. Protecting the key pieces at each stage and removing opposing threats with "},{"insert":{"card-link":"Drag to the Roots"}},{"insert":" "},{"insert":{"card-link":"Impossible Inferno"}},{"insert":" and "},{"insert":{"card-link":"Beastie Beatdown"}},{"insert":" allow us to pick and choose the best moments to strike.\n"}]}

Commander

Qty: 1 Price: $0.49
Winter, Misanthropic Guide
Ward

At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
Legendary Creature - Human Warlock
Winter, Misanthropic Guide (dsk) 365

Commander

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'The Boys' for 'The Yard'

Qty: 13 Price: $30.09
Chromatic Sphere
,
, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Artifact
Chromatic Sphere (mrd) 151
Crop Sigil
At the beginning of your upkeep, you may mill a card.
Delirium —
, Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Enchantment
Crop Sigil (emn) 153
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273
Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist
Grist, the Hunger Tide (dsc) 220
Invasion of Azgol
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.
Battle - Siege
Invasion of Azgol // Ashen Reaper (mom) 232Invasion of Azgol // Ashen Reaper (mom) 232
Invasion of Ergamon
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a Treasure token. Then you may discard a card. If you do, draw a card.
Battle - Siege
Invasion of Ergamon // Truga Cliffcharger (mom) 233Invasion of Ergamon // Truga Cliffcharger (mom) 233
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Patchwork Beastie
Delirium — This creature can't attack or block unless there are four or more card types among cards in your graveyard.
At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)
Creature Artifact - Beast
Patchwork Beastie (dsk) 195
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral
Ral Zarek, Guest Lecturer (sos) 97
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (sos) 265
Twisted Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Twisted Landscape (mh3) 232
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271
Vessel of Nascency
, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Enchantment
Vessel of Nascency (a25) 193

'The Boys' for 'The Yard'

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Da Goyfs

Qty: 25 Price: $113.83
Altar of the Goyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.
Lhurgoyf creatures you control have trample.
Artifact Kindred - Lhurgoyf
Altar of the Goyf (m3c) 282
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf
Barrowgoyf (m3c) 102
Bloodline Pretender
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Creature Artifact - Shapeshifter
Bloodline Pretender (moc) 350
Celestial Reunion
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Sorcery
Celestial Reunion (ecl) 170
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Shapeshifter
Chomping Changeling (ecl) 172
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (ons) 133
Detritivore
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—
. X can't be 0. (Rather than cast this card from your hand, you may pay
and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
Creature - Lhurgoyf
Detritivore (plc) 96
Disa the Restless
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
Legendary Creature - Human Scout
Disa the Restless (m3c) 1
Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Lhurgoyf (m3c) 235
Magnivore
Haste (This creature can attack and
as soon as it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
Creature - Lhurgoyf
Magnivore (9ed) 202
Masked Vandal
Changeling (This card is every creature type.)
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature - Shapeshifter
Masked Vandal (khm) 184
Mortivore
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Lhurgoyf
Mortivore (m3c) 201
Necrogoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lhurgoyf
Necrogoyf (m3c) 202
Nethergoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape—
, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Creature - Lhurgoyf
Nethergoyf (mh3) 103
Polygoyf
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Polygoyf (m3c) 117
Psychic Paper
As this Equipment becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward
, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip
Artifact - Equipment
Psychic Paper (who) 181
Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf
Pyrogoyf (m3c) 111
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (ecc) 114
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Steely Resolve
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Enchantment
Steely Resolve (ons) 286
Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Tarmogoyf (tsr) 235
Tarmogoyf Nest
Enchant land
Enchanted land has "
,
: Create a Tarmogoyf token." (It's a
Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.")
Enchantment Kindred - Aura Lhurgoyf
Tarmogoyf Nest (m3c) 120
Terravore
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Creature - Lhurgoyf
Terravore (dmr) 181
Undercover Skrull
As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types.
: Add one mana of any color.
Creature - Shapeshifter Villain Skrull
Undercover Skrull (msh) 194
Webweaver Changeling
Changeling (This card is every creature type.)
Reach
When this creature enters, if there are three or more creature cards in your graveyard, you gain 5 life.
Creature - Shapeshifter
Webweaver Changeling (2x2) 164

Da Goyfs

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Discard

Qty: 9 Price: $43.79
Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Altar of the Brood (ktk) 216
Bandit's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Enchantment - Class
Bandit's Talent (blb) 83
Book Burning
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
Sorcery
Book Burning (jud) 80
Hopeless Nightmare
When this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeless Nightmare (woe) 95
Let's Play a Game
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.
Sorcery
Let's Play a Game (dsk) 105
Liliana of the Veil
+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Legendary Planeswalker - Liliana
Liliana of the Veil (dmu) 97
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (msc) 159
The Binding of the Titans
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.
Enchantment - Saga
The Binding of the Titans (cmm) 886

Discard

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Land

Qty: 33 Price: $150.43
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ecl) 264
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Festering Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Forest
Festering Thicket (soc) 371
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 278
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (soc) 389
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (snc) 255
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (ecc) 62
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 278
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 276
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Protection

Qty: 5 Price: $119.95
Avoid Fate
Counter target instant or Aura spell that targets a permanent you control.
Instant
Avoid Fate (tsb) 73
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 295
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant
Legolas's Quick Reflexes (ltc) 493
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159

Protection

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Ramp

Qty: 5 Price: $13.61
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (ecc) 106
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (inr) 221
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

Ramp

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Recursion

Qty: 1 Price: $1.49
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

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Removal

Qty: 5 Price: $4.33
Beastie Beatdown
Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.
Sorcery
Beastie Beatdown (dsk) 210
Drag to the Roots
Delirium — This spell costs
less to cast as long as there are four or more card types among cards in your graveyard.
Destroy target nonland permanent.
Instant
Drag to the Roots (dsk) 213
Impossible Inferno
Impossible Inferno deals 6 damage to target creature.
Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Instant
Impossible Inferno (dsk) 140
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment
Nowhere to Run (dsk) 111
Unholy Heat
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Instant
Unholy Heat (h2r) 13

Removal

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Tutor

Qty: 3 Price: $119.27
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 184
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
24 pips - 20 cards
18 mana - 18 cards
13 pips - 11 cards
10 mana - 10 cards
37 pips - 33 cards
25 mana - 25 cards
0 pips - 0 cards
6 mana - 5 cards
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Description

{"ops":[{"insert":"Disa needs a break; it's time for a new Lhurgoyf commander to take the reigns!\nThankfully "},{"insert":{"card-link":"Winter, Misanthropic Guide"}},{"insert":" is even more obsessed with graveyards and wants everyone"},{"attributes":{"bold":true},"insert":" "},{"insert":"to fill their yards with cards.\n\nIn this deck we are marrying "},{"attributes":{"italic":true},"insert":"Delirium"},{"insert":" with "},{"attributes":{"italic":true},"insert":"Lhurgoyfs"},{"insert":" to discard and disarm our opponents while growing our creatures and ramming through the win. \nThis is a Bracket 3 deck expecting to win on turn 8+ with no combos and only two Game Changers.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Gameplan -"},{"insert":" Paralyze our Opponents\nWith all 9 distinct card types represented our goal is to get our opponents hand limit to 0 while milling their cards and presenting too many threats and annoyances to deal with; eventually overrunning them with perpetually growing Goyfs. The ultimate wincon is straight creature damage while locking our opponents out of their own plans and plays.\n\n"},{"attributes":{"bold":true},"insert":"The Early Game"},{"insert":"\nWith fewer creatures than normal and a wider spread of card types the first three turns should be focused heavily on ramping. \nKey cards to look for are "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" "},{"insert":{"card-link":"Riveteers Overlook"}},{"insert":" and "},{"insert":{"card-link":"Traverse the Ulvenwald"}},{"insert":" as they fix our mana on board, but also fill the graveyard with useful card types. \nGetting "},{"insert":{"card-link":"Tarmogoyf Nest"}},{"insert":" "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" or "},{"insert":{"card-link":"Chromatic Sphere"}},{"insert":" around turns 3 and 4 will help smooth things moving into...\n\n"},{"attributes":{"bold":true},"insert":"The Mid Game"},{"insert":"\nThis is where we build our engine. "},{"insert":{"card-link":"Winter, Misanthropic Guide"}},{"insert":" should be able to get on board and after surviving one turn cycle on the board should heavily limit what our opponents can do. It's usually worth keeping Winter in the command zone until Turn 5 or 6 to keep protection on hand such as "},{"insert":{"card-link":"Blossoming Defense"}},{"insert":" or "},{"insert":{"card-link":"Snakeskin Veil"}},{"insert":". It's also important to play the table by flying under the radar and allowing bigger threats at the table to take heat away from you. This is a slower deck, so take advantage of that. \nGetting any "},{"insert":{"card-link":"Barrowgoyf"}},{"insert":" and/or "},{"insert":{"card-link":"Tarmogoyf"}},{"insert":" on the field and bestowing them with "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" will allow you to go wide while the rest of your engine grows the Goyfs off you and your opponents graveyards - Springheart Nantuko on "},{"insert":{"card-link":"Pyrogoyf"}},{"insert":" is an easy way to end the game now. Of course, this is also the perfect time for "},{"insert":{"card-link":"Disa the Restless"}},{"insert":" to join the fun turning discard, mill, and damage to our favor.\n\nThis is another good opportunity to present a variety of threats to our opponents. "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" and our Planeswalkers "},{"insert":{"card-link":"Ral Zarek, Guest Lecturer"}},{"insert":" "},{"insert":{"card-link":"Grist, the Hunger Tide"}},{"insert":" and "},{"insert":{"card-link":"Liliana of the Veil"}},{"insert":" are all salt-inducing permanents that demand answers. We don't fear removal with this deck - everything they remove just powers up our Goyfs even more. \n\n"},{"attributes":{"bold":true},"insert":"The Late Game"},{"insert":"\n"},{"insert":{"card-link":"Altar of the Goyf"}},{"insert":" and "},{"insert":{"card-link":"Cover of Darkness"}},{"insert":" are the closest things to finishers in this deck as by now we should have disarmed our opponents and built a board of enough GOCS (Goyfs of Considerable Size) to present a lethal threat. The best way to ensure getting to this point is with the protection built in with "},{"insert":{"card-link":"Avoid Fate"}},{"insert":" "},{"insert":{"card-link":"Legolas's Quick Reflexes"}},{"insert":" and "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":". \nSwing out with any number of Goyfs to secure the win - ideally around Turn 8-10. \n\n"},{"attributes":{"bold":true},"insert":"Connecting the Dots"},{"insert":"\nTutors like "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" and "},{"insert":{"card-link":"Dina's Guidance"}},{"insert":" will help us connect the stages of the game and ensure we have access to the correct cards at the best times. There is also just enough recursion to bring back key pieces from our graveyards after we have sufficient types to replace them. Every card we have in the graveyard is useful, so we don't need to be precious about discarding Battles or Planeswalkers especially. Protecting the key pieces at each stage and removing opposing threats with "},{"insert":{"card-link":"Drag to the Roots"}},{"insert":" "},{"insert":{"card-link":"Impossible Inferno"}},{"insert":" and "},{"insert":{"card-link":"Beastie Beatdown"}},{"insert":" allow us to pick and choose the best moments to strike.\n"}]}
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