Evangelus
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Tuvasa the Sunlit"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bant • Merfolk • Enchantress • Token • Bracket 3 "},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tuvasa the Sunlit turns a Bant enchantress shell into a Merfolk deck that can generate enormous card advantage while steadily building a threatening board. The deck is deliberately not pure Voltron, pure tribal aggro, or pure pillowfort. Instead, those plans overlap: enchantments draw cards and protect the board, Merfolk create pressure and utility, and token engines turn a modest board into a decisive one.\nThe goal is to establish an engine, accumulate incremental advantages, and then convert a wide Merfolk board into a lethal combat step. The deck also contains several powerful synergy packages that can create explosive turns without requiring a dedicated cEDH-style combo shell.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Core Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Develop Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep opening hands with roughly 2–3 lands and a reliable early play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring and Arcane Signet provide efficient acceleration; Nature's Lore, Farseek, and Cultivate provide fixing while putting real lands into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"35 lands is the current testing point. Selesnya Sanctuary and Simic Growth Chamber are intentionally retained for their interaction with the Freed from the Real/Kiora's Follower package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"2. Establish Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tuvasa draws a card whenever you cast an enchantment, turning the enchantment package into a steady source of velocity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enchantress's Presence and Mesa Enchantress provide redundancy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study and Mystic Remora supplement the enchantment-draw plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Estrid's Invocation is a flexible copy engine that can become a draw engine, defensive piece, removal spell, or token-producing enchantment as the board changes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"3. Build the Merfolk Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lord of Atlantis, Master of the Pearl Trident, Merfolk Mistbinder, Merfolk Sovereign, and Merrow Reejerey turn a board of small creatures into a serious combat force."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kumena, Tyrant of Orazca converts a wide Merfolk board into cards, counters, or additional bodies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hakbal of the Surging Soul improves card quality through Explore and rewards attacks with additional lands or cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nicanzil, Current Conductor gives the Explore package additional payoff and helps turn incremental exploration into permanent board growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"4. Snowball Through Tokens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Waters creates a Merfolk token whenever you cast a Merfolk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deeproot Pilgrimage creates additional Merfolk bodies from tapping your creatures and works naturally with Kumena, Lullmage Mentor, Kiora's Follower, and Merrow Commerce."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Merrow Commerce untaps Merfolk during each player's untap step, allowing repeated use of tap abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Adrix and Nev, Twincasters doubles the output of the token engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kindred Discovery turns a developed Merfolk board into sustained card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tuvasa + Enchantress Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal enchantment sequence is one that both advances the board and replaces itself. Tuvasa, Enchantress's Presence, and Mesa Enchantress make cards such as Ghostly Prison, Sphere of Safety, Darksteel Mutation, and Sigil of the Empty Throne much less costly in terms of card economy.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Waters + Merfolk"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Waters is a major bridge between the deck's tribal and enchantment identities. Casting a Merfolk produces another body, which strengthens tribal lords, Kumena, Kindred Discovery, and any effect that cares about a wide board.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Pilgrimage + Tap Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kumena, Lullmage Mentor, and Kiora's Follower give the deck natural reasons to tap Merfolk. Pilgrimage turns those routine activations into additional board development, while Merrow Commerce lets the same creatures be used again on subsequent turns.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Freed from the Real + Kiora's Follower"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Freed from the Real is retained as a potential engine rather than as a card that must be assembled every game. Kiora's Follower can repeatedly untap a permanent, while the remaining bounce lands provide an interesting testing ground for mana-generation lines. If the interaction proves too slow in practice, it is a natural package to revisit.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Enchanted Evening + Aura Thief"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Enchanted Evening creates one of the deck's most dramatic synergy packages by making permanents into enchantments. Aura Thief can then turn its death trigger into a potentially devastating swing in control of the battlefield. This is a high-impact payoff that fits the deck's identity rather than functioning as an unrelated combo.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Adrix and Nev + Token Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Adrix and Nev is substantially better here now that the deck contains multiple genuine token engines. Doubling Deeproot Waters, Deeproot Pilgrimage, or Sigil of the Empty Throne can rapidly move the deck from a respectable board to an overwhelming one.\n\n\nDefensive Architecture"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ghostly Prison and Sphere of Safety make attacks against you increasingly unattractive as your enchantment count rises."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spear of Heliod provides another deterrent: opponents know that damaging you can leave their attackers vulnerable to punishment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aura of Silence taxes opposing artifacts and enchantments while retaining the ability to destroy a problematic permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grasp of Fate, Darksteel Mutation, and Kenrith's Transformation answer difficult permanents while remaining compatible with the enchantress plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention, Swiftfoot Boots, and Lightning Greaves protect the creatures that make the engine work."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The defensive package is intended to buy time rather than lock the table. The deck wants opponents to have meaningful interaction while making attacking you an inefficient proposition.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"How the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary Win: Wide Merfolk Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most straightforward finish is a large Merfolk board backed by multiple lords. Lord of Atlantis and Master of the Pearl Trident can make opposing Islands especially punishing, while the accumulated anthem effects turn a token-heavy board into lethal damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Token Overrun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Waters, Deeproot Pilgrimage, and Sigil of the Empty Throne can produce far more bodies than the initial creature count suggests. Adrix and Nev can double that production, creating a board that becomes lethal once the tribal lords arrive.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Value-Based Finish"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tishana, Voice of Thunder and Prime Speaker Zegana can refill the hand dramatically once the board is wide. Seafloor Oracle and Cold-Eyed Selkie similarly turn successful attacks into more cards, allowing the deck to keep developing until opponents can no longer keep pace.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Playing Tuvasa"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not automatically cast Tuvasa as soon as you can. If the table is representing removal, establish protection or another engine first when possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When Tuvasa is in play, prioritize enchantments that either affect the battlefield or create lasting value. Avoid spending interaction merely to trigger a draw when the interaction itself is not necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Kumena according to the board state: draw when you need velocity, create Merfolk when you need bodies, and add counters when combat is already the strongest route."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hakbal rewards attacking, but you do not need to overextend just to trigger him. Protect the board when the table is threatening a wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kindred Discovery is strongest after you have enough Merfolk to make its first few triggers meaningful. It can be correct to deploy other engines first rather than expose a five-mana draw engine to unnecessary removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Save protection for the permanents that represent multiple cards of value: Tuvasa, Kindred Discovery, Deeproot Waters, or a developed Kumena board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Opening Hand Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand normally contains 2–3 lands, one piece of ramp or efficient development, and either an engine, a useful Merfolk, or interaction.\nExcellent: 2–3 lands + Sol Ring/Arcane Signet/ramp + early Merfolk or enchantment engine + interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good: 3 lands + Tuvasa support + cheap enchantments + a relevant interaction spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Risky: 1 land, even if the hand contains powerful payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Risky: 4–5 lands with no meaningful early engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid: hands built around expensive six-mana payoffs with no early development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nNotable Card Roles"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Role"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Key Cards"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Purpose"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91","bold":true},"insert":"Tribal Core"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Lord of Atlantis; Master of the Pearl Trident; Mistbinder; Sovereign; Reejerey; Kumena; Svyelun; Hakbal"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Turn Merfolk into a scalable board."},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Enchantress"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Tuvasa; Enchantress's Presence; Mesa Enchantress; Rhystic Study; Mystic Remora"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Generate sustained card advantage."},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91","bold":true},"insert":"Token Engine"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Deeproot Waters; Deeproot Pilgrimage; Sigil; Adrix and Nev"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Multiply bodies and board presence."},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Interaction"},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Swords; Path; Counterspell; Arcane Denial; Beast Within; Generous Gift; Grasp of Fate"},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Answer threats efficiently."},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91","bold":true},"insert":"Protection / Defense"},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Heroic Intervention; Boots; Greaves; Ghostly Prison; Sphere of Safety; Spear of Heliod"},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Protect the engine and discourage attacks."},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Ramp / Fixing"},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Sol Ring; Arcane Signet; Simic Signet; Nature's Lore; Farseek; Cultivate"},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Reach the deck's midgame while fixing Bant colours."},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Multiple overlapping engines mean the deck can continue functioning after individual pieces are removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent Bant colour fixing and a healthy combination of land ramp and mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong card velocity from Tuvasa and the enchantress package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Merfolk lords make token production scale dramatically."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defensive enchantments buy time while contributing to Tuvasa's card engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several high-impact synergies create explosive turns without requiring the deck to become a dedicated combo deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Pressure Points to Watch in Testing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Whether 35 lands reliably hits land drops through turns 5–7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether the two remaining bounce lands create enough upside to justify their tempo cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether Freed from the Real + Kiora's Follower produces meaningful engine turns often enough to merit the package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether Adrix and Nev consistently has enough token production to justify its slot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether the top end—especially Tishana, Prime Speaker Zegana, and Archetype of Imagination—feels too expensive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether All That Glitters contributes enough outside of a Voltron-style Tuvasa plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bracket Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This build is intended as a strong Bracket 3 Commander deck. It is tuned for consistency, synergy, and strong board development, but it deliberately stops short of becoming a cEDH list. The deck's power comes from layering Merfolk tribal, enchantress value, token production, and defensive effects rather than simply filling every available slot with the strongest generic staples.\nThe result should feel like a deck that can take over a normal Commander table when its engines survive, while still leaving opponents opportunities to interact with the board and disrupt the plan.\n"}]}
Anthem
Anthem
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Copy
Copy
(CTRL to add secondary)
Draw
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Creature - Merfolk God

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Removal
(CTRL to add secondary)
Theft
Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue

Theft
(CTRL to add secondary)
Tokens
Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Tokens
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Untap
Untap
(CTRL to add secondary)
Maybeboard
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Tuvasa the Sunlit"},{"attributes":{"align":"center","header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bant • Merfolk • Enchantress • Token • Bracket 3 "},{"attributes":{"align":"center","header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tuvasa the Sunlit turns a Bant enchantress shell into a Merfolk deck that can generate enormous card advantage while steadily building a threatening board. The deck is deliberately not pure Voltron, pure tribal aggro, or pure pillowfort. Instead, those plans overlap: enchantments draw cards and protect the board, Merfolk create pressure and utility, and token engines turn a modest board into a decisive one.\nThe goal is to establish an engine, accumulate incremental advantages, and then convert a wide Merfolk board into a lethal combat step. The deck also contains several powerful synergy packages that can create explosive turns without requiring a dedicated cEDH-style combo shell.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Core Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Develop Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep opening hands with roughly 2–3 lands and a reliable early play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring and Arcane Signet provide efficient acceleration; Nature's Lore, Farseek, and Cultivate provide fixing while putting real lands into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"35 lands is the current testing point. Selesnya Sanctuary and Simic Growth Chamber are intentionally retained for their interaction with the Freed from the Real/Kiora's Follower package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"2. Establish Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tuvasa draws a card whenever you cast an enchantment, turning the enchantment package into a steady source of velocity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enchantress's Presence and Mesa Enchantress provide redundancy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study and Mystic Remora supplement the enchantment-draw plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Estrid's Invocation is a flexible copy engine that can become a draw engine, defensive piece, removal spell, or token-producing enchantment as the board changes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"3. Build the Merfolk Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lord of Atlantis, Master of the Pearl Trident, Merfolk Mistbinder, Merfolk Sovereign, and Merrow Reejerey turn a board of small creatures into a serious combat force."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kumena, Tyrant of Orazca converts a wide Merfolk board into cards, counters, or additional bodies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hakbal of the Surging Soul improves card quality through Explore and rewards attacks with additional lands or cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nicanzil, Current Conductor gives the Explore package additional payoff and helps turn incremental exploration into permanent board growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"4. Snowball Through Tokens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Waters creates a Merfolk token whenever you cast a Merfolk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deeproot Pilgrimage creates additional Merfolk bodies from tapping your creatures and works naturally with Kumena, Lullmage Mentor, Kiora's Follower, and Merrow Commerce."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Merrow Commerce untaps Merfolk during each player's untap step, allowing repeated use of tap abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Adrix and Nev, Twincasters doubles the output of the token engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kindred Discovery turns a developed Merfolk board into sustained card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tuvasa + Enchantress Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal enchantment sequence is one that both advances the board and replaces itself. Tuvasa, Enchantress's Presence, and Mesa Enchantress make cards such as Ghostly Prison, Sphere of Safety, Darksteel Mutation, and Sigil of the Empty Throne much less costly in terms of card economy.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Waters + Merfolk"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Waters is a major bridge between the deck's tribal and enchantment identities. Casting a Merfolk produces another body, which strengthens tribal lords, Kumena, Kindred Discovery, and any effect that cares about a wide board.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Pilgrimage + Tap Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kumena, Lullmage Mentor, and Kiora's Follower give the deck natural reasons to tap Merfolk. Pilgrimage turns those routine activations into additional board development, while Merrow Commerce lets the same creatures be used again on subsequent turns.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Freed from the Real + Kiora's Follower"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Freed from the Real is retained as a potential engine rather than as a card that must be assembled every game. Kiora's Follower can repeatedly untap a permanent, while the remaining bounce lands provide an interesting testing ground for mana-generation lines. If the interaction proves too slow in practice, it is a natural package to revisit.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Enchanted Evening + Aura Thief"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Enchanted Evening creates one of the deck's most dramatic synergy packages by making permanents into enchantments. Aura Thief can then turn its death trigger into a potentially devastating swing in control of the battlefield. This is a high-impact payoff that fits the deck's identity rather than functioning as an unrelated combo.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Adrix and Nev + Token Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Adrix and Nev is substantially better here now that the deck contains multiple genuine token engines. Doubling Deeproot Waters, Deeproot Pilgrimage, or Sigil of the Empty Throne can rapidly move the deck from a respectable board to an overwhelming one.\n\n\nDefensive Architecture"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ghostly Prison and Sphere of Safety make attacks against you increasingly unattractive as your enchantment count rises."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spear of Heliod provides another deterrent: opponents know that damaging you can leave their attackers vulnerable to punishment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aura of Silence taxes opposing artifacts and enchantments while retaining the ability to destroy a problematic permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grasp of Fate, Darksteel Mutation, and Kenrith's Transformation answer difficult permanents while remaining compatible with the enchantress plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention, Swiftfoot Boots, and Lightning Greaves protect the creatures that make the engine work."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The defensive package is intended to buy time rather than lock the table. The deck wants opponents to have meaningful interaction while making attacking you an inefficient proposition.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"How the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary Win: Wide Merfolk Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most straightforward finish is a large Merfolk board backed by multiple lords. Lord of Atlantis and Master of the Pearl Trident can make opposing Islands especially punishing, while the accumulated anthem effects turn a token-heavy board into lethal damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Token Overrun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deeproot Waters, Deeproot Pilgrimage, and Sigil of the Empty Throne can produce far more bodies than the initial creature count suggests. Adrix and Nev can double that production, creating a board that becomes lethal once the tribal lords arrive.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Value-Based Finish"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tishana, Voice of Thunder and Prime Speaker Zegana can refill the hand dramatically once the board is wide. Seafloor Oracle and Cold-Eyed Selkie similarly turn successful attacks into more cards, allowing the deck to keep developing until opponents can no longer keep pace.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Playing Tuvasa"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not automatically cast Tuvasa as soon as you can. If the table is representing removal, establish protection or another engine first when possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When Tuvasa is in play, prioritize enchantments that either affect the battlefield or create lasting value. Avoid spending interaction merely to trigger a draw when the interaction itself is not necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Kumena according to the board state: draw when you need velocity, create Merfolk when you need bodies, and add counters when combat is already the strongest route."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hakbal rewards attacking, but you do not need to overextend just to trigger him. Protect the board when the table is threatening a wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kindred Discovery is strongest after you have enough Merfolk to make its first few triggers meaningful. It can be correct to deploy other engines first rather than expose a five-mana draw engine to unnecessary removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Save protection for the permanents that represent multiple cards of value: Tuvasa, Kindred Discovery, Deeproot Waters, or a developed Kumena board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Opening Hand Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand normally contains 2–3 lands, one piece of ramp or efficient development, and either an engine, a useful Merfolk, or interaction.\nExcellent: 2–3 lands + Sol Ring/Arcane Signet/ramp + early Merfolk or enchantment engine + interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good: 3 lands + Tuvasa support + cheap enchantments + a relevant interaction spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Risky: 1 land, even if the hand contains powerful payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Risky: 4–5 lands with no meaningful early engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid: hands built around expensive six-mana payoffs with no early development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nNotable Card Roles"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Role"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Key Cards"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Purpose"},{"attributes":{"table":"1"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91","bold":true},"insert":"Tribal Core"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Lord of Atlantis; Master of the Pearl Trident; Mistbinder; Sovereign; Reejerey; Kumena; Svyelun; Hakbal"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Turn Merfolk into a scalable board."},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Enchantress"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Tuvasa; Enchantress's Presence; Mesa Enchantress; Rhystic Study; Mystic Remora"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Generate sustained card advantage."},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91","bold":true},"insert":"Token Engine"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Deeproot Waters; Deeproot Pilgrimage; Sigil; Adrix and Nev"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Multiply bodies and board presence."},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Interaction"},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Swords; Path; Counterspell; Arcane Denial; Beast Within; Generous Gift; Grasp of Fate"},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Answer threats efficiently."},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91","bold":true},"insert":"Protection / Defense"},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Heroic Intervention; Boots; Greaves; Ghostly Prison; Sphere of Safety; Spear of Heliod"},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"background":"#d3dfee","color":"#365f91"},"insert":"Protect the engine and discourage attacks."},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"color":"#365f91","bold":true},"insert":"Ramp / Fixing"},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Sol Ring; Arcane Signet; Simic Signet; Nature's Lore; Farseek; Cultivate"},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"color":"#365f91"},"insert":"Reach the deck's midgame while fixing Bant colours."},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Multiple overlapping engines mean the deck can continue functioning after individual pieces are removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent Bant colour fixing and a healthy combination of land ramp and mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong card velocity from Tuvasa and the enchantress package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Merfolk lords make token production scale dramatically."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defensive enchantments buy time while contributing to Tuvasa's card engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several high-impact synergies create explosive turns without requiring the deck to become a dedicated combo deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Pressure Points to Watch in Testing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Whether 35 lands reliably hits land drops through turns 5–7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether the two remaining bounce lands create enough upside to justify their tempo cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether Freed from the Real + Kiora's Follower produces meaningful engine turns often enough to merit the package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether Adrix and Nev consistently has enough token production to justify its slot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether the top end—especially Tishana, Prime Speaker Zegana, and Archetype of Imagination—feels too expensive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether All That Glitters contributes enough outside of a Voltron-style Tuvasa plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bracket Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This build is intended as a strong Bracket 3 Commander deck. It is tuned for consistency, synergy, and strong board development, but it deliberately stops short of becoming a cEDH list. The deck's power comes from layering Merfolk tribal, enchantress value, token production, and defensive effects rather than simply filling every available slot with the strongest generic staples.\nThe result should feel like a deck that can take over a normal Commander table when its engines survive, while still leaving opponents opportunities to interact with the board and disrupt the plan.\n"}]}




















































































