Groodle
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Commander
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{"ops":[{"insert":"Villains have always been known for being sneaky. But have you ever seen them hide their face within a "},{"insert":{"card-link":"Kamiz, Obscura Oculus"}},{"insert":" deck? This is my submission for the September 2026 Deck Building contest, a humble looking deck, that's hiding multitudes of sinister villains. The game plan is thus: amass in villains, using our commander to mask their devious acts and make them unblockable, and manipulate the connive mechanic (in a lot of different ways). Most Kamiz decks settle around 'combat damage to player' strategies. I'm leaning into more of a connive/villain anthem deck. We can manipulate the second draw, that comes with connive with cards like "},{"insert":{"card-link":"Kid Loki"}},{"insert":", "},{"insert":{"card-link":"Madame Masque"}},{"insert":", "},{"insert":{"card-link":"Kang, Temporal Tyrant"}},{"insert":", "},{"insert":{"card-link":"M.O.D.O.K., Evil Intellect"}},{"insert":" and "},{"insert":{"card-link":"Construct a Cosmic Cube"}},{"insert":". We can even manipulate the connive itself with cards like "},{"insert":{"card-link":"Leader, Super-Genius"}},{"insert":", "},{"insert":{"card-link":"Ultron, Unlimited"}},{"insert":", "},{"insert":{"card-link":"Iron Monger, Sadistic Tycoon"}},{"insert":" and "},{"insert":{"card-link":"Glorious Purpose"}},{"insert":". Than we have our villains who enjoy decimating their opponents, dealing combat damage and just attacking in general: "},{"insert":{"card-link":"Boomerang, Blade Flinger"}},{"insert":", "},{"insert":{"card-link":"Radioactive Man"}},{"insert":", "},{"insert":{"card-link":"Citizen V, Helmut Zemo"}},{"insert":" (who enjoys dealing life-gain damage), "},{"insert":{"card-link":"Doc Ock's Henchmen"}},{"insert":", "},{"insert":{"card-link":"Kang, Temporal Tyrant"}},{"insert":" (again? This guys got it all!), "},{"insert":{"card-link":"Tiger Shark, Abyssal Hunter"}},{"insert":", "},{"insert":{"card-link":"Kang Prime"}},{"insert":", "},{"insert":{"card-link":"Crimson Cowl, Master of Evil"}},{"insert":" (who benefits off other's antics, like a true villain should), "},{"insert":{"card-link":"Klaw, Master of Sound"}},{"insert":" and for some reason a measly hero snuck into this deck - "},{"insert":{"card-link":"Professor Hulk"}},{"insert":". At least we got the angry guy (although why he's wearing glasses is beyond me). And if all that's not enough for you, we got plans ("},{"insert":{"card-link":"Villainous Syndication"}},{"insert":", "},{"insert":{"card-link":"Doom Reigns Supreme"}},{"insert":", "},{"insert":{"card-link":"Glorious Purpose"}},{"insert":", "},{"insert":{"card-link":"Construct a Cosmic Cube"}},{"insert":"), undercover agents ("},{"insert":{"card-link":"Valentina Allegra de Fontaine"}},{"insert":", "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":", "},{"insert":{"card-link":"Taskmaster, Mercenary Mimic"}},{"insert":"), discard synergies ("},{"insert":{"card-link":"Mysterio's Mirage"}},{"insert":", "},{"insert":{"card-link":"Moonstone, Harsh Mistress"}},{"insert":"), mana reductions ("},{"insert":{"card-link":"Baron Strucker, HYDRA Overlord"}},{"insert":", "},{"insert":{"card-link":"Tombstone, Career Criminal"}},{"insert":") and this guy, just in case we draw a few too many cards (that's not a thing, though, right?): "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":". And our villains can never die: "},{"insert":{"card-link":"Thunderbolts Conspiracy"}},{"insert":"! Our win-cons: Unblockable creatures is the ideal game-plan, with creatures like "},{"insert":{"card-link":"Radioactive Man"}},{"insert":" dealing lethal damage. Additionally, in the long game, we can use "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":" to protect us from drawing a few too many cards. "},{"insert":{"card-link":"Duelist's Heritage"}},{"insert":" is a good way to hit for lethal and "},{"insert":{"card-link":"Yellowjacket, Heartless Marauder"}},{"insert":" can become humongous, on a good turn. "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" is a unique way to win, generating even more villains. And, if all fails, we'll just have to feign illness and head home before we lose (but it shouldn't come to that, right?) In the end, we might just have enough villainy to oust those pathetic heroes (except, for maybe "},{"insert":{"card-link":"Professor Hulk"}},{"insert":". We'll spare him.) \n"}]}
Commander
Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Rogue Octopus

Commander
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Anthems
Glorious Purpose
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Enchantment - Plan

Anthems
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Burn
Burn
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Copy
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary

Copy
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Counters
M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain

Valentina Allegra de Fontaine
Other Villains you control are Heroes in addition to their other types.
: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Spy Villain

Counters
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Draw
Kang, Temporal Tyrant
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Villain

Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma

Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain

Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Draw
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Enchantment
Villainous Syndication
Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
Enchantment - Plan

Enchantment
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Exile
Kang Prime
Flying
Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Legendary Creature - Human Villain

Exile
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Villainous Hideout
: Add .
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land

Land
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Protection
Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Baron Strucker, HYDRA Overlord
Villain spells you cast cost less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain

Ramp
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Recursion
Thunderbolts Conspiracy
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment

Recursion
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Removal
Removal
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Theives
Construct a Cosmic Cube
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Enchantment - Plan

Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Enchantment - Plan

Klaw, Master of Sound
Deathtouch
Whenever you play a card from exile, Klaw gains indestructible until end of turn.
Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Whenever you play a card from exile, Klaw gains indestructible until end of turn.
Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature - Elemental Rogue Villain

Theives
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Tokens
Madame Masque
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain

Ultron, Unlimited
Flying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay . If you do, create a 2/2 colorless Robot Villain artifact creature token.
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay . If you do, create a 2/2 colorless Robot Villain artifact creature token.
Legendary Creature Artifact - Villain Robot

Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Villains have always been known for being sneaky. But have you ever seen them hide their face within a "},{"insert":{"card-link":"Kamiz, Obscura Oculus"}},{"insert":" deck? This is my submission for the September 2026 Deck Building contest, a humble looking deck, that's hiding multitudes of sinister villains. The game plan is thus: amass in villains, using our commander to mask their devious acts and make them unblockable, and manipulate the connive mechanic (in a lot of different ways). Most Kamiz decks settle around 'combat damage to player' strategies. I'm leaning into more of a connive/villain anthem deck. We can manipulate the second draw, that comes with connive with cards like "},{"insert":{"card-link":"Kid Loki"}},{"insert":", "},{"insert":{"card-link":"Madame Masque"}},{"insert":", "},{"insert":{"card-link":"Kang, Temporal Tyrant"}},{"insert":", "},{"insert":{"card-link":"M.O.D.O.K., Evil Intellect"}},{"insert":" and "},{"insert":{"card-link":"Construct a Cosmic Cube"}},{"insert":". We can even manipulate the connive itself with cards like "},{"insert":{"card-link":"Leader, Super-Genius"}},{"insert":", "},{"insert":{"card-link":"Ultron, Unlimited"}},{"insert":", "},{"insert":{"card-link":"Iron Monger, Sadistic Tycoon"}},{"insert":" and "},{"insert":{"card-link":"Glorious Purpose"}},{"insert":". Than we have our villains who enjoy decimating their opponents, dealing combat damage and just attacking in general: "},{"insert":{"card-link":"Boomerang, Blade Flinger"}},{"insert":", "},{"insert":{"card-link":"Radioactive Man"}},{"insert":", "},{"insert":{"card-link":"Citizen V, Helmut Zemo"}},{"insert":" (who enjoys dealing life-gain damage), "},{"insert":{"card-link":"Doc Ock's Henchmen"}},{"insert":", "},{"insert":{"card-link":"Kang, Temporal Tyrant"}},{"insert":" (again? This guys got it all!), "},{"insert":{"card-link":"Tiger Shark, Abyssal Hunter"}},{"insert":", "},{"insert":{"card-link":"Kang Prime"}},{"insert":", "},{"insert":{"card-link":"Crimson Cowl, Master of Evil"}},{"insert":" (who benefits off other's antics, like a true villain should), "},{"insert":{"card-link":"Klaw, Master of Sound"}},{"insert":" and for some reason a measly hero snuck into this deck - "},{"insert":{"card-link":"Professor Hulk"}},{"insert":". At least we got the angry guy (although why he's wearing glasses is beyond me). And if all that's not enough for you, we got plans ("},{"insert":{"card-link":"Villainous Syndication"}},{"insert":", "},{"insert":{"card-link":"Doom Reigns Supreme"}},{"insert":", "},{"insert":{"card-link":"Glorious Purpose"}},{"insert":", "},{"insert":{"card-link":"Construct a Cosmic Cube"}},{"insert":"), undercover agents ("},{"insert":{"card-link":"Valentina Allegra de Fontaine"}},{"insert":", "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":", "},{"insert":{"card-link":"Taskmaster, Mercenary Mimic"}},{"insert":"), discard synergies ("},{"insert":{"card-link":"Mysterio's Mirage"}},{"insert":", "},{"insert":{"card-link":"Moonstone, Harsh Mistress"}},{"insert":"), mana reductions ("},{"insert":{"card-link":"Baron Strucker, HYDRA Overlord"}},{"insert":", "},{"insert":{"card-link":"Tombstone, Career Criminal"}},{"insert":") and this guy, just in case we draw a few too many cards (that's not a thing, though, right?): "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":". And our villains can never die: "},{"insert":{"card-link":"Thunderbolts Conspiracy"}},{"insert":"! Our win-cons: Unblockable creatures is the ideal game-plan, with creatures like "},{"insert":{"card-link":"Radioactive Man"}},{"insert":" dealing lethal damage. Additionally, in the long game, we can use "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":" to protect us from drawing a few too many cards. "},{"insert":{"card-link":"Duelist's Heritage"}},{"insert":" is a good way to hit for lethal and "},{"insert":{"card-link":"Yellowjacket, Heartless Marauder"}},{"insert":" can become humongous, on a good turn. "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" is a unique way to win, generating even more villains. And, if all fails, we'll just have to feign illness and head home before we lose (but it shouldn't come to that, right?) In the end, we might just have enough villainy to oust those pathetic heroes (except, for maybe "},{"insert":{"card-link":"Professor Hulk"}},{"insert":". We'll spare him.) \n"}]}






















































