87 views7 days ago
Commander
Size: 100Salt sum: 28.24
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Groodle

87 views7 days ago
Commander
Size: 100Salt sum: 28.24

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{"ops":[{"insert":"Villains have always been known for being sneaky. But have you ever seen them hide their face within a "},{"insert":{"card-link":"Kamiz, Obscura Oculus"}},{"insert":" deck? This is my submission for the September 2026 Deck Building contest, a humble looking deck, that's hiding multitudes of sinister villains. The game plan is thus: amass in villains, using our commander to mask their devious acts and make them unblockable, and manipulate the connive mechanic (in a lot of different ways). Most Kamiz decks settle around 'combat damage to player' strategies. I'm leaning into more of a connive/villain anthem deck. We can manipulate the second draw, that comes with connive with cards like "},{"insert":{"card-link":"Kid Loki"}},{"insert":", "},{"insert":{"card-link":"Madame Masque"}},{"insert":", "},{"insert":{"card-link":"Kang, Temporal Tyrant"}},{"insert":", "},{"insert":{"card-link":"M.O.D.O.K., Evil Intellect"}},{"insert":" and "},{"insert":{"card-link":"Construct a Cosmic Cube"}},{"insert":". We can even manipulate the connive itself with cards like "},{"insert":{"card-link":"Leader, Super-Genius"}},{"insert":", "},{"insert":{"card-link":"Ultron, Unlimited"}},{"insert":", "},{"insert":{"card-link":"Iron Monger, Sadistic Tycoon"}},{"insert":" and "},{"insert":{"card-link":"Glorious Purpose"}},{"insert":". Than we have our villains who enjoy decimating their opponents, dealing combat damage and just attacking in general: "},{"insert":{"card-link":"Boomerang, Blade Flinger"}},{"insert":", "},{"insert":{"card-link":"Radioactive Man"}},{"insert":", "},{"insert":{"card-link":"Citizen V, Helmut Zemo"}},{"insert":" (who enjoys dealing life-gain damage), "},{"insert":{"card-link":"Doc Ock's Henchmen"}},{"insert":", "},{"insert":{"card-link":"Kang, Temporal Tyrant"}},{"insert":" (again? This guys got it all!), "},{"insert":{"card-link":"Tiger Shark, Abyssal Hunter"}},{"insert":", "},{"insert":{"card-link":"Kang Prime"}},{"insert":", "},{"insert":{"card-link":"Crimson Cowl, Master of Evil"}},{"insert":" (who benefits off other's antics, like a true villain should), "},{"insert":{"card-link":"Klaw, Master of Sound"}},{"insert":" and for some reason a measly hero snuck into this deck - "},{"insert":{"card-link":"Professor Hulk"}},{"insert":". At least we got the angry guy (although why he's wearing glasses is beyond me). And if all that's not enough for you, we got plans ("},{"insert":{"card-link":"Villainous Syndication"}},{"insert":", "},{"insert":{"card-link":"Doom Reigns Supreme"}},{"insert":", "},{"insert":{"card-link":"Glorious Purpose"}},{"insert":", "},{"insert":{"card-link":"Construct a Cosmic Cube"}},{"insert":"), undercover agents ("},{"insert":{"card-link":"Valentina Allegra de Fontaine"}},{"insert":", "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":", "},{"insert":{"card-link":"Taskmaster, Mercenary Mimic"}},{"insert":"), discard synergies ("},{"insert":{"card-link":"Mysterio's Mirage"}},{"insert":", "},{"insert":{"card-link":"Moonstone, Harsh Mistress"}},{"insert":"), mana reductions ("},{"insert":{"card-link":"Baron Strucker, HYDRA Overlord"}},{"insert":", "},{"insert":{"card-link":"Tombstone, Career Criminal"}},{"insert":") and this guy, just in case we draw a few too many cards (that's not a thing, though, right?): "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":". And our villains can never die: "},{"insert":{"card-link":"Thunderbolts Conspiracy"}},{"insert":"! Our win-cons: Unblockable creatures is the ideal game-plan, with creatures like "},{"insert":{"card-link":"Radioactive Man"}},{"insert":" dealing lethal damage. Additionally, in the long game, we can use "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":" to protect us from drawing a few too many cards. "},{"insert":{"card-link":"Duelist's Heritage"}},{"insert":" is a good way to hit for lethal and "},{"insert":{"card-link":"Yellowjacket, Heartless Marauder"}},{"insert":" can become humongous, on a good turn. "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" is a unique way to win, generating even more villains. And, if all fails, we'll just have to feign illness and head home before we lose (but it shouldn't come to that, right?) In the end, we might just have enough villainy to oust those pathetic heroes (except, for maybe "},{"insert":{"card-link":"Professor Hulk"}},{"insert":". We'll spare him.) \n"}]}

Commander

Qty: 1 Price: $2.29
Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Rogue Octopus
Kamiz, Obscura Oculus (ncc) 3

Commander

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Anthems

Qty: 3 Price: $1.43
Criminal Enterprise
When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Enchantment
Criminal Enterprise (msc) 652
Glorious Purpose
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Enchantment - Plan
Glorious Purpose (msc) 31
Yellowjacket, Heartless Marauder
Flying
Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
Legendary Creature - Human Rogue Villain
Yellowjacket, Heartless Marauder (msh) 123

Anthems

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Burn

Qty: 3 Price: $1.43
Boomerang, Blade Flinger
Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life.
Legendary Creature - Human Villain
Boomerang, Blade Flinger (msc) 534
Crossbones, Malicious Mercenary
Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
Legendary Creature - Human Villain Mercenary
Crossbones, Malicious Mercenary (msh) 91
Radioactive Man
Deathtouch
Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Scientist Villain
Radioactive Man (msc) 665

Burn

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Copy

Qty: 5 Price: $131.05
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (msc) 148
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (spm) 34
Loki, Lord of Misrule
,
: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
Legendary Creature - Villain God Sorcerer
Loki, Lord of Misrule (msc) 628
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (mar) 99
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary
Taskmaster, Mercenary Mimic (msh) 232

Copy

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Counters

Qty: 5 Price: $7.67
Citizen V, Helmut Zemo
Lifelink
Whenever you gain life, put a +1/+1 counter on each Villain you control.
Legendary Creature - Human Villain Noble
Citizen V, Helmut Zemo (msc) 650
Iron Monger, Sadistic Tycoon
Flying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
Legendary Creature Artifact - Human Villain
Iron Monger, Sadistic Tycoon (msc) 45
Kid Loki
Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof.
Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.
Legendary Creature - Villain God Hero
Kid Loki (msh) 63
M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain
M.O.D.O.K. (msh) 106
Valentina Allegra de Fontaine
Other Villains you control are Heroes in addition to their other types.
: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Spy Villain
Valentina Allegra de Fontaine (msc) 671

Counters

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Draw

Qty: 12 Price: $84.04
Doc Ock's Henchmen
Flash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Villain
Doc Ock's Henchmen (msc) 784
Doctor Doom, Unrivaled
Lifelink
: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
Legendary Creature - Human Villain Sorcerer
Doctor Doom, Unrivaled (msc) 654
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Legendary Creature - Human Scientist Villain
Doctor Octopus, Master Planner (spm) 128
Kang, Temporal Tyrant
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Villain
Kang, Temporal Tyrant (msh) 217
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma
Leader, Super-Genius (msh) 64
Mob Lookout
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature - Human Rogue Villain
Mob Lookout (msc) 821
Professor Hulk
Trample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
Legendary Creature - Scientist Hero Gamma
Professor Hulk (msc) 37
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain
Prowler, Clawed Thief (msc) 186
Raffine, Scheming Seer
Flying, ward

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx
Raffine, Scheming Seer (snc) 213
Super Intelligence
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Enchantment - Aura
Super Intelligence (msh) 77
Tiger Shark, Abyssal Hunter
Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Tiger Shark can't be blocked this turn.
Legendary Creature - Human Villain Shark
Tiger Shark, Abyssal Hunter (msc) 747
Venom, Eddie Brock
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card.
Legendary Creature - Villain Symbiote
Venom, Eddie Brock (spe) 12

Draw

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Enchantment

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Villainous Syndication
Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
Enchantment - Plan
Villainous Syndication (msc) 672

Enchantment

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Evasion

Qty: 1 Price: $0.35
Swarm, Being of Bees
Flash
Flying
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Insect Villain
Swarm, Being of Bees (msc) 799

Evasion

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Exile

Qty: 2 Price: $0.84
Kang Prime
Flying
Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Legendary Creature - Human Villain
Kang Prime (msc) 85
Moonstone, Harsh Mistress
Flying
Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
Legendary Creature - Human Villain Doctor
Moonstone, Harsh Mistress (msh) 107

Exile

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Land

Qty: 40 Price: $135.01
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (fic) 373
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Villainous Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
Villainous Hideout (msh) 276

Land

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Protection

Qty: 6 Price: $96.94
Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Change of Plans (ncc) 24
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Loki, God of Mischief
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
Legendary Creature - Villain God Sorcerer
Loki, God of Mischief (msh) 65
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Pump

Qty: 1 Price: $5.49
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Enchantment
Duelist's Heritage (tle) 153

Pump

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Ramp

Qty: 6 Price: $6.20
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Baron Strucker, HYDRA Overlord
Villain spells you cast cost
less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain
Baron Strucker, HYDRA Overlord (msh) 446
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (msc) 160

Ramp

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Recursion

Qty: 1 Price: $0.49
Thunderbolts Conspiracy
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
Thunderbolts Conspiracy (msh) 117

Recursion

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Removal

Qty: 5 Price: $15.55
Cloud's Limit Break
Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.
• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.
• Omnislash —
— Destroy all tapped creatures.
Instant
Cloud's Limit Break (fic) 14
M.O.D.O.K., Evil Intellect
Flying
Whenever you draw your second card each turn, target opponent sacrifices a nontoken creature of their choice.
Legendary Creature Artifact - Villain
M.O.D.O.K., Evil Intellect (msc) 509
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (soc) 171
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Theives

Qty: 3 Price: $1.47
Construct a Cosmic Cube
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Enchantment - Plan
Construct a Cosmic Cube (msh) 90
Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Enchantment - Plan
Doom Reigns Supreme (msh) 96
Klaw, Master of Sound
Deathtouch
Whenever you play a card from exile, Klaw gains indestructible until end of turn.
Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature - Elemental Rogue Villain
Klaw, Master of Sound (msc) 46

Theives

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Tokens

Qty: 5 Price: $2.91
Crimson Cowl, Master of Evil
Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Crimson Cowl, Master of Evil (msc) 653
Madame Masque
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Madame Masque (msh) 104
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Legendary Creature - Human Villain
Mysterio, Master of Illusion (spm) 37
Mysterio's Mirage
At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
Enchantment
Mysterio's Mirage (msc) 630
Ultron, Unlimited
Flying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay
. If you do, create a 2/2 colorless Robot Villain artifact creature token.
Legendary Creature Artifact - Villain Robot
Ultron, Unlimited (msc) 100

Tokens

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Deck Info

Deck stats

10 pips - 10 cards
22 mana - 22 cards
27 pips - 23 cards
22 mana - 22 cards
38 pips - 33 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
1 mana - 1 card
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Description

{"ops":[{"insert":"Villains have always been known for being sneaky. But have you ever seen them hide their face within a "},{"insert":{"card-link":"Kamiz, Obscura Oculus"}},{"insert":" deck? This is my submission for the September 2026 Deck Building contest, a humble looking deck, that's hiding multitudes of sinister villains. The game plan is thus: amass in villains, using our commander to mask their devious acts and make them unblockable, and manipulate the connive mechanic (in a lot of different ways). Most Kamiz decks settle around 'combat damage to player' strategies. I'm leaning into more of a connive/villain anthem deck. We can manipulate the second draw, that comes with connive with cards like "},{"insert":{"card-link":"Kid Loki"}},{"insert":", "},{"insert":{"card-link":"Madame Masque"}},{"insert":", "},{"insert":{"card-link":"Kang, Temporal Tyrant"}},{"insert":", "},{"insert":{"card-link":"M.O.D.O.K., Evil Intellect"}},{"insert":" and "},{"insert":{"card-link":"Construct a Cosmic Cube"}},{"insert":". We can even manipulate the connive itself with cards like "},{"insert":{"card-link":"Leader, Super-Genius"}},{"insert":", "},{"insert":{"card-link":"Ultron, Unlimited"}},{"insert":", "},{"insert":{"card-link":"Iron Monger, Sadistic Tycoon"}},{"insert":" and "},{"insert":{"card-link":"Glorious Purpose"}},{"insert":". Than we have our villains who enjoy decimating their opponents, dealing combat damage and just attacking in general: "},{"insert":{"card-link":"Boomerang, Blade Flinger"}},{"insert":", "},{"insert":{"card-link":"Radioactive Man"}},{"insert":", "},{"insert":{"card-link":"Citizen V, Helmut Zemo"}},{"insert":" (who enjoys dealing life-gain damage), "},{"insert":{"card-link":"Doc Ock's Henchmen"}},{"insert":", "},{"insert":{"card-link":"Kang, Temporal Tyrant"}},{"insert":" (again? This guys got it all!), "},{"insert":{"card-link":"Tiger Shark, Abyssal Hunter"}},{"insert":", "},{"insert":{"card-link":"Kang Prime"}},{"insert":", "},{"insert":{"card-link":"Crimson Cowl, Master of Evil"}},{"insert":" (who benefits off other's antics, like a true villain should), "},{"insert":{"card-link":"Klaw, Master of Sound"}},{"insert":" and for some reason a measly hero snuck into this deck - "},{"insert":{"card-link":"Professor Hulk"}},{"insert":". At least we got the angry guy (although why he's wearing glasses is beyond me). And if all that's not enough for you, we got plans ("},{"insert":{"card-link":"Villainous Syndication"}},{"insert":", "},{"insert":{"card-link":"Doom Reigns Supreme"}},{"insert":", "},{"insert":{"card-link":"Glorious Purpose"}},{"insert":", "},{"insert":{"card-link":"Construct a Cosmic Cube"}},{"insert":"), undercover agents ("},{"insert":{"card-link":"Valentina Allegra de Fontaine"}},{"insert":", "},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":", "},{"insert":{"card-link":"Taskmaster, Mercenary Mimic"}},{"insert":"), discard synergies ("},{"insert":{"card-link":"Mysterio's Mirage"}},{"insert":", "},{"insert":{"card-link":"Moonstone, Harsh Mistress"}},{"insert":"), mana reductions ("},{"insert":{"card-link":"Baron Strucker, HYDRA Overlord"}},{"insert":", "},{"insert":{"card-link":"Tombstone, Career Criminal"}},{"insert":") and this guy, just in case we draw a few too many cards (that's not a thing, though, right?): "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":". And our villains can never die: "},{"insert":{"card-link":"Thunderbolts Conspiracy"}},{"insert":"! Our win-cons: Unblockable creatures is the ideal game-plan, with creatures like "},{"insert":{"card-link":"Radioactive Man"}},{"insert":" dealing lethal damage. Additionally, in the long game, we can use "},{"insert":{"card-link":"Doctor Doom, Unrivaled"}},{"insert":" to protect us from drawing a few too many cards. "},{"insert":{"card-link":"Duelist's Heritage"}},{"insert":" is a good way to hit for lethal and "},{"insert":{"card-link":"Yellowjacket, Heartless Marauder"}},{"insert":" can become humongous, on a good turn. "},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" is a unique way to win, generating even more villains. And, if all fails, we'll just have to feign illness and head home before we lose (but it shouldn't come to that, right?) In the end, we might just have enough villainy to oust those pathetic heroes (except, for maybe "},{"insert":{"card-link":"Professor Hulk"}},{"insert":". We'll spare him.) \n"}]}
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