SaffronSpringbok
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Commander
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Artifact
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Artifact
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Creature
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Devourer of Destiny
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
When you cast this spell, exile target permanent that's one or more colors.
Creature - Eldrazi

Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Kozilek, the Broken Reality
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
Other colorless creatures you control get +3/+2.
Legendary Creature - Eldrazi

Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Creature
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Enchantment
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Enchantment
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Instant
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Instant
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Planeswalker
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Planeswalker
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Sorcery
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I've gone on the record to state that typal (formerly tribal) strategies are among my least favorite to build & play in Commander. This stands in stark contrast to their actual popularity, being by leagues and bounds the most common way to theme a deck—it's a breeze to jam together cards that mention similar words, and come away with a solid enough midrange core. Yet, for all their allure it comes with a cost, with fairly flat power curves and a necessity to be Creature-based, these aren't decks that tickle my Johnny brain in quite the same way as a meticulously-constructed combo deck that hinges on some single printing from Darksteel. Call me contrarian, a Magic hipster, or worse still, but in being so, when a typal strategy catches my eye it means all the more. That's why today we're covering "},{"attributes":{"link":"https://deckbox.org/mtg/Monk Gyatso"},"insert":"Monk Gyatso"},{"insert":", what I would mark as the strongest Eldrazi Commander we've seen in some time. He doesn't say Eldrazi, and certainly doesn't look like one, but between the margins of this unassuming aero-pâtissier's textbox we're confronted with the long shadow of Zendikar, and the end of all things. Join me as I do my best to convince you to check your "},{"attributes":{"link":"https://deckbox.org/mtg/Ulalek, Fused Atrocity"},"insert":"Ulalek, Fused Atrocity"},{"insert":" at the door. Let's teach those squid to airbend. \n\n\"You May Airbend that Creature.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"It's important to understand what Airbending is, before we delve into the intricacies of the mechanic by way of Gyatso. Whenever a nonland permanent is Airbent, it's moved to exile and given an alternate casting cost, {2}. You can cast a card that's Airbent at any time it would be appropriate; Flash Creatures can be cast at Instant-speed, for example, but because the {2} is an alternate casting cost, you wouldn't be able to Morph an Airbent Creature, nor Mutate, etc. This is a deceptively powerful mechanic, and Gyatso provides it to our other Creatures in spades, as not only does his ability allow us to 'dodge' removal by hiding in exile to be Airbent back out, but not unlike a certain problematic bird, "},{"attributes":{"link":"https://deckbox.org/mtg/Nadu, Winged Wisdom"},"insert":"Nadu, Winged Wisdom"},{"insert":", "},{"attributes":{"italic":true},"insert":"we"},{"insert":" can trigger it by way of our own spells or abilities. Keep that in mind as we proceed, that getting our Creatures Airbent is not difficult. The accessibility of the mechanic is why we've chosen to run with Gyatso rather than any of the other Legendary Creatures who can also Airbend, like "},{"attributes":{"link":"https://deckbox.org/mtg/Appa, Steadfast Guardian"},"insert":"Appa, Steadfast Guardian"},{"insert":".\nDue to the fact that this is an alternate casting cost, discounts apply as normal to Creatures you're playing. If you had a "},{"attributes":{"link":"https://deckbox.org/mtg/Semblance Anvil"},"insert":"Semblance Anvil"},{"insert":" on the board, all of your Airbent Creatures would have a cost of {2}...reduced by {2}, meaning yes, "},{"attributes":{"italic":true},"insert":"they're free"},{"insert":". Creatures with inbuilt discounts also thrive in this environment, with two draft chaff commons being perhaps Gyatso's favorite students (after Aang, of course), in "},{"attributes":{"link":"https://deckbox.org/mtg/Salt Road Packbeast"},"insert":"Salt Road Packbeast"},{"insert":" & "},{"attributes":{"link":"https://deckbox.org/mtg/Search Party Captain"},"insert":"Search Party Captain"},{"insert":". The synergy is obvious, where each has a means to attain its own 2-mana discount, cantripping for free whenever they're sent skyward. Gyatso can certainly reward more Creatures like this, from "},{"attributes":{"link":"https://deckbox.org/mtg/Daybreak Chimera"},"insert":"Daybreak Chimera"},{"insert":" to "},{"attributes":{"link":"https://deckbox.org/mtg/Cyan, Vengeful Samurai"},"insert":"Cyan, Vengeful Samurai"},{"insert":", and even "},{"attributes":{"link":"https://deckbox.org/mtg/Valiant Changeling"},"insert":"Valiant Changeling"},{"insert":" was the very last cut from this list. We don't merely want to infinitely cast these silly french vanillas, though. We're in the business of casting Eldrazi.\n\nIt means 'The Drazi'"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Monowhite doesn't come to mind as the color you'd use for an Eldrazi strategy. The vast majority are headed by "},{"attributes":{"link":"https://deckbox.org/mtg/Ulalek, Fused Atrocity"},"insert":"Ulalek, Fused Atrocity"},{"insert":" or "},{"attributes":{"link":"https://deckbox.org/mtg/Zhulodok, Void Gorger"},"insert":"Zhulodok, Void Gorger"},{"insert":", each on polar opposites of the color spectrum; White itself only has two real Eldrazi, and only one worth playing, in the absolutely stellar "},{"attributes":{"link":"https://deckbox.org/mtg/Eldrazi Displacer"},"insert":"Eldrazi Displacer"},{"insert":". By virtue of a huge chunk of the Creature type being Colorless, however, the majority of its most powerful members are still accessible to a Monocolor strategy, if accounted for in terms of ones' mana base, and Gyatso specifically turns a decent-enough piece of ramp into something truly terrifying. I'm referencing, of course, "},{"attributes":{"link":"https://deckbox.org/mtg/Eye of Ugin"},"insert":"Eye of Ugin"},{"insert":". Instead of tapping for mana, this land provides a static discount of {2} to our Colorless Eldrazi which, hey, that's what it fcosts to Airbend a permanent. Indeed, while I knew upon his reveal that I was going to cover Monk Gyatso, what crystallized this idea in my mind was the revelation that Eye pushes this unassuming Monk into Eldrazi Typal.\nGyatso & Eldrazi solve many of the questions one asks of the other—for Gyatso, this is an endgame, even more options for Creatures that actually push for a win when being cast infinitely, who take full advantage of the fact Gyatso's looping is via casting. Eldrazi meanwhile see Gyatso as a Monowhite Ulalek, paying at most 2 mana to duplicate a trigger, though with far more forgiving a timing window "},{"attributes":{"italic":true},"insert":"and"},{"insert":" with the opportunity to actually combo off. You can play Gyatso into a packed board and Airbend stuff you already have, while the wholly-unprotected Ulalek needs to have landed prior to accruing value. The Eye pulls this all together, making many Eldrazi feasible to hardcast, and discounting their secondary Airbent costs to 0; it's no small stretch to see how they complete one another. As an example, this gets even more clear when pulling on microsynergies, as "},{"attributes":{"link":"https://deckbox.org/mtg/Inversion Behemoth"},"insert":"Inversion Behemoth"},{"insert":" goes from fun combat trick to a means of resetting your entire board.\nIt's no secret that Eldrazi are famously tough to cast, however, and if we're looking to start soft looping Creatures as expensive as "},{"attributes":{"link":"https://deckbox.org/mtg/Kozilek, the Broken Reality"},"insert":"Kozilek, the Broken Reality"},{"insert":", they need to hit the board first. This is where a dense ramp package enters the fray, raising us up to the high bar of {7} or more. In terms of rocks, "},{"attributes":{"link":"https://deckbox.org/mtg/Mind Stone"},"insert":"Mind Stone"},{"insert":" & "},{"attributes":{"link":"https://deckbox.org/mtg/Everflowing Chalice"},"insert":"Everflowing Chalice"},{"insert":" take up the 2-mana slot, though I'm especially fond of our ability to play chalice for X=2, jumping us from 4 to 6 mana, or that illustrious 7 with a land drop. As expected, there's cost reducers in the form of "},{"attributes":{"link":"https://deckbox.org/mtg/Urza's Incubator"},"insert":"Urza's Incubator"},{"insert":" and the aforementioned Semblance Anvil, but "},{"attributes":{"link":"https://deckbox.org/mtg/Ugin, the Ineffable"},"insert":"Ugin, the Ineffable"},{"insert":" is likewise notable even if he costs a chunky 6 mana. From there, one of the most curious mana rocks seen in a Monocolor deck: "},{"attributes":{"link":"https://deckbox.org/mtg/Chromatic Lantern"},"insert":"Chromatic Lantern"},{"insert":". This card is broadly overplayed, and a 3 mana rock with this effect has been outpaced in all but the most color-screwy strategies...but what if I told you it let Eye of Ugin tap for mana? Yes, this (as well as "},{"attributes":{"link":"https://deckbox.org/mtg/Yavimaya, Cradle of Growth"},"insert":"Yavimaya, Cradle of Growth"},{"insert":" & "},{"attributes":{"link":"https://deckbox.org/mtg/Honor-Worn Shaku"},"insert":"Honor-Worn Shaku"},{"insert":") both see slots here as a mechanism to make the discount provided by Eye closer to actually {2} when casting from hand, rather than ~{1}, given it doesn't tap for mana on its own. As a bonus, it helps offset draws where we've hit the Colorless portion of our lands, given we do still need a bit of White mana throughout the midgame.\n\nEgo Eimi Lotophagus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mana rocks are fine and all, but I want to talk about something White quietly excels at: Land ramp. This might sound absurd to someone peering in from the outside, given White's lack of mana access has long since been a gripe of the Commander community at-large, but the trick of it comes from a select group of Lands, the 'Lotus Lands'. These three, between "},{"attributes":{"link":"https://deckbox.org/mtg/Lotus Field"},"insert":"Lotus Field"},{"insert":", "},{"attributes":{"link":"https://deckbox.org/mtg/Lotus Vale"},"insert":"Lotus Vale"},{"insert":", & "},{"attributes":{"link":"https://deckbox.org/mtg/Scorched Ruins"},"insert":"Scorched Ruins"},{"insert":" each make way for 'catch up ramp', and going mana positive on untap, something I covered extensively in "},{"attributes":{"link":"https://www.tabletopbattles.com/magic-the-gathering-60-to-99-catch-up-mechanics-white-ramp-and-beza-the-bounding-spring/"},"insert":"one of my previous forays into Monowhite"},{"insert":". White loves being behind on lands, and can tutor Equipment as though it were breathing, so it's actually the second-best color in terms of ramping via lands. This is made possible by the bevy of untappers, such as "},{"attributes":{"link":"https://deckbox.org/mtg/Lost Jitte"},"insert":"Lost Jitte"},{"insert":" & "},{"attributes":{"link":"https://deckbox.org/mtg/Pip-Boy 3000"},"insert":"Pip-Boy 3000"},{"insert":", who normally net a single mana in their trigger, but via Lotus Lands produce 3-4. Though this can mean you need to spend the mana over the course of two Main Phases, as is the case with "},{"attributes":{"link":"https://deckbox.org/mtg/Sword of Feast & Famine"},"insert":"Sword of Feast & Famine"},{"insert":", that's not too much of an issue with our mana batteries like the Monoliths, which we'll cover later.\nBeing behind on lands also gives us the opportunity to tutor for Eye of Ugin via "},{"attributes":{"link":"https://deckbox.org/mtg/Weathered Wayfarer"},"insert":"Weathered Wayfarer"},{"insert":", or access a suite of utility Deserts via "},{"attributes":{"link":"https://deckbox.org/mtg/Sand Scout"},"insert":"Sand Scout"},{"insert":". The latter in particular is excellent in this list, finding what amounts to a dual land in "},{"attributes":{"link":"https://deckbox.org/mtg/Shefet Dunes"},"insert":"Shefet Dunes"},{"insert":"' capacity to tap for White or Colorless, or access the yard with "},{"attributes":{"link":"https://deckbox.org/mtg/Lazotep Quarry"},"insert":"Lazotep Quarry"},{"insert":". We could even bounce a land that's better off in-hand via "},{"attributes":{"link":"https://deckbox.org/mtg/Arid Archway"},"insert":"Arid Archway"},{"insert":", keeping us down on lands when we inevitably Airbend the Sand Scout. While less efficient, "},{"attributes":{"link":"https://deckbox.org/mtg/Scampering Surveyor"},"insert":"Scampering Surveyor"},{"insert":" finds either "},{"attributes":{"link":"https://deckbox.org/mtg/Urza's Cave"},"insert":"Urza's Cave"},{"insert":" or "},{"attributes":{"link":"https://deckbox.org/mtg/Echoing Deeps"},"insert":"Echoing Deeps"},{"insert":", the former being a means to tutor Eye of Ugin, and the latter a means to copy it should it hit the Graveyard. Ultimately, part of making a Monocolor deck "},{"attributes":{"italic":true},"insert":"feel"},{"insert":" powerful is pushing your mana base to its absolute limit, and the fact only 26 of our 69 nonlands are White lets us cut way down on non-utility lands.\n\nIf It Talks Like a Nadu..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"A key component of Gyatso is reacting to our Creatures being targeted, and while this might normally be seen as a defensive gesture, much like Nadu this quickly spirals out of control the moment you introduce means of targeting them yourself. I've actually "},{"attributes":{"link":"https://www.tabletopbattles.com/magic-the-gathering-commander-focus-nadus-legacy-game-actions-and-danny-pink/"},"insert":"covered a Nadu-like card before"},{"insert":", in "},{"attributes":{"link":"https://deckbox.org/mtg/Danny Pink"},"insert":"Danny Pink"},{"insert":", and chasing that bird's legacy seems to be at the forefront of my mind when discussing Commanders; there's something about playing in a space thought verboten, with Nadu being the most recent ban, that enchants me. Compared to Danny though, Gyatso has much clearer ties to the Winged Wisdom. It uses the same implements of power, "},{"attributes":{"link":"https://deckbox.org/mtg/Shuko"},"insert":"Shuko"},{"insert":" & "},{"attributes":{"link":"https://deckbox.org/mtg/Lightning Greaves"},"insert":"Lightning Greaves"},{"insert":", but we run the gamut of options in order to ensure ample redundancy in repeating the bird's mistakes. "},{"attributes":{"link":"https://deckbox.org/mtg/Grafted Wargear"},"insert":"Grafted Wargear"},{"insert":" & "},{"attributes":{"link":"https://deckbox.org/mtg/Umbral Mantle"},"insert":"Umbral Mantle"},{"insert":" are the final two Equip {0} Artifacts, but as stated above, finding any one of these four is shockingly easy. If there's one thing White can tutor, it's Equipment, and since the printing of "},{"attributes":{"link":"https://deckbox.org/mtg/Stoneforge Mystic"},"insert":"Stoneforge Mystic"},{"insert":" there's been a slew of these tutors made ever and ever more available.\nWhite as a color also has access to something Nadu lacked in his heyday: The "},{"attributes":{"italic":true},"insert":"en"},{"insert":"-Kor. This subspecies of Rathi Kor have the ability to spread damage amongst themselves, or your other Creatures, though the templating had led to their abuse in a number of combos. Most lists with Gyatso will load up on these Creatures, who can for {0} shift the next instance of damage to another Creature (therefore targeting them for free at instant speed), but here I've chosen to only play "},{"attributes":{"link":"https://deckbox.org/mtg/Nomads en-Kor"},"insert":"Nomads en-Kor"},{"insert":". As shown with Nadu, it's perfectly fine to perform your combo using Equip abilities largely at Sorcery-speed, but by way of "},{"attributes":{"link":"https://deckbox.org/mtg/Ranger-Captain of Eos"},"insert":"Ranger-Captain of Eos"},{"insert":" and similar recruiter effects, we can find our sole Instant-speed option easily. After all, while we're happy to potentially save our Creatures from a board wipe, our actual combo is performed on "},{"attributes":{"italic":true},"insert":"our"},{"insert":" turn, and Gyatso cannot be protected by his own effect anyway. To over-commit to these Creatures which do nothing beyond give you free Airbending is in my view a trap, especially when the Equipment is more accessible and comes with added bonuses.\nIf you really want more Instant-speed targeting, "},{"attributes":{"link":"https://deckbox.org/mtg/Forge Anew"},"insert":"Forge Anew"},{"insert":" is excellent during our turn, able to pass a Greaves between various bodies in response to removal, on top of potentially recurring the very same. One important interaction to remember is that an Equipment only becomes unattached from the Creature it's currently on when it successfully becomes equipped to a new target; due to the fact we're exiling the target as soon as the ability goes on the stack, we can actually just keep, say, Lightning Greaves equipped to Gyatso at all times providing Shroud, and attempt to equip over and over, failing...successfully! There's also incidental targeting in the form of "},{"attributes":{"link":"https://deckbox.org/mtg/Liquimetal Torque"},"insert":"Liquimetal Torque"},{"insert":" if you don't need the mana, or removing a Charge counter from "},{"attributes":{"link":"https://deckbox.org/mtg/Lost Jitte"},"insert":"Lost Jitte"},{"insert":" to target a Creature at Instant-speed. Modality is the name of the game, when it comes to squeezing every last drop out of included cards.\n\nThere's something deeply incongruous about seeing a side character from a 2005 Nickelodeon cartoon lead a horde of one of Magic's most well-known original creations. These are truly alien creatures, and their appeal is obvious—horrific Lovecraftian behemoths who disobey the order of Magic's most central guiding principle, the color pie. By that same token, for a player like me whose interest stems from mechanical design, and not narrative, the idea of some whipped old dude taking Jace's spot in Zendikar's apocalypse is "},{"attributes":{"italic":true},"insert":"utterly"},{"insert":" hilarious. Moreover, this is what's taken me from using Colorless as a secondary color in a number of my previous Commander Focus pieces, and fully immerse myself in actual Eldrazi typal. I am not a typal player, but Gyatso and his mysterious Eye plead one to be so. Still, this isn't the cEDH option for Gyatso, as there's far faster builds along the lines of Legacy 'Cephalid Breakfast' that involve not a single eldritch horror. I posit that instead, this is the apex of Eldrazi, even if it might not be Gyatso's strongest bent. One of my core tenants as a player is to have every Commander I build 'justify itself', provide some novel gameplay hook or do things in a way no other can, even if that thing is suboptimal; I'm a neophile, an adventurer of the pits most benthic found in Scryfall's deepest cenote.\n\n"},{"attributes":{"italic":true},"insert":"This excerpt taken from my coverage of Monk Gyatso "},{"attributes":{"link":"https://www.tabletopbattles.com/magic-the-gathering-commander-focus-airbending-eldrazi-typal-monk-gyatso/","italic":true},"insert":"here"},{"attributes":{"italic":true},"insert":"."},{"insert":"\n"}]}















































































