tpj
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Commander
Size: 100Salt sum: 27.59
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Artifact
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Artifact
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Counters
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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Creature
Creature
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Discard
He Who Hungers
Flying
, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Legendary Creature - Spirit

Discard
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Drain
Drain
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Draw
Ao, the Dawn Sky
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Legendary Creature - Dragon Spirit

Draw
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Land
Land
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Protection
King of the Oathbreakers
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
Legendary Creature - Spirit Noble

Moonlit Strider
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Creature - Spirit

Protection
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Ramp
Elder Pine of Jukai
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Creature - Spirit

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Ramp
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Recursion
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Kodama of the Center Tree
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
Legendary Creature - Spirit

Recursion
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Removal
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Removal
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Tokens
Drivnod, Carnage Dominus
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ( can be paid with either or 2 life.)
, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This "},{"insert":{"card-link":"Felothar, Dawn of the Abzan"}},{"insert":" led Abzan "},{"attributes":{"italic":true},"insert":"Spirits"},{"insert":" aristocrats deck seeks to abuse the Soulshift mechanic to give Felothar a permanent to sacrifice each of our turns. Felothar gives us half of the Aristocrats formula (a sacrifice outlet) in the Command zone, while the Soulshift mechanic (found near-exclusively on Spirits in Abzan colors) lets us perform a gameplay loop giving us a spirit to play and sacrifice every turn.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Early Game"},{"insert":"\nIn the first few turns, we want to play as many mana rocks as possible and a few spirits for Felothar. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Mid-Game"},{"insert":"\nWith Felothar on the battlefield, we want to attack and sacrifice one of our Soulshift spirits to buff our field and replace the sacrificed spirit (The eponymous Soulshift Elevator). We want to be building a strong, somewhat wide and somewhat tall, board during this part of the game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The End-Game"},{"insert":"\nWith Felothar, a few spirits and a lot of +1/+1 counters, our most likely game plan is to chip damage in over the course of a few turns. "},{"insert":{"card-link":"The Ozolith"}},{"insert":" helps us make sure our creatures stay bigger than our opponents' creatures, and with Trample, Felothar can become a game-winning threat quickly. In addition, a "},{"insert":{"card-link":"Devouring Greed"}},{"insert":" can be enough to finish a 1v1 in the final 2.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Riding the Soulshift Elevator"},{"insert":"\nThe plan of \"Soulshift Elevator\" is to climb to the top of the mana curve then attack with Felothar to sacrifice "},{"insert":{"card-link":"Vine Kami"}},{"insert":", to then Soulshift 6 down to "},{"insert":{"card-link":"Kami of Lunacy"}},{"insert":", who will Soulshift 5 down to "},{"insert":{"card-link":"Kodama of the Center Tree"}},{"insert":", "},{"insert":{"card-link":"He Who Hungers"}},{"insert":", "},{"insert":{"card-link":"Harbinger of Spring"}},{"insert":", or "},{"insert":{"card-link":"Forked-Branch Garami"}},{"insert":" who can all* Soulshift 4 down to "},{"insert":{"card-link":"Moonlit Strider"}},{"insert":", "},{"insert":{"card-link":"Kami of the Tended Garden"}},{"insert":", "},{"insert":{"card-link":"Kami of Empty Graves"}},{"insert":", or "},{"insert":{"card-link":"Burr Grafter"}},{"insert":", who all Soulshift 3 down to "},{"insert":{"card-link":"Thief of Hope"}},{"insert":" or "},{"insert":{"card-link":"Elder Pine of Jukai"}},{"insert":". At the bottom of the Soulshift Elevator is "},{"insert":{"card-link":"Promised Kannushi"}},{"insert":" who can get us our Vine Kami and start all over again.\n\nAlso included are death trigger doublers "},{"insert":{"card-link":"Teysa Karlov"}},{"insert":" and "},{"insert":{"card-link":"Drivnod, Carnage Dominus"}},{"insert":". Though, not spirits themselves, they allow each stop of the Elevator to grab an extra passenger (1 Soulshift trigger to return 2 spirits). While "},{"insert":{"card-link":"Smile at Death"}},{"insert":", and some arcane spells ("},{"insert":{"card-link":"Footsteps of the Goryo"}},{"insert":" and "},{"insert":{"card-link":"Death Denied"}},{"insert":") can pull the Promised Kannushi or either death-trigger-doubler back from the grave.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Spiritcraft"},{"insert":"\nThe recursion Arcane spells, along with others like "},{"insert":{"card-link":"Spiritual Visit"}},{"insert":" or "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":", give us a second avenue to use our "},{"attributes":{"italic":true},"insert":"Spiritcrafting"},{"insert":" spirits like, "},{"insert":{"card-link":"Loam Dweller"}},{"insert":", "},{"insert":{"card-link":"Briarknit Kami"}},{"insert":", "},{"insert":{"card-link":"Bounteous Kirin"}},{"insert":", or "},{"insert":{"card-link":"Oyobi, Who Split the Heavens"}},{"insert":". "},{"insert":{"card-link":"Hana Kami"}},{"insert":" can bring back every one of our Instants or Sorceries to be cast again, especially game-winning Devouring Greed. "},{"insert":{"card-link":"Bloodghast"}},{"insert":", "},{"insert":{"card-link":"Restless Apparition"}},{"insert":", and the three Onna cards ("},{"insert":{"card-link":"Haru-Onna"}},{"insert":", "},{"insert":{"card-link":"Nikko-Onna"}},{"insert":", and "},{"insert":{"card-link":"Kemuri-Onna"}},{"insert":") all have replayability and can be included in the Soulshift Elevator or to help out Spiritcrafts. We also have an Arcane fog ("},{"insert":{"card-link":"Ethereal Haze"}},{"insert":") and a Spirit Creature fog ("},{"insert":{"card-link":"Kami of False Hope"}},{"insert":"). \n\nSome generically good spirits include "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" (to restart the elevator), "},{"insert":{"card-link":"Ao, the Dawn Sky"}},{"insert":", "},{"insert":{"card-link":"Vanguard of the Restless"}},{"insert":", "},{"insert":{"card-link":"Anafenza, Unyielding Lineage"}},{"insert":", and "},{"insert":{"card-link":"Anafenza, Kin-Tree Spirit"}},{"insert":" to buff the board, and "},{"insert":{"card-link":"Grateful Apparition"}},{"insert":" or "},{"insert":{"card-link":"Kodama of the West Tree"}},{"insert":" to make our creatures with +1/+1 counters stronger. Defensively "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" and "},{"insert":{"card-link":"King of the Oathbreakers"}},{"insert":" provide protection to our spirits. Finally our spirits are rounded out with "},{"insert":{"card-link":"Karlov of the Ghost Council"}},{"insert":" and "},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" which act as removal.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Felothar's Counters"},{"insert":"\nFelothar places +1/+1 counters on our creatures, so "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":", "},{"insert":{"card-link":"Hardened Scales"}},{"insert":", "},{"insert":{"card-link":"Ozolith, the Shattered Spire"}},{"insert":" and "},{"insert":{"card-link":"Branching Evolution"}},{"insert":" will place even more. While The Ozolith keeps out counters where they belong, on our creatures.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Odds and Ends"},{"insert":"\nAs the original Kamigawa spirits are quite expensive, the deck features 8 mana rocks, as well as "},{"insert":{"card-link":"Gathering Stone"}},{"insert":" which will give us a discount and add hopefully Spirits to our hand each turn.\n\nWhile not a big focus, there is some Spirit token creation in Spiritual Visit or "},{"insert":{"card-link":"Great Arashin City"}},{"insert":", which can be sacrificed to Felothar in the absence of a Soulshift Spirit. Lands like "},{"insert":{"card-link":"Karn's Bastion"}},{"insert":" and "},{"insert":{"card-link":"Vault of the Archangel"}},{"insert":" make the team better, adding counters or keywords, and "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" lets Felothar attack safely each turn.\n\nThank you for taking the time to read!\n"}]}














































































