GreenLark
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Commander
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Commander
Vrondiss, Rage of Ancients
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Legendary Creature - Dragon Barbarian

Commander
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Burn
Burn
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Copy Tokens
Copy Tokens
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Dragon Capacity
Anara, Wolvid Familiar
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Beast Wolf

Dragon Capacity
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Dragoncallers
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment

Preyseizer Dragon
Flying
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Creature - Dragon

Pugnacious Pugilist
Whenever this creature attacks, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Warrior Ogre

Spiked Corridor
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Legendary Planeswalker - Zariel

Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil

Dragoncallers
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Haste
Haste
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Land
Land
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Onslaught
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment

Onslaught
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Ramp
Song of Freyalise
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment - Saga

Ramp
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Sacrifice
Sacrifice
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Warning, Fire Hazard!\nA player helming "},{"attributes":{"italic":true},"insert":"Devilish Dragoncalling"},{"insert":" is aiming to summon lots of mischief-making little devils, then watch them set fire to things until Angry Dragon Man goes full angry dragon mode on them and sets an army of aggravated apparitions loose on everything in sight.\nIt is recommendable to ensure that \"everything in sight\" includes one's opponent's, and not oneself.\n\nNow in seriousness:\nThis rendition of "},{"insert":{"card-link":"Vrondiss, Rage of Ancients"}},{"insert":" , who previously had yet to be listed as a Devils commander on EDHREC, is relient on the \"Burn everything!\" attitude of the creature type in question. The "},{"insert":{"card-link":"Devil"}},{"insert":" token, which deals one damage to anything on death, is exemplary of the game plan, which is as follows:\nget damage-dealing Devils and Vrondiss into play"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"sacrifice, kill or otherwise trigger Devils, pinging Vrondiss, creating Dragon Spirit tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"smack opponents with lots of buffed Dragon tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat until you win or go down trying"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPerhaps noteworthy is that because this deck is built on the foundation of"},{"attributes":{"italic":true},"insert":" two"},{"insert":" different creature tokens, some inclusions provide unexpected flexibility: Depending on the situation, one might make use of, for example, a "},{"insert":{"card-link":"Determined Iteration"}},{"insert":" to create more Devils "},{"attributes":{"italic":true},"insert":"or"},{"insert":" more Dragons.\n\nThis deck is firmly in low bracket territory, as it follows the wonderful deckbuilding philosophy which prioritises doing unnecessarily complicated, and therefore fun, things over efficiency.\nNo devil ever had any fun being efficient!\n"}]}





























































