Snuggles980
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Commander
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{"ops":[{"insert":"This deck's goal is to oscillate between one of three game plans that can be pivoted into:\n\nThe main plan: assemble "},{"insert":{"card-link":"Fireball"}},{"insert":" with activated abilities on goblins. Use "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" to give "},{"insert":{"card-link":"Feral Animist"}},{"insert":" 's ability to "},{"insert":{"card-link":"Spikeshot Elder"}},{"insert":" , reanimate "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" with "},{"insert":{"card-link":"Spitfire Handler"}},{"insert":" and "},{"insert":{"card-link":"Airdrop Condor"}},{"insert":" in the graveyard, or use any of these with a simple "},{"insert":{"card-link":"Fling"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Go wide with goblins. There are several goblin lords and goblin token makers that have activated abilities to make tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get in with one huge attacker, playing one or several firebreathing goblins, attacking with them, and pumping up one that isn't blocked or making one unblockable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Load the graveyard and bring it back to the board for a big swing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTazri as the commander holds the glue of this together. Her first ability allows the go wide plan to turn into mana for the fireball plan, her activated ability allows for card draw and to load the graveyard, and her five color identity lends new twists to the typical goblin plan by allowing us to splash in other colors. Blue lends us ways to refill our hand based on goblins, black can help us reanimate all of our goblins with "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" and "},{"insert":{"card-link":"Bloodline Bidding"}},{"insert":" , white lends "},{"insert":{"card-link":"Akroma's Will"}},{"insert":", green gives us some commander redundancy with "},{"insert":{"card-link":"Song of Freyalise"}},{"insert":" , and blue gives us bursts of card draw with "},{"insert":{"card-link":"Distant Melody"}},{"insert":" and "},{"insert":{"card-link":"Harmonized Crescendo"}},{"insert":" .\n"}]}
Commander
Tazri, Stalwart Survivor
Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
, : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
, : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
Legendary Creature - Human Warrior

Commander
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Card Advantage
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Card Advantage
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Direct Damage
Voldaren Thrillseeker
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
, Sacrifice this creature: It deals damage equal to its power to any target.
Creature - Vampire Warrior

Direct Damage
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Firebreathers
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock

Battle Cry Goblin
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature - Goblin

Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
Creature - Goblin Warrior

Firebreathers
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Honorary Goblin
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Honorary Goblin
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Interaction
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Interaction
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Land
Land
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Makin' Boys
Makin' Boys
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Mana Advantage
Redshift, Rocketeer Chief
Vigilance
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Legendary Creature - Goblin Pilot

Song of Freyalise
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment - Saga

Mana Advantage
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Recursion
Recursion
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Rituals
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Rituals
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck's goal is to oscillate between one of three game plans that can be pivoted into:\n\nThe main plan: assemble "},{"insert":{"card-link":"Fireball"}},{"insert":" with activated abilities on goblins. Use "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" to give "},{"insert":{"card-link":"Feral Animist"}},{"insert":" 's ability to "},{"insert":{"card-link":"Spikeshot Elder"}},{"insert":" , reanimate "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" with "},{"insert":{"card-link":"Spitfire Handler"}},{"insert":" and "},{"insert":{"card-link":"Airdrop Condor"}},{"insert":" in the graveyard, or use any of these with a simple "},{"insert":{"card-link":"Fling"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Go wide with goblins. There are several goblin lords and goblin token makers that have activated abilities to make tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get in with one huge attacker, playing one or several firebreathing goblins, attacking with them, and pumping up one that isn't blocked or making one unblockable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Load the graveyard and bring it back to the board for a big swing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTazri as the commander holds the glue of this together. Her first ability allows the go wide plan to turn into mana for the fireball plan, her activated ability allows for card draw and to load the graveyard, and her five color identity lends new twists to the typical goblin plan by allowing us to splash in other colors. Blue lends us ways to refill our hand based on goblins, black can help us reanimate all of our goblins with "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" and "},{"insert":{"card-link":"Bloodline Bidding"}},{"insert":" , white lends "},{"insert":{"card-link":"Akroma's Will"}},{"insert":", green gives us some commander redundancy with "},{"insert":{"card-link":"Song of Freyalise"}},{"insert":" , and blue gives us bursts of card draw with "},{"insert":{"card-link":"Distant Melody"}},{"insert":" and "},{"insert":{"card-link":"Harmonized Crescendo"}},{"insert":" .\n"}]}

















































































