Stressedmuffin
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Commander
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{"ops":[{"insert":"Cult of the apostles"},{"attributes":{"header":1},"insert":"\n"},{"insert":"After the success of the original Project W, the Umbrella Corporation was looking for new avenues to explore regarding a daughter project.\nPresenting- Project W 2.o, cult of the apostles.\n\nProject W 2.o-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the card- "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":".\nThe commander, "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" is there to pump the deck the entire board whenever a legendary creature etbs.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nStep 1- Flood the board with "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":".\nStep 2- Play "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" and if you have 3 or more creatures other than him- exploit.\nStep 3- Keep flooding the board -> play a legendary creature -> exploit -> repeat.\n\nNote that you don't always have to aim for 6 apostles, it's more of a contingency rather than the main plan.\nAnd also keep in mind that a creature "},{"attributes":{"italic":true},"insert":"can exploit itself!"},{"insert":"\n\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Fodder, Demon Payouts and Keep it going-\nFodder is all of our loyal cultists, aka "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":"s.\nDemon Payouts are cards that can be tutored for using the apostles' ability. Do note that some of them are legendary, meaning when you tutor for them you also get an Exploit trigger. It's also worth mentioning that the Exploit happens AFTER the creature you tutored for enters, meaning the demons get to see the apostles dying (for the exploit, not their own ability).\nLastly we have Keep it going. Most of those are cards meant to keep you afloat by either bringing back apostles or gaining life with the exception of "},{"insert":{"card-link":"The Ozolith"}},{"insert":" which saves your counters when you exploit apostles with counters on them.\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A friend gifted me a copy of "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" with an alt art featuring Albert Wesker from resident evil. I would showcase something similar here but copyright and I am unsure how to use custom card arts >.<\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have as many Apostles on board at once, which is fairly easy because they are cheap and there should be enough card draw to never have an empty hand.\nOnce you have enough apostles start growing taller instead of wider by using the exploit triggers.\n\nIn the Maybeboard category you can find 2 cards which you can slot in instead of 2 ramp pieces for a bit more risk & reward approach, but I tend to avoid that because of personal playstyle.\n"}]}
Commander
Commander
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Demon Payouts
Taborax, Hope's Demise
Flying
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Legendary Creature - Demon Cleric

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Demon Payouts
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Draw
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact

Draw
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Keep it going
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Keep it going
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Land
Land
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Ramp
Ramp
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Removal
Removal
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Maybeboard
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Cult of the apostles"},{"attributes":{"header":1},"insert":"\n"},{"insert":"After the success of the original Project W, the Umbrella Corporation was looking for new avenues to explore regarding a daughter project.\nPresenting- Project W 2.o, cult of the apostles.\n\nProject W 2.o-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the card- "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":".\nThe commander, "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" is there to pump the deck the entire board whenever a legendary creature etbs.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nStep 1- Flood the board with "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":".\nStep 2- Play "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" and if you have 3 or more creatures other than him- exploit.\nStep 3- Keep flooding the board -> play a legendary creature -> exploit -> repeat.\n\nNote that you don't always have to aim for 6 apostles, it's more of a contingency rather than the main plan.\nAnd also keep in mind that a creature "},{"attributes":{"italic":true},"insert":"can exploit itself!"},{"insert":"\n\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Fodder, Demon Payouts and Keep it going-\nFodder is all of our loyal cultists, aka "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":"s.\nDemon Payouts are cards that can be tutored for using the apostles' ability. Do note that some of them are legendary, meaning when you tutor for them you also get an Exploit trigger. It's also worth mentioning that the Exploit happens AFTER the creature you tutored for enters, meaning the demons get to see the apostles dying (for the exploit, not their own ability).\nLastly we have Keep it going. Most of those are cards meant to keep you afloat by either bringing back apostles or gaining life with the exception of "},{"insert":{"card-link":"The Ozolith"}},{"insert":" which saves your counters when you exploit apostles with counters on them.\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A friend gifted me a copy of "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" with an alt art featuring Albert Wesker from resident evil. I would showcase something similar here but copyright and I am unsure how to use custom card arts >.<\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have as many Apostles on board at once, which is fairly easy because they are cheap and there should be enough card draw to never have an empty hand.\nOnce you have enough apostles start growing taller instead of wider by using the exploit triggers.\n\nIn the Maybeboard category you can find 2 cards which you can slot in instead of 2 ramp pieces for a bit more risk & reward approach, but I tend to avoid that because of personal playstyle.\n"}]}














































