164 views11 days ago
Commander
Size: 100Salt sum: 42.74
 avatar

Stressedmuffin

164 views11 days ago
Commander
Size: 100Salt sum: 42.74

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Cult of the apostles"},{"attributes":{"header":1},"insert":"\n"},{"insert":"After the success of the original Project W, the Umbrella Corporation was looking for new avenues to explore regarding a daughter project.\nPresenting- Project W 2.o, cult of the apostles.\n\nProject W 2.o-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the card- "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":".\nThe commander, "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" is there to pump the deck the entire board whenever a legendary creature etbs.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nStep 1- Flood the board with "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":".\nStep 2- Play "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" and if you have 3 or more creatures other than him- exploit.\nStep 3- Keep flooding the board -> play a legendary creature -> exploit -> repeat.\n\nNote that you don't always have to aim for 6 apostles, it's more of a contingency rather than the main plan.\nAnd also keep in mind that a creature "},{"attributes":{"italic":true},"insert":"can exploit itself!"},{"insert":"\n\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Fodder, Demon Payouts and Keep it going-\nFodder is all of our loyal cultists, aka "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":"s.\nDemon Payouts are cards that can be tutored for using the apostles' ability. Do note that some of them are legendary, meaning when you tutor for them you also get an Exploit trigger. It's also worth mentioning that the Exploit happens AFTER the creature you tutored for enters, meaning the demons get to see the apostles dying (for the exploit, not their own ability).\nLastly we have Keep it going. Most of those are cards meant to keep you afloat by either bringing back apostles or gaining life with the exception of "},{"insert":{"card-link":"The Ozolith"}},{"insert":" which saves your counters when you exploit apostles with counters on them.\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A friend gifted me a copy of "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" with an alt art featuring Albert Wesker from resident evil. I would showcase something similar here but copyright and I am unsure how to use custom card arts >.<\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have as many Apostles on board at once, which is fairly easy because they are cheap and there should be enough card draw to never have an empty hand.\nOnce you have enough apostles start growing taller instead of wider by using the exploit triggers.\n\nIn the Maybeboard category you can find 2 cards which you can slot in instead of 2 ramp pieces for a bit more risk & reward approach, but I tend to avoid that because of personal playstyle.\n"}]}

Commander

Qty: 1 Price: $2.49
Colonel Autumn
Lifelink
Exploit (When this creature enters, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Soldier
Colonel Autumn (pip) 626

Commander

(CTRL to add secondary)

Demon Payouts

Qty: 8 Price: $103.62
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Creature - Demon
Archfiend of Despair (cmm) 137
Harvester of Souls
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
Creature - Demon
Harvester of Souls (j25) 453
Ob Nixilis, Unshackled
Flying, trample
Whenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life.
Whenever another creature dies, put a +1/+1 counter on Ob Nixilis.
Legendary Creature - Demon
Ob Nixilis, Unshackled (2x2) 84
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Demon
Razaketh, the Foulblooded (cmm) 181
Rune-Scarred Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Creature - Demon
Rune-Scarred Demon (fdn) 184
Taborax, Hope's Demise
Flying
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Legendary Creature - Demon Cleric
Taborax, Hope's Demise (cmm) 189
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon
Valgavoth, Terror Eater (dsk) 120
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (j25) 70

Demon Payouts

(CTRL to add secondary)

Draw

Qty: 11 Price: $48.89
Agent Venom
Flash
Menace
Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Legendary Creature - Soldier Hero Symbiote
Agent Venom (spm) 49
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (clb) 754
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (hoc) 189
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (soc) 224
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (j25) 479
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact
Thrumming Stone (2x2) 315
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (lcc) 316
Venat, Heart of Hydaelyn
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering —
,
: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
Legendary Creature - Wizard Elder
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 39Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 39

Draw

(CTRL to add secondary)

Fodder

Qty: 30 Price: $89.70
Shadowborn Apostle
A deck can have any number of cards named Shadowborn Apostle.
, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Creature - Human Cleric
Shadowborn Apostle (2x2) 89

Fodder

(CTRL to add secondary)

Keep it going

Qty: 8 Price: $153.68
Athreos, God of Passage
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Legendary Creature Enchantment - God
Athreos, God of Passage (plst) JOU-146
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tle) 160
Echoing Return
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Sorcery
Echoing Return (mh2) 83
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Immortal Servitude
Return each creature card with mana value X from your graveyard to the battlefield.
Sorcery
Immortal Servitude (gtc) 220
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j25) 71

Keep it going

(CTRL to add secondary)

Land

Qty: 33 Price: $51.37
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (soc) 372
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (drc) 164
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

(CTRL to add secondary)

Ramp

Qty: 5 Price: $7.15
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Edgewalker
Cleric spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost
, it costs
to cast.)
Creature - Human Cleric
Edgewalker (plst) SCG-137
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358

Ramp

(CTRL to add secondary)

Removal

Qty: 4 Price: $53.26
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

(CTRL to add secondary)

Maybeboard

Qty: 2 Price: $56.98
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

13 pips - 10 cards
20 mana - 18 cards
0 pips - 0 cards
0 mana - 3 cards
69 pips - 56 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Cult of the apostles"},{"attributes":{"header":1},"insert":"\n"},{"insert":"After the success of the original Project W, the Umbrella Corporation was looking for new avenues to explore regarding a daughter project.\nPresenting- Project W 2.o, cult of the apostles.\n\nProject W 2.o-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is a typal deck that revolves around the card- "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":".\nThe commander, "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" is there to pump the deck the entire board whenever a legendary creature etbs.\n\nThe Plan-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"is very simple.\nStep 1- Flood the board with "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":".\nStep 2- Play "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" and if you have 3 or more creatures other than him- exploit.\nStep 3- Keep flooding the board -> play a legendary creature -> exploit -> repeat.\n\nNote that you don't always have to aim for 6 apostles, it's more of a contingency rather than the main plan.\nAnd also keep in mind that a creature "},{"attributes":{"italic":true},"insert":"can exploit itself!"},{"insert":"\n\nCards Explained-"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is sorted into mostly self-explanatory categories such as removal, draw and ramp.\nThe other categories that are important to know are Fodder, Demon Payouts and Keep it going-\nFodder is all of our loyal cultists, aka "},{"insert":{"card-link":"Shadowborn Apostle"}},{"insert":"s.\nDemon Payouts are cards that can be tutored for using the apostles' ability. Do note that some of them are legendary, meaning when you tutor for them you also get an Exploit trigger. It's also worth mentioning that the Exploit happens AFTER the creature you tutored for enters, meaning the demons get to see the apostles dying (for the exploit, not their own ability).\nLastly we have Keep it going. Most of those are cards meant to keep you afloat by either bringing back apostles or gaining life with the exception of "},{"insert":{"card-link":"The Ozolith"}},{"insert":" which saves your counters when you exploit apostles with counters on them.\n\nWhat's with the silly deck name?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A friend gifted me a copy of "},{"insert":{"card-link":"Colonel Autumn"}},{"insert":" with an alt art featuring Albert Wesker from resident evil. I would showcase something similar here but copyright and I am unsure how to use custom card arts >.<\n\nSilliness aside & Closing notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's main goal is to have as many Apostles on board at once, which is fairly easy because they are cheap and there should be enough card draw to never have an empty hand.\nOnce you have enough apostles start growing taller instead of wider by using the exploit triggers.\n\nIn the Maybeboard category you can find 2 cards which you can slot in instead of 2 ramp pieces for a bit more risk & reward approach, but I tend to avoid that because of personal playstyle.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards