mrhdnrx88
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Commander
Size: 100Salt sum: 51.55
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Counters
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian

Counters
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Draw
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature - Wurm

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
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Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
Recursion
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Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Removal
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Tutor
Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Welcome to the courtroom. This deck is a highly optimized, proactive Selesnya (Green/White) build that weaponizes the "},{"attributes":{"bold":true},"insert":"Fight"},{"insert":" mechanic to generate massive card advantage and an overwhelming board presence.\nJennifer Walters dictates the entire pace of the game. Her static ability—"},{"attributes":{"italic":true},"insert":"\"Your opponents can't cast spells during your turn\""},{"insert":"—acts as a one-sided [Grand Abolisher]. This allows us to deploy massive threats, execute complex combat math, and cast game-ending finishers with absolute impunity.\n\n🟢 The Core Strategy: Damage as Fuel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Instead of treating fight and bite spells as simple 1-for-1 removal, this deck uses them as a relentless value engine by converting damage into raw power.\n"},{"attributes":{"bold":true},"insert":"The Damage Battery:"},{"insert":" With [Vigor] or [Anti-Venom, Horrifying Healer] on the field, our creatures no longer take damage. Instead, that damage is converted entirely into +1/+1 counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Grothama Loop:"},{"insert":" If we drop [Grothama, All-Devouring] while Vigor is out, we can force our own creatures to fight Grothama. The damage is prevented, our creatures swell by dozens of counters, and when Grothama dies, we draw a massive grip of cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Repeatable Engines:"},{"insert":" Cards like [Kogla, the Titan Ape], [Thorn Mammoth], and [Ulvenwald Tracker] ensure we never run out of fight targets. We continuously grow our board while keeping our opponents' battlefields completely clear."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🏔️ Land Velocity & Recursion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To reliably cast 6–10 CMC finishers, the deck relies on a permanent, resilient land-ramp package rather than fragile mana dorks or artifacts.\n"},{"attributes":{"bold":true},"insert":"Land Dumping:"},{"insert":" [Azusa, Lost but Seeking] and [Exploration] allow us to empty our hand of lands rapidly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Graveyard Loop:"},{"insert":" By combining [Crucible of Worlds] or [Ramunap Excavator] with our premium fetchland package ([Windswept Heath], [Arid Mesa], [Prismatic Vista]), we can repeatedly strip basic lands out of the deck. This guarantees we hit our land drops while mathematically ensuring we only draw into massive impact spells in the late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n📚 Card Advantage & Free Spells"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With so many lands filtering out of the deck, our draw engines guarantee our hand stays full:\n[Trouble in Pairs] and [Esper Sentinel] passively tax the table to continuously refill our hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[Terrasymbiosis] and [The Great Henge] turn our +1/+1 counter generation directly into card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[Contest of Claws] and [Chimil, the Inner Sun] provide explosive \"free spell\" Discover and Cascade effects straight from the top of the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n💥 Closing the Case (Win Conditions)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because Jennifer Walters completely silences the table during our turn, our win conditions are un-interactable. Opponents cannot cast "},{"attributes":{"italic":true},"insert":"Counterspell"},{"insert":", "},{"attributes":{"italic":true},"insert":"Teferi's Protection"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":" to save themselves.\n"},{"attributes":{"bold":true},"insert":"The Alpha Strike:"},{"insert":" Once our creatures are swollen with +1/+1 counters, casting [Akroma's Will] grants the entire board Flying, Double Strike, Lifelink, and Indestructible for a lethal, unblockable swing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Trample Snipe:"},{"insert":" Equipping [Power Fist] to a massive creature and casting [Ram Through] allows us to push lethal excess trample damage directly to an opponent's face without even entering the combat step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Flood:"},{"insert":" A massive [Genesis Wave] for X=10+ dumping [Craterhoof Behemoth] and a lethal army directly onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}













































































