Extraattack
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Commander
Size: 100Salt sum: 41.59
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Commander
Commander
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Draw
Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake

Kozilek's Unsealing
Devoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Enchantment

Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment

Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien

Draw
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Evasion
Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout

Rift Sower
: Add one mana of any color.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Elf Druid

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Recursion
Recursion
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Removal
Trickster's Elk
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Creature Enchantment - Elk

Removal
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Sideboard
Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo

Sideboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"an idea fit the headless horseman monster stats:\nthe hessian \nmight 3 speed 3 sanity 3\nspecial ability \naxe swing: he gains +1 might for each tiles passed durning his turn before he attacks. \nrelentless stride on his horse he treats every blank die rolled for his movement as 1 instead of an zero.\n\nan base concept to fuel the hessian. let the skull omen be the trigger as it’s his head, and he is here to collect it. the house is in a rain storm and has caused an eerie fog to engulf the middle floor causing the hessian to be unable to be attacked while on that floor. you must trick the hessian to be on a different floor and kill him. to kill you must complete an ritual on the skull and then attack him with an weapon. the hessian will always try to chase offer the hero holding the skull omen.\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Sanity or Knowledge roll"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"(their choice) while standing in the "},{"attributes":{"color":"#000000","bold":true},"insert":"Chapel"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":"Graveyard"},{"attributes":{"color":"#000000"},"insert":", or "},{"attributes":{"color":"#000000","bold":true},"insert":"Pentagram Chamber"},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Roll 5+ now the traitor would be the one with the lowest sanity as he morphed into the hessian. his character is removed and he is placed into the entrance hall as the hessian. should the mist also try to cause the heroes to be sent to the middle floor or just the obscuring be good enough?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Freezing Mist:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The fog is physically draining. Any Hero who "},{"attributes":{"color":"#000000","bold":true},"insert":"ends their turn"},{"attributes":{"color":"#000000"},"insert":" on a Ground Floor tile must immediately roll 2 dice."},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Roll 3-4:"},{"attributes":{"color":"#000000"},"insert":" You withstand the chill. No effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Roll 1-2:"},{"attributes":{"color":"#000000"},"insert":" The freezing fog saps your energy. Take "},{"attributes":{"color":"#000000","bold":true},"insert":"1 point of Physical damage"},{"attributes":{"color":"#000000"},"insert":" (Speed or Might)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Roll 0:"},{"attributes":{"color":"#000000"},"insert":" You inhale the ghostly vapors. Take "},{"attributes":{"color":"#000000","bold":true},"insert":"1 point of Mental damage"},{"attributes":{"color":"#000000"},"insert":" (Sanity or Knowledge)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"don’t forget monsters can only be stunned unless the haunt allows them to be killed. and the ritual needs to be successful equal to the number of heroes before the hessian can be killed by a hero with an weapon. that’s plenty of time and opportunities for the traitor to try to win with.\n\n\n"}]}















































































