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Commander
Size: 100Salt sum: 28.75
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ID_SS

72 views11 days ago
Commander
Size: 100Salt sum: 28.75

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{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"Primer"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Bracket: 2 - Low 3 (technically due to gamechangers)"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"How to plot a heist: "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 1: The Target."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"As with any good heist story, we want treasures. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Win conditions is the part that I struggle most in deckbuilding. So when I was exploring potential types for this challenge, I came across a card I instantly knew was going to be the piece I built a deck around, Gemcutter Buccaneer. It has three types (Ogre, Pirate, Artificer) for potential use, the ability to change a useful token’s function and potentially a cost reducer. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The challenge to brew around it felt fun, so I looked up other cards that function similarly. Thus I found Dan Lewis, Bludgeon Brawl, Armed with Proof, and Arterial Alchemy. Since treasures can sacrifice themselves to fund their own equip costs (as long as you have enough of them to equip), I focused on them cutting Armed with Proof and Arterial Alchemy. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 2: The Vault."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Where the treasure is held determines what direction the plan will go. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"After deciding the win conditions, I kept to the straightforward path and chose strong and synergistic cards that would enable these cards to succeed. In the end I chose these five:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Gleaming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Descent into Avernus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Monologue Tax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Spiteful Banditry "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Finally, these cards also determined the colors of the deck, Red and White. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 3: Mission Control."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Mission Control guides us to our target. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"With the win condition established and color pair decided, there were two types of commanders that could work for what I wanted to achieve. I could either go with a commander that would draw heavily or they would be the ultimate payoff for the plan. In the end, I chose to go with Payoff and narrowed my case down to two cards:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Reyav, Master Smith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Sephiroth, Fallen Hero"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"In this process I fell in love with Reyav but Sephiroth eventually became the clear favorite. Had I gone with Dragon typal instead, Reyav would’ve been the commander."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 4: The Crew"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The right people will get you to the Target. The wrong people will get you to start praying."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Now comes the hardest part of the planning — deciding a type. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There were three clear ideas I wanted the type to be synergistic with. First, I wanted the type to have synergy with artifacts. Initially, this was non-negotiable. I want to make a lot of treasure tokens, and the commander should be able to do something with them. Second, I wanted them to be able to attack. They must pressure the battlefield in some way. Thirdly, I wanted them to be "},{"attributes":{"italic":true,"background":"transparent","color":"#000000","bold":true},"insert":"evasive"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Sephiroth + a wincon allows you to knock a player out by swinging with 3 creatures. Maximizing this would be key as typal strategies tend to be weaker than taking the strongest individual cards. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Dragons front-ran this process as they can generate treasure and can swing in easily with Flying. However, after some initial goldfishing, I figured the dragons themselves became the win condition and didn’t really need to be equipped with treasure or buffed by the commander to close a game. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Were they strong? Yes."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Were they how I wanted to win? No. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Secondly, I looked at Pirates. They too have treasure synergies and as previously mentioned, Gemcutter Buccaneer is a pirate. In the end, I thought that they really needed some evasion to be the right fit and most flying pirates are in blue. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"While just sorting through some old bulk of mine, I found a card that I pulled over a decade ago at a boyscout camp — Kitesail Apprentice. After looking at the Kor type, I realized there are a few alternatives to the Apprentice that are all cheap and have Flying. The Kor type also "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"So the type was chosen: "},{"attributes":{"italic":true,"background":"transparent","color":"#000000","bold":true},"insert":"Kitesailers"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 5: The Plan."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Remember kids, eat your veggies! :D"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The gameplan is tough enough to execute. Cheap removal and removal cards that create treasure keep the game going long enough to get to a winning position. As such I decided to add a few protection pieces, like Duty Beyond Death or Lightning Greaves, that work synergistically with Sephiroth and protect the cheap evasive creatures we will eventually use to win the game. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Ramp should basically all come in the form of equipment and treasures. Mana rocks aren’t really needed for acceleration if treasures are able to do both. I would also like to point out that our commander is an achievable 5 mana and is a finisher. We do not need to get to it until our boardstate is ready for him. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Finally, the mana base has some fun choices. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Axgard Armory - Tutors for equipment, if you really need the Sword of Wealth and Power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Sunhome, Fortress of the Legion - This gives a creature double strike, could close a game out. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Slayer’s Stronghold - This gives Sephiroth haste on the turn he comes down. He only triggers if he is attacking. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Needleleverage Pathway//Pillarverge Pathway has Akiri talking about the home of the Kor. :)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Step 6: Execution"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Time to get the treasure. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Have fun testing the deck out! It was made a bit on a whim, so there is a lot of space to change it, should you want to adapt it to your own playstyle and preferences. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Here are some fun synergies that helped push me to make the deck possible: "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Armament Master + Balduvian Berserker - lets you get the benefit of a massive swing without risking the Balduvian Berserker. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Kor Skyfisher - returns any permanent, including lands, so Sokenzan can be reused for the channel effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Blasphemous Act + Duty Beyond Death - One-sided boardwipe with an automatic enabling of Sephiroth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Imperial Recruiter and Recruiter of the Guard - They both tutor up any functional utility creature you need. The Kor has a strong suite of niche effects that could be good for setting up to close a game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Dawnglare Invoker - Sick artwork, Flyer and if you have the mana can close a game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Notable Omissions:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Kitesail - Too mana intensive for the payoff. Most creatures have Flying already and sephiroth can die and be resurrected for that mana. I did leave in Cliffhave Kitesail for the flavor and auto-equip. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Reaver Cleaver - Felt there were too many non-treasure equipment in the deck and wanted to maintain ones that can equip on turn 3 consistently for a turn 5 sephiroth with mana for protection open. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Fighter’s Class - This was a harsh cut, but in goldfishing I never got to the point of activating the cost reducer for equipping, let alone utilizing the 3rd mode. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Academy Manufactor - Food and Clues are not the focus of the deck but I did want to include it when I can find room."},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $0.59
Sephiroth, Fallen Hero
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion —
, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fallen Hero (fic) 92

Commander

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Cost Reducer

Qty: 2 Price: $3.48
Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay
rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf
Kíli the Resourceful (hob) 17
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (nph) 20

Cost Reducer

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Draw

Qty: 9 Price: $21.93
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Inspired Tinkering (clb) 183
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Evasion

Qty: 1 Price: $0.59
Cliffhaven Kitesail
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cliffhaven Kitesail (j25) 748

Evasion

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Kor

Qty: 25 Price: $68.35
Akiri, Fearless Voyager
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Legendary Creature - Warrior Kor
Akiri, Fearless Voyager (cmm) 335
Akiri, Line-Slinger
First strike, vigilance
Akiri gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Soldier Kor Ally
Akiri, Line-Slinger (c16) 26
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Armament Master
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
Creature - Soldier Kor
Armament Master (zen) 1
Balduvian Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature dies, it deals damage equal to its power to any target.
Creature - Kor Berserker
Balduvian Berserker (dmu) 116
Cliff Threader
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature - Scout Kor
Cliff Threader (zen) 7
Cliffside Rescuer
Vigilance
, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Creature - Soldier Kor
Cliffside Rescuer (c19) 1
Dawnglare Invoker
Flying
: Tap all creatures target player controls.
Creature - Wizard Kor
Dawnglare Invoker (plst) C15-67
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (h1r) 3
Kitesail Apprentice
As long as this creature is equipped, it gets +1/+1 and has flying.
Creature - Soldier Kor
Kitesail Apprentice (wwk) 10
Kitesail Cleric
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, tap up to two target creatures.
Creature - Cleric Kor
Kitesail Cleric (znr) 20
Kitesail Scout
Flying
Creature - Scout Kor
Kitesail Scout (bfz) 33
Kor Aeronaut
Kicker
(You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, target creature gains flying until end of turn.
Creature - Soldier Kor
Kor Aeronaut (ddf) 10
Kor Outfitter
When this creature enters, you may attach target Equipment you control to target creature you control.
Creature - Soldier Kor
Kor Outfitter (zen) 21
Kor Sanctifiers
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, destroy target artifact or enchantment.
Creature - Cleric Kor
Kor Sanctifiers (c15) 73
Kor Skyfisher
Flying
When this creature enters, return a permanent you control to its owner's hand.
Creature - Soldier Kor
Kor Skyfisher (plst) DDO-16
Lawbringer
, Sacrifice this creature: Exile target red creature.
Creature - Kor Rebel
Lawbringer (nem) 10
Lightbringer
, Sacrifice this creature: Exile target black creature.
Creature - Kor Rebel
Lightbringer (nem) 11
Makindi Aeronaut
Flying
Creature - Scout Kor Ally
Makindi Aeronaut (ogw) 27
Marsh Threader
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Scout Kor
Marsh Threader (wwk) 14
Professor of Symbology
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Cleric Kor
Professor of Symbology (stx) 24
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (soc) 173
Stone Haven Outfitter
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
Creature - Artificer Kor Ally
Stone Haven Outfitter (j25) 263
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 31
Thunderous Orator
Vigilance
Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Creature - Wizard Kor
Thunderous Orator (stx) 35

Kor

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Land

Qty: 36 Price: $70.94
Ancient Den
: Add
.
Artifact Land
Ancient Den (eoc) 148
Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (fic) 375
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (2x2) 319
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dragon-Cursed Halls
: Add
.
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Land
Dragon-Cursed Halls (hoc) 8
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (msc) 247
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Mines of Moria
Mines of Moria enters tapped unless you control a legendary creature.
: Add
.
,
, Exile three cards from your graveyard: Create two Treasure tokens.
Legendary Land
Mines of Moria (ltr) 257
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 278
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (znr) 263Needleverge Pathway // Pillarverge Pathway (znr) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Power Depot
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Artifact Land
Power Depot (mh2) 251
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (msc) 258
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (fic) 417
Rustvale Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Rustvale Bridge (eoc) 175
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (fic) 424
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 264
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Sunhome, Fortress of the Legion
: Add
.
,
: Target creature gains double strike until end of turn.
Land
Sunhome, Fortress of the Legion (rav) 282
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (fic) 433

Land

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Protection

Qty: 3 Price: $15.83
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (otc) 216
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (tdm) 10
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349

Protection

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Ramp

Qty: 11 Price: $177.19
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment
Diamond Pick-Axe (lci) 143
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goldvein Pick (fdn) 253
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (dsc) 100
Prying Blade
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Prying Blade (xln) 244
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22
Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura
Sticky Fingers (snc) 124
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment
Sword of Wealth and Power (big) 26
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Saga
The Misty Mountains Cold (hob) 104

Ramp

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Removal

Qty: 5 Price: $21.81
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (scd) 124
Death to Our Enemies
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
Enchantment - Plan
Death to Our Enemies (msh) 127
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (eoc) 64
Spiteful Banditry
When this enchantment enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Enchantment
Spiteful Banditry (ltr) 149
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (scd) 37

Removal

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Tutor

Qty: 4 Price: $80.96
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 395

Tutor

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Wincon

Qty: 3 Price: $1.47
Bludgeon Brawl
Each noncreature, non-Equipment artifact is an Equipment with equip
and "Equipped creature gets +X/+0," where X is that artifact's mana value.
Enchantment
Bludgeon Brawl (nph) 80
Dan Lewis
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip
.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human
Dan Lewis (who) 78
Gemcutter Buccaneer
Whenever this creature or another Pirate you control enters, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate
, and equip
.
Creature - Artificer Orc Pirate
Gemcutter Buccaneer (lcc) 87

Wincon

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Deck Info

Deck stats

44 pips - 39 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
26 pips - 24 cards
34 mana - 32 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"Primer"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Bracket: 2 - Low 3 (technically due to gamechangers)"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"How to plot a heist: "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 1: The Target."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"As with any good heist story, we want treasures. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Win conditions is the part that I struggle most in deckbuilding. So when I was exploring potential types for this challenge, I came across a card I instantly knew was going to be the piece I built a deck around, Gemcutter Buccaneer. It has three types (Ogre, Pirate, Artificer) for potential use, the ability to change a useful token’s function and potentially a cost reducer. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The challenge to brew around it felt fun, so I looked up other cards that function similarly. Thus I found Dan Lewis, Bludgeon Brawl, Armed with Proof, and Arterial Alchemy. Since treasures can sacrifice themselves to fund their own equip costs (as long as you have enough of them to equip), I focused on them cutting Armed with Proof and Arterial Alchemy. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 2: The Vault."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Where the treasure is held determines what direction the plan will go. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"After deciding the win conditions, I kept to the straightforward path and chose strong and synergistic cards that would enable these cards to succeed. In the end I chose these five:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Gleaming Splendor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Descent into Avernus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Monologue Tax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Spiteful Banditry "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Finally, these cards also determined the colors of the deck, Red and White. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 3: Mission Control."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Mission Control guides us to our target. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"With the win condition established and color pair decided, there were two types of commanders that could work for what I wanted to achieve. I could either go with a commander that would draw heavily or they would be the ultimate payoff for the plan. In the end, I chose to go with Payoff and narrowed my case down to two cards:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Reyav, Master Smith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Sephiroth, Fallen Hero"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"In this process I fell in love with Reyav but Sephiroth eventually became the clear favorite. Had I gone with Dragon typal instead, Reyav would’ve been the commander."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 4: The Crew"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The right people will get you to the Target. The wrong people will get you to start praying."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Now comes the hardest part of the planning — deciding a type. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There were three clear ideas I wanted the type to be synergistic with. First, I wanted the type to have synergy with artifacts. Initially, this was non-negotiable. I want to make a lot of treasure tokens, and the commander should be able to do something with them. Second, I wanted them to be able to attack. They must pressure the battlefield in some way. Thirdly, I wanted them to be "},{"attributes":{"italic":true,"background":"transparent","color":"#000000","bold":true},"insert":"evasive"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Sephiroth + a wincon allows you to knock a player out by swinging with 3 creatures. Maximizing this would be key as typal strategies tend to be weaker than taking the strongest individual cards. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Dragons front-ran this process as they can generate treasure and can swing in easily with Flying. However, after some initial goldfishing, I figured the dragons themselves became the win condition and didn’t really need to be equipped with treasure or buffed by the commander to close a game. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Were they strong? Yes."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Were they how I wanted to win? No. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Secondly, I looked at Pirates. They too have treasure synergies and as previously mentioned, Gemcutter Buccaneer is a pirate. In the end, I thought that they really needed some evasion to be the right fit and most flying pirates are in blue. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"While just sorting through some old bulk of mine, I found a card that I pulled over a decade ago at a boyscout camp — Kitesail Apprentice. After looking at the Kor type, I realized there are a few alternatives to the Apprentice that are all cheap and have Flying. The Kor type also "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"So the type was chosen: "},{"attributes":{"italic":true,"background":"transparent","color":"#000000","bold":true},"insert":"Kitesailers"},{"attributes":{"background":"transparent","color":"#000000"},"insert":". "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Step 5: The Plan."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Remember kids, eat your veggies! :D"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The gameplan is tough enough to execute. Cheap removal and removal cards that create treasure keep the game going long enough to get to a winning position. As such I decided to add a few protection pieces, like Duty Beyond Death or Lightning Greaves, that work synergistically with Sephiroth and protect the cheap evasive creatures we will eventually use to win the game. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Ramp should basically all come in the form of equipment and treasures. Mana rocks aren’t really needed for acceleration if treasures are able to do both. I would also like to point out that our commander is an achievable 5 mana and is a finisher. We do not need to get to it until our boardstate is ready for him. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Finally, the mana base has some fun choices. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Axgard Armory - Tutors for equipment, if you really need the Sword of Wealth and Power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Sunhome, Fortress of the Legion - This gives a creature double strike, could close a game out. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Slayer’s Stronghold - This gives Sephiroth haste on the turn he comes down. He only triggers if he is attacking. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Needleleverage Pathway//Pillarverge Pathway has Akiri talking about the home of the Kor. :)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Step 6: Execution"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Time to get the treasure. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Have fun testing the deck out! It was made a bit on a whim, so there is a lot of space to change it, should you want to adapt it to your own playstyle and preferences. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Here are some fun synergies that helped push me to make the deck possible: "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Armament Master + Balduvian Berserker - lets you get the benefit of a massive swing without risking the Balduvian Berserker. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Kor Skyfisher - returns any permanent, including lands, so Sokenzan can be reused for the channel effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Blasphemous Act + Duty Beyond Death - One-sided boardwipe with an automatic enabling of Sephiroth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Imperial Recruiter and Recruiter of the Guard - They both tutor up any functional utility creature you need. The Kor has a strong suite of niche effects that could be good for setting up to close a game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Dawnglare Invoker - Sick artwork, Flyer and if you have the mana can close a game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Notable Omissions:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Kitesail - Too mana intensive for the payoff. Most creatures have Flying already and sephiroth can die and be resurrected for that mana. I did leave in Cliffhave Kitesail for the flavor and auto-equip. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Reaver Cleaver - Felt there were too many non-treasure equipment in the deck and wanted to maintain ones that can equip on turn 3 consistently for a turn 5 sephiroth with mana for protection open. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Fighter’s Class - This was a harsh cut, but in goldfishing I never got to the point of activating the cost reducer for equipping, let alone utilizing the 3rd mode. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Academy Manufactor - Food and Clues are not the focus of the deck but I did want to include it when I can find room."},{"insert":"\n\n"}]}
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