RyvenTruth
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Commander
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{"ops":[{"insert":"This deck is built around the enchantment Spirit-Sister's Call (SSC), and its ability to swap a creature in play with a creature in your graveyard. Raffine was chosen as the commander due to his ability to get things into the graveyard and provide a later game win-con, as well as dig through the deck. \n\nIdeally, the following steps should occur:\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mulligan:"},{"insert":" Have a source for each colour of mana to play Raffine on turn 3, at least one small creature, and at least one tutor. Redundancy is okay, as any unnecessary cards can be discarded when conniving."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 1/2:"},{"insert":" Play small creatures that are either evasive, make tokens, or provide looting effects."},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 3:"},{"insert":" Play Raffine - at least one creature should be on board to attack and trigger the first connive. Every time we connive, the goal is to put big threats into the graveyard to swap in later. Whenever we can, have Raffine connive - as smaller creatures will be getting sacrificed later, making their +1/+1 counters less useful. "},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 4:"},{"insert":" Tutor for SSC. Depending on the tutor this may happen earlier, but since this deck has no ramp, SSC will always come down on turn 5. Therefore, it is better to play the creatures earlier, to get extra damage and connive triggers. Attack again (with Raffine as well this time) for another connive. "},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 5:"},{"insert":" Play SSC. Attack and connive again, hopefully ensuring something big is in the graveyard. At the end of turn, swap the big creature onto the battlefield (ideally for a temporary token)."},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Turn 6+:"},{"insert":" Continue to play small token generating creatures and ways to gain value from our connives (such as Knowledge Is Power and Teferi's Ageless Insight), and swapping in scary threats on each of our endsteps. This should generate sufficiently large conniving value to have a wide board capable of winning the game by around turn 7. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe current cards in this deck cost "},{"attributes":{"background":"#181818","color":"#fa890d","bold":true},"insert":"€923"},{"insert":" in total, however by optimising printings, and swapping out the more expensive cards (e.g. Serra Ascendant -> Aven Heartstabber), it can achievably drop below"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#e3e3e3","background":"#181818","bold":true},"insert":"€300."},{"insert":"\n"}]}
Capo dei capi
Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Capo dei capi
(CTRL to add secondary)
Cement shoes
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Cement shoes
(CTRL to add secondary)
Consigliere
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Rogue Octopus

Consigliere
(CTRL to add secondary)
Cosa Nostra
Spirit-Sister's Call
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Enchantment

Cosa Nostra
(CTRL to add secondary)
Earners
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue

Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Wharf Infiltrator
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
Creature - Human Horror

Earners
(CTRL to add secondary)
Family
Angelic Aberration
Devoid (This card has no color.)
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Creature - Angel Eldrazi

Elenda and Azor
Flying, ward
Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Legendary Creature - Knight Vampire Sphinx

Overlord of the Mistmoors
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror

Shadow Puppeteers
Flying, ward
When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Creature - Wizard Faerie

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Family
(CTRL to add secondary)
Family mansion
Family mansion
(CTRL to add secondary)
Spring Cleaning
Spring Cleaning
(CTRL to add secondary)
Taking an oath
Taking an oath
(CTRL to add secondary)
Maybeboard
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren

Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan

Timeline Culler
Haste
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Warlock Drix

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This deck is built around the enchantment Spirit-Sister's Call (SSC), and its ability to swap a creature in play with a creature in your graveyard. Raffine was chosen as the commander due to his ability to get things into the graveyard and provide a later game win-con, as well as dig through the deck. \n\nIdeally, the following steps should occur:\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mulligan:"},{"insert":" Have a source for each colour of mana to play Raffine on turn 3, at least one small creature, and at least one tutor. Redundancy is okay, as any unnecessary cards can be discarded when conniving."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 1/2:"},{"insert":" Play small creatures that are either evasive, make tokens, or provide looting effects."},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 3:"},{"insert":" Play Raffine - at least one creature should be on board to attack and trigger the first connive. Every time we connive, the goal is to put big threats into the graveyard to swap in later. Whenever we can, have Raffine connive - as smaller creatures will be getting sacrificed later, making their +1/+1 counters less useful. "},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 4:"},{"insert":" Tutor for SSC. Depending on the tutor this may happen earlier, but since this deck has no ramp, SSC will always come down on turn 5. Therefore, it is better to play the creatures earlier, to get extra damage and connive triggers. Attack again (with Raffine as well this time) for another connive. "},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Turn 5:"},{"insert":" Play SSC. Attack and connive again, hopefully ensuring something big is in the graveyard. At the end of turn, swap the big creature onto the battlefield (ideally for a temporary token)."},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Turn 6+:"},{"insert":" Continue to play small token generating creatures and ways to gain value from our connives (such as Knowledge Is Power and Teferi's Ageless Insight), and swapping in scary threats on each of our endsteps. This should generate sufficiently large conniving value to have a wide board capable of winning the game by around turn 7. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe current cards in this deck cost "},{"attributes":{"background":"#181818","color":"#fa890d","bold":true},"insert":"€923"},{"insert":" in total, however by optimising printings, and swapping out the more expensive cards (e.g. Serra Ascendant -> Aven Heartstabber), it can achievably drop below"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#e3e3e3","background":"#181818","bold":true},"insert":"€300."},{"insert":"\n"}]}





































































































