111 views13 days ago
Commander
Size: 100Salt sum: 36.58
 avatar

Batman123460

111 views13 days ago
Commander
Size: 100Salt sum: 36.58

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"This is the start of a series I'm doing where I will make a commander deck with a legend from each set since legendary creatures were first introduced in "},{"attributes":{"italic":true},"insert":"Legends"},{"insert":" in 1994. I will be calling this series Chronicles of the Command Zone. The commander from Legends I chose is "},{"insert":{"card-link":"Ramses Overdark"}},{"insert":" , and he is kinda busted if the deck is built right, which hopefully I did. Ramses cares about creatures being enchanted, so I went with an auras theme to force creatures to be enchanted, to then destroy with Ramses' ability. The deck has a couple of solid subthemes as well: Reanimator and Theft. There is a good number of the auras I included in the deck that say, \"when enchanted creature dies, return it to the battlefield under your control,\" for example "},{"insert":{"card-link":"Minion's Return"}},{"insert":" . Another good card in the deck is "},{"insert":{"card-link":"Rootwater Matriarch"}},{"insert":" allowing me to steal anything I put an aura on. I also included a bunch of untap effects like "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" to maximise my tap abilities included in the deck. I will be aiming for Bracket 2 for most of the decks in the series; there may be a few that I make Bracket 3 and even fewer as a Bracket 4, but I am aiming for no tutors or Game Changers. As I said at the beginning, this is the first deck of a long series I am attempting to complete in my spare time. So if I don't add the next installment promptly, you can assume I have either hit a creative wall or run out of free time. Thanks for reading, and I hope to see you following along in this series. I'm also only going to do a primer for the first one and as I see fit for the future installments. If there is a deck that anyone wants to see me attempt for any future sets, leave your suggestions in the comments! \n"}]}

Commander

Qty: 1 Price: $29.99
Ramses Overdark
: Destroy target enchanted creature.
Legendary Creature - Human Assassin
Ramses Overdark (leg) 252

Commander

(CTRL to add secondary)

Copy

Qty: 1 Price: $2.49
Followed Footsteps
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Enchantment - Aura
Followed Footsteps (cn2) 111

Copy

(CTRL to add secondary)

Creature

Qty: 1 Price: $1.29
Valeria Richards, Precocious
Noncreature spells you cast cost
less to cast.
Whenever you cast your first noncreature spell each turn, draw a card.
Legendary Creature - Human Scientist Hero
Valeria Richards, Precocious (msc) 38

Creature

(CTRL to add secondary)

Drain

Qty: 1 Price: $0.39
Grim Guardian
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
Creature Enchantment - Zombie
Grim Guardian (jou) 73

Drain

(CTRL to add secondary)

Draw

Qty: 14 Price: $39.54
Ashiok's Reaper
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
Creature - Nightmare
Ashiok's Reaper (woe) 79
Aura Finesse
Attach target Aura you control to target creature.
Draw a card.
Instant
Aura Finesse (roe) 54
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (otc) 215
Betrayal
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Enchantment - Aura
Betrayal (vis) 26
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Dead Man's Chest
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Enchantment - Aura
Dead Man's Chest (afc) 97
Entity Tracker
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Creature - Human Scout
Entity Tracker (dsk) 53
Hateful Eidolon
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Creature Enchantment - Spirit
Hateful Eidolon (soc) 215
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Private Research
Enchant creature
At the beginning of your upkeep, you may put a page counter on this Aura.
When enchanted creature dies, draw a card for each page counter on this Aura.
Enchantment - Aura
Private Research (uds) 41
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (dsc) 154
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156

Draw

(CTRL to add secondary)

Enchantment

Qty: 2 Price: $2.58
Changing Loyalty
Flash
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Enchantment - Aura
Changing Loyalty (soc) 23
Coercive Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Enchantment - Aura
Coercive Impetus (soc) 24

Enchantment

(CTRL to add secondary)

Evasion

Qty: 1 Price: $0.35
Launch
Enchant creature
Enchanted creature has flying.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Launch (usg) 82

Evasion

(CTRL to add secondary)

Land

Qty: 33 Price: $96.63
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (otc) 281
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (tdc) 355
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (msc) 243
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (2xm) 326
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (fdn) 697
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (dsc) 321
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

(CTRL to add secondary)

Protection

Qty: 8 Price: $3.21
False Demise
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment - Aura
False Demise (mmq) 80
Fool's Demise
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fool's Demise (c14) 111
Minion's Return
Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment - Aura
Minion's Return (thb) 104
Rootwater Shaman
You may cast Aura spells with enchant creature as though they had flash.
Creature - Merfolk Shaman
Rootwater Shaman (tmp) 84
Shade's Form
Enchant creature
Enchanted creature has "
: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment - Aura
Shade's Form (tor) 81
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (mbc) 77
Unhallowed Pact
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment - Aura
Unhallowed Pact (ddr) 64
Unholy Indenture
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
Enchantment - Aura
Unholy Indenture (m20) 119

Protection

(CTRL to add secondary)

Ramp

Qty: 6 Price: $22.60
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (fdn) 250
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219

Ramp

(CTRL to add secondary)

Recursion

Qty: 5 Price: $24.61
Crystal Chimes
,
, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
Artifact
Crystal Chimes (c15) 250
Despondency
Enchant creature
Enchanted creature gets -2/-0.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Despondency (usg) 129
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 183
Skull of Orm
,
: Return target enchantment card from your graveyard to your hand.
Artifact
Skull of Orm (8ed) 313

Recursion

(CTRL to add secondary)

Removal

Qty: 18 Price: $34.62
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Control Magic
Enchant creature
You control enchanted creature.
Enchantment - Aura
Control Magic (cma) 34
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Enchantment Alteration
Attach target Aura attached to a creature or land to another permanent of that type.
Instant
Enchantment Alteration (usg) 72
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura
Eye of Nidhogg (fic) 44
Feast of Dreams
Destroy target enchanted creature or enchantment creature.
Instant
Feast of Dreams (jou) 69
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura
Ghoulish Impetus (soc) 214
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (inr) 69
Parasitic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Enchantment - Aura
Parasitic Impetus (soc) 222
Rootwater Matriarch
: Gain control of target creature for as long as that creature is enchanted.
Creature - Merfolk
Rootwater Matriarch (10e) 103
Screams from Within
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield.
Enchantment - Aura
Screams from Within (soc) 119
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Unable to Scream
Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Enchantment - Aura
Unable to Scream (dsk) 78
Undermine
Counter target spell. Its controller loses 3 life.
Instant
Undermine (ddh) 62
Willbreaker
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Creature - Human Wizard
Willbreaker (ori) 84
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Removal

(CTRL to add secondary)

Sac Outlet

Qty: 1 Price: $0.35
Fallen Ideal
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fallen Ideal (soc) 117

Sac Outlet

(CTRL to add secondary)

Tokens

Qty: 1 Price: $11.99
Nurgle's Rot
Enchant creature an opponent controls
When enchanted creature dies, return this card to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Enchantment - Aura
Nurgle's Rot (40k) 45

Tokens

(CTRL to add secondary)

Untap

Qty: 7 Price: $45.13
Aphetto Alchemist
: Untap target artifact or creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Aphetto Alchemist (ons) 64
Fatestitcher
: You may tap or untap another target permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Fatestitcher (ala) 43
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (a25) 58
Ioreth of the Healing House
: Untap another target permanent.
: Untap two other target legendary creatures.
Legendary Creature - Human Cleric
Ioreth of the Healing House (ltr) 56
Kelpie Guide
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
Creature - Beast
Kelpie Guide (stx) 45
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (cmm) 131

Untap

(CTRL to add secondary)

Tokens & Extras

Qty: 5 Price: $2.13
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tmsc) 1
Morph
(You can cover a face-down creature with this reminder card.
A card with morph can be turned face up any time for its morph cost.)
Creature
Morph (tmkc) 30
Plaguebearer of Nurgle
Creature Token - Demon
Plaguebearer of Nurgle (t40k) 15
Shapeshifter
Changeling (This token is every creature type.)
Creature Token - Shapeshifter
Shapeshifter (tmsc) 18
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (thob) 13

Tokens & Extras

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
37 pips - 30 cards
24 mana - 22 cards
37 pips - 31 cards
27 mana - 23 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This is the start of a series I'm doing where I will make a commander deck with a legend from each set since legendary creatures were first introduced in "},{"attributes":{"italic":true},"insert":"Legends"},{"insert":" in 1994. I will be calling this series Chronicles of the Command Zone. The commander from Legends I chose is "},{"insert":{"card-link":"Ramses Overdark"}},{"insert":" , and he is kinda busted if the deck is built right, which hopefully I did. Ramses cares about creatures being enchanted, so I went with an auras theme to force creatures to be enchanted, to then destroy with Ramses' ability. The deck has a couple of solid subthemes as well: Reanimator and Theft. There is a good number of the auras I included in the deck that say, \"when enchanted creature dies, return it to the battlefield under your control,\" for example "},{"insert":{"card-link":"Minion's Return"}},{"insert":" . Another good card in the deck is "},{"insert":{"card-link":"Rootwater Matriarch"}},{"insert":" allowing me to steal anything I put an aura on. I also included a bunch of untap effects like "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" to maximise my tap abilities included in the deck. I will be aiming for Bracket 2 for most of the decks in the series; there may be a few that I make Bracket 3 and even fewer as a Bracket 4, but I am aiming for no tutors or Game Changers. As I said at the beginning, this is the first deck of a long series I am attempting to complete in my spare time. So if I don't add the next installment promptly, you can assume I have either hit a creative wall or run out of free time. Thanks for reading, and I hope to see you following along in this series. I'm also only going to do a primer for the first one and as I see fit for the future installments. If there is a deck that anyone wants to see me attempt for any future sets, leave your suggestions in the comments! \n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards