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Commander
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{"ops":[{"insert":"š³ Second Token Breakfast"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"We've had one token, yes. But what about second token?\""},{"insert":"\nWelcome to "},{"attributes":{"bold":true},"insert":"Belladonna Took"},{"insert":", a wholesome mono-white deck about friendship, Hobbits, and creating enough creature tokens to cause a local housing crisis.\nFirst things first:\n"},{"attributes":{"bold":true},"insert":"This is not a lifegain deck."},{"insert":"\nBelladonna happens to gain life. That's nice. We thank her and immediately proceed to the parts of her ability we actually care about:\n"},{"attributes":{"bold":true},"insert":"Token #1:"},{"insert":" Gain 1 life.\n"},{"attributes":{"bold":true},"insert":"Token #2:"},{"insert":" Draw a card. "},{"attributes":{"bold":true},"insert":"Second breakfast!"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Token #3:"},{"insert":" Put a +1/+1 counter on every creature we control.\nAnd because Belladonna resets "},{"attributes":{"bold":true},"insert":"each turn"},{"insert":", the real goal isn't simply to make as many tokens as possible on our turn. We want to count to three on "},{"attributes":{"italic":true},"insert":"everyone's"},{"insert":" turn whenever possible.\nš„ How We Play"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early on, we establish Belladonna alongside cheap token engines such as "},{"attributes":{"bold":true},"insert":"Ocelot Pride, Skrelv's Hive, Legion's Landing, Clarion Spirit"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Oketra's Monument"},{"insert":".\nThen we start building the Shire's military-industrial complex.\n"},{"attributes":{"bold":true},"insert":"Adeline, Myrel, The Queen of Dale, Jacked Rabbit, Elspeth"},{"insert":" and friends can produce entire armies, while "},{"attributes":{"bold":true},"insert":"Mondrak"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Anointed Procession"},{"insert":" introduce Belladonna to multiplication.\nThe magic number remains "},{"attributes":{"bold":true},"insert":"three"},{"insert":".\nMake three tokens and Belladonna gives us the full menu:\n"},{"attributes":{"bold":true},"insert":"Life ā Card ā Team-wide counter."},{"insert":"\nThat's why effects that make multiple tokens at once are so valuable. "},{"attributes":{"bold":true},"insert":"Spectral Procession"},{"insert":" isn't just three flying creatures ā it's effectively three creatures, a card from Belladonna, and a permanent +1/+1 counter for our entire board.\nPerfectly normal value for three mana.\nā° Please Make Tokens Responsibly"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The particularly nasty part happens on our opponents' turns.\n"},{"attributes":{"bold":true},"insert":"Grand Crescendo, Secure the Wastes, Call the Coppercoats"},{"insert":" and other instant-speed effects let us trigger Belladonna again after our turn has ended.\nOpponent attacks with ten creatures?\n"},{"attributes":{"bold":true},"insert":"Call the Coppercoats."},{"insert":"\nTen Humans arrive.\nBelladonna counts to three, draws us a card, buffs the entire army and then stops counting because she is a Hobbit and this has already become far too much mathematics.\nIf we can reach that third trigger several times around the table, our collection of harmless little tokens gets alarmingly large, alarmingly quickly.\nš Keeping the Cards Coming"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mono-white once considered \"draw a card\" dangerously experimental.\nWe've moved on.\nAlongside Belladonna we have "},{"attributes":{"bold":true},"insert":"Caretaker's Talent, Bennie Bracks, Welcoming Vampire, Enduring Innocence, Esper Sentinel, Staff of the Storyteller, Idol of Oblivion"},{"insert":" and friends to keep the hand stocked.\nAnd, of course, "},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":".\nA 1/1 token has served the Shire admirably.\nGive it the hat.\nDraw two cards.\nThank you for your service.\nš From Cute to Concerning"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually wins the old-fashioned way:\n"},{"attributes":{"bold":true},"insert":"we attack people."},{"insert":"\nBelladonna's +1/+1 counters permanently grow the entire board, while "},{"attributes":{"bold":true},"insert":"Flowering of the White Tree, Virtue of Loyalty, Basri Ket"},{"insert":" and our planeswalkers make combat progressively less reasonable.\nThen there's "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":".\nOur opponent sees twelve assorted 1/1s and 2/2s.\nWe see twelve creatures waiting for an enormous X activation.\nThis is what accountants call "},{"attributes":{"italic":true},"insert":"leveraged growth"},{"insert":".\nš”ļø Please Don't Wrath Us"},{"attributes":{"header":2},"insert":"\n"},{"insert":"As a go-wide deck, board wipes are considered extremely rude.\n"},{"attributes":{"bold":true},"insert":"Flare of Fortitude, Galadriel's Dismissal"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Grand Crescendo"},{"insert":" can keep our army alive when somebody decides the battlefield needs \"cleaning up.\"\nWe also have plenty of conventional interaction in "},{"attributes":{"bold":true},"insert":"Swords to Plowshares, Get Lost, Generous Gift, Loran"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"insert":".\nAnd then there's "},{"attributes":{"bold":true},"insert":"Mana Tithe"},{"insert":".\nWill it always be good?\nNo.\nWill someone tap out for their commander, get Mana Tithed, and then suspiciously leave one mana open for the rest of the game?\n"},{"attributes":{"bold":true},"insert":"Absolutely."},{"insert":"\nš” The Belladonna Doctrine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There isn't a complicated combo hidden somewhere in the 99.\nMake tokens.\nMake tokens on other people's turns.\nDraw cards.\nPut counters on everything.\nProtect the increasingly muscular Hobbit army.\nTurn creatures sideways.\nAnd whenever you're deciding whether you really need to make another token, remember:\n"},{"attributes":{"bold":true},"insert":"One token:"},{"insert":" life. Nice.\n"},{"attributes":{"bold":true},"insert":"Two tokens:"},{"insert":" card. Excellent.\n"},{"attributes":{"bold":true},"insert":"Three tokens:"},{"insert":" everybody gets bigger.\n"},{"attributes":{"bold":true},"insert":"Fourteen tokens:"},{"insert":" Belladonna stopped counting eleven tokens ago, but we're certainly not going to.\n"}]}
Commander
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling

Commander
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Anthem
Anthem
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Counters
Basri Ket
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
ā2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
ā6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
ā2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
ā6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Legendary Planeswalker - Basri

Counters
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Creature
Lita, Little Orphan Amphibian
Alliance ā Whenever another creature you control enters, choose one that hasn't been chosen this turn.
⢠Put a +1/+1 counter on Lita.
⢠Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
⢠Scry 1.
⢠Put a +1/+1 counter on Lita.
⢠Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
⢠Scry 1.
Legendary Creature - Mutant Ninja Turtle

Creature
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Draw
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Draw
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Enchantment
Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Enchantment
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Evasion
Evasion
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Instant
The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Instant
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Land
Land
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Lifegain
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Lifegain
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Protection
Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Protection
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Ramp
Ramp
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Recursion
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Recursion
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Removal
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery

Removal
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Tokens
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

Dollmaker's Shop
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
ā3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
ā3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted ā As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted ā As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Tokens
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Sideboard
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Warren Warleader
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one ā
⢠Create a 1/1 white Rabbit creature token that's tapped and attacking.
⢠Attacking creatures you control get +1/+1 until end of turn.
Whenever you attack, choose one ā
⢠Create a 1/1 white Rabbit creature token that's tapped and attacking.
⢠Attacking creatures you control get +1/+1 until end of turn.
Creature - Knight Rabbit

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"š³ Second Token Breakfast"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"We've had one token, yes. But what about second token?\""},{"insert":"\nWelcome to "},{"attributes":{"bold":true},"insert":"Belladonna Took"},{"insert":", a wholesome mono-white deck about friendship, Hobbits, and creating enough creature tokens to cause a local housing crisis.\nFirst things first:\n"},{"attributes":{"bold":true},"insert":"This is not a lifegain deck."},{"insert":"\nBelladonna happens to gain life. That's nice. We thank her and immediately proceed to the parts of her ability we actually care about:\n"},{"attributes":{"bold":true},"insert":"Token #1:"},{"insert":" Gain 1 life.\n"},{"attributes":{"bold":true},"insert":"Token #2:"},{"insert":" Draw a card. "},{"attributes":{"bold":true},"insert":"Second breakfast!"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Token #3:"},{"insert":" Put a +1/+1 counter on every creature we control.\nAnd because Belladonna resets "},{"attributes":{"bold":true},"insert":"each turn"},{"insert":", the real goal isn't simply to make as many tokens as possible on our turn. We want to count to three on "},{"attributes":{"italic":true},"insert":"everyone's"},{"insert":" turn whenever possible.\nš„ How We Play"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early on, we establish Belladonna alongside cheap token engines such as "},{"attributes":{"bold":true},"insert":"Ocelot Pride, Skrelv's Hive, Legion's Landing, Clarion Spirit"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Oketra's Monument"},{"insert":".\nThen we start building the Shire's military-industrial complex.\n"},{"attributes":{"bold":true},"insert":"Adeline, Myrel, The Queen of Dale, Jacked Rabbit, Elspeth"},{"insert":" and friends can produce entire armies, while "},{"attributes":{"bold":true},"insert":"Mondrak"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Anointed Procession"},{"insert":" introduce Belladonna to multiplication.\nThe magic number remains "},{"attributes":{"bold":true},"insert":"three"},{"insert":".\nMake three tokens and Belladonna gives us the full menu:\n"},{"attributes":{"bold":true},"insert":"Life ā Card ā Team-wide counter."},{"insert":"\nThat's why effects that make multiple tokens at once are so valuable. "},{"attributes":{"bold":true},"insert":"Spectral Procession"},{"insert":" isn't just three flying creatures ā it's effectively three creatures, a card from Belladonna, and a permanent +1/+1 counter for our entire board.\nPerfectly normal value for three mana.\nā° Please Make Tokens Responsibly"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The particularly nasty part happens on our opponents' turns.\n"},{"attributes":{"bold":true},"insert":"Grand Crescendo, Secure the Wastes, Call the Coppercoats"},{"insert":" and other instant-speed effects let us trigger Belladonna again after our turn has ended.\nOpponent attacks with ten creatures?\n"},{"attributes":{"bold":true},"insert":"Call the Coppercoats."},{"insert":"\nTen Humans arrive.\nBelladonna counts to three, draws us a card, buffs the entire army and then stops counting because she is a Hobbit and this has already become far too much mathematics.\nIf we can reach that third trigger several times around the table, our collection of harmless little tokens gets alarmingly large, alarmingly quickly.\nš Keeping the Cards Coming"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mono-white once considered \"draw a card\" dangerously experimental.\nWe've moved on.\nAlongside Belladonna we have "},{"attributes":{"bold":true},"insert":"Caretaker's Talent, Bennie Bracks, Welcoming Vampire, Enduring Innocence, Esper Sentinel, Staff of the Storyteller, Idol of Oblivion"},{"insert":" and friends to keep the hand stocked.\nAnd, of course, "},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":".\nA 1/1 token has served the Shire admirably.\nGive it the hat.\nDraw two cards.\nThank you for your service.\nš From Cute to Concerning"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually wins the old-fashioned way:\n"},{"attributes":{"bold":true},"insert":"we attack people."},{"insert":"\nBelladonna's +1/+1 counters permanently grow the entire board, while "},{"attributes":{"bold":true},"insert":"Flowering of the White Tree, Virtue of Loyalty, Basri Ket"},{"insert":" and our planeswalkers make combat progressively less reasonable.\nThen there's "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":".\nOur opponent sees twelve assorted 1/1s and 2/2s.\nWe see twelve creatures waiting for an enormous X activation.\nThis is what accountants call "},{"attributes":{"italic":true},"insert":"leveraged growth"},{"insert":".\nš”ļø Please Don't Wrath Us"},{"attributes":{"header":2},"insert":"\n"},{"insert":"As a go-wide deck, board wipes are considered extremely rude.\n"},{"attributes":{"bold":true},"insert":"Flare of Fortitude, Galadriel's Dismissal"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Grand Crescendo"},{"insert":" can keep our army alive when somebody decides the battlefield needs \"cleaning up.\"\nWe also have plenty of conventional interaction in "},{"attributes":{"bold":true},"insert":"Swords to Plowshares, Get Lost, Generous Gift, Loran"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"insert":".\nAnd then there's "},{"attributes":{"bold":true},"insert":"Mana Tithe"},{"insert":".\nWill it always be good?\nNo.\nWill someone tap out for their commander, get Mana Tithed, and then suspiciously leave one mana open for the rest of the game?\n"},{"attributes":{"bold":true},"insert":"Absolutely."},{"insert":"\nš” The Belladonna Doctrine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There isn't a complicated combo hidden somewhere in the 99.\nMake tokens.\nMake tokens on other people's turns.\nDraw cards.\nPut counters on everything.\nProtect the increasingly muscular Hobbit army.\nTurn creatures sideways.\nAnd whenever you're deciding whether you really need to make another token, remember:\n"},{"attributes":{"bold":true},"insert":"One token:"},{"insert":" life. Nice.\n"},{"attributes":{"bold":true},"insert":"Two tokens:"},{"insert":" card. Excellent.\n"},{"attributes":{"bold":true},"insert":"Three tokens:"},{"insert":" everybody gets bigger.\n"},{"attributes":{"bold":true},"insert":"Fourteen tokens:"},{"insert":" Belladonna stopped counting eleven tokens ago, but we're certainly not going to.\n"}]}




















































