194 views2 months ago
Commander
Size: 100Salt sum: 36.08
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Caliban99

194 views2 months ago
Commander
Size: 100Salt sum: 36.08

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{"ops":[{"attributes":{"color":"#000000"},"insert":"**Commander:**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"[[Glarb, Calamity's Augur]] is an unsexy, no-nonsense 3-mana Sultai commander. As a 2/4 Deathtouch, he's a serviceable blocker, but his real value is in playing from your library and refining draws via Surveil. With three creature sub-types, he also opens up multiple tribal synergies but I've chosen to lean into the \"Bounce to Hand\" theme of Bloomburrow's Frogs. And also Wizards. Because they rock. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* When Surveiling: Leave Glarb untapped so he can serve as a blocker during your opponents' turns. Surveil only during the opponent's end phase just before your upkeep to maximize the efficacy of your draws. Cards with <4 mana cost should be positioned on top so they're drawn first. Whenever possible, play lands and cast spells from your library to dig through more of your deck. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":" * Example: I Surveil 2 and see an Island followed by [[Longer River Lurker]]. Reposition the Lurker on Top so it's drawn in your draw phase. Play the Island from your library. You can now see the card below and, if it costs 4 or more mana, play it from your library also. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":" * If you manage to get [[Grolnok, the Omnivore]] on the board, any permanents you Surveil into your graveyard are exiled with Croak counters and can be cast later"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Interaction:**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* The whole point of this build is to \"exile then return\" creatures to trigger ETB (and sometimes LTB) effects. ETB effects are some of the strongest in the game because most creatures are designed to enter only once. With this strategy, you can fetch lands, draw cards, and even cast spells from your graveyard without paying their mana cost (s/o [[Daring Waverider]])! Use cards like [[Blur]], [[Essence Flux]], and [[Planar Incision]] to build your board early. By turn 5-6, you should have permanents in the field that can flicker in place of spells (i.e. [[Conjurer's Closet]], [[Meneldor, Swift Savior]], fully powered [[Gossip's Talent]], etc)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* With a Deathtouch commander, I LOVE cards that \"deal damage equal to creature's power\" because even your 1/1 tapped Mana Dork can remove massive creatures from the board. I lean into Instant-speed varieties but also include sorceries that are either a) cheap ([[Hard-Hitting Question]]) or b) allow multiple targets ([[Super Combo]]) "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* I dislike cards that just do *one thing* so I'm packing Counterspells that also fit my gameplan--[[Get Out]], [[Familiar's Ruse]], [[Decisive Denial]], etc. Use these over more limited versions like [[Negate]] or [[Essence Scatter]]. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* This is a slow burning control deck so I recommend packing multiple board wipes in the form of Mass-Bounce cards. Admittedly, these don't *kill* creatures, but they do circumvent Indestructible, return creatures you own that were stolen, and effectively stop go-wide token decks (I'm looking at you, [[Scute Swarm]]). Best case scenario, your opponents have to discard multiple cards and spend several turns rebuilding their board while you capitalize on the ETB effects this deck is built around."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* The Main Deck is low on protection but good news: Bounce/Flicker is just as good as being Hexproof! I love a [[Spore Frog]] for typal synergy and general deterrence; foes are more likely to swing at someone without damage prevention."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Additional Win-Cons:**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Simic Ascendancy]] gives the deck an alternate win con. Even without much investment in +1/+1 counter generators, it can "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Twenty-Toed Toad]] is another potential addition here. This deck has lots of card draw potential and TTT's +1/+1 ability synergizes well with Simic Ascendancy. I haven't included it in the Main Deck only because of it's price... "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Triskaidekaphile]] would fit well here too. Nice budget alternative to TTT which still checks the typal box, as a wizard. "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Combos**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* This deck has a couple late-game infinite mana combos you should tell the table about. [[Lilysplash Mentor]]/[[Deadeye Navigator]] + [[Palinchron]]/[[Peregrine Drake]]. Palinchron is, by far, the most expensive card in this deck. I only included it because I found it in my 20-year-old card stash. You can buy Peregrin Drake for $.40 and it's just as effective. Infinite mana obviously helps in many ways but in this deck we use it to bounce for card draw, life-gain, and to power up Simic Ascendancy. You can even stack +1/+1 counters on Glarb and make him unblockable with [[Long River Lurker]] for a Commander Damage TKO--choose your own adventure! "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Lands**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* I refuse to pay more than $2 for land cards so almost everything here is budget. Use shocklands or vergelands if you want. I didn't (unless I happened to rip one from a Booster). "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* The Main Deck runs 36 lands which is honestly probably too few. I'm banking on exceptional card draw and repeated land fetch from bouncing [[Coiling Oracle]] and [[Clifftop Lookout]], "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Deck Value**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Scrollvault tells me this is a $90 deck but if you remove Palinchron, Wastewood Verge, and one or two $5 cards, it's a mostly-jank $50 build. "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Variations:**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"1. Toxic/Deathtouch"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"2. Ninja"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"3. She-Frog Bounce"},{"insert":"\n"}]}
Glarb, Calamity's Augur
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
: Surveil 2.
Legendary Creature - Wizard Frog Noble
Glarb, Calamity's Augur (blb) 215

Commander

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Naru Meha, Master Wizard
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Legendary Creature - Human Wizard
Naru Meha, Master Wizard (c21) 124

Copy

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Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (blc) 260

Counters

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Froghemoth
Trample, haste
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Creature - Horror Frog
Froghemoth (afr) 184

Creature

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Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Circuit Mender
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Creature Artifact - Insect
Circuit Mender (blc) 267
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Dreamdew Entrancer
Reach
When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
Creature - Wizard Frog
Dreamdew Entrancer (blb) 211
Grolnok, the Omnivore
Whenever a Frog you control attacks, mill three cards.
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them.
Legendary Creature - Frog
Grolnok, the Omnivore (vow) 324
Season of Weaving
Choose up to five
worth of modes. You may choose the same mode more than once.
— Draw a card.
— Choose an artifact or creature you control. Create a token that's a copy of it.
— Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Season of Weaving (blb) 68

Draw

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Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak
.
You may cast creature spells from your graveyard using their sneak abilities.
Enchantment - Class
Ninja Teen (tmt) 67

Enchantment

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Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Foreboding Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Foreboding Landscape (tdc) 365
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (soc) 419
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Yarok, the Desecrated
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Elemental Horror
Yarok, the Desecrated (ecc) 136

Landfall

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Oko, Lorwyn Liege
At the beginning of your first main phase, you may pay
. If you do, transform Oko.
+2: Up to one target creature gains all creature types. (This effect doesn't end.)
+1: Target creature gets -2/-0 until your next turn.
Legendary Planeswalker - Oko
Oko, Lorwyn Liege // Oko, Shadowmoor Scion (ecl) 61Oko, Lorwyn Liege // Oko, Shadowmoor Scion (ecl) 61

Planeswalker

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Long River Lurker
Ward

Other Frogs you control have ward
.
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Creature - Scout Frog
Long River Lurker (blb) 57
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (blc) 238

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (ecc) 138
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (blc) 250
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Frog Butler
Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
Creature - Spirit Frog
Frog Butler (tmt) 114
Palinchron
Flying
When this creature enters, untap up to seven lands.
: Return this creature to its owner's hand.
Creature - Illusion
Palinchron (ulg) 38
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 292
Poison Dart Frog
Reach
: Add one mana of any color.
: This creature gains deathtouch until end of turn.
Creature - Frog
Poison Dart Frog (m3c) 238
Tender Wildguide
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
: Add one mana of any color.
: Put a +1/+1 counter on this creature.
Creature - Druid Possum
Tender Wildguide (blb) 196

Ramp

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Bloodline Necromancer
Lifelink
When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature - Wizard Vampire
Bloodline Necromancer (lcc) 185
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Sorcery
Coiling Rebirth (blb) 86
Daring Waverider
When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Wizard Otter
Daring Waverider (blb) 44
Hazel's Nocturne
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
Instant
Hazel's Nocturne (blb) 97

Recursion

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (fdn) 212
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Shapeshifter
Chomping Changeling (ecl) 172
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays
.
Instant
Decisive Denial (soc) 304
Displacement Wave
Return all nonland permanents with mana value X or less to their owners' hands.
Sorcery
Displacement Wave (ori) 55
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (m3c) 184
Familiar's Ruse
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Instant
Familiar's Ruse (plst) LRW-64
Get Out
Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Instant
Get Out (dsk) 60
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Instant
Long River's Pull (blb) 58
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Perplexing Test (soc) 197
Polliwallop
Affinity for Frogs (This spell costs
less to cast for each Frog you control.)
Target creature you control deals damage equal to twice its power to target creature you don't control.
Instant
Polliwallop (blb) 189
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (fdn) 595
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (2x2) 67
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Sorcery
Wear Down (blb) 203

Removal

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Splinter's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Splinter's Technique (tmt) 80
Super Combo
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Sorcery
Super Combo (tmc) 34

Sorcery

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Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery
Analyze the Pollen (mkm) 150
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (ltc) 189
Hard-Hitting Question
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Hard-Hitting Question (mkm) 164
Naban, Dean of Iteration
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Wizard
Naban, Dean of Iteration (j25) 61
Pol Jamaar, Illusionist
Flying
When Pol Jamaar enters, choose a creature type. Draw a card for each creature you control of that type.
Legendary Creature - Human Wizard Illusion
Pol Jamaar, Illusionist (j25) 38
Pond Prophet
When this creature enters, draw a card.
Creature - Advisor Frog
Pond Prophet (blb) 229
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192
Slithermuse
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Slithermuse (ecc) 69
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 59

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
56 pips - 41 cards
28 mana - 25 cards
8 pips - 7 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 10 cards
22 pips - 21 cards
27 mana - 24 cards
0 pips - 0 cards
9 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#000000"},"insert":"**Commander:**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"[[Glarb, Calamity's Augur]] is an unsexy, no-nonsense 3-mana Sultai commander. As a 2/4 Deathtouch, he's a serviceable blocker, but his real value is in playing from your library and refining draws via Surveil. With three creature sub-types, he also opens up multiple tribal synergies but I've chosen to lean into the \"Bounce to Hand\" theme of Bloomburrow's Frogs. And also Wizards. Because they rock. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* When Surveiling: Leave Glarb untapped so he can serve as a blocker during your opponents' turns. Surveil only during the opponent's end phase just before your upkeep to maximize the efficacy of your draws. Cards with <4 mana cost should be positioned on top so they're drawn first. Whenever possible, play lands and cast spells from your library to dig through more of your deck. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":" * Example: I Surveil 2 and see an Island followed by [[Longer River Lurker]]. Reposition the Lurker on Top so it's drawn in your draw phase. Play the Island from your library. You can now see the card below and, if it costs 4 or more mana, play it from your library also. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":" * If you manage to get [[Grolnok, the Omnivore]] on the board, any permanents you Surveil into your graveyard are exiled with Croak counters and can be cast later"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Interaction:**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* The whole point of this build is to \"exile then return\" creatures to trigger ETB (and sometimes LTB) effects. ETB effects are some of the strongest in the game because most creatures are designed to enter only once. With this strategy, you can fetch lands, draw cards, and even cast spells from your graveyard without paying their mana cost (s/o [[Daring Waverider]])! Use cards like [[Blur]], [[Essence Flux]], and [[Planar Incision]] to build your board early. By turn 5-6, you should have permanents in the field that can flicker in place of spells (i.e. [[Conjurer's Closet]], [[Meneldor, Swift Savior]], fully powered [[Gossip's Talent]], etc)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* With a Deathtouch commander, I LOVE cards that \"deal damage equal to creature's power\" because even your 1/1 tapped Mana Dork can remove massive creatures from the board. I lean into Instant-speed varieties but also include sorceries that are either a) cheap ([[Hard-Hitting Question]]) or b) allow multiple targets ([[Super Combo]]) "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* I dislike cards that just do *one thing* so I'm packing Counterspells that also fit my gameplan--[[Get Out]], [[Familiar's Ruse]], [[Decisive Denial]], etc. Use these over more limited versions like [[Negate]] or [[Essence Scatter]]. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* This is a slow burning control deck so I recommend packing multiple board wipes in the form of Mass-Bounce cards. Admittedly, these don't *kill* creatures, but they do circumvent Indestructible, return creatures you own that were stolen, and effectively stop go-wide token decks (I'm looking at you, [[Scute Swarm]]). Best case scenario, your opponents have to discard multiple cards and spend several turns rebuilding their board while you capitalize on the ETB effects this deck is built around."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* The Main Deck is low on protection but good news: Bounce/Flicker is just as good as being Hexproof! I love a [[Spore Frog]] for typal synergy and general deterrence; foes are more likely to swing at someone without damage prevention."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Additional Win-Cons:**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Simic Ascendancy]] gives the deck an alternate win con. Even without much investment in +1/+1 counter generators, it can "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Twenty-Toed Toad]] is another potential addition here. This deck has lots of card draw potential and TTT's +1/+1 ability synergizes well with Simic Ascendancy. I haven't included it in the Main Deck only because of it's price... "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Triskaidekaphile]] would fit well here too. Nice budget alternative to TTT which still checks the typal box, as a wizard. "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Combos**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* This deck has a couple late-game infinite mana combos you should tell the table about. [[Lilysplash Mentor]]/[[Deadeye Navigator]] + [[Palinchron]]/[[Peregrine Drake]]. Palinchron is, by far, the most expensive card in this deck. I only included it because I found it in my 20-year-old card stash. You can buy Peregrin Drake for $.40 and it's just as effective. Infinite mana obviously helps in many ways but in this deck we use it to bounce for card draw, life-gain, and to power up Simic Ascendancy. You can even stack +1/+1 counters on Glarb and make him unblockable with [[Long River Lurker]] for a Commander Damage TKO--choose your own adventure! "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Lands**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* I refuse to pay more than $2 for land cards so almost everything here is budget. Use shocklands or vergelands if you want. I didn't (unless I happened to rip one from a Booster). "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* The Main Deck runs 36 lands which is honestly probably too few. I'm banking on exceptional card draw and repeated land fetch from bouncing [[Coiling Oracle]] and [[Clifftop Lookout]], "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Deck Value**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Scrollvault tells me this is a $90 deck but if you remove Palinchron, Wastewood Verge, and one or two $5 cards, it's a mostly-jank $50 build. "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"**Variations:**"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"1. Toxic/Deathtouch"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"2. Ninja"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"3. She-Frog Bounce"},{"insert":"\n"}]}
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