Dagon92
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Commander
Size: 100Salt sum: 28.8
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Winter, Cynical Opportunist
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
Legendary Creature - Human Warlock

Commander
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Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Artifact
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Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Old Rutstein
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Legendary Creature - Human Peasant

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Ursine Monstrosity
Trample
At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
Creature - Bear Mutant

Creature
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment

Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment

Demonic Covenant
Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.
At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.
At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.
Enchantment Kindred - Demon

Polluted Cistern
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Enchantment
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Instant
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Land
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Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist

Planeswalker
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Convert to Slime
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Sorcery

Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Winter is a pretty straightforward self mill midrange deck. Mill yourself to get many different card types, especially those that double up on types and then start reanimating value. Now we do want to fill our bin fast even before "},{"insert":{"card-link":"Winter, Cynical Opportunist"}},{"insert":"hits the board. Cards to start getting us there are "},{"insert":{"card-link":"Old Rutstein"}},{"insert":" , "},{"insert":{"card-link":"Stitcher's Supplier"}},{"insert":", "},{"insert":{"card-link":"Skull Prophet"}},{"insert":", and "},{"insert":{"card-link":"Grisly Salvage"}},{"insert":". Eventually "},{"insert":{"card-link":"Palantír of Orthanc"}},{"insert":"can drop for mill and burn or card draw, plus we have bigger hitters like "},{"insert":{"card-link":"Doom Whisperer"}},{"insert":"and "},{"insert":{"card-link":"Underrealm Lich"}},{"insert":". Multiple card type cards that are good in the bin include "},{"insert":{"card-link":"Grist, the Hunger Tide"}},{"insert":", "},{"insert":{"card-link":"Greater Tanuki"}},{"insert":", "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":", "},{"insert":{"card-link":"Moriok Replica"}},{"insert":", and even "},{"insert":{"card-link":"Whip of Erebos"}},{"insert":". There are a couple of good recursion targets that help us deal with problems on the board such as "},{"insert":{"card-link":"Noxious Gearhulk"}},{"insert":", "},{"insert":{"card-link":"Meteor Golem"}},{"insert":", and "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" and we even have two card type self sacrificers; "},{"insert":{"card-link":"Sylvok Replica"}},{"insert":" and "},{"insert":{"card-link":"Haywire Mite"}},{"insert":". Now we do have the "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" in the deck to help make Winter safer and able to swing freely, but we don't need him for the reanimator since we have a bunch of other ways to recur cards such as "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":", "},{"insert":{"card-link":"Colossal Grave-Reaver"}},{"insert":", "},{"insert":{"card-link":"Deadbridge Chant"}},{"insert":", and cards like "},{"insert":{"card-link":"Animate Dead"}},{"insert":". Now we shouldn't have issues with ramp if we can get "},{"insert":{"card-link":"Hedge Shredder"}},{"insert":"out early since any milled lands get put onto the battlefield. Now to deal with those pesky finality counters we have to ways of doing it; "},{"insert":{"card-link":"Hex Parasite"}},{"insert":"to eat the counters or "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":"to flicker the creatures since it's exiling them anyway, but at least they'll come back. Now to close out the game we can either (with our reanimated army) swing out with the anthem of "},{"insert":{"card-link":"Demolisher Spawn"}},{"insert":" or burn them through mill and recursion with cards like "},{"insert":{"card-link":"Polluted Cistern // Dim Oubliette"}},{"insert":" or "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":". Honestly I have had this deck hang with stronger decks and honestly it's one of my favorite pet decks (for me anyway). \n"}]}













































































