KidSquidley
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Commander
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{"ops":[{"insert":"This is 1/9 Team decks designed and intended for Archenemy Commander: Phyrexian Invasion\n\nZendikar already faced down an endless horror in the Eldrazi titans. While the plane hasn't quite recovered, it is battle hardened and even the plane itself will fight back the Phyrexian hordes. Every tribe is willing to reunite so that Zendikar may finally know peace. From the Malakir witches to the Tajuru druids, the Phyrexians will know what it means to mess with the raw power of nature. This deck has 2 subtypes; Ally tribal, and land reanimation. There weren't enough good allies to stick to this one strategy. Luckily ATLA gave us some really good ally support, that also animates lands with the earthbend ability. What better plane to showcase some UB cards than Zendikar. So now we utilize allies and land animation all under one roof. \n\nIf you have never played allies tribal before, they are really fun giving massive buffs to your whole board on ETB. Unfortunately that effect only lasts until end of turn, and the crackback from the opponent, especially in this commander sub-game, can be brutal. With "},{"insert":{"card-link":"Retreat to Emeria"}},{"insert":" out we can easily mitigate this drawback. This deck includes all of the fetch lands, crack one on the Archenemy's turn to get a 1/1 Kor Ally to enter the battlefield and you get the big buff and no longer have to worry about the Archenemy aiming at your weakened board.\n\nFolder with other decks can be found "},{"attributes":{"link":"https://archidekt.com/folders/1846141"},"insert":"here"},{"insert":"\n"}]}
Commander
General Tazri
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Legendary Creature - Human Ally

Commander
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Anthem
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature - Human Warrior Ally

Anthem
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Counters
Earth Kingdom General
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Creature - Human Soldier Ally

Earthen Ally
This creature gets +1/+0 for each color among Allies you control.
: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Soldier Ally

Solid Ground
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Enchantment

Counters
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Drain
Drain
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Draw
Munda, Ambush Leader
Haste
Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
Legendary Creature - Kor Ally

Draw
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Evasion
Evasion
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Finisher
Finisher
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Land
Land
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Landfall
Landfall
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Protection
Encircling Fissure
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant

Protection
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Pump
Pump
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Ramp
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


The Cave of Two Lovers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle.
III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle.
III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Enchantment - Saga

Ramp
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Recursion
Recursion
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Removal
Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is 1/9 Team decks designed and intended for Archenemy Commander: Phyrexian Invasion\n\nZendikar already faced down an endless horror in the Eldrazi titans. While the plane hasn't quite recovered, it is battle hardened and even the plane itself will fight back the Phyrexian hordes. Every tribe is willing to reunite so that Zendikar may finally know peace. From the Malakir witches to the Tajuru druids, the Phyrexians will know what it means to mess with the raw power of nature. This deck has 2 subtypes; Ally tribal, and land reanimation. There weren't enough good allies to stick to this one strategy. Luckily ATLA gave us some really good ally support, that also animates lands with the earthbend ability. What better plane to showcase some UB cards than Zendikar. So now we utilize allies and land animation all under one roof. \n\nIf you have never played allies tribal before, they are really fun giving massive buffs to your whole board on ETB. Unfortunately that effect only lasts until end of turn, and the crackback from the opponent, especially in this commander sub-game, can be brutal. With "},{"insert":{"card-link":"Retreat to Emeria"}},{"insert":" out we can easily mitigate this drawback. This deck includes all of the fetch lands, crack one on the Archenemy's turn to get a 1/1 Kor Ally to enter the battlefield and you get the big buff and no longer have to worry about the Archenemy aiming at your weakened board.\n\nFolder with other decks can be found "},{"attributes":{"link":"https://archidekt.com/folders/1846141"},"insert":"here"},{"insert":"\n"}]}



















































































