KidSquidley
139 views2 months ago
Commander
Size: 100Salt sum: 23.84
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{"ops":[{"insert":"This is 1/9 Team decks designed and intended for Archenemy Commander: Phyrexian Invasion\n\nDominaria is our oldest plane so we have a ton of support for this deck. It took awhile to narrow down where I wanted to go with it, but I felt like Danitha Voltron could be fun. Voltron decks historically struggle in commander formats because they have to be systematic in their approach to taking out threats. They very rarely have the support to go wide and hit all 3 opponents at once. Luckily for us we only have one opponent. We have access to great equipment and auras here. "},{"insert":{"card-link":"Audacity"}},{"insert":" and "},{"insert":{"card-link":"Capashen Standard"}},{"insert":" are great card draw engines for us since Danitha allows us to cast auras from the graveyard we have unlimited access to this. Selesnya also doesn't usually like to mill but in a way our graveyard is our hand when casting so we have included a mill package here as well as ways to retrieve things that were milled. I have also included "},{"insert":{"card-link":"Atraxa's Fall"}},{"insert":" as a flavor card despite technically Atraxa dying in New Capenna. Having a way to clear a battle or a pesky Atraxa from the board is actually really useful even if it's not a 100% flavor match.\n\n\nThe other decks can be found in this "},{"attributes":{"link":"https://archidekt.com/folders/1846141"},"insert":"Folder"},{"insert":"\n"}]}
Creature
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Guardian of New Benalia
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
Creature - Human Soldier

Discard
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Airlift Chaplain
Flying
When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Cleric

Draw
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Evasion
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Land
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Blanchwood Prowler
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Elemental

Mill
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Gerrard's Hourglass Pendant
Flash
If a player would begin an extra turn, that player skips that turn instead.
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
If a player would begin an extra turn, that player skips that turn instead.
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
Legendary Artifact

Knight of Grace
First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a black permanent.
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a black permanent.
Creature - Human Knight

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
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Kamahl's Druidic Vow
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Legendary Sorcery

Ramp
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Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga

Titania, Voice of Gaea
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Legendary Creature - Elemental

Recursion
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Removal
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Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is 1/9 Team decks designed and intended for Archenemy Commander: Phyrexian Invasion\n\nDominaria is our oldest plane so we have a ton of support for this deck. It took awhile to narrow down where I wanted to go with it, but I felt like Danitha Voltron could be fun. Voltron decks historically struggle in commander formats because they have to be systematic in their approach to taking out threats. They very rarely have the support to go wide and hit all 3 opponents at once. Luckily for us we only have one opponent. We have access to great equipment and auras here. "},{"insert":{"card-link":"Audacity"}},{"insert":" and "},{"insert":{"card-link":"Capashen Standard"}},{"insert":" are great card draw engines for us since Danitha allows us to cast auras from the graveyard we have unlimited access to this. Selesnya also doesn't usually like to mill but in a way our graveyard is our hand when casting so we have included a mill package here as well as ways to retrieve things that were milled. I have also included "},{"insert":{"card-link":"Atraxa's Fall"}},{"insert":" as a flavor card despite technically Atraxa dying in New Capenna. Having a way to clear a battle or a pesky Atraxa from the board is actually really useful even if it's not a 100% flavor match.\n\n\nThe other decks can be found in this "},{"attributes":{"link":"https://archidekt.com/folders/1846141"},"insert":"Folder"},{"insert":"\n"}]}




































































